Critically wounded eh? Think again!
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m0ldym1lk
- Posts: 368
- Joined: 2004-08-25 20:28
Critically wounded eh? Think again!
For some reason I've been wanting to do this. I drop a guy, and he's 'critically wounded', and I move on, only to have someone revive him and he comes back and annhilates me from behind. What I suggest is, make it so you can go up to the critically wounded, and blast them in the face and put them out of their misery so they can't sneak up on you again. Just a thought 
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JS.Fortnight.A
- Retired PR Developer
- Posts: 3469
- Joined: 2004-07-23 12:00
I didn't even realize that this was possible. That if one is in a critical state, you can't be killed by extra gun fire?!
WTF?! Thats one of the biggest torture tactics snipers can use against unsuspecting soldiers (ala Saving Private Ryan & Full Metal Jacket; wound the guy severely, and only waste him when his friends get close to make the loss that much more agonizing for them). A lesson on sniping tactics...
Oh yeah and then take out the rest of his buddies...
Oh yeah and then take out the rest of his buddies...
Project Reality Operations Lead v0.2-0.3


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BrokenArrow
- Retired PR Developer
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Paladin-X
- Retired PR Developer
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- Joined: 2005-06-12 16:00
You can do this in MoHPA. I was surprised to see that they included the revival feature, but not allow you to kill the guy after 'critically wounding' him. It would give extra purpose/fun for the knife. In MoHPA, I keep trying to find my knife to do this, but then realize after several scrolls through my weapon inventory that I don't have any knives. 

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Ugly Duck
- Posts: 975
- Joined: 2004-07-26 02:23
No knives, what kind of game is that!?
But yes this feature needs to be implimented, either by DICE or PR. Also..... I think we need a longer animation for this whole revival procedure. IE medic takes AED(Automated External Defribulator) out puts it on the ground. PLaces pad on guy and waits for it to go through it cycles. Finaly, guy is ok and medic puts AED back on his back. BTW AED's aren't what we see in game... they are small boxes that you open and take a small pad out. The pad is placed on the chest and then it does the rest of the work for you(Heart rate, shock, all that good stuff). It would have a limited # of uses as well as the pads are 1 time use. All in all... I'd say it might take 15-20 seconds. There isn't anything realistic about me being able to run around under heavy gunfire(a tank 10 feet away) dodging bullets and taking .5 seconds to revive a teamate. He goes down again? NO problem do it again. Etc Etc Etc...
But yes this feature needs to be implimented, either by DICE or PR. Also..... I think we need a longer animation for this whole revival procedure. IE medic takes AED(Automated External Defribulator) out puts it on the ground. PLaces pad on guy and waits for it to go through it cycles. Finaly, guy is ok and medic puts AED back on his back. BTW AED's aren't what we see in game... they are small boxes that you open and take a small pad out. The pad is placed on the chest and then it does the rest of the work for you(Heart rate, shock, all that good stuff). It would have a limited # of uses as well as the pads are 1 time use. All in all... I'd say it might take 15-20 seconds. There isn't anything realistic about me being able to run around under heavy gunfire(a tank 10 feet away) dodging bullets and taking .5 seconds to revive a teamate. He goes down again? NO problem do it again. Etc Etc Etc...
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Tactical Advantage
- Posts: 587
- Joined: 2005-02-10 20:43
What would be kinda neat is to make the medic have to use multiple shocks on the wounded to revive them, the more wounded they were, the more shocks it would take, and once the persons heart starts beating again, it would take like 10 or 15 seconds for the person to regain fulll function. If this or something like it was implemented with PR, then if PR made it possible to move critically wounded people(drag, strecher, etc.) Then you would definitly see the ability to move the wounded used alot more, because if a medic can just run by the wounded and press a button and keep on running, there is no use in having the ability to move people, but say if the medic would have to remain there for several 10 or 20 seconds, then it would be very helpful if he could move the person out of the line of fire before reviving the person, that way he isnt just another target standing in the open trying to revive someone.
GOD BLESS AMERICA AND OUR ALLIES
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BrokenArrow
- Retired PR Developer
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BlakeJr
- Retired PR Developer
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Personally, I don't think that "revival" as it's implemented right now should be in the game at all. In real life you won't be able to bring a guy to full health from near death instantly. Then again, it's not fun to die either.
Perhaps if the wounded trooper had to be transported back to base or a mobile field hospital where he could be brought to full health 'quickly'.
Or make it necessary for an ambulance to be present when the medic does his "magic" stuff?
What could motivate a team to waste time transporting wounded? Perhaps if it would add teamwork points in the overall scores?
Perhaps if the wounded trooper had to be transported back to base or a mobile field hospital where he could be brought to full health 'quickly'.
Or make it necessary for an ambulance to be present when the medic does his "magic" stuff?
What could motivate a team to waste time transporting wounded? Perhaps if it would add teamwork points in the overall scores?
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Tacamo
- Posts: 602
- Joined: 2004-07-24 14:10
Don't know how many of you played or at least have seen the old HL mod Firearms but they had something like that. The heavily wounded player could not be brought back to action but a medic could call a medevac. A helicopter would spawn pic up the body and leave. What this did was add the body back into the overall spawn count.
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keef_haggerd
- Posts: 447
- Joined: 2005-04-09 08:10
i think whatever the spawntime is, the revival process should take LESS THEN half that time. That way they have their trooper back on the battlefield quicker then waiting for him to respawn. This would make it rewarding to everyone, of course you would get points for it too.
the idea with a field hospitol is cool, but i dont think its too practical. take 5 seconds to take the guy to cover, revive him to a certain point, which setting up the equipment people said would take 15 seconds, now you have to call in a vehicle to take him back, the drive will be about 10-20 seconds there, then you gotta take him back, THEN you have to work on his body more at the hospital, the nbring him back to the battlefield. so your telling me the wounded has to sit there at his computer for 1-2 minutes to be brought back to life, when there is a spawn time of only 45 seconds.
How about this. medical blackhawks that revive guys. the medics purpose is to delay his death. say they inject morphine and ptach stuff up this takes about 10 seconds, and extends the guys timer by like... 30 seconds. the clock for actual death sdtops as soon as a medic starts work on him. the blackhawk comes in picks the guy up and seeks cover while the guy gets worked back to almost full health, maybe 2/3s health? and this taes about 20 seconds. ok i think im rambling, but thats an idea
the idea with a field hospitol is cool, but i dont think its too practical. take 5 seconds to take the guy to cover, revive him to a certain point, which setting up the equipment people said would take 15 seconds, now you have to call in a vehicle to take him back, the drive will be about 10-20 seconds there, then you gotta take him back, THEN you have to work on his body more at the hospital, the nbring him back to the battlefield. so your telling me the wounded has to sit there at his computer for 1-2 minutes to be brought back to life, when there is a spawn time of only 45 seconds.
How about this. medical blackhawks that revive guys. the medics purpose is to delay his death. say they inject morphine and ptach stuff up this takes about 10 seconds, and extends the guys timer by like... 30 seconds. the clock for actual death sdtops as soon as a medic starts work on him. the blackhawk comes in picks the guy up and seeks cover while the guy gets worked back to almost full health, maybe 2/3s health? and this taes about 20 seconds. ok i think im rambling, but thats an idea
"This is my rifle, this is my gun. This is for fighting, this is for fun"
-Full Metal Jacket
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Dre
- Retired PR Developer
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- Joined: 2005-04-10 12:00
Re: Critically wounded eh? Think again!
I'd rather just drop some C4 on the guy and trigger it when the medic revives his downed teammate. 3 kills in a matter of seconds... I pulled this off this morning.m0ldym1lk wrote:For some reason I've been wanting to do this. I drop a guy, and he's 'critically wounded', and I move on, only to have someone revive him and he comes back and annhilates me from behind. What I suggest is, make it so you can go up to the critically wounded, and blast them in the face and put them out of their misery so they can't sneak up on you again. Just a thought![]()
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Tactical Advantage
- Posts: 587
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Dre
- Retired PR Developer
- Posts: 399
- Joined: 2005-04-10 12:00
I've tried doing that and there's no real indication that you've finished the job, if you will. Bullets hit the dirt and nothing else.golani wrote:donno if you guy's noticed but I was wounded and shot on and was killed ... in the demo so think it's posible to kill wounded... anyway I give them a blast![]()
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Ugly Duck
- Posts: 975
- Joined: 2004-07-26 02:23
There ought to be an animation, or at least sounds when they're "Criticaly Wounded." Maybe some moaning, or random calls for a medic. Right now the only indication would be if that player called for a medic while they were down, wich can be done only 2 times. That way if an enemy see's someone just laying there they know they're dead. But if they're making noise they know they're still alive.



