PKM significantly underpowered

kangaroo
Posts: 75
Joined: 2011-08-23 06:49

Re: PKM significantly underpowered

Post by kangaroo »

I agree with the inaccuracy/ recoil, I was once playing a map where I was prone in the forest watching a bridge 300 or so metres away, when a Inf squad tried to cross I opened up, and to my dismay even though my deviation should have been zero as I was there for over 5 minutes my first shot missed the walking target even though my cross-hair was on his chest and the recoil eliminated any chance of me killing any others. I would like to see in deployed mode less recoil or at-least the ability to shoot straight for 5 shots before going sour with accuracy
Sgt. Mahi
Posts: 984
Joined: 2008-03-27 07:44

Re: PKM significantly underpowered

Post by Sgt. Mahi »

The PKM is without a doubt the worst AR in game. My biggest problem with it is that I can't see a God damn thing when I'm shooting at an enemy more than 150 meters away because of the recoil animation. The gun simply gets in the way of your view even on short bursts.
Now, I have never shot a PKM but I did shoot my share of the MG3 when I wa in service. Considering both are using 7.62 ammo it's hard for me to imagine that the modern PKM should have such a terrible recoil.
When you shoot with the MG3 with iron sight IRL you have a seriously good overview of the field and targets in front of you. I couldn't imagine it would be much different with the PKM, thus making it unrealistic that the gun covers so much of your view when shooting.
Peace is that brief glorious moment in history when everybody stands around reloading
enzo89
Posts: 19
Joined: 2010-04-10 14:23

Re: PKM significantly underpowered

Post by enzo89 »

im just gonna place this link here https://www.realitymod.com/forum/f112-p ... shots.html have a watch
Sgt. Mahi
Posts: 984
Joined: 2008-03-27 07:44

Re: PKM significantly underpowered

Post by Sgt. Mahi »

enzo89 wrote:im just gonna place this link here https://www.realitymod.com/forum/f112-p ... shots.html have a watch
Come on.... Are you saying that there is no luck involved in that? Plus he uses the binoculars to aim really.
Peace is that brief glorious moment in history when everybody stands around reloading
Murphy
Posts: 2339
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Re: PKM significantly underpowered

Post by Murphy »

Magic markers, back in those days I could BVR in Armour like you couldn't imagine. 2 year old video/post. It's true some people are better with the weapon then others but you cannot deny the PKM is outclassed by every other AR in game including the m60.
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chrisweb89
Posts: 972
Joined: 2008-06-16 05:08

Re: PKM significantly underpowered

Post by chrisweb89 »

I personally like the iron sight, no zoom PKM, even up against the minimi family. With a scope, and non crazy recoil animation, my love would only grow. Its not perfect, but its pretty good, and I don't really see one major flaw with it.
kangaroo
Posts: 75
Joined: 2011-08-23 06:49

Re: PKM significantly underpowered

Post by kangaroo »

Sgt. Mahi wrote:Come on.... Are you saying that there is no luck involved in that? Plus he uses the binoculars to aim really.
Also if you look at the BR footage one, you see the bullets going everywhere.

If you try and hit a enemy in a apartment building in Beirut with any pkm, you will fail. I used the zoomed one and I just watched my bullets land all around the balcony, it was a small target but other ARs wouldnt be a problem
Sluispluis
Posts: 9
Joined: 2012-06-10 07:22

Re: PKM significantly underpowered

Post by Sluispluis »

In my opinion the PKM is just fine right now, excellent weapon to supress the enemy and deadly over long distance if you know how to handle it.
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Fandango
Posts: 37
Joined: 2010-08-21 07:25

Re: PKM significantly underpowered

Post by Fandango »

Murphy wrote:you cannot deny the PKM is outclassed by every other AR in game including the m60.
+1 to that. With very low ROF, massive recoil without accuracy. All other ARs are killing machines in medium/long range, PKM is not. Iron sight PKM is not a solution for main purpose and against other ARs. Surely it is fine with Insurgents, but for Russian side it is definitely underpowered and useless for balanced AAS gameplay.

''Get used to it, once I killed...''
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SGT.Ice
Posts: 985
Joined: 2010-01-28 02:47

Re: PKM significantly underpowered

Post by SGT.Ice »

The PKM needs it's ridonculous recoil toned down a bit. It should no be as bad as it is. While some can use it better sure that's great. But I doubt the recoil is as bad as it is in reality.
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Joker86
Posts: 85
Joined: 2012-05-19 13:11

Re: PKM significantly underpowered

Post by Joker86 »

I always read that you have to know how to use it. I would like to know how. Because all I do is put the sight perfectly on the enemy and press the trigger to shoot in very short bursts (2-4 rounds). It usually ends up with me watching the enemy run into cover.

Edit: in be4 smartass comments: while being prone (for a longer time), using bipod and minimum deviation, of course.

And even if it works properly if you somehow know how to use it: why don't I have to know how the other ARs are used? Still underpowered, I say...
waldov
Posts: 753
Joined: 2012-06-26 04:01

Re: PKM significantly underpowered

Post by waldov »

I definitely agree that the pkm is appallingly underpowered and accuracy is next to nil. I think its bit odd when you consider it was designed for long range engagements and massive suppressing capability. Its considered accurate enough to put a scope on it and personally i reckon the alternate Russian automatic rifleman should have a scoped pkm like this one here.
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40mmrain
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Re: PKM significantly underpowered

Post by 40mmrain »

The russian AR does have a scope, for all intents and purposes. Go take the kit and see for yourself.

Secondly, the pkm is not inaccurate at all, nor is the bullet damage low. Can someone proficient with BF2 editor or whatever come in here and give us some numbers? It's simply not nearly as weak, inaccurate, slow, or bad as people are asserting. It does not recoil more than similar caliber counterparts, it does not fire slowly. Giving anecdotes about how you missed a guy at 200m after waiting a second or two after deploying are worthless, the numbers are all that matters.

It just.. isn't weak.
Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: PKM significantly underpowered

Post by Murphy »

Sorry, 40mm your post is full of inaccurate information.

Try the gun for yourself and you will see that not only is the rate of fire substantially lower then any other AR in-game but you will also quickly notice how it kicks like a mule if you hold the trigger down and the overall lack of dead-on accuracy at ranges is most probably due to this fact. The stopping power of the rounds is the only advantage the PKM has over other ARs. The weapon is more suited for unconventional factions, and while you can still wreak havoc with a PKM compared to other conventional ARs this weapon is at a distinct disadvantage. To argue that an PKM can outgun an m249/minime is pointless, just jump ingame and try to take on another AR with this weapon and you will see why I, and many other posters would like to see this weapon adjusted/replaced to be more on par with other ARs.

This weapon does excel against the standard rifle in PR, but falls on its face when stacked up against any other AR. Please do not say "mad cause bad", as I have scored plenty of kills with this weapon at decent ranges using very short bursts. The fact is this weapon could use some loving, we have had to deal with an un-modeled scope for how long now? It just goes to further the point that this weapon could really use some work.
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Joker86
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Joined: 2012-05-19 13:11

Re: PKM significantly underpowered

Post by Joker86 »

Murphy wrote:The weapon is more suited for unconventional factions, and while you can still wreak havoc with a PKM compared to other conventional ARs this weapon is at a distinct disadvantage. To argue that an PKM can outgun an m249/minime is pointless, just jump ingame and try to take on another AR with this weapon and you will see why I, and many other posters would like to see this weapon adjusted/replaced to be more on par with other ARs.
At this point I'd like to go a little off topic and ask why the term "automatic rifle" is used so much in PR. I am no expert for military terms in English, but don't you use the word (light) machine gun? Which means LMG or lMG. Things like DshK or M2 would be called HMG or hMG then.

I know there are some "new" definitions about those machine guns in the "lighter", the standard caliber like 5.56 or 5.45, compared to the heavier 7.62 ones, callin them Squad Automatic Weapons and whatnot, but still.

It would prevent confusions like the one I just had above, where the green AR stands for assault rifle, the red ARs for automatic rifle. (I guess).
40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: PKM significantly underpowered

Post by 40mmrain »

There is no information in my post, just using vague adjectives to describe the weapon doesnt mean anything, we need numbers to compare.

"It just doesnt compare!"
"it's too slow!"
"it's actually really accurate!"

doesnt really meaning anything. If it's that inferior just show me the numbers, im prepared to accept that it is inferior, but people saying that it's such an awful weapon, I dont get. Perhaps it's that it is normally without optics so that it is perceived as inferior when youre being outgunned at long ranges by a scoped machine gun?
KiloJules
Posts: 792
Joined: 2011-03-17 18:03

Re: PKM significantly underpowered

Post by KiloJules »

Joker, I think any of the "AR"s above was meant to say automatic rifle, not assault rifle. Actually I think I have never ever hear anyone use AR for assault rifle in the PR context...

I can't really provide any numbers but I too think PKM is not on par with other squad support weapons.
Joker86
Posts: 85
Joined: 2012-05-19 13:11

Re: PKM significantly underpowered

Post by Joker86 »

KiloJules wrote:Joker, I think any of the "AR"s above was meant to say automatic rifle, not assault rifle. Actually I think I have never ever hear anyone use AR for assault rifle in the PR context...
Ah yes, you can understand the sentence two different way.

Still I often catch myself asking when joining a squad: "Hi there! Do you want me to take specialist or machine gunner... I mean... automatic rifleman."

For years now in all games everyone always said machinegun, but in PR suddenly it's AR. It's pretty hard to get used to the new expression, especially if you don't see the reason behind it :neutral:
ExNusquam
Posts: 89
Joined: 2011-06-10 19:02

Re: PKM significantly underpowered

Post by ExNusquam »

It's because "Automatic Rifleman" refers to the fact that the weapon that is usually deployed at a fireteam level uses the same cartridge as the standard rifle. Because it is designed for sustained automatic fire, it is dubbed an "automatic rifle". What is commonly called a "machine gun" is something in the M240/PKM class, which is usually considered a "general purpose" machine gun. They are usually a step up from the caliber used in the "Automatic Rifle", while falling short of something like a DshK or .50 cal, both of which are in the 12.7 mm class and are significantly more powerful. While you are correct that the current AR class could be considered a "light machinegunner", that's not the nomenclature used in PR, probably because the US/NATO armed forces use "auto rifleman". Not to sound US centric, but seeing as the mod is developed in english, and the forums are all english, it make sense to use the nomenclature that is used by armies that work in english.
MaSSive
Posts: 4502
Joined: 2011-02-19 15:02

Re: PKM significantly underpowered

Post by MaSSive »

Arguments are correct. ROF in PR is indeed lower than it should be and recoil is too big. Recoil as it is now might be ok when firing from crouched or standing positions but prone and deployed is not.


Rate of fire PK, PKM: 650–750 round/min. PKT: 800 round/min
Muzzle velocity PK, PKM: 825 m/s
Effective range 1,640 yd (100–1,500 m sight adjustments) [1]
Last edited by MaSSive on 2012-06-27 03:16, edited 2 times in total.
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