[Map] Strike at Karkand V2 (1km) [WIP]

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Spyker2041
Posts: 1076
Joined: 2010-03-18 16:25

[Map] Strike at Karkand V2 (1km) [WIP]

Post by Spyker2041 »

Name: Strike at Karkand V2
Location: Karkand
Size: 1km
Factions : MEC x MEINS/FSA
Game Play Type : infantry + light vehicles with 1 or 2 heavy (Like Fallujah)

This is going to be in my next SP/COOP Mappack. Just posting pictures for those who like looking at maps like I do.

Minimap:
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Screenshots:
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Last edited by Spyker2041 on 2017-03-31 23:25, edited 6 times in total.
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Take a look at my custom PRSP Maps --> Click Here
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Daniel
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Joined: 2010-04-15 16:28
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Re: [Map] Strike at Karkand V2 (1km) [WIP]

Post by Daniel »

Looks pretty good, still needs smaller objects like barrels and so on.
Spyker2041
Posts: 1076
Joined: 2010-03-18 16:25

Re: [Map] Strike at Karkand V2 (1km) [WIP]

Post by Spyker2041 »

Daniel wrote:Looks pretty good, still needs smaller objects like barrels and so on.
Detailing comes after I have got the layout of city down.
Image
Take a look at my custom PRSP Maps --> Click Here
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[762] Neo82
Posts: 14
Joined: 2008-09-08 17:25

Re: [Map] Strike at Karkand V2 (1km) [WIP]

Post by [762] Neo82 »

looks pretty good... keep it up!
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simeon5541
Posts: 507
Joined: 2011-01-11 22:33
Location: Serbia

Re: [Map] Strike at Karkand V2 (1km) [WIP]

Post by simeon5541 »

Can you make two versions of this map,
one would be IDF vs Hamas and other IDF vs MEC,
first one would be Infantry only,and other with vehicles,
I know how to change factions in map,
what I mean is if you can make two variations choosable in game,
like Op. Marlin (Canada vs MEC,Canada vs Insurgents) or Kokan (Canada vs Talibans,USA vs Talibans) ?
Stemplus
Posts: 333
Joined: 2011-06-25 17:31

Re: [Map] Strike at Karkand V2 (1km) [WIP]

Post by Stemplus »

It is only possible if the faction i.e MEC and Hamas speak the same language in-game
simeon5541
Posts: 507
Joined: 2011-01-11 22:33
Location: Serbia

Re: [Map] Strike at Karkand V2 (1km) [WIP]

Post by simeon5541 »

Stemplus wrote:It is only possible if the faction i.e MEC and Hamas speak the same language in-game
Trolls everywhere . . . :rolleyes:
Stemplus
Posts: 333
Joined: 2011-06-25 17:31

Re: [Map] Strike at Karkand V2 (1km) [WIP]

Post by Stemplus »

Do you really think I am trolling?
H.sta
Posts: 1355
Joined: 2006-12-07 12:40

Re: [Map] Strike at Karkand V2 (1km) [WIP]

Post by H.sta »

Stemplus is right

You can only have two factions on different layers if they speak the same language. as that isn't layer specific.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [Map] Strike at Karkand V2 (1km) [WIP]

Post by AfterDune »

To be precise:

You can have any faction you want on any layer, but you can set the voices only once. While you can change the factions on a per layer basis, the voices are set for all layers and cannot be changed.

So let's say set your voices to English and MEC, all the factions you use in your layers will use these languages.

And that's why (with MP maps anyways) we only use factions that use the same voice.
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simeon5541
Posts: 507
Joined: 2011-01-11 22:33
Location: Serbia

Re: [Map] Strike at Karkand V2 (1km) [WIP]

Post by simeon5541 »

People,people,I appreciate your need to help,
but I must say that I know all that,because I myself have moded tens of maps.
-----------
" It is only possible if the faction i.e MEC and Hamas speak the same language in-game"
"You can only have two factions on different layers if they speak the same language. as that isn't layer specific."
"You can have any faction you want on any layer, but you can set the voices only once. While you can change the factions on a per layer basis, the voices are set for all layers and cannot be changed."

MEC and Hamas use same voices for Gods sake . . .
:d uh: :26_suicid
Spyker2041
Posts: 1076
Joined: 2010-03-18 16:25

Re: [Map] Strike at Karkand V2 (1km) [WIP]

Post by Spyker2041 »

*updated OP with new pics*
Image
Take a look at my custom PRSP Maps --> Click Here
Take a look at my gameplay vids --> Click Here
Stemplus
Posts: 333
Joined: 2011-06-25 17:31

Re: [Map] Strike at Karkand V2 (1km) [WIP]

Post by Stemplus »

Exactly, so you could have any faction you want, but it would be wierd for a marine to speak chineese and to a russian to speak with british accent, You can swap MEC/Hamas/Talibans/Insurgents, US/USMC/Canada and Russia/Militia. (I know that Russia has different lines than Militia, but the accent and language is the same)
H.sta
Posts: 1355
Joined: 2006-12-07 12:40

Re: [Map] Strike at Karkand V2 (1km) [WIP]

Post by H.sta »

simeon5541 wrote:People,people,I appreciate your need to help,
but I must say that I know all that,because I myself have moded tens of maps.
-----------
" It is only possible if the faction i.e MEC and Hamas speak the same language in-game"
"You can only have two factions on different layers if they speak the same language. as that isn't layer specific."
"You can have any faction you want on any layer, but you can set the voices only once. While you can change the factions on a per layer basis, the voices are set for all layers and cannot be changed."

MEC and Hamas use same voices for Gods sake . . .
:d uh: :26_suicid
Ah, thought you were asking. and then I thought you didn't realise Stemplus was right.

becouse of the "are you trolling" comment

I like how the maps is coming along Spyker, what are your plans for it?
Spyker2041
Posts: 1076
Joined: 2010-03-18 16:25

Re: [Map] Strike at Karkand V2 (1km) [WIP]

Post by Spyker2041 »

Plan on this being a PRSP map and a map for a one-off pvp event
Image
Take a look at my custom PRSP Maps --> Click Here
Take a look at my gameplay vids --> Click Here
H.sta
Posts: 1355
Joined: 2006-12-07 12:40

Re: [Map] Strike at Karkand V2 (1km) [WIP]

Post by H.sta »

looking forward to it :)
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [Map] Strike at Karkand V2 (1km) [WIP]

Post by AfterDune »

Looks better than vBF2 Karkand already, so.. keep it up :) .
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simeon5541
Posts: 507
Joined: 2011-01-11 22:33
Location: Serbia

Re: [Map] Strike at Karkand V2 (1km) [WIP]

Post by simeon5541 »

Have you thought about adding helicopter on IDF side ?
Spyker2041
Posts: 1076
Joined: 2010-03-18 16:25

Re: [Map] Strike at Karkand V2 (1km) [WIP]

Post by Spyker2041 »

Its only 1km so... no
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Take a look at my custom PRSP Maps --> Click Here
Take a look at my gameplay vids --> Click Here
Fastjack
PR:BF2 Contributor
Posts: 525
Joined: 2011-09-04 19:47

Re: [Map] Strike at Karkand V2 (1km) [WIP]

Post by Fastjack »

Looking forward to this. I like
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