Kodiak's Art Dump

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-kodiak-
Posts: 162
Joined: 2009-04-05 23:00

Re: scar light mk16

Post by -kodiak- »

Image

found out i was modeling a bunch of different versions of eotech sights... so i decided i'd go with the 552. It's a little different than what I had before just a few tweaks here and there.
Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: scar light mk16

Post by Adriaan »

I'm not 100% sure, but this seems to be the back of a 552 sight:

Image

I can spot some differences between that and your model, f.e. screws in the upper corners, larger buttons and larger button overhang on the square ones. The inner 'ring' of the actual sight area also seems to thin, there being two layers of it on that ref, although you could paint the crease in I guess. Other than that I like it. :)
Image
-kodiak-
Posts: 162
Joined: 2009-04-05 23:00

Re: scar light mk16

Post by -kodiak- »

thanks for that ref image Adriaan. I have had some problem identifying the difference between a 552 and all the other types... that and finding the difference between what is real and what is airsoft.

As for the screws on the top of the rear plate there I was either going to cut them in or just make them floating geo. Wasn't sure how i was gonna tackle that yet.

This looks a little different from my reference i have so i may have to do some more searching. There's some extra pieces in there that i don't have on my ref images :S
Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: scar light mk16

Post by Adriaan »

Yeah, like I said I'm not sure either. That image comes from a user manual for EOTech sights anyways.
Both floating geo or regular geo should work for those screws I think.
Image
-kodiak-
Posts: 162
Joined: 2009-04-05 23:00

Re: scar light mk16

Post by -kodiak- »

Decided to finish the attachments after the main parts of the gun are finished. This way I can put all the attachments on one texture sheet for less texture calls :)

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Image
Alek-say
Posts: 349
Joined: 2010-11-27 20:17

Re: scar light mk16

Post by Alek-say »

Great work, man! Is it going to be in PR
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Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: scar light mk16

Post by Doc.Pock »

Porlly not. No regular units use tyem yet.
FrostZeroOne
Posts: 132
Joined: 2012-04-05 18:32

Re: scar light mk16

Post by FrostZeroOne »

Doc.Pock wrote:Porlly not. No regular units use tyem yet.
PSC might have those [?]...u never know...
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: scar light mk16

Post by Rhino »

Nice work kodiak :)
FrostZeroOne wrote:PSC might have those [?]...u never know...
We don't give a faction a weapon for the hell of it, we give it if it used by that type of faction is commonly using and in that type of region/conflict etc. For example we are not going to give a an insurgent an M95 just because its cool...

That being said, I don't know if any PSC do commonly use this weapon (from what I've seen they mostly seem to used modified AKs etc) but I'm sure if they do our MAs will let us know.
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RazoR41
Posts: 315
Joined: 2012-04-01 11:41

Re: scar light mk16

Post by RazoR41 »

There could be Special Operation units? like the Australian SASR or the Russian Spetznaz.
Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: scar light mk16

Post by Doc.Pock »

Pr is about normal grunts. Also i dont think psc have specops division hehe
-kodiak-
Posts: 162
Joined: 2009-04-05 23:00

Re: scar light mk16

Post by -kodiak- »

I read some stuff on this weapon and it is being used by U.S. SOCOM. Unless PR has SEALS or DELTA FORCE in the mod I doubt these will be used.
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: scar light mk16

Post by Wakain »

an easteregg pickup kit on a singleplayer mappack perhaps? a more rare find seems impossible :p
FrostZeroOne
Posts: 132
Joined: 2012-04-05 18:32

Re: scar light mk16

Post by FrostZeroOne »

[R-DEV]Rhino wrote:Nice work kodiak :)



We don't give a faction a weapon for the hell of it, we give it if it used by that type of faction is commonly using and in that type of region/conflict etc. For example we are not going to give a an insurgent an M95 just because its cool...

That being said, I don't know if any PSC do commonly use this weapon (from what I've seen they mostly seem to used modified AKs etc) but I'm sure if they do our MAs will let us know.
They use all kinds of weapons. Mostly Ak's but not only.
Last edited by FrostZeroOne on 2012-07-16 09:41, edited 1 time in total.
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40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: scar light mk16

Post by 40mmrain »

nice modeling

10/10

would go to war with
-kodiak-
Posts: 162
Joined: 2009-04-05 23:00

Re: scar light mk16

Post by -kodiak- »

thanks 40mmrain :)
Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: scar light mk16

Post by Doc.Pock »

ye it is really nice. can u post the tris count?
-kodiak-
Posts: 162
Joined: 2009-04-05 23:00

Re: scar light mk16

Post by -kodiak- »

Lol @ tri count for an HP model... ur funny. Id guess at around 350-400k. I take it doc.pock your either new at 3d or you dont model. Most of the time it doesnt matter at all what your hp models quad count is as long as u get the desired result. You can however speed up baking time if your hp is optimized and clean
Spartan463
Posts: 101
Joined: 2010-07-30 07:32

Re: scar light mk16

Post by Spartan463 »

Thats an amazing Model, then again its High Poly Model which are awesome amazing to see every little thing get included and the amount of time put into them.

I noticed on your site that your from the lower mainland. Which animation school did you go to, I was once at a time looking for schools over there in that field.... then I thought about sitting infront of a computer for a living and changed future plans.
[img]http://h11.abload.de/img/spartan463upja4.png[/img]
mangeface
Posts: 2105
Joined: 2009-12-13 09:56

Re: scar light mk16

Post by mangeface »

[R-DEV]Rhino wrote:Nice work kodiak :)



We don't give a faction a weapon for the hell of it, we give it if it used by that type of faction is commonly using and in that type of region/conflict etc. For example we are not going to give a an insurgent an M95 just because its cool...

That being said, I don't know if any PSC do commonly use this weapon (from what I've seen they mostly seem to used modified AKs etc) but I'm sure if they do our MAs will let us know.
The MK16 isn't really used at all. USSOCOM had it made as a stop gap to get the weapon they actually wanted, the SCAR-H MK17. They have a conversion kit for the MK17 though.

http://kitup.military.com/2010/06/socom ... -scar.html
The Combat Assault Rifle (CAR) family of weapons includes the 40mm Enhanced Grenade Launcher Modules, the MK17 CAR Heavy (7.62mm) Assault Rifles, and the MK20 (7.62mm) Sniper Support Rifles. The CAR program achieved the goal of caliber modularity by fielding a 5.56mm Conversion Kit for the MK17. This kit enables the MK17 to fire either 5.56mm or 7.62mm ammunition.
SOF Warrior - Home
You have to click the 'Weapons Systems' drop down tab.
Last edited by mangeface on 2012-06-22 06:12, edited 3 times in total.
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