Player decline?

General discussion of the Project Reality: BF2 modification.
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Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

Re: Player decline?

Post by Acemantura »

So...you don't want the chance to make that same environment?
SyntheticCoyote
Posts: 584
Joined: 2009-10-20 20:47

Re: Player decline?

Post by SyntheticCoyote »

I have been playing PR since the very beginning, since I rocked FSSF tags, then KBK and finally CIA. When CIA was dropped into my lap I wanted it to change from a clan to a community. Ace has helped me (along with others) for countless days and hours on this, Without him CIA wouldn't be around. There are a few die hards out there. I think that the original player base has gotten older and RL has gotten in the way, I mean since I started playing PR, I have gone to college, graduated, got a real job, moved 3 times, lost a parent, inherited a clan which I turned to a community, and gotten married. I know I am not the only one with RL busyness. Last night I played PR for the first time in what, 2 weeks? My guys in TS asked if I was playing PR, and I replied yes, they went oh my god. I love PR, I love the community, I love the clan rivalries. My opinion on why it has gone downhill? That varies. gameplay getting stale, lack of new maps, weapons, factions. I mean how many of you know where the caches spawn on Karbala? How many of you know the different tactics? I was playing Al Bashrah last night and had a BLAST flying the Chinook. But that was me. I am burned out squad leading, I am tired of babysitting a server, I am tired of having to watch PRTA members so they don't ruin a WHOLE round by wasting assets, starting shit with my admins.
Which leads me to my next point. Anyone else feel like someone is trying to turn a PR community into a conglomerate and take over the world? I wont start that shit here, its been done ad nauseum. I want CIA to be the best NA server, are we? No not by a LONG shot. The numbers may say we are but numbers dont mean anything. The new players need good examples. I will use an example of recruits to CIA. We recruit them, and if they don't fit in they either leave, or start imitating the other members to fit in. Lead by example. As leader of CIA I try to keep a low profile, I used to be a real hothead, ban at a moments notice, kick for no good reason. I realised that if I want to have a great server I need to not micro manage everything. We have a relaxed ruleset as I have found that works most of the time. I give my admins guidelines and hope to GOD they do the right thing. So far so good I think. I have noticed a lack of good players recently, not due to lack of servers, but lack of mentors, lack of teachers, lack of good examples being set. If you squad lead, and pubs realize you are good at it, realize that you are fair, not a troll or some tard, they will flock to your squad. We try to weed out the bad players from the good ones, give the n00bs a chance or some direction. And I agree with Maniac, there are many people I have met that I would consider good friends. Some in CIA, some in others. I support mumble, I support the mini mods, I think that with the new release we will see a rise in players, good bad and ugly. I noticed a downward trend in player quality a long time ago, that was when I noticed a lot of the COD kiddies were coming into BF2... Remeber, a lot of us here were kiddies when BF2 came about. As always time will tell. CIA will be here, we may even run a 128 god willing if we can. As for PR, I do not think she is going anywhere anytime soon. As long as I am physically able, I will run a server for PR, and I will try my best to make it a quality place to play. Haters are going to hate, and people will either love or hate CIA. Thats the nature of the beast. As for you guys complaining about game play, we don't get a lot of constructive criticism. Its waaaaaa your admins did this, someone said that, maplist sucks, ***** ***** *****. I am not pointing anyone out here, but who has the right to say the community has a lack of decent players/servers when they do not try to pick up the torch when it's dropped? Ace makes a wonderful point. The coleader of CIA says this to a lot of out members and it is a twist on a JFK quote. "ask not what CIA can do for you, but what you can do for CIA". SO i leave you with this. Ask not what PR can do for you, but what you can do for the PR community.

/end rant

Regards,

SyntheticCoyote
]CIA[ Gaming Director
[url=ts3.ciagaming.org]CIA GAMING TEAMSPEAK[/url]
Visit us at http://www.ciagaming.org
Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

Re: Player decline?

Post by Acemantura »

For the record I am not the CO-Leader, I am Head Tech Admin.

And my offer still stands if you want it, but whatever happens, I hope all of you serious pants players take some initiative, and make this game what you think it should be.

I may end up making my own serious pants server, but even that won't survive without your help.

Edit: I hope everyone understands that there isn't a set amount of money that has to be met to make this hapen, we just need help paying the bills and @ 140 bucks a month every little bit counts.
Last edited by Acemantura on 2012-06-13 02:44, edited 1 time in total.
Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: Player decline?

Post by Arc_Shielder »

Murphy wrote: -sip-
OD-S is without a doubt one of the clans who are generally more detrimental to pubbies. I wonder how you teach them with closed squads and multiple abrasive reports.

This whole thing about the newest generations not wanting to learn is due to a few variables that you don't want to conform about - and a damn weak excuse. And the most embarassing of them all is your ineptitude to understand that you're not even trying the slightest.
SyntheticCoyote wrote:I am burned out squad leading, I am tired of babysitting a server, I am tired of having to watch PRTA members so they don't ruin a WHOLE round by wasting assets, starting shit with my admins.


Please report any incident in our forum. Xfire me even (I'll PM you).
There is a history with your admins though, not to say that the server's quality is bad (because it isn't) but the loose behavior often lead to conflicts. I'm wise enough not go there if it's not my cup of tea though.
Kudos for always trying to improve. You have my respect because of it.
SyntheticCoyote wrote:I have noticed a lack of good players recently, not due to lack of servers, but lack of mentors, lack of teachers, lack of good examples being set.


Exactly my point.
Last edited by Arc_Shielder on 2012-06-13 04:08, edited 2 times in total.
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Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: Player decline?

Post by Murphy »

Arc you talk like you know about everything, but frankly you obviously speak a lot of falsities. When OD-S rolls with 20 players we would generally lock a squad, same goes for any clan wanting to play together. At the same time there are plenty of rounds where there isn't half a team of OD-S and the squad are generally open to those who wish to join. You should get off your high horse there, whenever I SL the squad is always open to people willing to put forth effort to work with the team. There are plenty of other OD-S members who do the same, you just pick and choose your situations. You are one of the people that label our clan as a "bad example", but everyone who has actually taken the time to approach us can testify we are a legit group of players and I think our open recruitment policy goes to further that point. Haters gonna hate, you obviously being one of them. I'm not the one who should be embarrassed, infact I am proud to be part of such a closely bonded group of guys, but being on the outside looking in it's easy to listen to what people like you slag around. If anything your attitude is the elitist one.

You also act as if PRTA admins are a God send, when really they are much worse then CIA admins on the whole. I could go to your forums and find loads of admin abuse threads, even threads of admins banning each other, is that the type of community you want PR to have? Is that the example we're all supposed to follow? The PRTA servers have been notorious for handing out admin like candy, and the results are piss poor. On top of that I see little effort to progress towards a better solution, while synth and ace have both made it clear they are pushing their clan to better themselves.

Stop while you're ahead, you have no examples of abusive reports and whats more when our server is seeded everyone has a great time and the team play is well above anything you could hope find on PRTA. How could that be possibly if we are such a detriment to the public populous? Again I guess it's safer for you to point fingers else where.

Your attitude is a great showcase of how some people/communities prefer to section themselves off and act as if they are not at fault blaming it on the rest, again get off your high horse and come down with us peasants please.
Last edited by Murphy on 2012-06-13 04:50, edited 1 time in total.
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Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: Player decline?

Post by Arc_Shielder »

Murphy wrote: - sip -
Reverting the argumentation back at me does not work when your clan have built a reputation that backs up what I said. You do play the game as intended, yes, but at the expense of whoring assets and have an agressive behavior against pubbies. You've also decided to hinder the issue that was being discussed by stating PRTA accusations in the form of "let's take Arc_Shielder's words and put them all in the bag and then throw it at him, it might work, maybe I can even make him fight CIA!".
Poorly thought out and proper of a petty mind.

If the PR community is represented by "peasants" such as yours that refuse to teach and respect the new players, being proud of their intra-squad "teamwork", then by all means let me stay on my high horse.

Will be my last post here before it completely derails the thread. But then again, I think it has a lot of pages ago.

Have fun beating on a dead horse.
Last edited by Arc_Shielder on 2012-06-13 06:28, edited 4 times in total.
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PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: Player decline?

Post by PLODDITHANLEY »

I think the best thing we can all do is once a week run a public squad and try to show the new/public players a good time.

As per new content: Think about PRV - winged about for 2 years - comes out and now I never see it because I think it was so stupidly overplayed at first.
Last edited by PLODDITHANLEY on 2012-06-13 07:41, edited 1 time in total.
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Player decline?

Post by Arnoldio »

Actually yeah, Ploddit, why not start a squad named NEWBIES or NEWPLYRS or something... Then hopefully noobs will join and SL could teach them.

The problem also lies in SL position being pushed in the corner left to rot. When a player flies a heli and eh crashes repeatedly... Either he quits because he is embarassed/fed up/nothing to do here, OR he gets KICKED for ruining the gameplay by wasting assets. SLs on the other hand apparently dont mean anything and there will always be one squad atleast which is completely out of place somewhere on the outher side of the map doing absolutely nothing for the team... and 5 players following him.
That in my eyes is just as bad as wasting assets, if not even worse. PRTA has a rule to resign bad SLs, doesnt get used often really.
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SyntheticCoyote
Posts: 584
Joined: 2009-10-20 20:47

Re: Player decline?

Post by SyntheticCoyote »

I try to push my guys to fan out and not teamstack. As for OD-S since they have been playing on our server we have only had 1 incident and they dealt with that quicker than I could. I won't mention it here to start a flame war. I try to give other clans room to play on CIA servers. Look at my autobalance ingnore list.... it is quite long. Arnoldio, I love that idea, and will start doing it myself as well as starting to push my guys to do it. CIA gets a lot of flak about being too laid back, but thats how I want it to be run. Who wants to play on a server that imitates a nazi state? I preach to my members that I want the CIA community to be a place where people go after work/school to relax and kick back and have fun, either playing PR, Arma DayZ, Mount and Blade, Minecraft (i know I said it) and whatever else they like. The teamwork is there, but enforcing it.... that might be one hell of a thing to do. My admins DO however look at the squad eladers and make sure they are in mumble and communicating, but people seem to forget Admins are there to play as well, not babysit. I would rather run a more laid back server where people play their own style than have a really rigid one. I will see if we can induce more rigid teamwork by tweaking our rules, we will see.
]CIA[ Gaming Director
[url=ts3.ciagaming.org]CIA GAMING TEAMSPEAK[/url]
Visit us at http://www.ciagaming.org
Beav
Posts: 34
Joined: 2012-05-26 17:50

Re: Player decline?

Post by Beav »

Hopefully you guys will be seeing an increase in the PR servers, as the gaming community I am a part of will be giving PR a go, hopefully taking it to a tournament level like we have been with Joint Ops for the past 8 years. Look for IC tags, that will be us from International Conflict community. Bare with us, as some of us are complete noobs to the Mod. ;)
Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: Player decline?

Post by Murphy »

Arcturus_Shielder wrote:Feeble retort
Again baseless, and arrogant claims further prove my point of how people who throw the term "elitist" around are a bigger problem then those they are labeling. People with issues against groups/individuals only go to serve as a divide in this community. Also if you want to claim my mind is petty please do provide evidence beyond banter, I'm sure you can dig up old posts/threads in the forums if you aren't making it up. The fact is OD-S has gone to great lengths to change our image and the way we do things compared to a couple of years ago, not to mention you are one of the obvious flame baiters that we are warned about. I know Webcole would probably get angry at me for not ignoring your antics as it is fairly common to run into people who prefer to remain ignorantly opposed to anything OD-S on these forums, but it's not as common in-game. It's probably not your fault, you must have been burned pretty bad a while ago and it still stings.
Arnoldio wrote:The problem also lies in SL position being pushed in the corner left to rot. When a player flies a heli and eh crashes repeatedly... Either he quits because he is embarassed/fed up/nothing to do here, OR he gets KICKED for ruining the gameplay by wasting assets. SLs on the other hand apparently dont mean anything and there will always be one squad atleast which is completely out of place somewhere on the outher side of the map doing absolutely nothing for the team... and 5 players following him.
That in my eyes is just as bad as wasting assets, if not even worse. PRTA has a rule to resign bad SLs, doesnt get used often really.
This can completely destroy a teams momentum right from initial deployment, and while it is a lesson to be learned it shouldn't happen at the cost of enjoyment for the rest of the team. Just because you are SL doesn't mean you are right, it means that you hold the responsibility of keeping your squaddies on task. This is another example of something that needs to be impressed upon players, and a reason the commander rule was such a great thing on TG. Having 9 different guys with 9 different plans happens far to often, there is a lot to be said about keeping everyone on the same page but sadly the commander role gets overlooked far to often.
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Acemantura
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Re: Player decline?

Post by Acemantura »

Lol, feeble retort
Portable.Cougar
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Joined: 2007-03-03 01:47

Post by Portable.Cougar »

Bickering and childish attitudes are what caused the decline in PR.

Keep it up guys.

sent from the phone using magic
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Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

Re: Player decline?

Post by Acemantura »

Portable.Cougar wrote:Bickering and childish attitudes are what caused the decline in PR.

Keep it up guys.

sent from the phone using magic
This thread is turning into a stitch.

Magic. Lulz.

So how about my offer Mr. Cougar? Would you be willing to donate 5 or 10 bucks for a TG-like server?
A.Wickens
Posts: 92
Joined: 2007-04-09 17:11

Re: Player decline?

Post by A.Wickens »

Acemantura wrote:Ok, so what if TG came back?

Who would take care of it? Who would pay for it? Who would play on that server? And what would the rules be?

If you can answer most of these questions, PM me, I've got 3 servers and only 2 are being used.
Just want to point out that nobody will be starting up a server and calling it TacticalGamer. TacticalGamer runs TG servers, that's it, it's our name, you don't go around calling yourself TacticalGamer if you're nothing to do with our community lol.

Also to be blunt anyone trying to emulate the things people seemed to like about our server, at least used to like, would have their work cut out. The core of TG is respect and maturity, something that is sorely lacking in certain sections of this community. Our Admin Teams are hand picked and vetted, all the Admin Teams have multiple layers of oversight. We enforce sensible rules on behaviour and conduct on the servers and equally importantly on the forums. There aren't any spats, name calling or abuse on our forums, it's not mature and it's not tolerated. You are expected to conduct yourself in a mature manner treat others with respect. Fail and you get fair warning, continue to wilfully fail and you get shown the door.

As Cougar, one of my Admins, has already said, one of the least appealing aspects of the community is the 'mature' need for finger pointing and name calling on the forums, people telling each to f### off left and right. I'm an adult, I swear more than most, however taking the time to type it out isn't mature, or grown up, it's pathetic, utterly pathetic and paints a picture of an angry child at a keyboard who can't express himself. As such we have never tolerated it on our server either. You are here to play, not Facebook or spoil the game for others who observe our rules, so game on or get out.

A bit of mutual respect goes a long way to painting a far better picture of a mature community that is focused on the quality of the gameplay, rather than the brainless, tedious trololol. You can find that garbage in any corner of the internet you look, I thought this mod was for tactically minded, serious players. Food for thought.
Last edited by A.Wickens on 2012-06-13 16:53, edited 2 times in total.
saXoni
Posts: 4180
Joined: 2010-10-17 21:20

Re: Player decline?

Post by saXoni »

A.Wickens wrote:Just want to point out that nobody will be starting up a server and calling it TacticalGamer. TacticalGamer runs TG servers, that's it, it's our name, you don't go around calling yourself TacticalGamer if you're nothing to do with our community lol.
That's pretty self-explanatory.
A.Wickens
Posts: 92
Joined: 2007-04-09 17:11

Re: Player decline?

Post by A.Wickens »

And yet, apparently, it needed to be pointed out.
Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

Re: Player decline?

Post by Acemantura »

A.Wickens wrote:And yet, apparently, it needed to be pointed out.
No it didn't.

However I do see why you felt you needed to point that out.

Regardless, perhaps you can aid this discussion. WHERE THE HELL IS YOUR SERVER!?! I ask because I thought it had fallen through the cracks of neglect and/or unwant.

People here have bitched about your server's absence, where has it gone?
A.Wickens
Posts: 92
Joined: 2007-04-09 17:11

Re: Player decline?

Post by A.Wickens »

TG server has been suffering with very low numbers for a very long time, population became sporadic at best.

As such it is with regret that I announce that the TG PR:BF server will be going permanently offline at the end of this month. It is no longer viable for TG to support an empty server.

I have notified the Devs and made an announcement on the TG PR:BF forums.

A sad day for us but it was the only decision to be made. I have said it elsewhere but I would like to reiterate my thanks to the Devs for the best 5-6 years of gaming I have ever had. Thank you to all of you who played at TG and enjoyed the environment we strived to provide. For me at least it was the only place to play PR and remains the place I call home.

Perhaps in the future TG will return to PR:BF, Devs permitting of course, when there is an upswing in interest with a new release and or the 128 player issue. I personally hope so.

To all of you who have supported TG over the years through various means, be it playing on the server or kind words on these forums, thank you. It's been a helluva ride but for now at least, this is TG's stop.
Souls Of Mischief
Posts: 2391
Joined: 2008-05-04 00:44

Re: Player decline?

Post by Souls Of Mischief »

A.Wickens wrote:TG server has been suffering with very low numbers for a very long time, population became sporadic at best.

As such it is with regret that I announce that the TG PR:BF server will be going permanently offline at the end of this month. It is no longer viable for TG to support an empty server.

I have notified the Devs and made an announcement on the TG PR:BF forums.

A sad day for us but it was the only decision to be made. I have said it elsewhere but I would like to reiterate my thanks to the Devs for the best 5-6 years of gaming I have ever had. Thank you to all of you who played at TG and enjoyed the environment we strived to provide. For me at least it was the only place to play PR and remains the place I call home.

Perhaps in the future TG will return to PR:BF, Devs permitting of course, when there is an upswing in interest with a new release and or the 128 player issue. I personally hope so.

To all of you who have supported TG over the years through various means, be it playing on the server or kind words on these forums, thank you. It's been a helluva ride but for now at least, this is TG's stop.
I just shed a small tear. I had my best PR experience on TG and although there were some problems with the server, the sheer joy of playing with like-minded players negated that soar feeling that you got from time to time. Real shame to see TG :P R being shut-down, even a bigger shame that I havn't played PR in months on this server (or any other server for that). There has to be an event as a final thanks to all the good times we had.

Thanks to the TG community for providing the best PR experience for all these years!
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