Official 100p Testing Sessions

General discussion of the Project Reality: BF2 modification.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Join 100p Test

Post by Rudd »

thanks for everyone coming out tonight, I got alot of good information to help finish the next gameplay update for pavlovsk.

Did alot of people get lag? there's a couple of ways to decreasing it, I get less lag on Pavlovsk than other maps like Dragonfly or Muttrah; but if alot of people have issues I'll decrease view distance.
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Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: Join 100p Test

Post by Wicca »

Thanks for helping with the test. And thank you bloody and Mineral. I just moved to a new place today. :)
Xact Wicca is The Joker. That is all.
MaSSive
Posts: 4502
Joined: 2011-02-19 15:02

Re: Join 100p Test

Post by MaSSive »

GG

/frag
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CATA4TW!

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Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: Join 100p Test

Post by Stealthgato »

Had no problems on any map except right in the center of the city in Burning Sands, FPS decreased for a bit but then went back up and stayed there.
sr.bambino
Posts: 110
Joined: 2011-01-13 00:38

Re: Join 100p Test

Post by sr.bambino »

yeah muttrah often lags for me as well.

Other than editing the map, are there any tricks for increasing a computer's performance w/ PR?
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: Join 100p Test

Post by rushn »

sr.bambino wrote:yeah muttrah often lags for me as well.

Other than editing the map, are there any tricks for increasing a computer's performance w/ PR?
you can try gamebooster

Game Booster 3 Free Download, Speed Up PC for Top Gaming Performance
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: Join 100p Test

Post by PLODDITHANLEY »

This helped me.
BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Re: Join 100p Test

Post by BloodyDeed »

Really thank you for everybody joined these tests.
They help us a lot figuring out any technical or gameplay issues.

We are also happy about every single line of feedback we get:
General 100p feedback: https://www.realitymod.com/forum/f252-p ... ost1780520
Map (128p layouts) related: https://www.realitymod.com/forum/f253-v ... ost1780516
Administrative feedback (PRTA): https://www.realitymod.com/forum/f29-pr ... erica.html
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BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Re: Join 100p Test

Post by BloodyDeed »

Just a small heads up.
There will be another test tomorrow evening on PRTA starting around 18:00 PRT (maybe a bit earlier).
As usual we gonna tweak some serversettings (like 2 medics) which will be announced tomorrow.
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SGT.Ice
Posts: 985
Joined: 2010-01-28 02:47

Re: Join 100p Test

Post by SGT.Ice »

EU?

Oooooooh, bringing back the old medic train are we.
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Stealth Clobber
Posts: 344
Joined: 2007-02-14 23:48

Re: Join 100p Test

Post by Stealth Clobber »

Yay another EU test!

*joins regardless*

How long is this gonna go roughly?
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DDS
Posts: 820
Joined: 2008-03-27 22:52

Re: Join 100p Test

Post by DDS »

I'll be there...

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Tactical Gamer was an Excellent Server. Yeah that's right, I said that, go a head and BAN ME from your server now!
BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Re: Official 100p Testing Sessions

Post by BloodyDeed »

Settings today (pretty epic changes ):

100 player
8p per squad
2 medics per squad
Removed kit allocation delay for all infantry kits
UAV doesn't expire anymore, takes 1min to relocate
Amount of needed informants to give commander intel reduced from 6 to 4; time for informants to deplay reduced from 180 to 60 seconds.
rallypoints no longer expire. Overrun takes now 3 enemies within 50m. No delay between setting rallies.
Removed need of mortar firemission
Removed ability to pickup enemy kits
Soundmod is allowed but not mandatory

Maplist:
maplist.append "muttrah_city_2" "gpm_cq" 64
maplist.append "dragon_fly" "gpm_cq" 64
maplist.append "shijiavalley" "gpm_cq" 64
maplist.append "black_gold" "gpm_cq" 128
maplist.append "karbala" "gpm_insurgency" 64
maplist.append "jabal" "gpm_cq" 64
maplist.append "vadso_city" "gpm_cq" 128
maplist.append "fallujah_west" "gpm_insurgency" 64


Server will be online around 17:30 PRT.


Please use the following threads for feedback:
General 100p feedback: https://www.realitymod.com/forum/f252-p ... ost1780520
Map (128p layouts) related: https://www.realitymod.com/forum/f253-v ... ost1780516
Administrative feedback (PRTA): https://www.realitymod.com/forum/f29-pr ... erica.html

I prefer if you state your opinion about the changes after actually playing with them.
Some of you might love or hate these changes, please keep in mind that 100p is still in testing phase, therefore things like this have to be tested.
Last edited by BloodyDeed on 2012-07-06 17:11, edited 2 times in total.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Official 100p Testing Sessions

Post by Rudd »

rallypoints no longer expire. Overrun takes now 3 enemies within 50m. No delay between setting rallies.
Like a baws!
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Navo
Posts: 1389
Joined: 2011-05-22 14:34

Re: Official 100p Testing Sessions

Post by Navo »

That's a terrible change. Might as well let us request kits from them so we can go back completely to the arcady gameplay of 0.5.
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: Official 100p Testing Sessions

Post by Brainlaag »

Navo wrote:That's a terrible change. Might as well let us request kits from them so we can go back completely to the arcady gameplay of 0.5.
Not that I mind tho :D
Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: Official 100p Testing Sessions

Post by Stealthgato »

[R-DEV]BloodyDeed wrote: rallypoints no longer expire. Overrun takes now 3 enemies within 50m. No delay between setting rallies.
Removed ability to pickup enemy kits
If these **** changes go through to the main build I'll just give up on PR.
Last edited by Stealthgato on 2012-07-06 17:35, edited 1 time in total.
BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Re: Official 100p Testing Sessions

Post by BloodyDeed »

Server is up. I'm happy about everybody who joins us.
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Souls Of Mischief
Posts: 2391
Joined: 2008-05-04 00:44

Re: Official 100p Testing Sessions

Post by Souls Of Mischief »

Stealthgato wrote:If these **** changes go through to the main build I'll just give up on PR.
We won't miss you, brah.
Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: Official 100p Testing Sessions

Post by Stealthgato »

Souls Of Mischief wrote:We won't miss you, brah.
I was merely expressing my disappointment in such changes. Besides, you think I care the slightest bit if I am important to you or not? Silly troll, go back to your basement.
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