
[Map] Badghis mountains (2km) [WIP]
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Zeno
- Posts: 3430
- Joined: 2008-09-07 14:16
Re: [Map] Badghis mountains (2km) [WIP]
expanded the fields to look more natural 


[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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Shovel
- Posts: 860
- Joined: 2010-08-26 14:23
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AFsoccer
- Retired PR Developer
- Posts: 4289
- Joined: 2007-09-04 07:32
Re: [Map] Badghis mountains (2km) [WIP]
I like the overall look (the brown mountains and sky) but...
- the trees look too perfectly spaced
- the road looks too bright and perfect
- the crop field coloring goes right up to the roads, which isn't likely
- remember that undergrowth (such as those poppies) won't render at a distance
Just some things to think about... but like I said it's developing a nice "look" to it.
- the trees look too perfectly spaced
- the road looks too bright and perfect
- the crop field coloring goes right up to the roads, which isn't likely
- remember that undergrowth (such as those poppies) won't render at a distance
Just some things to think about... but like I said it's developing a nice "look" to it.
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Zeno
- Posts: 3430
- Joined: 2008-09-07 14:16
Re: [Map] Badghis mountains (2km) [WIP]
i see what you mean[R-DEV]AFsoccer wrote:I like the overall look (the brown mountains and sky) but...
- the trees look too perfectly spaced
- the road looks too bright and perfect
- the crop field coloring goes right up to the roads, which isn't likely
- remember that undergrowth (such as those poppies) won't render at a distance
Just some things to think about... but like I said it's developing a nice "look" to it.
- ill try to spread them out in a more belivable pattern
- the roads is only temporary and will be replaced with propper road textures later
- ill fix the coloring
- the poppies will be replaced with the OG type when i have the time to do rhino`s tutorial on it
hope that cleared some questions
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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Rhino
- Retired PR Developer
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- Joined: 2005-12-13 20:00
Re: [Map] Badghis mountains (2km) [WIP]
http://i261.photobucket.com/albums/ii69 ... s/12-1.jpg
the tree on the left that isn't sunk into the ground which has less leaves than the others, that has bad fps problems and shouldn't be used, as well as LM casting and some other problems too.
the tree on the left that isn't sunk into the ground which has less leaves than the others, that has bad fps problems and shouldn't be used, as well as LM casting and some other problems too.
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Zeno
- Posts: 3430
- Joined: 2008-09-07 14:16
Re: [Map] Badghis mountains (2km) [WIP]
ill remove those then'[R-DEV wrote:Rhino;1723288']http://i261.photobucket.com/albums/ii69 ... s/12-1.jpg
the tree on the left that isn't sunk into the ground which has less leaves than the others, that has bad fps problems and shouldn't be used, as well as LM casting and some other problems too.
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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Zeno
- Posts: 3430
- Joined: 2008-09-07 14:16
Re: [Map] Badghis mountains (2km) [WIP]
damnit! crashing when i finish loading before the "join" button apears...
tried fixing my lightmaps, lowdetailtextures etc... maybe something wrong with my Init file?
tried fixing my lightmaps, lowdetailtextures etc... maybe something wrong with my Init file?
Code: Select all
rem *** Generated by BF2Editor ***
if v_arg1 == BF2Editor
run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
UndergrowthEditable.create
Undergrowth.load Levels\badghis_mountains\
run Overgrowth/Overgrowth.con
Overgrowth.editorEnable 1
run AmbientObjects.con BF2Editor
run Water.con
run TriggerableTemplates.con BF2Editor
else
run Heightdata.con
run Terrain.con v_arg2
run Sky.con v_arg2
run CompiledRoads.con
run Sounds.con
run SoundDistances.con
run tmp.con v_arg1
Undergrowth.load Levels\badghis_mountains\
run Overgrowth/Overgrowth.con
run Overgrowth/OvergrowthCollision.con
run AmbientObjects.con
run Water.con
run TriggerableTemplates.con
endIf
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------
run ../../Factions/faction_init.con 1 "taliban"
run ../../Factions/faction_init.con 2 "ger"
rem -----------------------------------------------------------------------------
gameLogic.setBeforeSpawnCamera -19/46/-830 17/9/0
if v_arg1 == BF2Editor
LevelSettings.CustomTextureSuffix ""
else
texturemanager.customTextureSuffix ""
endIf
rem -----------------------------------------------------------------------------
GameLogic.MaximumLevelViewDistance 1300
rem -----------------------------------------------------------------------------
gameLogic.setDefaultNumberOfTicketsEx 16 1 50
gameLogic.setDefaultNumberOfTicketsEx 16 2 50
gameLogic.setDefaultNumberOfTicketsEx 32 1 50
gameLogic.setDefaultNumberOfTicketsEx 32 2 50
gameLogic.setDefaultNumberOfTicketsEx 64 1 500
gameLogic.setDefaultNumberOfTicketsEx 64 2 500
gameLogic.setDefaultNumberOfTicketsEx 128 1 50
gameLogic.setDefaultNumberOfTicketsEx 128 2 50
gameLogic.setDefaultTimeToNextAIWave 8
gameLogic.setTicketLossAtEndPerMin 1000
gameLogic.setTicketLossPerMin 1 10
gameLogic.setTicketLossPerMin 2 10
rem -----------------------------------------------------------------------------
rem -----------------------------------------------------------------------------
renderer.globalStaticMeshLodDistanceScale 1
renderer.globalBundleMeshLodDistanceScale 1
renderer.globalSkinnedMeshLodDistanceScale 1
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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Zeno
- Posts: 3430
- Joined: 2008-09-07 14:16
Re: [Map] Badghis mountains (2km) [WIP]
some editor pics for the lulz 
















[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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CTRifle
- Retired PR Developer
- Posts: 1056
- Joined: 2011-01-03 14:57
Re: [Map] Badghis mountains (2km) [WIP]
To fix that join problem, copy a water.con file from a bf2 map and paste it in your level, also make sure all surrounding terrain is active.


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Zeno
- Posts: 3430
- Joined: 2008-09-07 14:16
Re: [Map] Badghis mountains (2km) [WIP]
thanks for the tip! ill try it later when i get homeCTRifle wrote:To fix that join problem, copy a water.con file from a bf2 map and paste it in your level, also make sure all surrounding terrain is active.
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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=-=kittykiller
- Posts: 282
- Joined: 2012-02-12 18:43
Re: [Map] Badghis mountains (2km) [WIP]
this is a unique looking map. Thats what makes it a pro - effort love the dark sky finish this become a hero
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Amok@ndy
- Retired PR Developer
- Posts: 5144
- Joined: 2008-11-27 22:13
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: [Map] Badghis mountains (2km) [WIP]
this map has a REALLY unique feel from those pictures, fantastic stuff 
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Zeno
- Posts: 3430
- Joined: 2008-09-07 14:16
Re: [Map] Badghis mountains (2km) [WIP]
didnt workCTRifle wrote:To fix that join problem, copy a water.con file from a bf2 map and paste it in your level, also make sure all surrounding terrain is active.
nope.com[R-DEV]Amok@ndy wrote:Windowed Mode gave no ErrorMessage ?
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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AFsoccer
- Retired PR Developer
- Posts: 4289
- Joined: 2007-09-04 07:32
Re: [Map] Badghis mountains (2km) [WIP]
That crash is one of the hardest to solve. Have you done some searches at bfeditor.org?
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AfterDune
- Retired PR Developer
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Amok@ndy
- Retired PR Developer
- Posts: 5144
- Joined: 2008-11-27 22:13
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Zeno
- Posts: 3430
- Joined: 2008-09-07 14:16
Re: [Map] Badghis mountains (2km) [WIP]
ohh joy! i replaced the GPO with one from the previous working version, and added an extra blank line in the init.con file and now it works!

[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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LongHairedHuman
- Posts: 110
- Joined: 2010-11-23 16:03
Re: [Map] Badghis mountains (2km) [WIP]
You know you're doing it right when you got 5 [R-DEV]'s in your topic, don't you.
The map looks really nice, and I love the sky setting, it gives the map that touch, that it really needs.
Great work!
The map looks really nice, and I love the sky setting, it gives the map that touch, that it really needs.
Great work!

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Zeno
- Posts: 3430
- Joined: 2008-09-07 14:16
Re: [Map] Badghis mountains (2km) [WIP]
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.








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