Hello, so i want start learn bf2 editor, i make begininng on my map.
set flags spawn points, set few object and want test it in pr.
When my map was loading crashe me to the deskop on 13 % when loading object.
i start new map set only flags and spaws and try load it. This same story crash on 13 % with 0 objects!
help!
Crash on my map
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
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bagno
- Posts: 73
- Joined: 2007-09-18 15:02
Re: Crash on my map
ok i have somethink like this, i know this is wrong how i should have? Can tell me more?
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------
gameLogic.setTeamName 1 "US"
gameLogic.setTeamName 2 "MEC"
gameLogic.setTeamLanguage 1 "English"
gameLogic.setTeamLanguage 2 "MEC"
gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_ch"
gameLogic.setTeamFlag 2 "flag_us"
gameLogic.setKit 1 0 "US_Specops" "us_light_soldier"
gameLogic.setKit 2 0 "MEC_Specops" "mec_light_soldier"
gameLogic.setKit 1 1 "US_Sniper" "us_light_soldier"
gameLogic.setKit 2 1 "MEC_Sniper" "mec_light_soldier"
gameLogic.setKit 1 2 "US_Assault" "us_heavy_soldier"
gameLogic.setKit 2 2 "MEC_Assault" "mec_heavy_soldier"
gameLogic.setKit 1 3 "US_Support" "us_heavy_soldier"
gameLogic.setKit 2 3 "MEC_Support" "mec_heavy_soldier"
gameLogic.setKit 1 4 "US_Engineer" "us_light_soldier"
gameLogic.setKit 2 4 "MEC_Engineer" "mec_light_soldier"
gameLogic.setKit 1 5 "US_Medic" "us_light_soldier"
gameLogic.setKit 2 5 "MEC_Medic" "mec_light_soldier"
gameLogic.setKit 1 6 "US_AT" "us_heavy_soldier"
gameLogic.setKit 2 6 "MEC_AT" "mec_heavy_soldier"
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------
gameLogic.setTeamName 1 "US"
gameLogic.setTeamName 2 "MEC"
gameLogic.setTeamLanguage 1 "English"
gameLogic.setTeamLanguage 2 "MEC"
gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_ch"
gameLogic.setTeamFlag 2 "flag_us"
gameLogic.setKit 1 0 "US_Specops" "us_light_soldier"
gameLogic.setKit 2 0 "MEC_Specops" "mec_light_soldier"
gameLogic.setKit 1 1 "US_Sniper" "us_light_soldier"
gameLogic.setKit 2 1 "MEC_Sniper" "mec_light_soldier"
gameLogic.setKit 1 2 "US_Assault" "us_heavy_soldier"
gameLogic.setKit 2 2 "MEC_Assault" "mec_heavy_soldier"
gameLogic.setKit 1 3 "US_Support" "us_heavy_soldier"
gameLogic.setKit 2 3 "MEC_Support" "mec_heavy_soldier"
gameLogic.setKit 1 4 "US_Engineer" "us_light_soldier"
gameLogic.setKit 2 4 "MEC_Engineer" "mec_light_soldier"
gameLogic.setKit 1 5 "US_Medic" "us_light_soldier"
gameLogic.setKit 2 5 "MEC_Medic" "mec_light_soldier"
gameLogic.setKit 1 6 "US_AT" "us_heavy_soldier"
gameLogic.setKit 2 6 "MEC_AT" "mec_heavy_soldier"

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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Crash on my map
best thing to do is look at other PR maps, open their init.con and copy and paste what you need 
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bagno
- Posts: 73
- Joined: 2007-09-18 15:02
Re: Crash on my map
ok i fix it but i have another problem. On the end load when i see "verify client information" or somethink like this, pr again crash...
my init now
rem *** Generated by BF2Editor ***
if v_arg1 == BF2Editor
run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
rem *** Generated by BF2Editor ***
if v_arg1 == BF2Editor
run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
UndergrowthEditable.create
Undergrowth.load Levels\border\
run Overgrowth/Overgrowth.con
Overgrowth.editorEnable 1
run AmbientObjects.con BF2Editor
run Water.con
run TriggerableTemplates.con BF2Editor
else
run Heightdata.con
run Terrain.con v_arg2
run Sky.con v_arg2
run CompiledRoads.con
run Sounds.con
run tmp.con v_arg1
Undergrowth.load Levels\border\
run Overgrowth/Overgrowth.con
run Overgrowth/OvergrowthCollision.con
run AmbientObjects.con
run Water.con
run TriggerableTemplates.con
endIf
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------
run ../../Factions/faction_init.con 1 "ru"
run ../../Factions/faction_init.con 2 "ger"
rem -----------------------------------------------------------------------------
gameLogic.setBeforeSpawnCamera 0/150/0 0/0/0
if v_arg1 == BF2Editor
LevelSettings.CustomTextureSuffix "woodland"
else
texturemanager.customTextureSuffix "woodland"
endIf
rem -----------------------------------------------------------------------------
GameLogic.MaximumLevelViewDistance 850
rem -----------------------------------------------------------------------------
gameLogic.setDefaultNumberOfTicketsEx 16 1 50
gameLogic.setDefaultNumberOfTicketsEx 16 2 50
gameLogic.setDefaultNumberOfTicketsEx 32 1 50
gameLogic.setDefaultNumberOfTicketsEx 32 2 50
gameLogic.setDefaultNumberOfTicketsEx 64 1 50
gameLogic.setDefaultNumberOfTicketsEx 64 2 50
gameLogic.setDefaultNumberOfTicketsEx 128 1 50
gameLogic.setDefaultNumberOfTicketsEx 128 2 50
gameLogic.setDefaultTimeToNextAIWave 8
gameLogic.setTicketLossAtEndPerMin 1000
gameLogic.setTicketLossPerMin 1 10
gameLogic.setTicketLossPerMin 2 10
rem -----------------------------------------------------------------------------
rem -----------------------------------------------------------------------------
renderer.globalStaticMeshLodDistanceScale 1
renderer.globalBundleMeshLodDistanceScale 1
renderer.globalSkinnedMeshLodDistanceScale 1
my init now
rem *** Generated by BF2Editor ***
if v_arg1 == BF2Editor
run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
rem *** Generated by BF2Editor ***
if v_arg1 == BF2Editor
run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
UndergrowthEditable.create
Undergrowth.load Levels\border\
run Overgrowth/Overgrowth.con
Overgrowth.editorEnable 1
run AmbientObjects.con BF2Editor
run Water.con
run TriggerableTemplates.con BF2Editor
else
run Heightdata.con
run Terrain.con v_arg2
run Sky.con v_arg2
run CompiledRoads.con
run Sounds.con
run tmp.con v_arg1
Undergrowth.load Levels\border\
run Overgrowth/Overgrowth.con
run Overgrowth/OvergrowthCollision.con
run AmbientObjects.con
run Water.con
run TriggerableTemplates.con
endIf
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------
run ../../Factions/faction_init.con 1 "ru"
run ../../Factions/faction_init.con 2 "ger"
rem -----------------------------------------------------------------------------
gameLogic.setBeforeSpawnCamera 0/150/0 0/0/0
if v_arg1 == BF2Editor
LevelSettings.CustomTextureSuffix "woodland"
else
texturemanager.customTextureSuffix "woodland"
endIf
rem -----------------------------------------------------------------------------
GameLogic.MaximumLevelViewDistance 850
rem -----------------------------------------------------------------------------
gameLogic.setDefaultNumberOfTicketsEx 16 1 50
gameLogic.setDefaultNumberOfTicketsEx 16 2 50
gameLogic.setDefaultNumberOfTicketsEx 32 1 50
gameLogic.setDefaultNumberOfTicketsEx 32 2 50
gameLogic.setDefaultNumberOfTicketsEx 64 1 50
gameLogic.setDefaultNumberOfTicketsEx 64 2 50
gameLogic.setDefaultNumberOfTicketsEx 128 1 50
gameLogic.setDefaultNumberOfTicketsEx 128 2 50
gameLogic.setDefaultTimeToNextAIWave 8
gameLogic.setTicketLossAtEndPerMin 1000
gameLogic.setTicketLossPerMin 1 10
gameLogic.setTicketLossPerMin 2 10
rem -----------------------------------------------------------------------------
rem -----------------------------------------------------------------------------
renderer.globalStaticMeshLodDistanceScale 1
renderer.globalBundleMeshLodDistanceScale 1
renderer.globalSkinnedMeshLodDistanceScale 1

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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00


