To start off with, this is a very hard modelling task to undertake as there are many components and versions to this, so you need to understand how the weapon system works somewhat and you need to understand how it will work in BF2. As well as more importantly, being able to and preferably have experience in modelling in high poly, then baking down the normals from the high poly model to a low poly model, that is fit for use in PR:BF2 as this model has a lot of tiny details that can only really be archived though high poly modelling.
This will be used as a Stationary Heavy Anti-Aircraft for the British Forces and possibly for the MEC too, being able to lock targets at long ranges, engage them at extreme speeds and pack quite a punch.
Basic History of the Weapon
The Rapier SAM has been in service with the British Armed Forces since 1971 and was first used in combat in 1982, in the Falklands War, where it was the main ground based air defence system covering the landing beaches.
Recently the missile has been used on an exercise to protect the London 2012 Olympic Games, being stationed at three points in London.

Rapier Versions
Rapier FSA / FSB
Rapier Field Standard A (FSA) and Field Standard B (FSB) are pretty much the same version, with the FSB being a slight upgrade of the FSA (Original Version), with the FSB adding a number of basic upgrades. Additionally, the search radar was upgraded to be easily shut down in case of an anti-radiation missile attack. We have so far found no major visual differences between these two versions, and are not entirely sure which of these two versions was actually used during the Falklands war, but it was either or. This version also always for some reason we are not quite sure, had its wheels removed when deployed for combat.





The Blindfire Radar wasn't really used during the Falklands, it only became operational very late into the war and was mostly used after the war to Protect the Falklands from further Argentine attack, but was sold to Iran which still use it today. This radar also carried its own generator unit, so it didn't need to rely on a separate one like the Launcher did. Also like the Launcher, this trailer also had its wheels removed when deployed for combat.



Tracked Rapier
This is a version of the Rapier mounted on a modified M113, not required for PR but dose supply a few useful refs for the other systems.

Rapier FSB2, aka Rapier 90, aka Rapier Darkfire
Rapier Field Standard B2 (FSB2) aka, Rapier 90, aka Rapier Darkfire is an upgraded version of the FSB2, that started in 1985 which included a new tracker that replaced the original optical system with a new IR thermal imager system to improve its abilities, especially at night. Cooling for the imager was provided by bottles of compressed gas.
FSB2 also introduced a number of improvements that greatly improved Rapier capabilities. First and foremost was the Tactical Control Console that allowed four Rapier launchers to be controlled from a central location. The launchers themselves were upgraded to carry six missiles instead of four (simplest way of visually identifying it), improving battery capacity. Finally, the search radar was updated to use a new planar array antenna, although its capabilities remained generally the same as the earlier model.

Rapier FSC, aka Rapier 2000, aka Jernas FSC
Rapier Field Standard C (FSC), aka Rapier 2000, aka Jernas Field Standard C (FSC - Export version) is the most modern version of the Rapier which is in use today. This version is massively different from the old in many ways. For starters, it has been split into three main trailer units, the Launcher unit with optics, the updated Blindfire radar and the new Dagger search radar.All of these are based on the same trailer, each with there own generator built in to each unit to provide power for each unit. The generator apears to get its fuel from a Jerry can attached to the back of the trailer. The launcher unit can work on its own without the other units, but they do help significantly with its targeting capabilities.




These are linked to the launchers with a cable and the the Optics operator sees the view though the optics on the launcher when he looks into his screen.



Project Reality Requirements
First of all the main version PR needs is the FSA/FSB for The Falklands mini-mod/map, as the Argentinians are getting the Tiger Cat SAM being made and its the best kind of map for this type of AA system right now in PR. Also this version can be potentially used for the MEC.
After that then its the Rapier FSC, aka Rapier 2000, for normal PR to be used as the Heavy AA for the Brits.
Layout of each unit and cabling between the units will be done in the export stage, just make sure there are plugs fro the cabling to go into etc.
Generic Items
Priority: High
Factions: British Armed Forces (1982 & Modern), MEC (desert skin required)
Missile
Priority: High
Factions: British Armed Forces (1982 & Modern), MEC
Ref: http://i.imgur.com/2n8AG.jpg
Low Poly Tri Count: ~300tris
Textures: Textures need to be on its own sheet
Notes: Yellow stripe for live round, not blue which is a drill round and same model/textures used for both old and new.
Missile Box
Priority: Low
Factions: British Armed Forces (1982 & Modern), MEC
Ref: http://i.imgur.com/TYyHu.jpg
Low Poly Tri Count: ~200tris for a guess, smallest possible while still looking good.
Textures: Textures need to be on its own sheet
Notes: Same model/textures used for both old and new.
Rapier FSA/FSB
Priority: High
Factions: British Armed Forces (1982 - Falklands), MEC (desert skin required)
Ref: http://www.naval-history.net/FxDB10-Rapier.JPG
Low Poly Tri Count: Around 6k to 8k tris for the lot ideally, lower if possible.
Textures: Launcher, Optical Tacker Unit, SEZ box and Generator needs to all be together on one sheet, missile on its own, small sheet and blindfire radar on its own sheet. Main sheet will probably be 1024x1024, but worth skinning/baking in 4096x4096 for future proofing. This keep in mind is subject to change at any point, will need to review before UVs are done.
FSA/FSB Launcher
Priority: High
Factions: British Armed Forces (1982), MEC (desert skin required)
Ref: http://i.imgur.com/3atiq.jpg
Notes: The missiles and funny dish on the front need to move together so will need to be separate objects and the wheels need to be removed as they are not ever on when deployed for combat.
FSA/FSB Optical Tracker Unit & Selector Engagement Zone Box
Priority: High
Factions: British Armed Forces (1982), MEC (desert skin required)
Ref: http://i.imgur.com/69oWm.jpg
Notes: The top part needs to be able to rotate, so needs to be a separate object.
FSA/FSB Generator
Priority: Medium
Factions: British Armed Forces (1982), MEC (desert skin required)
Ref: http://i.imgur.com/7qzKL.jpg
FSA/FSB Blindfire Radar
Priority: Low
Factions: MEC (desert skin required)
Ref: http://i.imgur.com/kuCRp.jpg
Notes: Top radar bit needs to rotate horizontally and vertically.
Rapier FSC aka, Rapier 2000
Priority: Medium
Factions: British Armed Forces (Modern)
Ref: http://i.imgur.com/y7v9N.jpg
Low Poly Tri Count: Around 6k to 8k tris for the lot ideally, lower if possible.
Textures: Launcher, Trailer, Operator Station, Blindfire radar and Dagger all on the same sheet. Main sheet will probably be around 2048x1024 maximum, but worth skinning/baking in around 8192x4096 for future proofing. This keep in mind is subject to change at any point, will need to review before UVs are done.
FSC Launcher
Priority: Medium
Factions: British Armed Forces (Modern)
Ref: http://i.imgur.com/TzmG2.jpg
Notes: The missiles and funny box on the front and the optical unit all need to move together, expect the optical unit, possibly the box too are there own objects.
Tracker & Radar Operator Unit
Priority: Medium
Factions: British Armed Forces (Modern)
Ref: http://i.imgur.com/XDbwD.jpg
Notes: Both potions need to be made for future proofing, although common components between them.
FSC Blindfire Radar
Priority: Low
Factions: British Armed Forces (Modern)
Ref: http://i.imgur.com/VaVbd.jpg
Notes: Top radar bit needs to rotate horizontally and vertically.
FSC Dagger Search Radar
Priority: Low
Factions: British Armed Forces (Modern)
Ref: http://i.imgur.com/wfhbi.jpg
Resources
Full Reference Download: http://realitymodfiles.com/rhino/refs/R ... -06-12.rar (258mb)
If anyone is up for this, please post below or PM me





