Ahhh AHAhahau, you mean DICE, not that pile of steaming shit.KingKong.CCCP wrote:Well done, FH!
If you think about it... EA did 100p back in 2005...
I don't remember going more than 250.
Alternative 64+ player code confirmed
-
Brainlaag
- Posts: 3923
- Joined: 2009-09-20 12:36
Re: Alternative 64+ player code confirmed
-
SnipeHunt
- Posts: 801
- Joined: 2009-02-02 15:35
Re: Alternative 64+ player code confirmed
I hope PR2 is being developed and has significant progress. I'd love to see what the PR DEVs could do starting from the ground up.Anderson29 wrote:i want to see a future game of "Battlefield 2 MMO" with mumble integrated.
Best line yet...
Me: "Hey APC, Can I get a ride to squad 6?"
Unknown: "This APC ain't no Taxi!"
Me: "Hey APC, Can I get a ride to squad 6?"
Unknown: "This APC ain't no Taxi!"
-
Hunt3r
- Posts: 1573
- Joined: 2009-04-24 22:09
Re: Alternative 64+ player code confirmed
Hopefully they implement one thing, which is realistic view distances. If they can even get 5 km viewdistance, gameplay will be SO much better. Tanks will actually be able to engage at reasonable distances, and aircraft might actually be able to do SEAD.

-
Jolly
- Posts: 1542
- Joined: 2011-07-17 11:02
Re: Alternative 64+ player code confirmed
Oh, man. that's awesome.
But there are too few guys play FH, especially in Asia.
However, 64+ ppl in single server is definitey cool!
Just wondering SL or NCO in the future, be a nice officer is no easy, and it's even much harder, when players extend.(if squad limit cracked, ignore it)
But there are too few guys play FH, especially in Asia.
However, 64+ ppl in single server is definitey cool!
Just wondering SL or NCO in the future, be a nice officer is no easy, and it's even much harder, when players extend.(if squad limit cracked, ignore it)
Jolly, you such a retard.
