Massive (Random) Ticket Loss

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ytman
Posts: 634
Joined: 2010-04-22 17:32

Massive (Random) Ticket Loss

Post by ytman »

Twice now on the TG server I've been in rounds (Beirut, Qwai) that had ended prematurely for the 'winning' team. Now what do I mean by that? I mean that at some point some where a team went from 495 tickets to 60 tickets in under a half hour.

No flags were lost by this point and the KDR of each team was approximately equal if not in favor of the team which lost (USMC). Each team had lost about an equal amount of assets and there was no bleed.

Mathematically this is impossible,

4x Strikers x5tickets x3 spawns= 60 tickets
1x Cas x10 tickets x3 spawn= 30 tickets
1x Bradley x10 ticketsx 3 spawns= 30 tickets
4 humvee x2 tickets x6 spawns=48 tickets
2 supptrucks x2 tickets x6 spawns= 24 tickets
Total Maximum Asset Loss in 30 minutes=192 tickets

The above assumes that you kill every vehicle in main as soon as it spawns for a half hour. This obviously did not occur.

The amount of deaths of the USMC team was around 100 at the Half Hour mark and at that point the round was at around 495 tickets. The game ended with the USMC at around 120-130 deaths.

The most tickets possiblely lost is around 300 incorporating an exorborant amount of 'wounded' states.

Could python ever accidentally penalize more than it needs to?
Smiddey723
Posts: 901
Joined: 2010-03-27 18:59

Re: Massive (Random) Ticket Loss

Post by Smiddey723 »

This actually happened in the PR tourney on C9B8, but IFC we couldn't prove it so we lost 300 odd tix because of it
.:2p:.Smiddey
Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

Re: Massive (Random) Ticket Loss

Post by Tarranauha200 »

They called some troops off from the battle.

But this is very serious bug. Can ruin some rounds.
Good its very rare bug.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Massive (Random) Ticket Loss

Post by goguapsy »

You lost of lot of ticket in Qwai suddenly because there was a surge to bring troops back home. So you had to make-do.

Seriously though, I HAVE seen some situations like you've described. But I must admit, it WAS fault of my team (we had awful amounts of vehicle losses).

About your math proof, you gotta remember that killing vehicles happens fairly often, and with less friendly vehicles, enemy vehicles will be used more efficiently and, therefore, get more enemies killed (on wounded state - remember, 1 "wounded" = 1 ticket loss. 1 "dead-dead" = 2 tickets loss. Leave server due to your armor getting destroyed-rage = 2 tickets loss).

I am inclined to think you got unlucky, as I have many times, too.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Operator009
Posts: 195
Joined: 2009-09-10 02:21

Re: Massive (Random) Ticket Loss

Post by Operator009 »

I have personally had to pleasure to see this bug in action. I was checking the map with my caps key and it said we had like 339 tickets left. I get into a firefight for about 1min, A SINGLE MIN, and when I look at capslock screen again we are at 39 tickets. We were about to cap out the russians on beruit and we were winning. In fact, we hadnt lost a single flag all round to the russians. To top it off the round had only lasted about 30min.
Jevski
Posts: 397
Joined: 2007-03-16 02:39

Re: Massive (Random) Ticket Loss

Post by Jevski »

Map: Operation Archer(insurgents)
Side Blurfor
Bluefor side went from 79 tickets to 10 in one instant. Checked sqds to see if there was massive death or loss of assets. Negative to both. All Chinnocks where in main. Map layer was without any apcs.
Random. Never seen it before

We are sure about the ticket number, because we where asked in TS from an opfor clan member how many tickets where left. Seconds after it went to 10

Regards
*NwA* Jevski
AFsoccer
Retired PR Developer
Posts: 4289
Joined: 2007-09-04 07:32

Re: Massive (Random) Ticket Loss

Post by AFsoccer »

Admins can change ticket counts during the game (sometimes this is how they advance the map). Not sure if that's what happened but it's possible.
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Zrix
Posts: 4425
Joined: 2005-12-02 14:25

Re: Massive (Random) Ticket Loss

Post by Zrix »

I don't think that's it AFsoccer.

I've seen this happen randomly in pubs, and like Smiddey said, also in a PRT battle. Something like tens of tickets up to a few hundred tickets just randomly disappearing mid-round without anything in particular happening in the game.
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tankninja1
Posts: 962
Joined: 2011-05-31 22:22

[0973] ticket bug

Post by tankninja1 »

Description:
At about 7 minutes into the round IDF team started losing tickets at an unusual rate, more than 200 in 20 seconds. We only had 35 deaths and lost 2 apc, theortically we should have lost 65ish tickets

Steps to Reproduce:
i have no idea

Tested On:
CIA Hookers and kokan, Gaza beach ins standard
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ytman
Posts: 634
Joined: 2010-04-22 17:32

Re: [0973] ticket bug

Post by ytman »

tankninja1 wrote:Description:
At about 7 minutes into the round IDF team started losing tickets at an unusual rate, more than 200 in 20 seconds. We only had 35 deaths and lost 2 apc, theortically we should have lost 65ish tickets

Steps to Reproduce:
i have no idea

Tested On:
CIA Hookers and kokan, Gaza beach ins standard
This has happened before on Gaza as well on the TG server more than a half year ago. Was one of the oddest things. The end siren buzzing less than a Half Hour in game.
Genestealer
Posts: 7
Joined: 2010-10-08 01:07

Re: Massive (Random) Ticket Loss

Post by Genestealer »

I heard that if your commander dies, team loses 40 tickets? is it true?
If it's true, commander that died 10 times cost 400 tickets to team. (some commanders like to go into battles)
fillsson
Posts: 70
Joined: 2011-06-21 22:33

Re: Massive (Random) Ticket Loss

Post by fillsson »

Genestealer wrote:I heard that if your commander dies, team loses 40 tickets? is it true?
If it's true, commander that died 10 times cost 400 tickets to team. (some commanders like to go into battles)
This a myth, I've read about it, I've tried it myself. And it's not true at all, the death of a commander costs 1 ticket for wounded, and another 1 for death. Just like any other soldier.

I haven't witnessed this ticket loss bug but I have seen teams losing massive amounts of tickets, fast. I just thought it was a lot of assets getting killed or something.

If anything, this have to have something to do with vehicles due to the big tickets being lost.

Maybe some bug with vehicle spawns?
Or maybe something with people disconnecting?
Last edited by fillsson on 2012-05-25 12:12, edited 2 times in total.
Truism
Posts: 1189
Joined: 2008-07-27 13:52

Re: Massive (Random) Ticket Loss

Post by Truism »

Sounds to me as though some kind of asset may flick between the destroyed and ok state, accumulating ticket loss.

I would be pointing the finger at some kind of bugged firebase when it's deleted through one of the deletion methods.

But it's just a hunch.
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Counter-Terrorists Win!
Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: Massive (Random) Ticket Loss

Post by Stealthgato »

FOBs don't cost tickets.
saXoni
Posts: 4180
Joined: 2010-10-17 21:20

Re: Massive (Random) Ticket Loss

Post by saXoni »

I remember this happening on Muttrah once. Can't remember the server but everyone were sure that something odd had happened, and the tickets weren't lost due to assets being killed.
Souls Of Mischief
Posts: 2391
Joined: 2008-05-04 00:44

Re: Massive (Random) Ticket Loss

Post by Souls Of Mischief »

Some time ago, if a FOB was destroyed the team would loose quite a lot of tickets, but this feature was removed. Perhaps, this feature was not removed properly and some part of the code still persists?
saXoni
Posts: 4180
Joined: 2010-10-17 21:20

Re: Massive (Random) Ticket Loss

Post by saXoni »

Souls Of Mischief wrote:Some time ago, if a FOB was destroyed the team would loose quite a lot of tickets, but this feature was removed. Perhaps, this feature was not removed properly and some part of the code still persists?
I'm pretty sure someone would already have found out if the FOB was causing the mysterious ticket-loss.
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: Massive (Random) Ticket Loss

Post by Psyrus »

Souls Of Mischief wrote:Some time ago, if a FOB was destroyed the team would loose quite a lot of tickets, but this feature was removed. Perhaps, this feature was not removed properly and some part of the code still persists?
That's incorrect... (as far as I can remember, although you might be right) The tickets were consumed when the FOB was placed [-10 I think], and then over time the fob regenerated tickets for the team (I can't remember the rate, but it was like a +1 ticket per 2 minutes or something like that). The FOBs also used to spawn a free transport vehicle every 5(?) minutes, up to a maximum of 3 per fob.

I used these features to great effect until they were removed :(
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Last edited by Psyrus on 2012-06-20 16:35, edited 1 time in total.
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