[Map] Operation Tempest (4km) [WIP]

Maps created by PR community members.
Web_cole
Posts: 1324
Joined: 2010-03-07 09:51

Re: [Map] Operation Tempest (4km) [WIP]

Post by Web_cole »

This would probably end up being the most beautiful map in PR if it was put in, here's hoping it plays as good as it looks ;)
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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: [Map] Operation Tempest (4km) [WIP]

Post by Pvt.LHeureux »

Hope to see this map in PR, still going good?
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
=-=kittykiller
Posts: 282
Joined: 2012-02-12 18:43

Re: [Map] Operation Tempest (4km) [WIP]

Post by =-=kittykiller »

this is beautiful i recall the empty beauty of farcry, yet its all worthwile terrain i want to ring my dad up tell him hes to old
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: [Map] Operation Tempest (4km) [WIP]

Post by Arnoldio »

Yeah, bestest looking map... so damn nice, this MUST be finished!
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Orgies beat masturbation hands down. - Staker
40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: [Map] Operation Tempest (4km) [WIP]

Post by 40mmrain »

operation tempest is going to be a brilliantly fun, fresh, and balanced map with lots of variation in how it can be played, but will never be played a few weeks after release because 24/7 kokan kashan karbala fallujah basrah muttrah is all anyone plays.


;__;
Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: [Map] Operation Tempest (4km) [WIP]

Post by Arc_Shielder »

It would be a sin to have this map go to waste, as well with Congo Insurgency map.

Anyone knows the personal contact of Ryza?
He doesn't seem to be logging in since September and I would love to know what are his plans on this. If needed, me and another guy can provide help on finishing these for him - with full credit to him, ofc.
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: [Map] Operation Tempest (4km) [WIP]

Post by Pvt.LHeureux »

Yeah wtf happened to Ryza's maps? :?
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Map] Operation Tempest (4km) [WIP]

Post by Rudd »

It happens, team members vanish like old oak tables.

its why everyone should back up their work online routinely, worst case scenario is that they can pass it on
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Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: [Map] Operation Tempest (4km) [WIP]

Post by Stealthgato »

Oh man, I really hope this map gets finished :/
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: [Map] Operation Tempest (4km) [WIP]

Post by Pvt.LHeureux »

You know Ryza could be dead and we wouldn't even know, that's one of the thing that frightens me about this whole community modding thing, if I die, since none of my in real life friends or family goes on this website or even know about it, there would be no way for AfterDune to get to know why I'm not sending any signs of life to work on PN again :razz:
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: [Map] Operation Tempest (4km) [WIP]

Post by Rabbit »

Pvt.LHeureux wrote:You know Ryza could be dead and we wouldn't even know, that's one of the thing that frightens me about this whole community modding thing, if I die, since none of my in real life friends or family goes on this website or even know about it, there would be no way for AfterDune to get to know why I'm not sending any signs of life to work on PN again :razz:
upload it to mediafire and give him your account info so you can always get to it too ;) or just invest in a ftp...
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AfSoccer "I just don't see the natural talent."
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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: [Map] Operation Tempest (4km) [WIP]

Post by Pvt.LHeureux »

We use Redmine to share the goods, but what I meant is that I can't do MORE if I'm dead, and he can't know that I am! Well he knows my facebook I think and might see a couple of R.I.P. posts on my wall :lol:
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: [Map] Operation Tempest (4km) [WIP]

Post by 40mmrain »

Yes i'd like to know about this myself, it looks excellent
Phoenixo_Idaho
Posts: 380
Joined: 2010-03-02 21:37

Re: [Map] Operation Tempest (4km) [WIP]

Post by Phoenixo_Idaho »

Looks beautiful ! Dat Lightning, dat ambiance, those palm trees... very immersive :razz:

Hope to put my hand on it in a near future ;)

Edit : Still no news from Ryza ? Come Back, we've made a good dinner !
Phoenixo_Idaho ; Medic & Mortars Specialist
ChiefRyza
Posts: 620
Joined: 2008-06-29 07:37

Re: [Map] Operation Tempest (4km) [WIP]

Post by ChiefRyza »

Hey guys, just checking in to let you know that I'm not dead. Unfortunately life can take a turn for the worst no matter who you are, I've fighting a losing battle with depression for over two years now, not to mention trying to finish my degree and working full time as well to keep afloat.

I would love to return to making Congo Insurgency and Tempest when I pull myself out of the mess I've gotten into, especially once 1.0 comes out. Project Reality was and still is a huge part of my life and career (Have been getting paid work as an environmental artist for a while now). The last time I worked on Tempest I ran into a seemingly unfix-able crash when loading the map, I can't say exactly what I tried since it was so long ago but it ruined my motivation on top of all the other problems I've had.

I wish things hadn't gone the way they have but if I pull through I will definitely finish what I started.
Thankyou all for checking up on me/the maps as well, and I will hopefully become more active in the coming months.

With Love,
ChiefRyza


Current project: Operation Tempest
Steeps
Posts: 1994
Joined: 2011-08-15 15:58

Post by Steeps »

Good luck to you sir!
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lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: [Map] Operation Tempest (4km) [WIP]

Post by lucky.BOY »

Good luck and keep faith!
Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: [Map] Operation Tempest (4km) [WIP]

Post by Arc_Shielder »

Really glad that you haven't forgot about your work. If you need any help for testing issues, anything at all, please let me know. ;-)
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Map] Operation Tempest (4km) [WIP]

Post by Amok@ndy »

im sure Ryza would get his place back in the Team if he returns and wish to be part of it again.
So if you are interested again Ryza just contact us.

cheers @ndy
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Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: [Map] Operation Tempest (4km) [WIP]

Post by Mineral »

The talent and awesomeness overflows in your maps :) I surely hope you can finish them on day. Good luck to you!
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