Normandy Community Task: Battleship Turrets

General discussion of the Project Reality WWII modification.
ledo1222
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Re: Normandy Community Task: Battleship Turrets

Post by ledo1222 »

In IRL all guns were fired at the same time for Massive AOE.

But considering the Front guns usally could not hit targets the Back turrets could, and Vice Versa

But having a 30sec re lode time would be unrealistic, we have to take into consideration how fast they could aim, and how long it would take them to fire.

Can't just slap any time we want, but yet there has to be a balance/fun aspect to them.
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AfterDune
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Re: Normandy Community Task: Battleship Turrets

Post by AfterDune »

lucky.BOY wrote:Should all 4 turrets be entarable?
Not sure yet. We had 2 mortarpositions before this, so I'm leaning towards having 2 dummies and 2 enterable turrets. They will be devastating, but should not be overkill.
lucky.BOY wrote:PS: While im thinking, wasnt this map originally supposed to be a north-south attack for U.S., but it got accidentally turned? ;-)
Sssshhhhh.
ledo1222 wrote:there has to be a balance/fun aspect to them.
Exactemunto!
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doggreen
Posts: 109
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Re: Normandy Community Task: Battleship Turrets

Post by doggreen »

I would like to contribute and follow some suggestions

Using the mouse

The left button fires only one round
The right button fires the four rounds

Advantages:

Anyone in the beachhead will correct the condition of fire (short / long);
You will still have to send three loads on the target

Recharge time

Recharge time at least 1:50 minutes by tube to shoot the four fired shots at the same time then it will take six minutes to set back all guns.
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Pvt.LHeureux
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Re: Normandy Community Task: Battleship Turrets

Post by Pvt.LHeureux »

doggreen, it's only 2 cannons by turrets, it takes 2 guys to control the 2 turrets :razz:
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CommunistComma
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Re: Normandy Community Task: Battleship Turrets

Post by CommunistComma »

That's 2 circuits with 2 turrets with 3 guns?
12 barreled heavy artillery?
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doggreen
Posts: 109
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Re: Normandy Community Task: Battleship Turrets

Post by doggreen »

Pvt.LHeureux wrote:doggreen, it's only 2 cannons by turrets, it takes 2 guys to control the 2 turrets :razz:
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(old image, but you get the idea)

Sorry for my fault!

My suggestion was based on the printscreen After Dune (see above).

If this is really a gunner for each four guns so my suggestion would be

Gunner 1 (prow)

Press # 1 on the upper keyboard to fire the cannon # 1 and use the right mouse button to fire

Press # 2 on the upper keyboard to fire the cannon # 2 and use the right mouse button to fire

Press # 3 on the upper keyboard to fire the cannon # 1 & 2 at the same time and use the right mouse button to fire.

Repeat the same operation for the gunner # 2 (stern)


Other suggestions could remain the same

Advantages:

Anyone in the beachhead will correct the condition of fire (short / long);
You will still have to send three loads on the target

Recharge time

Recharge time at least 1:50 minutes by tube to shoot the four fired shots at the same time then it will take six minutes to set back all guns.
Last edited by doggreen on 2012-06-19 23:47, edited 3 times in total.
Reason: edit prinscreen by mr afterdune
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Winston Churchill
Pvt.LHeureux
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Re: Normandy Community Task: Battleship Turrets

Post by Pvt.LHeureux »

Only the 2 end turrets are used. Otherwise that would be quite too powerfull. So do your suggestion with 2 turrets instead.

4 guns total :)

I think 1:50 minute is waay too high too, it would be boring for the people on the guns and would end up in nobody using them. Like the mortars were lol.
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Yrkidding
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Re: Normandy Community Task: Battleship Turrets

Post by Yrkidding »

I would go with the realistic option of 30 seconds for the reload, as someone stated earlier if the Iowas could fire 2 volleys per minute then that's one every 30 seconds, which sounds reasonable to me, that'll mean a 29 second reload which is rather long compared to mortars. I also like the idea someone posted earlier of being able to fire one gun at a time in the turret, I think that would be beneficial for spotting where the targets are hitting, but you definitely need an aiming system for the guns, it'd be almost impossible to hit something even with a spotter if you're just guessing where the shells are going to land in the first place.

Still you should remember that these guns are supposed to be devastating and in the real life Operation Overlord unless I'm wrong there were dozens of ships doing naval artillery bombardment...
speedazz
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Re: Normandy Community Task: Battleship Turrets

Post by speedazz »

There is a basicly an idea how cannons might work

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Edit: Mistake: While you can move YOUR mouse
Last edited by speedazz on 2012-06-22 22:25, edited 3 times in total.
AfterDune
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Re: Normandy Community Task: Battleship Turrets

Post by AfterDune »

I think that's a good one, speedazz.

The SL sets the marker, so you can line up your cannons with it. Then you need to aim. The SL can tell you the approximate distance to the target. The more accurate that HUD is, the closer you'll get to hitting your target.
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CommunistComma
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Re: Normandy Community Task: Battleship Turrets

Post by CommunistComma »

Maybe give the sights some finer optics and zoom like in the AAVP?
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AfterDune
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Re: Normandy Community Task: Battleship Turrets

Post by AfterDune »

Zoom makes no differenece, he can't see beyond the viewdistance.
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rodrigoma
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Re: Normandy Community Task: Battleship Turrets

Post by rodrigoma »

i like speedazz idea for aiming i dont think we would need to have the mouse to aim we could just aim the distance according to the horizon
about the firing rate i really think there should be bursts of relatively quick fire like in the mortars but then all guns stop to reload and cool down for a minute or more, this would be realistic and would not make them overpowered or completely useless,
realistic because the ships actually had a much larger area too support so they where busy around kilometres of beachline
lucky.BOY
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Re: Normandy Community Task: Battleship Turrets

Post by lucky.BOY »

I think this should be controlled by WASD keys, not mouse.

Also, if it could be made, could the HUD be pointing to the horizon for the whole time, except the elevation ladder (like the one by speedazz), that would go up and down when pressing W and S, respectively.

OR completely rip off the mortar system, except it would fire on flat trajectory, not a high one like mortar.

-lucky
doggreen
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Re: Normandy Community Task: Battleship Turrets

Post by doggreen »

The holes made by the Naval Artillery at Point du Hoc on D-Day still exist today :p


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AfterDune
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Re: Normandy Community Task: Battleship Turrets

Post by AfterDune »

I went to Normandy last year. It's breathtaking. The depth of those craters is really.... :| :| :|
Last edited by Pvt.LHeureux on 2012-06-25 16:27, edited 1 time in total.
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AfterDune
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Re: Normandy Community Task: Battleship Turrets

Post by AfterDune »

Le result:
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Mineral
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Re: Normandy Community Task: Battleship Turrets

Post by Mineral »

very nice work. I like the targeting round system very much!!
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rodrigoma
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Re: Normandy Community Task: Battleship Turrets

Post by rodrigoma »

its great to see that working!
is there only one enterable gun or more?
AfterDune
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Re: Normandy Community Task: Battleship Turrets

Post by AfterDune »

Two working turrets, two dummies. There are other battleships in the back, but they're all dummies.

US get one Allegiance (the one with turrets) and two Victory ships. None of the ships can move, they just replace the old docks.
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