[Audio] PR 0.973 Anders Soundmod 0.5

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Dark_Slayer
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Re: [Audio] PR 0.973 Anders Soundmod

Post by Dark_Slayer »

Well, that is something I didn't know before. Thanks for clearing this up :)
James2464
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Re: [Audio] PR 0.973 Anders Soundmod

Post by James2464 »

Please tell me this will be incorporated into 1.0 release...

Why wouldn't it be? It's superior in every way.


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CanuckCommander
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Re: [Audio] PR 0.973 Anders Soundmod

Post by CanuckCommander »

Anders please start working on an Effects Mod now. :)
WeeD-KilleR
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Re: [Audio] PR 0.973 Anders Soundmod

Post by WeeD-KilleR »

James2464 wrote:Please tell me this will be incorporated into 1.0 release...

Why wouldn't it be? It's superior in every way.

The only reason it won't get implimented is that it doesn't reach the quality the DEV-Team want it to reach. Or it's not ready for the final release.
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Re: [Audio] PR 0.973 Anders Soundmod

Post by -=anders=- »

WeeD-KilleR wrote:The only reason it won't get implimented is that it doesn't reach the quality the DEV-Team want it to reach. Or it's not ready for the final release.
I can only tell you. 1.0 will sound different than past releases. ;)
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Daniel
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Re: [Audio] PR 0.973 Anders Soundmod

Post by Daniel »

Anders, what about the idea I brought up (commo-rose left-/right-click), for SM 0.6/1.0 ? ;)
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Re: [Audio] PR 0.973 Anders Soundmod

Post by -=anders=- »

Daniel wrote:Anders, what about the idea I brought up (commo-rose left-/right-click), for SM 0.6/1.0 ? ;)
That would be another guys area. Im not american either and it would be too much work having that kind of voice system. Cool though but many use mumble more often than they use ingame voicecommands.
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James2464
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Re: [Audio] PR 0.973 Anders Soundmod

Post by James2464 »

Anders I played with your sound mod yesterday for the first time and wow it's incredible!

But I believe the sound of tank and other vehicles are too overwhelming especially at distance... you can hear the bloody things from ages away and even if there in sight i think the volume is a touch to great.


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Daniel
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Re: [Audio] PR 0.973 Anders Soundmod

Post by Daniel »

2 days ago on Fallujah Ins as insurgent I thought like "wtf do I hear over there?" it was like "flump, flump, flump..." and I "WTF?" and "BOOOM BOOOM BOOOM" dead... -.- Amazing new firing sound of AAV-Mk19!!! :D :D :D -.- :p
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Re: [Audio] PR 0.973 Anders Soundmod

Post by Rudd »

Was driving over some dirt in the warrior as a passenger and I actually thought for a minute "thats a really nice new sound lol"

only sound that I actually am annoyed about is that there is something in the gwagon that clicks, also the Canadian Marksman is a little bit strange i think.

loving the other sounds, especially the lynx, mi17 and chinook
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paul161616
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Re: [Audio] PR 0.973 Anders Soundmod

Post by paul161616 »

is anyone else getting some sorta sound glitch when firing multiple hydras, where all other sounds cut out except for the explosions? happens with me on the littlebird when firing the minigun
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Re: [Audio] PR 0.973 Anders Soundmod

Post by -=anders=- »

paul161616 wrote:is anyone else getting some sorta sound glitch when firing multiple hydras, where all other sounds cut out except for the explosions? happens with me on the littlebird when firing the minigun
Yep. Too much sounds. :) the engine cant handle that amount of sounds at the same time.
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James2464
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Re: [Audio] PR 0.973 Anders Soundmod

Post by James2464 »

Hey Anders, I am playing on Lashkar Valley and i'm at the INS main base and I can hear the German Huey starting up from their main base... LOL, maybe your sound mod can fix it?


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Rhino
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Re: [Audio] PR 0.973 Anders Soundmod

Post by Rhino »

[R-CON]-=anders=- wrote:Yep. Too much sounds. :) the engine cant handle that amount of sounds at the same time.
Do you have a solution to the problem? Got the same for the rockets on the A-1H and GR3 in PR:F.
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Rudd
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Re: [Audio] PR 0.973 Anders Soundmod

Post by Rudd »

I think it happens with the A10 too
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James2464
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Re: [Audio] PR 0.973 Anders Soundmod

Post by James2464 »

I seriously cannot play without this soundmod... I get kicked after an hour on most servers.

Can we please let people use this mod for every server if they choose?


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Arnoldio
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Re: [Audio] PR 0.973 Anders Soundmod

Post by Arnoldio »

[R-DEV]Rhino wrote:Do you have a solution to the problem? Got the same for the rockets on the A-1H and GR3 in PR:F.
One workaround (though less realistic) would be that there is a single sound for a pack of hydras, and it plays it as long as you hold down the fire button, when you release, it stops (like the humvee GenKill chatter), but then there is no echo at the end. however it cuts down the ammount of sounds. Now for hydras that is a bit bad and unimmersive, but could go with miniguns very well.

A wild guess. :D
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Re: [Audio] PR 0.973 Anders Soundmod

Post by -=anders=- »

James2464 wrote:I seriously cannot play without this soundmod... I get kicked after an hour on most servers.

Can we please let people use this mod for every server if they choose?
They're free to choose. I dont ser why they wouldnt cause people without sm can also play om those servers. So it's up to the server guys to pm me.
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Re: [Audio] PR 0.973 Anders Soundmod

Post by -=anders=- »

Arnoldio wrote:One workaround (though less realistic) would be that there is a single sound for a pack of hydras, and it plays it as long as you hold down the fire button, when you release, it stops (like the humvee GenKill chatter), but then there is no echo at the end. however it cuts down the ammount of sounds. Now for hydras that is a bit bad and unimmersive, but could go with miniguns very well.

A wild guess. :D
That wont be good since it's the explosion sounds with added distantsounds that play both on the same time.

And the real workaround is to get an xfi card with 64MB to use ultra settings. Then the game Will support 128 sounds at the same time without any sounds to get muted. ;) if you play bf2 you should have an xfi 64mb card plugged in.
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ChallengerCC
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Re: [Audio] PR 0.973 Anders Soundmod

Post by ChallengerCC »

[R-CON]-=anders=- wrote:That wont be good since it's the explosion sounds with added distantsounds that play both on the same time.

And the real workaround is to get an xfi card with 64MB to use ultra settings. Then the game Will support 128 sounds at the same time without any sounds to get muted. ;) if you play bf2 you should have an xfi 64mb card plugged in.
I got one and get bluescreens after ever 2nd mapload. (Only in PR not Vanilla)
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