^This. Removing kill counter is not the way to go.Moonlight wrote:I feel I need to stress it once more at least.
It's the intel that points, kills and greyed-out foes give you I oppose. I honestly see nothing wrong with showing players awards of their actions. It's just and only the way it is being presented what is wrong. I don't want to know whether enemy squad has already given up just by looking at scoreboard. Neither do I want to know if mortar shells I fired hit a FoB. etc - see my previous posts.
Simple solution: ADD A DELAY FOR POINTS AND KILLS: 5-10 MIN
also: enemy team's scorechart should be invisible or at least there should be no difference between a living and a wounded player visible. (currently wounded/not spawned/dead-dead nicknames are gray)
Remove the kill counter?
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Stealthgato
- Posts: 2676
- Joined: 2010-10-22 02:42
Re: Remove the kill counter?
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maniac1031
- Posts: 257
- Joined: 2010-03-16 20:12
Re: Remove the kill counter?
+1 don't remove kill counterStealthgato wrote:^This. Removing kill counter is not the way to go.
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A. Reaper
- Posts: 91
- Joined: 2011-05-01 02:14
Re: Remove the kill counter?
I believe you only need to see your stats at the end of the round, to see what you did and also a time to review what you did while loading the next map.
However, no need to see your stats till then, as long as you're doing well and playing a role in your team's "struggle" for victory. Then at end of round you can review your tactics and your stats along with it.
Also, if you see your stats early, you learn you got a kill eventually, which ruins the realism aspect of the game. You might as well add the old BF2 style kill counter, where it showed what weapon was used and who used it on who, if you learn of your kill early, because then enemies lose any sort of stealth they may have, just as you might.
However, no need to see your stats till then, as long as you're doing well and playing a role in your team's "struggle" for victory. Then at end of round you can review your tactics and your stats along with it.
Also, if you see your stats early, you learn you got a kill eventually, which ruins the realism aspect of the game. You might as well add the old BF2 style kill counter, where it showed what weapon was used and who used it on who, if you learn of your kill early, because then enemies lose any sort of stealth they may have, just as you might.
A pilot, a parachutist, and a tanker. And maybe a bit of a human shield.
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DDS
- Posts: 820
- Joined: 2008-03-27 22:52
Re: Remove the kill counter?
I keep seeing people refering to "stats" and "ratio" and "how your doing".
Do you mean how the flags are doing? How well you are defending a position?
Supporting a nearby squad..team? Advancing on a capable flag?
The score screen offers nothing but instant juvenile gratification. There has always been nilla fixation in this game on kills n thrills that detracts from the intent imo. How about moving more towards the advance of gameplay???
Way too much self indulgence and distraction. K/D ratio (penis size)
It would be a profound advance of the game if the the score, k/d and greyed out was removed until the end of the round. When the radar was removed. People howled (myself included) but it was a huge plus.
Although it is quite possible that the game mechanics wont even allow it. I wouldn't be suprised.
Maybe instead of constantly flipping down your score screen maybe you ought to get your head in the game. I'm just saying.
Do you mean how the flags are doing? How well you are defending a position?
Supporting a nearby squad..team? Advancing on a capable flag?
The score screen offers nothing but instant juvenile gratification. There has always been nilla fixation in this game on kills n thrills that detracts from the intent imo. How about moving more towards the advance of gameplay???
Way too much self indulgence and distraction. K/D ratio (penis size)
It would be a profound advance of the game if the the score, k/d and greyed out was removed until the end of the round. When the radar was removed. People howled (myself included) but it was a huge plus.
Although it is quite possible that the game mechanics wont even allow it. I wouldn't be suprised.
Maybe instead of constantly flipping down your score screen maybe you ought to get your head in the game. I'm just saying.
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Rapid12
- Posts: 209
- Joined: 2009-03-12 15:52
Re: Remove the kill counter?
I couldn't care less if stats were not available during the round, but I'd like to see stats at the game end, and leaderboards for that matter. I strongly believe that a recorded database of all stats and a subsequent leaderboard would encourage more players and less apathy toward ones' characters' fate. I.E, you'll try not to die so much.
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maniac1031
- Posts: 257
- Joined: 2010-03-16 20:12
Re: Remove the kill counter?
DDS wrote:I keep seeing people refering to "stats" and "ratio" and "how your doing".
Do you mean how the flags are doing? How well you are defending a position?
Supporting a nearby squad..team? Advancing on a capable flag?
.
We all know pr basically won by kills and kills alone. It doesn't matter how much you disagree but the number of times that you win by cap out is significantly less than the number of times you win by completely wiping out the opposing forces tickets. The main purpose of the flags is to provide a focus for the fighting.
But what about the 30 tickets lost when you loose a flag? A very small amount when you consider all you need to do is get 15 measly kills in order to remove that advantage.
So now that its settled that pr is in fact about "the Kills" why would you remove that stat showing how many you have when that is clearly the deciding factor in winning the game?
Although I would honestly rather have how many enemy tickets you have taken rather than kills so like get 5 kills 2 downs and an apc kill and you have 17 tickets taken. 10 for the 5 kills 2 for the 2 downs and then 5 for the apc kill
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Mouthpiece
- Posts: 1064
- Joined: 2010-05-24 10:18
Re: Remove the kill counter?
Lots of thumbs up for the idea of a 5-10 min delay for kill update. Actually the time of delay could be the same as the time when one (who's shot and lying on ground) becomes dead-dead (was it 5 mins?).
Yeah, kill counter shouldn't be removed. The delay is a perfect idea. Hope DEV's will think about it. Seems like an easy idea to implement. And it would do much good for the gameplay. For example, the squad would not get intel about the enemies being dead-dead (as it's now - by pressing tab) and so they'd have to search the surrounding area for any possible enemies that could revive their guys who just got shot by the squad.
A new idea. While I was writing the upper paragraphs, I had an idea that would be really great, but probably really hard to implement. It's the ability for soldier to walk up to another dead soldier (be it friendly or enemy) and tell if he's dead-dead or just dead. Because people obviously can tell when someone is shredded by bullets and therefore dead (dead-dead, as in PR). It would make the unrealistic part of waiting for enemy medic (that maybe never comes, as you can't know if you really killed them) to come revive his teammates that just got shot in CQC by you.
Yeah, kill counter shouldn't be removed. The delay is a perfect idea. Hope DEV's will think about it. Seems like an easy idea to implement. And it would do much good for the gameplay. For example, the squad would not get intel about the enemies being dead-dead (as it's now - by pressing tab) and so they'd have to search the surrounding area for any possible enemies that could revive their guys who just got shot by the squad.
A new idea. While I was writing the upper paragraphs, I had an idea that would be really great, but probably really hard to implement. It's the ability for soldier to walk up to another dead soldier (be it friendly or enemy) and tell if he's dead-dead or just dead. Because people obviously can tell when someone is shredded by bullets and therefore dead (dead-dead, as in PR). It would make the unrealistic part of waiting for enemy medic (that maybe never comes, as you can't know if you really killed them) to come revive his teammates that just got shot in CQC by you.
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Ambush
- Posts: 58
- Joined: 2011-01-04 18:18
Re: Remove the kill counter?
I say remove it. Remove the whole vanilla looking screen when you hold TAB. It truley doesn't serve any purpose when you consider the point of PR. And it would add another really cool aspect of indeed looking for a body to confirm a kill.
-"Is he down?- Someone has got to go in there!
-"Is he down?- Someone has got to go in there!
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DDS
- Posts: 820
- Joined: 2008-03-27 22:52
Re: Remove the kill counter?
I like the idea of the stats leaderboards. Then the ones that get off on seeing their bodacious killz can go there and have a press conference.Rapid12 wrote:I couldn't care less if stats were not available during the round, but I'd like to see stats at the game end, and leaderboards for that matter. I strongly believe that a recorded database of all stats and a subsequent leaderboard would encourage more players and less apathy toward ones' characters' fate. I.E, you'll try not to die so much.
I do like the idea of a delay. irl situation you might have to wait on conformation of enemy killed while there is still a "hostile" environment in the area. Interesting indeed.
Last edited by DDS on 2012-06-12 20:28, edited 3 times in total.
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DDS
- Posts: 820
- Joined: 2008-03-27 22:52
Re: Remove the kill counter?
I disagree that is settled.maniac1031 wrote:
So now that its settled that pr is in fact about "the Kills" why would you remove that stat showing how many you have when that is clearly the deciding factor in winning the game?l
By far the most ticket loss is by flags changing hands and or fantastic waste of team assets.
Last edited by DDS on 2012-06-12 20:28, edited 1 time in total.
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SShadowFox
- Posts: 1123
- Joined: 2012-01-25 21:35
Re: Remove the kill counter?
So, you guys think if you have a nice K/D you're doing a nice work, you can simple stay in a hill with a sniper kit and kill everybody you see, you will have a nice K/D ratio, but you didn't help your team just by killing the enemy infantry.
Remove it.
Remove it.
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maniac1031
- Posts: 257
- Joined: 2010-03-16 20:12
Re: Remove the kill counter?
How do you get rid of assets you kill them.DDS wrote:I disagree that is settled.
By far the most ticket loss is by flags changing hands and or fantastic waste of team assets.
Okay DDS now lets see if we can do math. 200 kills isn't an extraordinary amount for a whole team to get in a match of pr. Now if each kill is 2 tickets that's 400 tickets that's not including assets they were using because that's still killing. Now the most tickets on a pr map is........ 650 i believe for Kashan now 650-400 is 250 now 400 is > 250 right so.................... Kills are the more important than capping flags. One person can easily get 15 kills no problem that's the same amount of tickets you loose for loosing a flag.
SShadowFox Yes you do ever kill you make is another 2 tickets gone from the enemy if you sit on a hill all round and kill 20 guys that 40 tickets gone. Of course you shouldn't just be killing things when you are a sniper you should be lazing and calling in targets to the inf but since we are basing it on k/d alone, then yes having a good k/d helps your team.
If every one has more than a 1:1 k/d then there is a very good chance you are winning that round.
Last edited by maniac1031 on 2012-06-12 22:23, edited 4 times in total.
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DDS
- Posts: 820
- Joined: 2008-03-27 22:52
Re: Remove the kill counter?
DEV's should consider this then (if you are correct). Just remove the flags and we'll just kill things n' shit. In the meantime I will avoid being anywhere near you ingame like the plague.maniac1031 wrote:Kills are the more important than capping flags. One person can easily get 15 kills no problem that's the same amount of tickets you loose for loosing a flag.
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maniac1031
- Posts: 257
- Joined: 2010-03-16 20:12
Re: Remove the kill counter?
What are you talking about if I'm correct do you find it hard to get 15 kills in a round because that sounds more like a you problem. I'm not saying the flags shouldn't be there. They focus the fight around them causing the teams to attack or defend but the ticket loss from the flags itself is much less than the killing it takes to cap the flag.DDS wrote:DEV's should consider this then (if you are correct). Just remove the flags and we'll just kill things n' shit. In the meantime I will avoid being anywhere near you ingame like the plague.
Last edited by maniac1031 on 2012-06-19 16:54, edited 2 times in total.
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Orford
- Posts: 856
- Joined: 2009-06-17 15:41
Re: Remove the kill counter?
Shoot a chopper down, get 7 kills, 1 pilot and a squad. SHoot a chopper down get +1 kill you know the chopper has already dropped and to go check or cover the area he came from.
See a squad coming to a cache or flag, attack them, your squad kills 3, armour rolls up, you take cover, you dont get the kills on the score board so they must of got revived, now you know to worry about the armour and the back to full strength squad.
The kill counter is a tactical aide, not a COD kids wet dream.
Sorry not read the rest of the thread.
See a squad coming to a cache or flag, attack them, your squad kills 3, armour rolls up, you take cover, you dont get the kills on the score board so they must of got revived, now you know to worry about the armour and the back to full strength squad.
The kill counter is a tactical aide, not a COD kids wet dream.
Sorry not read the rest of the thread.
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ExeTick
- Posts: 855
- Joined: 2011-01-13 22:50
Re: Remove the kill counter?
Kill counter is just a "fun" thing to have.
I think its fun to be able to see how many you killed.
I think its fun to be able to see how many you killed.
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Kain888
- Posts: 954
- Joined: 2009-04-22 07:20
Re: Remove the kill counter?
That's the main point behind limiting it.*NwA*Orford wrote:The kill counter is a tactical aide, not a COD kids wet dream.
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Orford
- Posts: 856
- Joined: 2009-06-17 15:41
Re: Remove the kill counter?
Its more useful as a tactical aide, then getting the derp derps at the end of the round saying "look how many kills i got". Every one who playes PR for the game play and not the kills should just ignor them.Kain888 wrote:That's the main point behind limiting it.
The kids who care about kills who have the kill count taken away will stop playing as they have no reward at the end of a round. Its better to have them playing and mothing off at then end of the round, Then be playing PR on your own.
Stop being so self distructive, trying to fix what isnt broken, its like cutting off your nose to spite your face.
Removing the kill count will not add PR population it will reduce it.
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Dude_Nukem
- Posts: 131
- Joined: 2010-07-25 19:20
Re: Remove the kill counter?
I agree with Orford.
EDIT: Beneath is already mentioned by Moonlight post #360
Kill counter should stay, imo.
-But I don't like the point that you can see on the scorelist if they are revived or not, kind of cheating. The *cough* of the revive says enough already. So, how about increasing the delay time for the kill counter and only show the players in grey on the opposite team. So don't show if they are alive or dead (if that's duable for DEV's ofc). Disadvantage is that some servers control the rule that heavy assets are allowed from up to ... vs ... ACTIVE players, that will be hard to check.
Good idea? Could be already mentioned.
EDIT: Beneath is already mentioned by Moonlight post #360
Kill counter should stay, imo.
-But I don't like the point that you can see on the scorelist if they are revived or not, kind of cheating. The *cough* of the revive says enough already. So, how about increasing the delay time for the kill counter and only show the players in grey on the opposite team. So don't show if they are alive or dead (if that's duable for DEV's ofc). Disadvantage is that some servers control the rule that heavy assets are allowed from up to ... vs ... ACTIVE players, that will be hard to check.
Good idea? Could be already mentioned.
Last edited by Dude_Nukem on 2012-06-20 10:44, edited 2 times in total.
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Kain888
- Posts: 954
- Joined: 2009-04-22 07:20
Re: Remove the kill counter?
Being able to magically check status of guys you just hit is not tactical at all. It's just cheap, gimmicky way to check who are you fighting with, who is remaining, are they reviving, etc.*NwA*Orford wrote:Its more useful as a tactical aide, then getting the derp derps at the end of the round saying "look how many kills i got". Every one who playes PR for the game play and not the kills should just ignor them.
The kids who care about kills who have the kill count taken away will stop playing as they have no reward at the end of a round. Its better to have them playing and mothing off at then end of the round, Then be playing PR on your own.
Stop being so self distructive, trying to fix what isnt broken, its like cutting off your nose to spite your face.
Removing the kill count will not add PR population it will reduce it.
I don't agree with you on the second point either - I don't see anything wrong playing for kills. Of course there has to be priority, but scoring kills may not only be enjoying, it's most of times helpful for team and it's a way to achieve victory.
And thanks for tip about stopping to be so self destructive. xD Will again state the obvious - kill counter DOESN'T have to be removed. It should be tweaked, there are many way and compromises you can do that/ Many not hrmful for people who care about seeing their kills.
Check this post:
https://www.realitymod.com/forum/f18-pr ... ost1780472

