Show your models thread...(IMAGE HEAVY)

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-kodiak-
Posts: 162
Joined: 2009-04-05 23:00

Re: Show your models thread...(IMAGE HEAVY)

Post by -kodiak- »

Not bad man. Tf2 can be a hard style to match. Is that a zbrush capture or like a max screen grab?
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: Show your models thread...(IMAGE HEAVY)

Post by Chuc »

Less is more I think is the design philosophy behind TF2. Good looking meteorite otherwise :mrgreen:
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Personal Folio - http://www.studioash.net
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: Show your models thread...(IMAGE HEAVY)

Post by Tim270 »

Marmoset grab of the baked lowpoly.
how many tris was the hipoly
Dunno, a few million most likely.

But yeah, mine is too busy visually to match TF2. Think its mainly using a AO and a cavity map though, otherwise it looks more hand-painted.
Last edited by Tim270 on 2012-06-19 13:07, edited 1 time in total.
CommunistComma
Posts: 377
Joined: 2009-12-28 21:52

Re: Show your models thread...(IMAGE HEAVY)

Post by CommunistComma »

MORE MODEL PR0N
Dulce et decorum est pro patria mori
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Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: Show your models thread...(IMAGE HEAVY)

Post by Psyko »

I have been waiting a long time to post something here. I've been doing maya tutorials so i could Mod for certain compatible engines and because in the animation business its industry standard.
Im not very good yet, but I have had great tutorials explaining every component of maya very specifically, and once im finished doing the mechanical end of things which are about 90 hours, ill move onto doing the modelling classes of which there are about 150 hours. so yea, no summer holidays for psyko. :D

http://www.youtube.com/watch?v=oFKaRU8hpgQ

http://www.youtube.com/watch?v=gXjvvu-tJGs
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Show your models thread...(IMAGE HEAVY)

Post by Pvt.LHeureux »

Wow Psyko! This is great :D

I might follow that tut :)
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: Show your models thread...(IMAGE HEAVY)

Post by Psyko »

Added an alien :mrgreen:

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karambaitos
Posts: 3788
Joined: 2008-08-02 14:14

Re: Show your models thread...(IMAGE HEAVY)

Post by karambaitos »

Pvt.LHeureux wrote:
I might follow that tut :)
not free -_-

anyway like the spaceship
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.

40k is deep like that.
Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: Show your models thread...(IMAGE HEAVY)

Post by Doc.Pock »

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making a hipoly iPhone(SWAAG) to bake normals off it then. wish me luck :)

edit: its still quite WIP. no screen, the charger hole is just a hole, no back side, etc.
CTRifle
Retired PR Developer
Posts: 1056
Joined: 2011-01-03 14:57

Re: Show your models thread...(IMAGE HEAVY)

Post by CTRifle »

Iphone tutorial? Nice ;)
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Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: Show your models thread...(IMAGE HEAVY)

Post by Doc.Pock »

U got me ;-) naah i just used it since it had measures in it. :-)
kerrermanisNL
Posts: 65
Joined: 2011-01-04 07:52

Re: Show your models thread...(IMAGE HEAVY)

Post by kerrermanisNL »

Looks rather good so far :)
What's this?
Cohiba Esplandido, sir. Are you confiscating my cigar sir?
This cigar doesn't belong to you, it belongs to the army.

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Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: Show your models thread...(IMAGE HEAVY)

Post by Doc.Pock »

i know. ill finish it today. will be ready for bake about 5PM
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: Show your models thread...(IMAGE HEAVY)

Post by Psyko »

Earth for alien scene

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When it rotates it reacts to the sunlight so the city-lights will turn off as they come into the daylight. Impractical for the scene, but it looks nifty when its animated. :)
Last edited by Psyko on 2012-07-22 04:55, edited 2 times in total.
kerrermanisNL
Posts: 65
Joined: 2011-01-04 07:52

Re: Show your models thread...(IMAGE HEAVY)

Post by kerrermanisNL »

Way cool!
What's this?
Cohiba Esplandido, sir. Are you confiscating my cigar sir?
This cigar doesn't belong to you, it belongs to the army.

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samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: Show your models thread...(IMAGE HEAVY)

Post by samogon100500 »

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low poly.
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Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: Show your models thread...(IMAGE HEAVY)

Post by Doc.Pock »

psyko: so many stars... i dont think one can see that many, might wanna change it
CommunistComma
Posts: 377
Joined: 2009-12-28 21:52

Re: Show your models thread...(IMAGE HEAVY)

Post by CommunistComma »

Venture forth into high poly!
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http://i.imgur.com/bcWJF.jpg
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The tank I didn't make, jsut the shells, the boxes, the barrels, and the galvanized iron plating.
Day thrown away I suppose, took me a lot longer than it really should have.
Dulce et decorum est pro patria mori
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SuperHornet
Posts: 206
Joined: 2011-10-01 17:28

Re: Show your models thread...(IMAGE HEAVY)

Post by SuperHornet »

'[USF wrote:Doc.Pock;1796924']psyko: so many stars... i dont think one can see that many, might wanna change it
I guess you went into space and can confirm that right ? :P

There is billions of stars in the universe.
Last edited by SuperHornet on 2012-07-24 05:33, edited 1 time in total.
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: Show your models thread...(IMAGE HEAVY)

Post by Psyko »

'[USF wrote:Doc.Pock;1796924']psyko: so many stars... i dont think one can see that many, might wanna change it
stars dont matter right now. But i appreciate the input.

Heres the textured spaceship model with Bump and glow. Still have to do the dome and alien.

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Edit:updated the glass dome.
Last edited by Psyko on 2012-07-24 18:02, edited 2 times in total.
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