^^This, PR volume, trun down Effects as this will reduce the engine noise and Tank Firing shells. While keeping the ambient and sound level the same.saXoni wrote:Just fix your Mumble and PR volume. I've done that and I can hear everyone perfectly fine, even the ones in helicopters/vehicles.
Player decline?
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Orford
- Posts: 856
- Joined: 2009-06-17 15:41
Re: Player decline?
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SGT.Ice
- Posts: 985
- Joined: 2010-01-28 02:47
Re: Player decline?
I was actually stone walling mumble when it came out. I like it however now, though it sometimes is annoying when i'm talking on vanilla VOIp & My teammates use mumble so I can't figure out where to talk or they use both.
The other problem with the decline is how people treat new comers now. Before we use to teach them/instruct them. But many times over we boot them because they fail to respond/some of us have low tolerance. Which is reasonable with someone that does not know how to communicate. Other times it's because we're trying to run a specific squad, etc.
Yes it's becoming elitist, but have you looked at what PR is "MEANT TO BE"? Take a look, it's meant to be elitist. The problem is there is a lack of the community willing to help out/train the new guys though in your average pub game like before. The community acts like a bunch of retards now to, trolling each other ingame & on the forums.
The other problem with the decline is how people treat new comers now. Before we use to teach them/instruct them. But many times over we boot them because they fail to respond/some of us have low tolerance. Which is reasonable with someone that does not know how to communicate. Other times it's because we're trying to run a specific squad, etc.
Yes it's becoming elitist, but have you looked at what PR is "MEANT TO BE"? Take a look, it's meant to be elitist. The problem is there is a lack of the community willing to help out/train the new guys though in your average pub game like before. The community acts like a bunch of retards now to, trolling each other ingame & on the forums.
This isn't an "All about NWA" thread. I've known some people that started out knowing close to nothing that I trained or was friends with who went on to become some of the best people i've seen, better then most people in clans, which is pretty funny.*NwA*Orford wrote:If they join your squad and there not in mumble, fine kick them out of the squad. If there not on mumble kicking them out of the server wtf does that fix how does that help the PR population, you need to get your head out your arse mate if you think thats gonna help this MOD.
Oh hang on, ive found the "IT AINT MY PROBLEM, MATE" section of the forum.
Better being part of the solution than the problem. Inclusion makes it easier to change perception and habbits than banning every one and kicking them cos you want to hang out with the same people every day, in your own little world. Playing the way you play cos thats how you want to play it and fuk every one else.
As soon as some one leaves you have one less and no one wants to come or if they do they arnt made to feel welcome, in the cosy little clique.
Im not saying thats what happen at TG, im just saying thats whats happening to PR. Just look how many players have gone on to be great players playing on the more elite servers after starting there PR on the *NwA* servers. Look how many players now run or admin clans on other servers who started to play PR at *NwA*.
Unless you have an open community where players can play and get help and guidence, you end up with lets face it some where no one want to play............
See what i did there.
I see plenty of US server full every night after the Euro servers slow down for the evening, why is that, why does TG have to close. TG closing isnt the end of PR. There is more to PR than this forum and that server. Stop being part of the problem poking fun at every one else and start to look a little more inward and more self critical instead of taking gibes at every one else. You wonder why not many of *NwA* lads come on here.
Last edited by SGT.Ice on 2012-06-20 19:42, edited 2 times in total.

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Brainlaag
- Posts: 3923
- Joined: 2009-09-20 12:36
Re: Player decline?
Did anybody even mention NwA in this thread except for you? I really don't know but haven't seen anything so I can't really comprehend the defensive stance of yours.*NwA*Orford wrote:If they join your squad and there not in mumble, fine kick them out of the squad. If there not on mumble kicking them out of the server wtf does that fix how does that help the PR population, you need to get your head out your arse mate if you think thats gonna help this MOD.
Oh hang on, ive found the "IT AINT MY PROBLEM, MATE" section of the forum.
Better being part of the solution than the problem. Inclusion makes it easier to change perception and habbits than banning every one and kicking them cos you want to hang out with the same people every day, in your own little world. Playing the way you play cos thats how you want to play it and fuk every one else.
As soon as some one leaves you have one less and no one wants to come or if they do they arnt made to feel welcome, in the cosy little clique.
Im not saying thats what happen at TG, im just saying thats whats happening to PR. Just look how many players have gone on to be great players playing on the more elite servers after starting there PR on the *NwA* servers. Look how many players now run or admin clans on other servers who started to play PR at *NwA*.
Unless you have an open community where players can play and get help and guidence, you end up with lets face it some where no one want to play............
See what i did there.
I see plenty of US server full every night after the Euro servers slow down for the evening, why is that, why does TG have to close. TG closing isnt the end of PR. There is more to PR than this forum and that server. Stop being part of the problem poking fun at every one else and start to look a little more inward and more self critical instead of taking gibes at every one else. You wonder why not many of *NwA* lads come on here.
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nicoX
- Posts: 1181
- Joined: 2007-07-24 10:03
Re: Player decline?
Player decline right now doesn't bother me. Recent times I have played have been all quality, something I saw a lack off when the vanilla community just before BF3 started trying the mod.
Props to NwA servers, always having a good ride over there. UK, German and US players all top notch.
Props to NwA servers, always having a good ride over there. UK, German and US players all top notch.
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Orford
- Posts: 856
- Joined: 2009-06-17 15:41
Re: Player decline?
Fair point my bad.Brainlaag wrote:Did anybody even mention NwA in this thread except for you? I really don't know but haven't seen anything so I can't really comprehend the defensive stance of yours.
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SGT.Ice
- Posts: 985
- Joined: 2010-01-28 02:47
Re: Player decline?
Mumble and all outside problems aside. The real problem is the cliqueness of PR that is forming as does in time with any community. When I began playing actively near the ending days of 0.7, which was long after I first sampled the game in 0.1 There was a strong sense of people openly cooperate, work as a cohesive unit, strong morale. Many thing's I use to love about this mod have faded/sparked over time. However the cliques are putting up walls where we need freedom.
Some people don't like mumble sure, I wasn't all that impressed at first. Some people dislike following orders from a commander, they shouldn't SL'ing then. Some people spit at the idea of having people that aren't their close friends in a squad. The close minded wave that has engulfed PR needs to cease & people need to venture outside their comfort zones just like we use to. Everyone's become too comfortable with their usual routines.
When I started I was that guy that did whatever the SL wanted, some of us still do. But some of us only do one job and refuse to do anything else, that is a problem.
There needs to be a real sense of community again. Less trolling, less bad mouthing each other & general promotion of cohesive cooperation (AMONG EVERYONE.)
Some people don't like mumble sure, I wasn't all that impressed at first. Some people dislike following orders from a commander, they shouldn't SL'ing then. Some people spit at the idea of having people that aren't their close friends in a squad. The close minded wave that has engulfed PR needs to cease & people need to venture outside their comfort zones just like we use to. Everyone's become too comfortable with their usual routines.
When I started I was that guy that did whatever the SL wanted, some of us still do. But some of us only do one job and refuse to do anything else, that is a problem.
There needs to be a real sense of community again. Less trolling, less bad mouthing each other & general promotion of cohesive cooperation (AMONG EVERYONE.)

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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: Player decline?
Well i started a s Marksman only... or sniper... i cant even remember. Lonewolfing, not really doing much, going for kills... I was 14 at the time. Soon i realised i can do more so i was whoring AR until the deployable bipod came along where i started SLing more actively. Now im a multipurpose guy.
Yesterdy, i had a squad of 3 and psyko also had a squad of 3 and i told my guys to jump into his, so we all benefit. Yes i lost my SL position but boo-hoo, big fucking deal, altleast i contributed. People mostly dont want to contribute however, they want their piece od land, nobody can tell them what to do etc. They are notnecesarilly bad (but most of the time they are) but still dont benefit the team as afficiently as they could.
Yesterdy, i had a squad of 3 and psyko also had a squad of 3 and i told my guys to jump into his, so we all benefit. Yes i lost my SL position but boo-hoo, big fucking deal, altleast i contributed. People mostly dont want to contribute however, they want their piece od land, nobody can tell them what to do etc. They are notnecesarilly bad (but most of the time they are) but still dont benefit the team as afficiently as they could.

Orgies beat masturbation hands down. - Staker
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PLODDITHANLEY
- Posts: 3608
- Joined: 2009-05-02 19:44
Re: Player decline?
It's a hard one this whole mumble kick stuff.
Last night I had maybe 4 guys join my squad during a round on PRTA without mumble, as VOIP is switched off, the only way to contact them is via squad chat.
I don't mind helping people out at all and have over the years spent many hours doing so but when a player can't even respond to his own name in squad chat (in case we have a language issue), and is wandering of not following markers I can't see a lot of point in him taking a space for someone else.
Last night I had maybe 4 guys join my squad during a round on PRTA without mumble, as VOIP is switched off, the only way to contact them is via squad chat.
I don't mind helping people out at all and have over the years spent many hours doing so but when a player can't even respond to his own name in squad chat (in case we have a language issue), and is wandering of not following markers I can't see a lot of point in him taking a space for someone else.
Last edited by PLODDITHANLEY on 2012-06-21 09:11, edited 1 time in total.
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KiloJules
- Posts: 792
- Joined: 2011-03-17 18:03
Re: Player decline?
When a guy joins my squad I can see if he is on mumble or not (overlay).
If they are not I will type to them sth. like this:
"Hey XX I see you are not on mumble, which you need to be in my squad"
(as it is my only means of communication; reason is the obvious shitty quality of in game voip)
.
.
.
"If you are willing to I'll help you download, install and set-up"
(it is really not that hard but some people treat it as rocket-science, okay I'll help)
.
.
.
waiting a bit
.
.
.
"XX any response? No!?"
.
.
.
KICK!
On the other hand if they are already on it I am glad to "teach" 1 or 2 along my usual guys.
More newcomers just drain the squads effectiveness completely and is not really fun for anyone - I mean, especially the new players need some sort of positive experience so they come back and I can not deliver that when I need to take care of 5 headless bunnies. Tried that, been there, can't do it - Sorry!
If they are not I will type to them sth. like this:
"Hey XX I see you are not on mumble, which you need to be in my squad"
(as it is my only means of communication; reason is the obvious shitty quality of in game voip)
.
.
.
"If you are willing to I'll help you download, install and set-up"
(it is really not that hard but some people treat it as rocket-science, okay I'll help)
.
.
.
waiting a bit
.
.
.
"XX any response? No!?"
.
.
.
KICK!
On the other hand if they are already on it I am glad to "teach" 1 or 2 along my usual guys.
More newcomers just drain the squads effectiveness completely and is not really fun for anyone - I mean, especially the new players need some sort of positive experience so they come back and I can not deliver that when I need to take care of 5 headless bunnies. Tried that, been there, can't do it - Sorry!
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SGT.Ice
- Posts: 985
- Joined: 2010-01-28 02:47
Re: Player decline?
The Mumble servers should probably just be passworded to hopefully perturb some of the new guys from joining. OR refine the rule/examine it in a way that isn't going to hurt people that want to play the game & are completly new.

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Gracler
- Posts: 947
- Joined: 2009-03-22 05:16
Re: Player decline?
I agree....this is a big issue to PR right nowSGT.Ice wrote:The real problem is the cliqueness of PR that is forming as does in time with any community. When I began playing actively near the ending days of 0.7, which was long after I first sampled the game in 0.1 There was a strong sense of people openly cooperate, work as a cohesive unit, strong morale. Many thing's I use to love about this mod have faded/sparked over time. However the cliques are putting up walls where we need freedom.
Some people don't like mumble sure, I wasn't all that impressed at first. Some people dislike following orders from a commander, they shouldn't SL'ing then. Some people spit at the idea of having people that aren't their close friends in a squad. The close minded wave that has engulfed PR needs to cease & people need to venture outside their comfort zones just like we use to. Everyone's become too comfortable with their usual routines.
When I started I was that guy that did whatever the SL wanted, some of us still do. But some of us only do one job and refuse to do anything else, that is a problem.
There needs to be a real sense of community again. Less trolling, less bad mouthing each other & general promotion of cohesive cooperation (AMONG EVERYONE.)
Its on purpose that i have never joined a clan even though I have played PR for many years. Because of this i guess i "see" the things more like new players joining the game than people having clan mates around them.
squads with clan tags........ for me that is probably the most unwelcoming sign there is, most times it is locked as well to keep "strangers" out completely. Okay so i get that you want to play with the people that you know which isn't a bad thing, but what really happens is that you have clan squads that work for themselves.... laughing or cursing at the noob squads with no coordination.... and the game is a general mess.
What i have seen rarely though is that a strong clan leads several squads with a squad named after its role... like "mum inf" "apc" etc. and now there is 2-4 squad-leaders that know each other very well which can coordinate for a much larger part of players and at the same time teach new players how the game works.
During a game it is very easy to criticize other players (especially the CAS squads who are bound to be flamed even if they get shot by a lucky SAM) and id say 9-10 times it is uncalled for. People forgot how to look beyond there own squad... they live in a glass jar. Try giving a compliment to another squad ....more of a challenge ??!!
Squadmembers give your squadleader a break...or help him
squadleaders give other squadleaders a break.. or help them
veteran PR-players give the Rookies a break...or help them
and think about the glass-jar effect when creating clan named squads (remember you can still create it locked and invite some friends but leave a spot or 2 open for randoms... you can do your strange private talks on ventrilo or something else
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havoc1482
- Posts: 315
- Joined: 2009-02-28 19:39
Re: Player decline?
Well, I haven't play in a long time. This is actually my first post in months. I'm gonna hit this game up again. I don't know about everybody else but for this is what happens" I play a game so much, I love the **** out of it. Then I get bored and stop playing. Give me a while and I get that nostalgic feeling and I go back to playing. I happens to all my old games. Even Battlefield 1942!
I agree with the above poster and his quotee.
I still get that anxiety feeling when I fly transport duty because I KNOW for a fact people will criticize me no matter what I do. I get sh*t on for helping squads when they don't realize it. For example, a squad wants to land in an area that I know for a fact that is hot or has high sam activity so I put them down farther from where they asked and I get flamed. My point is that squads need to appreciate what others outside their squads, because otherwise they could be dead and waiting to respawn.
I agree with the above poster and his quotee.
I still get that anxiety feeling when I fly transport duty because I KNOW for a fact people will criticize me no matter what I do. I get sh*t on for helping squads when they don't realize it. For example, a squad wants to land in an area that I know for a fact that is hot or has high sam activity so I put them down farther from where they asked and I get flamed. My point is that squads need to appreciate what others outside their squads, because otherwise they could be dead and waiting to respawn.
Last edited by havoc1482 on 2012-06-21 21:11, edited 2 times in total.
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=]H[= EasyAlpha
- Posts: 104
- Joined: 2011-07-06 22:15
Re: Player decline?
Follow orders and communicate, 2 hardest things for players to do.
I think there will be a spike in players when the new patch comes out.
As for now, shockunitblack said it the best in the other thread.
I think there will be a spike in players when the new patch comes out.
As for now, shockunitblack said it the best in the other thread.
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SGT.Ice
- Posts: 985
- Joined: 2010-01-28 02:47
Re: Player decline?
<--- quotee
There will be a surge as always, but that really makes little difference to the overall steady population of the
game, which is what all these discussions seem to be mainly geared towards.
There will be a surge as always, but that really makes little difference to the overall steady population of the
game, which is what all these discussions seem to be mainly geared towards.

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Arab
- PR:BF2 Developer
- Posts: 2898
- Joined: 2012-05-18 03:37
Re: Player decline?
Probably because the popular games are taking over.
I don't think there's a decline. These things are up and down, day-to-day.
Off-topic, but I would like more maps in Co-Op with the next update. I'm sure 1.0 would be exceedingly awesomesauce to the max, and at that mysterious time it will get released (when it's ready), the mod will be flooding with alot of people to join the servers, especially since the french forces will be added for those guys in France
Oh, and classic bf2 maps.
I don't think there's a decline. These things are up and down, day-to-day.
Off-topic, but I would like more maps in Co-Op with the next update. I'm sure 1.0 would be exceedingly awesomesauce to the max, and at that mysterious time it will get released (when it's ready), the mod will be flooding with alot of people to join the servers, especially since the french forces will be added for those guys in France
Oh, and classic bf2 maps.
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Joker86
- Posts: 85
- Joined: 2012-05-19 13:11
Re: Player decline?
Perhaps another part of the problem is how the community presents itself to outsiders? 
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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: Player decline?
Community doesnt really present to outsiders i believe, we just show eachother what we do, but not others.

Orgies beat masturbation hands down. - Staker
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Joker86
- Posts: 85
- Joined: 2012-05-19 13:11
Re: Player decline?
I was actually referring to the closed thread here in the general forum, but what you mentioned could also be a reason. We need more advertisement!Arnoldio wrote:Community doesnt really present to outsiders i believe, we just show eachother what we do, but not others.
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Kitke
- Posts: 18
- Joined: 2012-01-15 11:20
Re: Player decline?
Advertising is a good idea. I'm in a Polish coop community (playing Arma 2, not PR, but I think in regard to advertising it isn't an issue) , and most new people join because they saw a video on youtube. I decided to start playing PR after I saw some really awesome gamplay videos.

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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: Player decline?
Ive said in the thread already. Get your friends into the game (Even the cod noobs and wow geeks, like i did), and some will like it. Then tell, them to tell their freinds and so on. Spread the word on more personal level so new palyer will always paly with somebody they know.

Orgies beat masturbation hands down. - Staker



