Alternative 64+ player code confirmed

General discussion of the Project Reality: BF2 modification.
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: Alternative 64+ player code confirmed

Post by Brainlaag »

KingKong.CCCP wrote:Well done, FH! :15_cheers



If you think about it... EA did 100p back in 2005... ;-)
I don't remember going more than 250.
Ahhh AHAhahau, you mean DICE, not that pile of steaming shit.
SnipeHunt
Posts: 801
Joined: 2009-02-02 15:35

Re: Alternative 64+ player code confirmed

Post by SnipeHunt »

Anderson29 wrote:i want to see a future game of "Battlefield 2 MMO" with mumble integrated.
I hope PR2 is being developed and has significant progress. I'd love to see what the PR DEVs could do starting from the ground up.
Best line yet...
Me: "Hey APC, Can I get a ride to squad 6?"
Unknown: "This APC ain't no Taxi!"
Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: Alternative 64+ player code confirmed

Post by Hunt3r »

Hopefully they implement one thing, which is realistic view distances. If they can even get 5 km viewdistance, gameplay will be SO much better. Tanks will actually be able to engage at reasonable distances, and aircraft might actually be able to do SEAD.
Image
Jolly
Posts: 1542
Joined: 2011-07-17 11:02

Re: Alternative 64+ player code confirmed

Post by Jolly »

Oh, man. that's awesome.
But there are too few guys play FH, especially in Asia.

However, 64+ ppl in single server is definitey cool! :p

Just wondering SL or NCO in the future, be a nice officer is no easy, and it's even much harder, when players extend.(if squad limit cracked, ignore it)
Jolly, you such a retard.
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