[?] Removal of Combat Area

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A.Finest
Posts: 776
Joined: 2011-06-07 12:27

[?] Removal of Combat Area

Post by A.Finest »

Heres the combat area codes from Karbala:

Code: Select all

CombatAreaManager.use 1
CombatAreaManager.timeAllowedOutside 10.000000
CombatArea.create CombatArea_0_INS_64
CombatArea.min 0.000000/0.000000
CombatArea.max 0.000000/0.000000
CombatArea.addAreaPoint 1009.941650/1008.130127
CombatArea.addAreaPoint 1009.991699/-1009.819580
CombatArea.addAreaPoint -1009.909302/-1010.048645
CombatArea.addAreaPoint -1010.144653/1009.819214
CombatArea.team 0
CombatArea.vehicles 4
CombatArea.layer 2

CombatArea.create CombatArea_10_CP_Layer_64
CombatArea.min 0.000000/0.000000
CombatArea.max 0.000000/0.000000
CombatArea.addAreaPoint -99.960815/-112.602844
CombatArea.addAreaPoint 32.449341/-110.275208
CombatArea.addAreaPoint 34.449951/-262.898560
CombatArea.addAreaPoint -81.577087/-261.277405
CombatArea.addAreaPoint -81.530090/-261.109558
CombatArea.team 2
CombatArea.vehicles 4
CombatArea.layer 2
CombatArea.Inverted 1

CombatArea.create CombatArea_13_CP_Layer_64
CombatArea.min 0.000000/0.000000
CombatArea.max 0.000000/0.000000
CombatArea.addAreaPoint 1009.341309/565.386597
CombatArea.addAreaPoint 882.218750/623.351440
CombatArea.addAreaPoint 603.106445/494.542480
CombatArea.addAreaPoint 222.398438/708.015259
CombatArea.addAreaPoint 45.745972/1006.826416
CombatArea.addAreaPoint 1008.594482/1006.968628
CombatArea.team 1
CombatArea.vehicles 4
CombatArea.layer 2
CombatArea.Inverted 1
What should I change to remove this?

To me it would seem legit to simply change the "CombatAreaManager.use 1" to "0"

But still a bit unsure as I done this before, and that was not the way I got it done

Help please?
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [?] Removal of Combat Area

Post by Rudd »

you need at least one combat area otherwise the entire map will be classified as out of bounds :)
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A.Finest
Posts: 776
Joined: 2011-06-07 12:27

Re: [?] Removal of Combat Area

Post by A.Finest »

The fixed Code:

Code: Select all

CombatAreaManager.use 1
CombatAreaManager.timeAllowedOutside 10.000000
CombatArea.create CombatArea_0_INS_64
CombatArea.min 0.000000/0.000000
CombatArea.max 0.000000/0.000000
CombatArea.addAreaPoint 1009.941650/1008.130127
CombatArea.addAreaPoint 1009.991699/-1009.819580
CombatArea.addAreaPoint -1009.909302/-1010.048645
CombatArea.addAreaPoint -1010.144653/1009.819214
CombatArea.team 0
CombatArea.vehicles 4
CombatArea.layer 2

CombatArea.create CombatArea_10_CP_Layer_64
CombatArea.min 0.000000/0.000000
CombatArea.max 0.000000/0.000000
CombatArea.addAreaPoint -99.960815/-112.602844
CombatArea.addAreaPoint 32.449341/-110.275208
CombatArea.addAreaPoint 34.449951/-262.898560
CombatArea.addAreaPoint -81.577087/-261.277405
CombatArea.addAreaPoint -81.530090/-261.109558
CombatArea.team 0
CombatArea.vehicles 4
CombatArea.layer 2

CombatArea.create CombatArea_13_CP_Layer_64
CombatArea.min 0.000000/0.000000
CombatArea.max 0.000000/0.000000
CombatArea.addAreaPoint 1009.341309/565.386597
CombatArea.addAreaPoint 882.218750/623.351440
CombatArea.addAreaPoint 603.106445/494.542480
CombatArea.addAreaPoint 222.398438/708.015259
CombatArea.addAreaPoint 45.745972/1006.826416
CombatArea.addAreaPoint 1008.594482/1006.968628
CombatArea.team 0
CombatArea.vehicles 4
CombatArea.layer 2
Thanks to Rudd'y :D

simply change "CombatArea.team" to "0"

and remove "CombatArea.Inverted 1"

Fixed :-P both teams can now enter each other's combat areas :D
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [?] Removal of Combat Area

Post by Rhino »

It depends very much on how you want to remove it as there are a few ways. Do you want jets to be able to go out into the surrounding terrain, or everything, or do you want everything inside the minimap area?

changing the team and nu-inverting a combat zone means you've just made what was an DOD into a normal combat zone...
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rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
Joined: 2011-07-20 10:02

Re: [?] Removal of Combat Area

Post by rPoXoTauJIo »

Also, any CombatArea changes can be done by serverside, so if you want fix something for event, you don't need to tell people that they need to download new map. ;-)
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [?] Removal of Combat Area

Post by Rhino »

rPoXoTauJIo wrote:Also, any CombatArea changes can be done by serverside, so if you want fix something for event, you don't need to tell people that they need to download new map. ;-)
server must be p/w if that is done otherwise it violates the server agreement.
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A.Finest
Posts: 776
Joined: 2011-06-07 12:27

Re: [?] Removal of Combat Area

Post by A.Finest »

rPoXoTauJIo wrote:Also, any CombatArea changes can be done by serverside, so if you want fix something for event, you don't need to tell people that they need to download new map. ;-)
I am well aware of this, however.. Like Rhino says, it violates the agreement, but also usually i'd do minor tweaks to it, like change view distance, sky texture and settings.. Or simply replace faction..

Map looks different afterwards, sorta refreshing :)
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