Normandy task: M1 Garand ironsight

General discussion of the Project Reality WWII modification.
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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Normandy task: M1 Garand ironsight

Post by AfterDune »

So, we got rid of all 2D sights a while ago, but now the M1 Garand has an issue with aiming:

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Although it is as it should be:

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...you can't aim properly in-game.

Is there anyone that could modify the model so it's more like this:

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(I know the last one isn't a Garand, but you get the idea)
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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Normandy task: M1 Garand ironsight

Post by Pvt.LHeureux »

Actually, LuckyBoy started working on it and had good results, I just need to contact him again :)
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Normandy task: M1 Garand ironsight

Post by AfterDune »

Do share! :)
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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Normandy task: M1 Garand ironsight

Post by AfterDune »

Any updates, guys?
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lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: Normandy task: M1 Garand ironsight

Post by lucky.BOY »

Heureux formated his pc and needs to get all the important software rolling again, he has the scene from me though. Will edit with screengrab in a minute :)

Here:
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http://imgur.com/a/U8vjB#0

EDIT2:
The hole i made is not that big like in the picture AD posted, however that is more of a tube than a plate, i think mine has still the feeling that it is a plate with hole in it, while still having a hole big enough to allow you to aim properly.
Last edited by lucky.BOY on 2012-08-03 10:04, edited 3 times in total.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Normandy task: M1 Garand ironsight

Post by AfterDune »

Oh nice, that is MUCH better already :) .
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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Normandy task: M1 Garand ironsight

Post by Pvt.LHeureux »

This is perfect :razz:

I have to reinstall PR, pr_edit, 3dsmax9, lightmap samples, etc.

Also AD I will need you to send me the objects we use in PN such as the bunkers from French Hope, etc. Also I will need to redownload BGF.. :|
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Normandy task: M1 Garand ironsight

Post by AfterDune »

The bunkers are all in the repo...
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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Normandy task: M1 Garand ironsight

Post by AfterDune »

Any updates, luck.BOY or was the model done already? If so, it can be exported again :) .
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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Normandy task: M1 Garand ironsight

Post by Pvt.LHeureux »

Lucky.boy sent me the .max, I'll fire up a PM to Ice to see if he can export it!
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Re: Normandy task: M1 Garand ironsight

Post by ice_killer »

done and of to coding and animation :mrgreen:
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Normandy task: M1 Garand ironsight

Post by AfterDune »

Many thanks to lucky.BOY!!

Old:
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New:
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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Normandy task: M1 Garand ironsight

Post by Pvt.LHeureux »

Fixed, locking :o
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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