]CIA[ 24/7 Kokan & Hookers (North America)

Player feedback for all Project Reality: Battlefield 2 servers.
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SyntheticCoyote
Posts: 584
Joined: 2009-10-20 20:47

Re: ]CIA[ 24/7 Kokan & Hookers (North America)

Post by SyntheticCoyote »

I am rescinding that 2 AAS 2 INS rule. We are working on a new mapvote format as for the moment it will just go AAS INS

winner of that is what style is played next.

Guys post ideas on our site. Feedback is ALWAYS welcome.
]CIA[ Gaming Director
[url=ts3.ciagaming.org]CIA GAMING TEAMSPEAK[/url]
Visit us at http://www.ciagaming.org
Cedkin
Posts: 6
Joined: 2012-05-07 00:35

Re: ]CIA[ 24/7 Kokan & Hookers (North America)

Post by Cedkin »

Great server! I've never had any problem with the admin team who are generally helpful and easy-going to talk to. For the most, the player base is usually mature too and typically works good as a team. Top server I aim for these days, if I can get in, sometimes it feels like I'm trying to get into a nightclub though :p

- Briskl
Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

Re: ]CIA[ 24/7 Kokan & Hookers (North America)

Post by Acemantura »

Well, thats what happens when you're not on the list.

We might be expanding soon, so keep an eye out for that ;)
Tiger1
Posts: 354
Joined: 2009-05-18 10:19

Re: ]CIA[ 24/7 Kokan & Hookers (North America)

Post by Tiger1 »

Good couple of rounds tonight, good public squad players.
t
Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: ]CIA[ 24/7 Kokan & Hookers (North America)

Post by Murphy »

SyntheticCoyote wrote:I am rescinding that 2 AAS 2 INS rule. We are working on a new mapvote format as for the moment it will just go AAS INS

winner of that is what style is played next.
I'm glad to see this change, because sometimes 3-4 AAS rounds in a row is nice, especially if the teams are evenly matched. I still notice INS pops up every so often, and while many may see some issues with the game mode it does make for a nice change of pace sometimes.

<3 viirussei (not 100% sure on spelling, I just call him virus), this guy has a whole lot of respect from me. He is a top notch admin with a very level headed approach to any issues that arise, and he's always the first to offer help to playerbase be it a teamswitch or keeping griefers in line. Not to mention he's got some skills, especially in dat cas huey.
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Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

Re: ]CIA[ 24/7 Kokan & Hookers (North America)

Post by Acemantura »

Stop bribing us for a reserved slot Murphy, we dont even get.reserved slots, so your flattery will get you nothing.

*insert gene wilder "you get nothing" gif here*
Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: ]CIA[ 24/7 Kokan & Hookers (North America)

Post by Murphy »

Don't worry Ace I still love you.
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Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

Re: ]CIA[ 24/7 Kokan & Hookers (North America)

Post by Acemantura »

Awwwwww
nAyo
Posts: 571
Joined: 2008-10-29 22:07

Re: ]CIA[ 24/7 Kokan & Hookers (North America)

Post by nAyo »

We were playing shijia one hour ago on CIA, when admins suddenly decided to run next in the middle of it because 'they were bored' and because 'this map will never be played anymore on CIA since it's boring'. Then obviously everyone is complaining about that, while admins are just laughing at it thinking it's normal.

Then playing next map, operation archer, playing with my friend who gets kicked for early squad when the squad is actually a basic taliban squad and when it's made legitimately at 1'30. I'm trying to ask the admin about that, who basically just ignores me.

I always play on the server, I really like it with some good maps etc, but admins are too much of trolls sometimes, and that's getting annoying. I bet I'm not the only one of this opinion.
Last edited by nAyo on 2012-06-13 00:56, edited 1 time in total.
SyntheticCoyote
Posts: 584
Joined: 2009-10-20 20:47

Re: ]CIA[ 24/7 Kokan & Hookers (North America)

Post by SyntheticCoyote »

How do you know they were bored.
]CIA[ Gaming Director
[url=ts3.ciagaming.org]CIA GAMING TEAMSPEAK[/url]
Visit us at http://www.ciagaming.org
nAyo
Posts: 571
Joined: 2008-10-29 22:07

Re: ]CIA[ 24/7 Kokan & Hookers (North America)

Post by nAyo »

Anti I think said it over mumble, that the map was boring and therefor would not be played anymore on CIA. Alright and some news now, right now we had a vote => yamalia wins => admins set yamalia skirmish => we play it => one vote AAS/INS => AAS wins => another vote AAS/INS => AAS wins again => vote Jabal/Pavlovsk/Fallujah => Jabal and pavlovsk win both => Anti says on the chat that fallujah won => fallujah is set as next => we play fallujah.

Seriously, how is that even possible? abusing admin rights because you know that the server will always be filled up? that's not a good mindset.
Last edited by nAyo on 2012-06-13 04:44, edited 1 time in total.
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: ]CIA[ 24/7 Kokan & Hookers (North America)

Post by PLODDITHANLEY »

For the first time in a long time I played on CIA yesterday the map was Qinlin.
Teamwork was OK, the amount of non communicating players (at one time 3 in our squad) was not.
What was most annoying was so much mindless spam on chat a lot from CIA tagged players, and of course with a full server no response to !r of any non communicating players.

But non the less it was a fun round.

Nayo: In my experience the hole Mapvote system is strange - many, many times I've seen a big long map voted in only to see the population drop to 40 when it loads - mapvote is a help, but a clued up admin decision is better IMHO.
SyntheticCoyote
Posts: 584
Joined: 2009-10-20 20:47

Re: ]CIA[ 24/7 Kokan & Hookers (North America)

Post by SyntheticCoyote »

Guys please remember, it is NOT a rule for my admins to use a mapvote. It is something they do for you guys, if they don't want to use it, and let the maplist run, then they are within their rights as admins to do so. Thanley I agree, We had a mapvote the other night and peoiple all left after the vote, and there was no more and 4 minutes between the vote and the map ending. That is why we are chaning the way the mapvote is run. AAS always wins, and then we have maps that win where people who voted just leave.
]CIA[ Gaming Director
[url=ts3.ciagaming.org]CIA GAMING TEAMSPEAK[/url]
Visit us at http://www.ciagaming.org
nAyo
Posts: 571
Joined: 2008-10-29 22:07

Re: ]CIA[ 24/7 Kokan & Hookers (North America)

Post by nAyo »

The thing is, when everyone is complaining about the map choice over mumble or on the chat because admins set yamalia skirmish and are just making fun of people, it means there is something admins did wrong. We were trolled for two hours like this, with maps that we didn't vote for or with skirmish layout when the server is full. If Anti's ideas will be followed then don't use the votes and don't make people be angry about that then, that makes no sense, because we all perfectly sensed on the server that it was some obvious trolling on purpose. Just have to see the runnext on shijia and the random kicks to figure it out..
chrisweb89
Posts: 972
Joined: 2008-06-16 05:08

Re: ]CIA[ 24/7 Kokan & Hookers (North America)

Post by chrisweb89 »

Nayo is correct, and if you want to see all the people complaining about Anti's actions, you can probably pick any point in the chat logs. Overall his attitude was, "I don't give a fuck about any of you, racist term that, insult you, blah blah blah, I'm a massive troll". We played 2 two normal insurgency maps, which was fine(I don't like the game mode as either team, but I accept it will be played), then with AAS winning the mapvotes, we first got to vote for Ghost Train, Siege at Ochamchira, and one other shitty small map(Asad maybe), ghost train then won. After a very very fast game of OGT, everyone voted AAS again, and we got to vote for yamalia, mestia, or other map. Yamalia wins because it is the only decent large map of the choices. So then we get to play Yamalia Skirmish...

People go along with it, and like Nayo says we vote for AAS again, then two AAS maps tie in the mapvote, with fallujah 10 votes below each, yet we play it. At this point I said fuck it I'm out and left.

When I play here tbh I don't expect that much, I expect to come in, maybe get some friends on and have a few games on the only constantly populated NA server, and I think that is the same for many of the other players. Just because CIA is mostly full, doesn't mean tards like Anti should be able to go around and do what they want, they are admins, you should be able to trust them to have the server in their best interest.

Maybe as a break from all these maplists, you could make a set list, and tell them they have to follow it. It just frustrates me when I play 3-4 hours of INS which I consider to be a shit game mode, to be followed by 1 hour total of AAS because the only maps available in the vote were small 1km seeder maps. These maps aren't horrible, but they shouldn't be taking up the 2 map slots for AAS when we have bigger maps that really promote what PR is about. I love these maps, for their assets, infantry fighting, and ow everything comes together.
Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

Re: ]CIA[ 24/7 Kokan & Hookers (North America)

Post by Acemantura »

I wasnt there, however I can't believe that Anti was the only admin on the server. For that reason, I believe it was perhaps it was a group decision by the admins.

But we need to have a more active member than myself explain these set of circumstances.
nAyo
Posts: 571
Joined: 2008-10-29 22:07

Re: ]CIA[ 24/7 Kokan & Hookers (North America)

Post by nAyo »

Indeed he was not the only admin and in my opinion that's even worse, because it means no one had the intelligence to think about all that, to deter and prevent Anti from running next, to question the maps choices, to question the undeserved and irrelevant kicks which were distributed, to figure out why everyone on the server is complaining and to sort it out by eventually talking to us and giving us any explanation.
Tequila
Posts: 192
Joined: 2011-02-11 21:21

Re: ]CIA[ 24/7 Kokan & Hookers (North America)

Post by Tequila »

You guys just need to cut off anti's admin rights. I don't mind the mapvote thing as much as some other people, but he just makes your server look bad. Hes a troll, hes racist, hes rude, he puts himself before the server, and CIA is too good to have someone like him giving the rest of the clan and server a bad name.
DNA9881
Posts: 68
Joined: 2011-07-14 00:37

Re: ]CIA[ 24/7 Kokan & Hookers (North America)

Post by DNA9881 »

Honestly check the logs from 8:00-12:00 last night I believe, its a mess. I myself was kicked by Anti like 3 times just because he felt like it and sharpy joined in on the fun. He honestly needs a leash. I back up and witnessed everything Chris and Nayo said, its ridiculous to have to deal with that. Just because your the most popular server at the moment doesn't make you invincible, I do believe it is against your server license to change maps in the middle of a well-playing round. You guys just need a nice bit of cleaning up and act more professionally. (Also I can't post on your forums to make an abuse complaint)
Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

Re: ]CIA[ 24/7 Kokan & Hookers (North America)

Post by Acemantura »

DNA9881 wrote:...I do believe it is against your server license to change maps in the middle of a well-playing round.
Really, where does it say that? Show me, I dare you.

It is shit like that that really puts me off. I absolutely hate it when someone just pulls a rule out of their *** and trys to hang it over my head. We may have some bad (probably drunk) apples, but just for that, you, DNA9881, can go fly a kite.

As for Nayo and ecfelix, I will be more than happy to look into the circumstances of this debacle tomorrow afternoon. Don't worry, we are watching. Keep the reports coming.
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