Current High Poly:


Current Low Poly:


Missile exported and textured:








Like this?[R-DEV]Rhino wrote:looking really good so far!
BTW since each leg/foot is the same, when it comes to baking, just make one low poly model, UV it, then bake it, then clone it to the other legs so they all use the same UVs, same for other common parts like the missiles etc
Also when your done would be good if you can send back all your new refs you've gathered since I see you've found a few more
Would also be good to see a clay render of the missile system so far![]()



i found it funny how in that in the video description it says:lucky.BOY wrote:Like this?
Well the only ref I have found is this image in the first post, and other than that only this youtube video.
Cheers![]()
thats good too know[R-DEV]Rhino wrote:It was an obsolete system, before the Falklands war
It was basically one of the first SAM systems, ironically made by the British and sold to the Argentinians before the war began (along with lots of other weapons/ships...), using very basic technology, of basically having to manually guide the missile onto the target.
Ingame however we will at least for the first version, have it work like other missiles ingame, by locking onto a heat signature. In time we may try out a "Command Line-Of-Sight (CLOS)" targeting system, but would most likley make the weapon system, along with the Rapier and the Blowpipe MANPADs also used during the time by both forces (which all use a similar system), pretty much useless ingame because not only do you have all the problem of trying to steer the missile correctly onto target, you also have the massive problem of the lag ingame, making it even harder, as well as other problems like the missiles being used against ground targets etc, but something we may look into at some point as I said![]()





