something that bugs me about PR

General discussion of the Project Reality: BF2 modification.
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DarkFalcon250
Posts: 13
Joined: 2011-12-18 00:49

something that bugs me about PR

Post by DarkFalcon250 »

for the longest time it has bugged me that the RPG-7 PGO-7 scope is nearly useless on the Russian factions hat kit and right click lat kit, being that i am a huge Russian military buff i could point out alot of other things too due to having endless amounts of books and genuine articles of gear, but im just going to point this one out cause it will greatly better the gameplay of PR.

one of the complaints i most commonly hear is "the Russian Hat kit is trash" when in all reality its just the fact that the scope model in the game isn't zeroed in correctly, therefore making it pointless to try and use it as it was designed.

it should look like this position wise

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once in that position it is correctly aligned and usable

the plus sign is the boresight mark(where the barrel is pointed)

the rising lines are a built in rangefinder based off 100 meter intervals to judge off a target 2.7 meters tall

the grid is designed with a horizontal plane based off the same 100 meter intervals

and the vertical plane is for windage based off 10 meter intervals


quite simple, you put the rangefinder over your target to find the distance, find said distance on the grid, place said grid mark over your target and fire


with this added ability brought from simply lowering the sight view to correct position the Russian hat kit will be more enjoyable and better balanced to combat the Nato country factions with their guided hat kits seeing as currently it gives unfair, disadvantage to the Russian faction


hopefully you see and agree with my point
ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Re: something that bugs me about PR

Post by ShockUnitBlack »

It's usable. It's zeroed to the centre of your screen in PR, which is, I believe, the 3/1.5 line in your picture.
Steeps
Posts: 1994
Joined: 2011-08-15 15:58

Post by Steeps »

ShockUnitBlack wrote:It's usable. It's zeroed to the centre of your screen in PR, which is, I believe, the 3/1.5 line in your picture.
They should have it centered like the SPG in my opinion. The way the scope is right now, that's what it makes you think with how the distances are above and below the "center."


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SGT.Ice
Posts: 985
Joined: 2010-01-28 02:47

Re: something that bugs me about PR

Post by SGT.Ice »

You used a picture from A2. To post a suggestion for BF2. And this is why they require you to have 20 posts to post in the suggestion threads.

Read the forum rules.
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Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: something that bugs me about PR

Post by Spec »

Under the assumption that this is not intended to be about ArmA 2, but instead PR:BF2, I'm going to lock this due to the suggestion forum policy.

Locked as a suggestion outside the appropriate forum. Please familiarize yourself with the suggestion forum rules and you'll understand.

Also, this one was brought up before IIRC, so the Devs are aware of the problems players are having with RPGs.
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BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Post by BloodyDeed »

To put a final statement below that from the developer point of view.
Yes, we know about the issues with our current Light ATs and already working on an improvement.
Thanks for bringing that up anyway but please make sure you stick to the forum rules next time.
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