Quick question about Soundmod

General discussion of the Project Reality: BF2 modification.
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Jolly
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Quick question about Soundmod

Post by Jolly »

Can soundmod be used in local server?
Jolly, you such a retard.
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Mineral
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Re: Quick question about Soundmod

Post by Mineral »

yes it can. Enable to soundmod before starting PR , join a local server and you will have soundmod.
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Jolly
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Re: Quick question about Soundmod

Post by Jolly »

GP_MineralWouter wrote:yes it can. Enable to soundmod before starting PR , join a local server and you will have soundmod.
Thanks buddy, it's cool.
But too a few server enable it. what a pity
Jolly, you such a retard.
BloodyDeed
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Re: Quick question about Soundmod

Post by BloodyDeed »

New Era Warfare is currently evaluating if we wanna allow it or not, stay tuned.
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Mineral
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Re: Quick question about Soundmod

Post by Mineral »

That would be so great :p since PRTA is having trouble seeding (might be because of soundmod and password :( )
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Acemantura
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Re: Quick question about Soundmod

Post by Acemantura »

I'm afraid it is because of the password and the soundmod.

People think that they need to install it to get into the server and they DO NOT NEED SOUNDMOD TO PLAY ON A SOUNDMOD SERVER!!!
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Mineral
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Re: Quick question about Soundmod

Post by Mineral »

exactly. to bad the server names can't be that long.

PRTA EU01 SOUNDMOD AVAILABLE BUT YOU DONT NEED TO HAVE IT TO PLAY ON OUR SERVER pw: sm
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Acemantura
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Re: Quick question about Soundmod

Post by Acemantura »

HA!

They can be that long but it would look like this:
PRTA EU01 SOUNDMOD AVAILABLE BUT YOU DO
EDIT: EUREKA!!!!

]CIA[ K&H YOU DON'T NEED SOUNDMOD pw:sm

DO IT!!!!
Last edited by Acemantura on 2012-06-13 17:37, edited 2 times in total.
-=anders=-
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Re: Quick question about Soundmod

Post by -=anders=- »

Code: Select all

PRTA EU01 SOUNDMOD and NON SOUNDMOD
PatrickLA_CA
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Re: Quick question about Soundmod

Post by PatrickLA_CA »

PRTA EU01 (NO) SOUNDMOD pw:sm
In-game: Cobra-PR
DudeofDeath
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Re: Quick question about Soundmod

Post by DudeofDeath »

I had sound mod ENABLED the last few times I've been on the CIA server and haven't been kicked after playing full maps, did they stop the MD5 checks or what?
Acemantura
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Re: Quick question about Soundmod

Post by Acemantura »

No, all of our MD5 checks should be in place to disallow that. I asked one of my members yesterday if they were using SoundMod, and they said they were and that they were kicked for it.

But I have seen many others claim what you have and what my member has. I don't know what the problem is or how to fix it.
Last edited by Acemantura on 2012-06-13 18:07, edited 1 time in total.
DudeofDeath
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Re: Quick question about Soundmod

Post by DudeofDeath »

I enjoy using the sound mod although there are some original sounds I still enjoy, but the SM does make it more intense so glad i've had a few good games on there with it on. 8-)
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Mineral
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Re: Quick question about Soundmod

Post by Mineral »

md5 does work, don't worry ace. It just takes a lot of time until it kicks. For example on 128 Servers it can take multiple hours until you get kicked. But on an average server it takes about 30 minutes.
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Mineral
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Re: Quick question about Soundmod

Post by Mineral »

PRTA EU01 SM0.5(not required) pw:sm

I will use this as a name for the next few days, see how it goes.
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cyprezz
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Re: Quick question about Soundmod

Post by cyprezz »

I have a few question myself. Where can I download sound mod? And will it become integrated with future releases PR update?
Acemantura
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Re: Quick question about Soundmod

Post by Acemantura »

SM.PRTA.CO
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Mineral
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Re: Quick question about Soundmod

Post by Mineral »

cyprezz wrote:I have a few question myself. Where can I download sound mod? And will it become integrated with future releases PR update?
Like ace said, go to sm.prta.co. Anders (the developer of the soundmod) will now work closely with the PR-team to help the with their sounds. So expect maybe some of his work in 1.0 yes. But that's all I can say. The current servers to support soundmod are PRTA and maybe NEW in the future.
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