Location: Kiev Oblak region, a town south of the district of Pripyat
Size: 2km
Factions: French Forces/Russia vs Militia
Gamemode: AAS
Game Play Type: Infantry Oriented
Possible Alternative Layers: INS\Foggy weather
Red Circles: Flags
Blue Circles: Other POIs based on real life (just for reference, incomplete)
Light Green Traces: Additional Bridges
Some RL Pictures: 1;2;3;4;5;6;7;8;9;10
I would like to start by stating that I have zero knowledge in how to make a map but that I'm already reading tutorials and taking out references. I always wanted to do mapping for PR and I think it's about time I contribute to this wonderful mod somehow.
I always think twice before involving myself to any long time consuming project and this is no exception. I will take it to the end, but I can't promise a deadline.
Fortunately, I will rely on a reasonable experienced mapper support.
I am a fan of post-apocalyptic games and I always thought that a realistic portrait of Chernobyl and all its symbolism would be a neat place to play in. Probably not the most original of places to think of, but it's one that I can't see myself getting bored of. I'm aware that Iron Ridge is loosely based on the Chernobyl incident but I don't think it matters as my map will play out and look different.
When it comes to the map choice, I came across with this one that seemed interesting enough. It offers a good variety of places - although some are fictional -, and it's a far more beautiful region than I first assumed.
The Shipyard is very real as well as the Hospital (even though I will drag it more to west). Needless to say, I will use the infamous H building for the latter as well as expanding its area with other small facilities.
The City Fair is my way of including the ferrywheel and other attractions that can be seen in Iron Ridge. Symbolic stuff, would be stupid to overlook that.
Radio Station and Bus Terminal I am unsure of, especially the latter as I don't think there's any bus model or anything else that people can be convinced of such. As an alternative: Truck Terminal.
Suburbs will probably be my biggest challenge as I will need to make thick vegetation in and around houses to properly simulate abandonment.
Additional bridges have to be made for strategic purposes. Otherwise it would be an eternal stalemate in that single bridge.
Stuff like trenches, camps, bunkers have crossed my mind but it's something that comes when editing.
I will look into model simple stuff as well as retexturing a few other things (like the ships, who are completely rusty and worned out in this case). Not sure of how deep I will look into this, I have a lot of ideas but what matters the most is getting the basic done.
Now, the reason why I thought of the French Forces is because I remember a UN skin in a tank especially designed for Op. Marlin (beside the infantry with their shiny blue helmets). If they're coming out for the next release then I'm going to use them for the sake of variety. Otherwise I will have to go for Russia for the obvious reasons.
I haven't thought much of assets that each one is going to have - as it doesn't matter at this stage - but most likely will give a couple of light armour vehicles for Blufor or just a tank. Opfor won't have much other than a couple of techies (1 SPG and the other .50 cal).
This map will be heavily focused on CQB, so inevitably it will have to be infantry oriented. No air vehicles whatsoever.
Bring it on!









