The Refractor 2 Engine

General discussion of the Project Reality: BF2 modification.
Maverick
Posts: 920
Joined: 2008-06-22 06:56

The Refractor 2 Engine

Post by Maverick »

Hey gents, after reading the Back-up sight thread, and knowing about PR and what the mod and it's team has accomplished throughout the years(Thanks Devs new and old, still here and gone!) I was wondering and questioning this:

Is there anything else that can be done? Yeah yeah, fastropes etc, but have the devs now found out the entire full limitations of the R2 engine? Or because of other mods such as Alpha Project or FH2, are they just finding out new stuff? Like what can be done or put as placeholders?(Such as Combined Arms, getting a full working carrier?)(It was a placeholder, but it did work for what it was, catapults, elevators, arresting wires etc)


If that can be done, what else can be done? Then again, I think the only limitation is our imagination(Very corny, but it's the truth XD)

This is not a "WHAT ELSE IS THERE GOING TO BE?" thread, I'm just simply asking, in a general way, what else can be done that hasn't been done or what ideas do other people have?
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Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: The Refractor 2 Engine

Post by Arnoldio »

Well, you dont know what else can be done, otherwise they would allready do it.
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Orgies beat masturbation hands down. - Staker
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: The Refractor 2 Engine

Post by Psyko »

need more python programmers
AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

Re: The Refractor 2 Engine

Post by AncientMan »

;)



.
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WeeD-KilleR
Posts: 792
Joined: 2009-11-01 13:32

Re: The Refractor 2 Engine

Post by WeeD-KilleR »

World Peace. But that's not possible with the R2 engine. And for PR2 you gonna use the stinky C4 engine. If you would use the CryEngine it would be possible!!!
velocity
Posts: 164
Joined: 2009-07-20 19:36

Re: The Refractor 2 Engine

Post by velocity »

Nobody told weedkiller I see?
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Vista
Posts: 1282
Joined: 2011-04-30 10:36

Re: The Refractor 2 Engine

Post by Vista »

WeeD-KilleR wrote:World Peace. But that's not possible with the R2 engine. And for PR2 you gonna use the stinky C4 engine. If you would use the CryEngine it would be possible!!!
Crydev.net • Projects
WeeD-KilleR
Posts: 792
Joined: 2009-11-01 13:32

Re: The Refractor 2 Engine

Post by WeeD-KilleR »

Nobody is getting the joke, I see??
bessert
Posts: 108
Joined: 2009-02-26 17:00

Re: The Refractor 2 Engine

Post by bessert »

Nope.








I needed to write more
Last edited by bessert on 2012-07-22 15:19, edited 1 time in total.
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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: The Refractor 2 Engine

Post by AfterDune »

Proper rain. Though I believe that works fine in BF2142 (also refractor, yet updated), it's not that pretty in BF2.
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Fastjack
PR:BF2 Contributor
Posts: 525
Joined: 2011-09-04 19:47

Re: The Refractor 2 Engine

Post by Fastjack »

Hi guys,

Question :

BF2 have PR, ARMA2 have PR, CryEngine have PR, C4-Engine have PR ........

Why, the BF2142Engine have no PR or nobody want it for this Engine? I know, that already talked about that topic, that things must be new investigated and not splitting the community.

The BF2142 Engine have :

doubled geometries for vehicles, destructibleChilds (tanks with blown off turrets but driver can RTB the heavy damaged vehicle), more NetworkableInfos, fastropes (looking direction PodParachuteLauncher) but its only a oneway ticket down and not useable with the E-Button like using a rope to climb up/down and i think some other incredible things are possible like finetune zooming via mousewheel, holding breath to stabilize the aiming, rocketprojectiles can detonate at a range at your choice like airburstrounds, Static weapon turret defenses with AutoController AI (like on a carrier)

I mean, this BF-Engine upgrade is more similar to bf2 engine as other engines so why nobody try it? So much PR modules existing like Normandy, Falklands and Vietnam and other PR Engine mods.
Spush
Retired PR Developer
Posts: 4359
Joined: 2007-02-19 02:08

Re: The Refractor 2 Engine

Post by Spush »

Fastjack wrote:The BF2142 Engine have :

doubled geometries for vehicles, destructibleChilds (tanks with blown off turrets but driver can RTB the heavy damaged vehicle), more NetworkableInfos, fastropes (looking direction PodParachuteLauncher) but its only a oneway ticket down and not useable with the E-Button like using a rope to climb up/down and i think some other incredible things are possible like finetune zooming via mousewheel, holding breath to stabilize the aiming, rocketprojectiles can detonate at a range at your choice like airburstrounds, Static weapon turret defenses with AutoController AI (like on a carrier)

I mean, this BF-Engine upgrade is more similar to bf2 engine as other engines so why nobody try it? So much PR modules existing like Normandy, Falklands and Vietnam and other PR Engine mods.
Already been through this. Can't simply port PR:BF2 over to 2142. We're still some of DICE's models and you can't port from game to game.
SShadowFox
Posts: 1123
Joined: 2012-01-25 21:35

Re: The Refractor 2 Engine

Post by SShadowFox »

BF2142 uses the same engine as BF2 but with some modifications...

All that is possible in BF2142, is possible to do in BF2, just take a look at the Alpha Project...
Cossack
Posts: 1689
Joined: 2009-06-17 09:25

Re: The Refractor 2 Engine

Post by Cossack »

And if you want proper product in the end - tons of optimization is have to be done, so everyone can play, not like with GTX 680 40 fps.
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Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: The Refractor 2 Engine

Post by Brainlaag »

SShadowFox wrote:BF2142 uses the same engine as BF2 but with some modifications...

All that is possible in BF2142, is possible to do in BF2, just take a look at the Alpha Project...
Nope, it might be just an updated version of the Refractor 2 engine but many things which are "easily" done in BF2142, are simply not possible in BF2, like ballistics with tracers, etc. (It's just like comparing UT3 to UT3.5, an "updated" version but its miles ahead of its predecessor).
Last edited by Brainlaag on 2012-07-22 20:02, edited 1 time in total.
Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: The Refractor 2 Engine

Post by Hunt3r »

Antol.PL wrote:1. Maybe "looking-around while walking in one direction" like from ArmA? Would be nice.
2. Thermo-vision in scopes.
3. 3D interior, better support for FaceTracking.
4. Handbrake, or even gearbox.
5. More, large-scale map's.
6. I'm still thinking... :D
1. Doubt it's possible.
2. Maybe.
3. Mosquill has done this already, unsure if it'll work on BF2 engine.
4. NOPE.
5. It's hard. Really hard. As some point I believe that the entire map has to be constructed as a static or something similar to pull that off.
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doop-de-doo
Posts: 827
Joined: 2009-02-27 12:50

Re: The Refractor 2 Engine

Post by doop-de-doo »

It's not the refractor engine that is the issue. The application that uses the refractor engine (in this case, BF2) is limited in its control over the engine. These limits are what dictate what can and cannot be done within the game.

If I give you an orange and a toothpick and say you can only access the orange using the toothpick, you can imagine the frustration. You can get creative all you want, but it still is a huge pain in the AAS. BF2 is designed to run the refractor engine through certain methods. DICE provided us with almost a whole kitchen worth of goods, but only for preparing orange slices, instead of the orange juice we want.

If we want anything done we would either have to 1. bring it in from the outside, or 2. change the original software (the hardcoded stuff). EA prohibits the second kind of tampering and will not allow the DEVs to access or modify the original application.

If it were not for the hardcoded factors that cannot be weeded out, many, many changes would have been implemented long ago. Randomization of static locations, day/night cycle, fastropes, ... you name it.

Please stand by for PR2.

:evil: B4TM4N :evil:
SGT.Ice
Posts: 985
Joined: 2010-01-28 02:47

Re: The Refractor 2 Engine

Post by SGT.Ice »

Arnoldio wrote:Well, you dont know what else can be done, otherwise they would allready do it.
Incorrect. Some thing's that can be done are buried under a long list of higher priority tasks (Whose priority seems to be a mystery at times.)


[quote=""'[R-DEV"]AncientMan;1796725'] ;)



.[/quote]

:!:


[quote="WeeD-KilleR""]Nobody is getting the joke, I see??[/quote]

I sEe WhAt U dId ThAr!!!

Hunt3r wrote:1. Doubt it's possible.
2. Maybe.
3. Mosquill has done this already, unsure if it'll work on BF2 engine.
4. NOPE.
5. It's hard. Really hard. As some point I believe that the entire map has to be constructed as a static or something similar to pull that off.
Has to be mostly water to go beyond 4km.
Last edited by SGT.Ice on 2012-07-23 04:11, edited 1 time in total.
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Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: The Refractor 2 Engine

Post by Doc.Pock »

SGT.Ice wrote:Has to be mostly water to go beyond 4km.
false. at more than 4km the terrain starts morphing unbeliveably, so it has to be made as a static, but then its impossibru to have nice undergrowght on it.
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