What's up with 128/100 player servers?
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Elvin
- Posts: 26
- Joined: 2011-08-16 11:52
What's up with 128/100 player servers?
I mean, are they even online anymore? I haven't seen them in weeks which is a shame, because a lots of players enjoy playing on 100+ player servers. For me and many others, 64 is just not appealing anymore after tasting the sweet joy of 128.
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English_infidel
- Posts: 116
- Joined: 2011-09-17 08:09
Re: What's up with 128/100 player servers?
Think they made a thread saying down till August , there's the odd 100 test server now n then.
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BloodyDeed
- Retired PR Developer
- Posts: 4452
- Joined: 2008-05-07 17:43
100p tests are now supervised by the PR Testing Team and the PR management.
We will still run tests every now and then, just not with the same frequency like before.
We know you guys love 100p and this is why we are working hard to be able to include it in one of our next client releases.
For your notice, the next test will be run on friday evening, I'm pretty sure you'll see a full server
.
We will still run tests every now and then, just not with the same frequency like before.
We know you guys love 100p and this is why we are working hard to be able to include it in one of our next client releases.
For your notice, the next test will be run on friday evening, I'm pretty sure you'll see a full server

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Elvin
- Posts: 26
- Joined: 2011-08-16 11:52
Re: What's up with 128/100 player servers?
[R-DEV]BloodyDeed wrote:100p tests are now supervised by the PR Testing Team and the PR management.
We will still run tests every now and then, just not with the same frequency like before.
We know you guys love 100p and this is why we are working hard to be able to include it in one of our next client releases.
For your notice, the next test will be run on friday evening, I'm pretty sure you'll see a full server.
That's good to hear.
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SGT.Ice
- Posts: 985
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Nugiman
- Posts: 358
- Joined: 2008-06-25 11:42
Re: What's up with 128/100 player servers?
Good to hear.
I just dont understand why you dont allow Olut or any other host to run 100+ server every weekend.
You are working hard at it to include in one of the next releases, but why we cant have our best pr experience meanwhile? Many players are happy with how 128p works right now, and it really plays out well every time, so why we may not play it at the current stage of development?
You can still work on it while we play 100+..
Im always disappointed when I look into the server list and there are only 64 player servers. You cant go back to 64p anymore if you once tasted the flavour of a good game on 128.
I just dont understand why you dont allow Olut or any other host to run 100+ server every weekend.
You are working hard at it to include in one of the next releases, but why we cant have our best pr experience meanwhile? Many players are happy with how 128p works right now, and it really plays out well every time, so why we may not play it at the current stage of development?
You can still work on it while we play 100+..
Im always disappointed when I look into the server list and there are only 64 player servers. You cant go back to 64p anymore if you once tasted the flavour of a good game on 128.
Veni, Vidi, Pwnz0rz. - I came, I saw, I pwnd
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BloodyDeed
- Retired PR Developer
- Posts: 4452
- Joined: 2008-05-07 17:43
Re: What's up with 128/100 player servers?
The reasons have been stated several times, especially in the official thread about 128p.
And before you ask: no, we can't just provide all servers with the code as it is simply not ready.
This agreement/response still counts and will for the future.UK_Force wrote: [...]
We appreciate that this development exercise is of interest to a great number of PR players, but the others servers have been providing this community with somewhere to play for a long time, and their hard work (and expense) should continue to be rewarded.
[...]
This post should be taken as an Official Project Reality Management response to this issue, and is therefore not open for discussion
And before you ask: no, we can't just provide all servers with the code as it is simply not ready.

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zamani532
- Posts: 80
- Joined: 2012-03-23 01:07
Re: What's up with 128/100 player servers?
Soppa's code is ready and being included in PR 1.00 which will come sooner then you guys think.
DevLeeks brought to you by me.
DevLeeks brought to you by me.
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Dev1200
- Posts: 1708
- Joined: 2008-11-30 23:01
Re: What's up with 128/100 player servers?
Lavian's know what's up.zamani532 wrote:Soppa's code is ready and being included in PR 1.00 which will come sooner then you guys think.
DevLeeks brought to you by me.

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Dunehunter
- Retired PR Developer
- Posts: 12110
- Joined: 2006-12-17 14:42
Re: What's up with 128/100 player servers?
Zamani's mom is ready and being included in PR 1.00 which will come in 2017.
Better DevLeeks brought to you by me.
Better DevLeeks brought to you by me.
[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce.
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zamani532
- Posts: 80
- Joined: 2012-03-23 01:07
Re: What's up with 128/100 player servers?
Everything I said in my post was true, I win.
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epoch
- Retired PR Developer
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- Joined: 2007-04-07 14:16
Re: What's up with 128/100 player servers?
Incorrect, and you're so off the mark it's laughable.zamani532 wrote:Everything I said in my post was true, I win.
I strongly suggest you quit the trolling and consider providing a more worthwhile contribution to forum discussions. From what I've seen from you so far your time here is likely to be somewhat limited unless you change your approach.
[R-MOD]Cp: epoch if I wasn't dancing right now I'd shoot you.
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Souls Of Mischief
- Posts: 2391
- Joined: 2008-05-04 00:44
Re: What's up with 128/100 player servers?
I thought people stopped using mom jokes.[R-DEV]Dunehunter wrote:Zamani's mom is ready and being included in PR 1.00 which will come in 2017.
Better DevLeeks brought to you by me.
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PLODDITHANLEY
- Posts: 3608
- Joined: 2009-05-02 19:44
Re: What's up with 128/100 player servers?
I get the impression that bloodydeed and possibly others are working on their own version of the 100 code.
This I imagine will be released with the next major patch to pull more players back to the game, I don't think it's much to do with Soppa's 128 activities.
I personally think 100players to be a perfect amount on the big 4km maps as with the squad numbers 128 just seems to be chaos most of time outside organised events.
Every now and again 100p 'test' events are authorized and ran, to test map assets and I suspect keep players keen for this future development.
So wait be patient....
This I imagine will be released with the next major patch to pull more players back to the game, I don't think it's much to do with Soppa's 128 activities.
I personally think 100players to be a perfect amount on the big 4km maps as with the squad numbers 128 just seems to be chaos most of time outside organised events.
Every now and again 100p 'test' events are authorized and ran, to test map assets and I suspect keep players keen for this future development.
So wait be patient....
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Ron-Schultz
- Posts: 118
- Joined: 2009-05-18 17:18
Re: What's up with 128/100 player servers?
I personally think that the teamplay and gameplay with >128 players (all on mumble) are better and cooler than just with 64 or 100 players. But this is just my opinion and I also know that many other PR players support your writingsPLODDITHANLEY wrote: I personally think 100players to be a perfect amount on the big 4km maps as with the squad numbers 128 just seems to be chaos most of time outside organised events.
Playing PR since .756
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SGT.Ice
- Posts: 985
- Joined: 2010-01-28 02:47
Re: What's up with 128/100 player servers?
Why u steal >'[R-DEV wrote:BloodyDeed;1790648']The reasons have been stated several times, especially in the official thread about 128p.
This agreement/response still counts and will for the future.
And before you ask: no, we can't just provide all servers with the code as it is simply not ready.
128 public tests when they first started were a catastrophy & made my stomach churn.
The 256 & 300 player test on fallujah caused me to nearly shoot myself in the foot. Was in A6 on the building N of USMC main, looked East out into the field, 50+ guys walking through on an afternoon stroll, about shit myself thinking I was in insurgent. Reminds me of all that atmospheric sound you get in BF3, except for the fact it was being done by real people which made me feel like I was in a warzone.

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Tiger1
- Posts: 354
- Joined: 2009-05-18 10:19
Re: What's up with 128/100 player servers?
Ron-Schultz I agree with you on the 128 -200 players are better then 100 players.
yet again opinions are like ******** and in this case our opinion does not matter.
yet again opinions are like ******** and in this case our opinion does not matter.
t
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Hokunin
- Retired PR Developer
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Pesticide
- Posts: 307
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Re: What's up with 128/100 player servers?
200 makes for epic moments
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Broadcasting PR live from big servers every week http://www.justin.tv/pesticide/videos
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Broadcasting PR live from big servers every week http://www.justin.tv/pesticide/videos
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Brainlaag
- Posts: 3923
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Re: What's up with 128/100 player servers?
And epic rage.Pesticide wrote:200 makes for epic moments

