[Weapon] Wz.96 Beryl

Discussion pertaining to the PR Polish Forces faction.
MTOOO
Posts: 26
Joined: 2012-06-22 16:05

[Weapon] Wz.96 Beryl

Post by MTOOO »

Model of WZ.96 Beryl.

Model.: 7702 tris

Do as many triangles can be?

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Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: [Weapon] Wz.96 Beryl

Post by Tim270 »

7.7k is fine for the 1st person weapon. Things I would consider at this point though is shifting more of the triangles to where they matter more. For example the bottom of a magazine is something the player will rarely, if ever see.

Something I would strongly consider also is giving a very slight chamfer to the back of the receiver and stock joint housing. Having straight 90degree corners right in-front of the player is something to and avoid.

Looks good though, could we see some wires? easiest way to give you feedback.
MTOOO
Posts: 26
Joined: 2012-06-22 16:05

Re: [Weapon] Wz.96 Beryl

Post by MTOOO »

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Last edited by MTOOO on 2012-06-22 16:42, edited 1 time in total.
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Weapon] Wz.96 Beryl

Post by Amok@ndy »

you need 3ds Max 9 for Bf2, now you need to convert your model and then you might need to redo the smoothing groups
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Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: [Weapon] Wz.96 Beryl

Post by Tim270 »

Yeah, when you send it back to 3ds max 9 export it as a .fbx that way you will minimize artifacts in the port.
Fresz
Posts: 267
Joined: 2008-10-04 17:53

Re: [Weapon] Wz.96 Beryl

Post by Fresz »

small update

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Spush
Retired PR Developer
Posts: 4359
Joined: 2007-02-19 02:08

Re: [Weapon] Wz.96 Beryl

Post by Spush »

Looks like it needs an ambient occlusion bake.
Fresz
Posts: 267
Joined: 2008-10-04 17:53

Re: [Weapon] Wz.96 Beryl

Post by Fresz »

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40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: [Weapon] Wz.96 Beryl

Post by 40mmrain »

link appears to be broken, but the previous pictures look really nice, excited for some decent optics on an AK pattern
MTOOO
Posts: 26
Joined: 2012-06-22 16:05

Re: [Weapon] Wz.96 Beryl

Post by MTOOO »

Final Verion.

Standard Version.: 4480 tris
Wz.96

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Rail System.: 6928 tris
WZ.96 Rail System

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Rail + Wz.74 Pallad.: 8546 tris + Cartridge.: 560 tris
Wz96 Beryl + Wz74 Pallad

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CommunistComma
Posts: 377
Joined: 2009-12-28 21:52

Re: [Weapon] Wz.96 Beryl

Post by CommunistComma »

Is this used exclusively by the pols or can you spread it to other factions?
Dulce et decorum est pro patria mori
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Trek762
Posts: 42
Joined: 2012-07-03 16:54

Re: [Weapon] Wz.96 Beryl

Post by Trek762 »

CommunistComma wrote:Is this used exclusively by the pols or can you spread it to other factions?
I think ANA is using some. Lithuania too, if I'm not wrong (it was a gift or sth like that, I guess they use something else now).

So I guess it's Polish Forces exclusive.
Forgotten
Posts: 56
Joined: 2011-07-10 20:33

Re: [Weapon] Wz.96 Beryl

Post by Forgotten »

Trek762 wrote:I think ANA is using some. Lithuania too, if I'm not wrong (it was a gift or sth like that, I guess they use something else now).

So I guess it's Polish Forces exclusive.
ANA? U mean Afghan National Army or what?
Nope, Lithuania using Beryls before 2003, but only Special Forces.
MTOOO
Posts: 26
Joined: 2012-06-22 16:05

Re: [Weapon] Wz.96 Beryl

Post by MTOOO »

Link

Code: Select all

http://iv.pl/images/00572747534088804646.jpg
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Stemplus
Posts: 333
Joined: 2011-06-25 17:31

Re: [Weapon] Wz.96 Beryl

Post by Stemplus »

Lovely. I see that it's possible that you will finish before 1.0 .. hmmmmm??? :P
J.F.Leusch69
Retired PR Developer
Posts: 2988
Joined: 2008-04-23 16:37

Re: [Weapon] Wz.96 Beryl

Post by J.F.Leusch69 »

post up the uv map so we can see if thats all good BEFORE you start to texture, because their is almost always something to improve on that.
MTOOO
Posts: 26
Joined: 2012-06-22 16:05

Re: [Weapon] Wz.96 Beryl

Post by MTOOO »

Code: Select all

http://iv.pl/images/63836379521123205097.jpg
http://iv.pl/images/14284350265295445009.jpg
http://iv.pl/images/55410943235902907741.jpg

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The finished model.
Spush
Retired PR Developer
Posts: 4359
Joined: 2007-02-19 02:08

Re: [Weapon] Wz.96 Beryl

Post by Spush »

I'd post a UVW map, along with doing an Ambient Occlusion bake for the textures, it will give you depth/shadows for your texture.
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