Jets Imbalance
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40mmrain
- Posts: 1271
- Joined: 2011-08-17 05:23
Re: Jets Imbalance
jets dont need an overhaul, at all, theyre being updated for 1.0, anyways. The eurofighter really ought to be much better than the fulcrum, the most problematic plane is the j10, its turning radius is unreal.
Making all the jets of equal stats is boring, too easy, and unrealistic. If were going to balance this, make the jets fly as realistically as possible, then do it with numbers. For example 2 mig-29s vs a typhoon and tornado would be more balanced than just one. Or give the russians su-35s, I dont know.
jets operate fine, the aerial combat cant really be changed, and the ground attack is a little primitive that's it.
Making all the jets of equal stats is boring, too easy, and unrealistic. If were going to balance this, make the jets fly as realistically as possible, then do it with numbers. For example 2 mig-29s vs a typhoon and tornado would be more balanced than just one. Or give the russians su-35s, I dont know.
jets operate fine, the aerial combat cant really be changed, and the ground attack is a little primitive that's it.
Last edited by 40mmrain on 2012-06-24 08:56, edited 1 time in total.
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Felix
- Posts: 115
- Joined: 2011-08-30 20:31
Re: Jets Imbalance
Y u all whine about EF and tornado when J-10 is clearly the best plane in PR? The speed and the turning radius makes it clearly the best plane in PR, especially on a map like black gold when the view distance is like 1200.
Twig life
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Pronck
- Posts: 1778
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Stemplus
- Posts: 333
- Joined: 2011-06-25 17:31
Re: Jets Imbalance
Exactly. There is no way to fly the J-10 with mouse + keyboard setup and using it's "magic" turning, only keyboard only or joystick. Using keyboard makes you EXTREMELY un-precise. And joysticks, they aren't very common in PR since its hard to make them work with PR, so you will see a joystick once per 5 normal pilots, and once per about 3 good pilots. I said about 3, because I only know like 10 good pilots (and they know who I am talking about exactly
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40mmrain
- Posts: 1271
- Joined: 2011-08-17 05:23
Re: Jets Imbalance
everyone I know flys with a stick. With a pad you could take advantage of its agility too. Currently..
J10 > eurofighter > mig-29 = F16
IT should be
eurofighter > F16 = mig-29 = J10 > su-30 > tornado. This would make euro+tornado = J10+su-30, and perhaps on silent eagle mig+mig = eurofighter+tornado. As it stands, the mig has no chance on black gold, or silent eagle.
J10 > eurofighter > mig-29 = F16
IT should be
eurofighter > F16 = mig-29 = J10 > su-30 > tornado. This would make euro+tornado = J10+su-30, and perhaps on silent eagle mig+mig = eurofighter+tornado. As it stands, the mig has no chance on black gold, or silent eagle.
Last edited by 40mmrain on 2012-07-29 23:15, edited 1 time in total.
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Stemplus
- Posts: 333
- Joined: 2011-06-25 17:31
Re: Jets Imbalance
I disagree that mig = f16. F16 is much stronger and faster than the mig, more, you have 100 times bigger visibility in it.
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40mmrain
- Posts: 1271
- Joined: 2011-08-17 05:23
Re: Jets Imbalance
"visibility" isnt an issue if you actually know how to fly, you ought to be in the "8" camera view most of the time youre pursuing or looking around. Further still, both jets have very similar top speed and acceleration. Please keep in mind im talking about the F16 in game.
Theyre both practically in equilibrium ive seen either dominate the other
Theyre both practically in equilibrium ive seen either dominate the other
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CanuckCommander
- Posts: 431
- Joined: 2008-03-19 02:25
Re: Jets Imbalance
There isn't much of a Jet Imbalance in PR as the jet combat in PR itself is unrealistic and unintuitive. Whoever gets behind the enemy jet wins. That isn't what modern jet warfare is like at all. PR's jet battles are like WWII air battles except with guided missiles instead of cannons.
Real jet combat is a lot more dynamic with BVR missiles and now off-bore missiles. Until the plane mechanics, including physics and gameplay elements, are fixed in PR, discussing imbalance is pointless in my opinion.
Real jet combat is a lot more dynamic with BVR missiles and now off-bore missiles. Until the plane mechanics, including physics and gameplay elements, are fixed in PR, discussing imbalance is pointless in my opinion.
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Hunt3r
- Posts: 1573
- Joined: 2009-04-24 22:09
Re: Jets Imbalance
There just needs to be a lot more flares, and they should disperse two at a time with one shooting out the top of the aircraft and another from the bottom.

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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Jets Imbalance
that's a separate issue tbh, not really do to with imbalance of jets, that's just a general jet feedbackHunt3r wrote:There just needs to be a lot more flares, and they should disperse two at a time with one shooting out the top of the aircraft and another from the bottom.
completely legit comment, just in the wrong place mate
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Hunt3r
- Posts: 1573
- Joined: 2009-04-24 22:09
Re: Jets Imbalance
Eh, it might be one way to deal with the jet imbalance by making it so that just because you get locked doesn't mean that you're about to die.Rudd wrote:that's a separate issue tbh, not really do to with imbalance of jets, that's just a general jet feedback
completely legit comment, just in the wrong place mate![]()
For asymmetrical balance, we absolutely need to have one jet outclimb the other, but the other has to be able to out turn the other. That way, one jet can win by going vertical to get a tighter turning circle than the other jet, and the other jet can try to get the other jet to fight in the turns, and then out turn it to win the fight.
Of course, if both are doing the best they can and exploiting their abilities to do so, it should basically come down to who is in the better situation at the merge.

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ExNusquam
- Posts: 89
- Joined: 2011-06-10 19:02
Re: Jets Imbalance
I concur, the setup in Falklands is brilliant. The Harrier can easily out turn the Mirage, yet if the Mirage dumps flares and goes into burner, there's nothing the Harrier can do to kill it.Hunt3r wrote:bla, blah, blah
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Rhino
- Retired PR Developer
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ExNusquam
- Posts: 89
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Re: Jets Imbalance
Don't you love it when realism=gameplay?
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Rhino
- Retired PR Developer
- Posts: 47909
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Re: Jets Imbalance
- Moved unrelated posts to: https://www.realitymod.com/forum/f22-mi ... ost1806993
Please keep on topic...

Although in the case of the Falklands, the Harriers dominated in air combat, when they managed to get into that situation that is
Please keep on topic...
I find that this is normally the caseExNusquam wrote:Don't you love it when realism=gameplay?
Although in the case of the Falklands, the Harriers dominated in air combat, when they managed to get into that situation that is
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godfather_596
- Posts: 359
- Joined: 2012-02-11 19:48
Re: Jets Imbalance
False the mig 29 is superior in every aspect to the f-16 from survivability to maneuverability. After all it was made to counter the f-16 and it truly turned out a marvel. Found a nice video on youtube about the mig 29: MiG-29 Take-off into the future Part 1/2 - YouTubeStemplus wrote:I disagree that mig = f16. F16 is much stronger and faster than the mig, more, you have 100 times bigger visibility in it.
As for Typhoon it is very fast and very maneuverable nerfing it would be very unrealistic
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saXoni
- Posts: 4180
- Joined: 2010-10-17 21:20
Re: Jets Imbalance
Not in-game it's not. They're pretty much equal.godfather_596 wrote:False the mig 29 is superior in every aspect to the f-16 from survivability to maneuverability.
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godfather_596
- Posts: 359
- Joined: 2012-02-11 19:48
Re: Jets Imbalance
In game yeah that's true not a pilot myself but I've flown both and they are pretty much the same in terms of maneuverability.
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ExeTick
- Posts: 855
- Joined: 2011-01-13 22:50
Re: Jets Imbalance
there is a reason russia get AAVs on silent eagle. probably because german Cas is better.
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Stemplus
- Posts: 333
- Joined: 2011-06-25 17:31
Re: Jets Imbalance
Still, even if russians will use the mig and the AAV properly, germans will still have the last jet up, while russian CAS get's raped in the first 5 minutes.



