1. Attached poly Objects give split up UV map
I'll try to explain this the best I can, but I made a model, which is made of multiple objects attached to each other to 1 big object. When I make a standard UV map of this one object, and flatten it out, every face of every singular object is split up. I thought that if for example, a 6 sided box object was being UV mapped, all 6 faces would be linked to each other on the UV? Is there a way to do this with 3dsmax9 or a plugin? Cause for every object all faces are just randomly placed all over the UV map what makes it hard to texture.
2. retexturing existing PR models
First off all, am I allowed to do this? Secondly, Is there a way to open up a Mesh file in 3dsmax with all the LOD's and COL's in it, So I only have to retexture(with the UV maps being the same as the original) the LOD's, re-export them under a different name and attach the same tweak file as the original mesh too it?






