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Player feedback for all Project Reality: Battlefield 2 servers.
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Wicca
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Re: PRTA (Europe)

Post by Wicca »

[R-MOD]Mongolian_dude wrote: To summarise for you, my feedback is a constructive and fact-based critique of the server's rules that have proved inadequate as they do not distinguish between variables within the game.
Well, I disagree, i think your oppinion is not connected to gameplay reality. And as brain said, get a majority to back you up. Facts means very little to us, unless the majority is behind it. I dont really care about the other veichles. Just the Kiowa and the CAS squad, if you have other problems with how this game is made take it up with the dev team.
Xact Wicca is The Joker. That is all.
Mongolian_dude
Retired PR Developer
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Re: PRTA (Europe)

Post by Mongolian_dude »

[R-CON]Wicca wrote:Well, I disagree, i think your oppinion is not connected to gameplay reality... I dont really care about the other veichles. Just the Kiowa and the CAS squad, if you have other problems with how this game is made take it up with the dev team.
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Wicca, here is the gameplay reality. Im pleased that the DEV team were able to make the distinction between different in-game assets and their roles for players. I hope the voting goes well for you. :15_cheers


...mongol...
Military lawyers engaged in fierce legal action.

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Duke
Retired PR Developer
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Re: PRTA (Europe)

Post by Duke »

Arcturus_Shielder wrote:I for once think it's counter-productive to divide squads under that system and therefore I'm in agreement that Kiowa should be in CAS. Making any changes in that regard will only confuse the playerbase and adds absolutely nothing to gameplay. Best to keep it simple.
I definitely agree on keeping it simple.

What would solve this I think is simply greater flexibility with the rules when it comes to asset types that only appear in a couple of maps. Forcing a rule change for only the kiowa is a waste of time obviously, but allowing dedicated kiowa squads on kashan 32 is not because that's how the asset is used most effectively, especially now mumble is ubiquitous. To force it into a CAS squad reduces the efficacy of the squad because of the six man limit; you either have an FAC or you have a properly manned kiowa alongside your AHs.

A good analogy would be a sniper spotter team being forced into an infantry squad simply because they have rifles. Similar weapons, completely different role.

Its just common sense really. Why stick doggedly to the rules when a bit of flexibility would really be best for gameplay?
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[R-DEV]Eggman - At one point it said Realtitty which I think was a Freudian...
smiley
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Re: PRTA (Europe)

Post by smiley »

Duke wrote: To force it into a CAS squad reduces the efficacy of the squad because of the six man limit;

Which would be fine except on PRTA you can have 8 man sqds.
Duke
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Re: PRTA (Europe)

Post by Duke »

smiley wrote:Which would be fine except on PRTA you can have 8 man sqds.
I forgot about that admittedly, but the main point is that the kiowa is used for a completely different role to the AHs, so regardless of squad size it shouldn't be forced in with them (as in the case of the sniper team/inf squad analogy).
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[R-DEV]Eggman - At one point it said Realtitty which I think was a Freudian...
Wicca
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Re: PRTA (Europe)

Post by Wicca »

Snipers are whores that need to die a slow aganizing death. We usually kick lone snipers from our servers for lack of teamwork, I do this on a daily basis, one or two each day.
Xact Wicca is The Joker. That is all.
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Mats391
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Re: PRTA (Europe)

Post by Mats391 »

i would like to commend all admins on the operation marlin round for not enforcing your server rules.
good job for not preventing canadian team from rushing!
Arc_Shielder
Retired PR Developer
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Re: PRTA (Europe)

Post by Arc_Shielder »

Duke wrote:I forgot about that admittedly, but the main point is that the kiowa is used for a completely different role to the AHs, so regardless of squad size it shouldn't be forced in with them (as in the case of the sniper team/inf squad analogy).
I understand the analogy but I don't think it's of common sense as this was an isolated incident in all my time in PR. But matter of the fact, none of that matters. CAS and Armor are vaguely categorized to save enough space for other squads. It's up for the admin if he wants to be flexible or not and his decision shouldn't be up for a discussion in-game.

I hope that if vote passes then maximum crew will fully potentialize the use of all heavy assets. It will most likely fall into the kind of role you think it fits Kiowa the best.
Mats391 wrote:i would like to commend all admins on the operation marlin round for not enforcing your server rules.
good job for not preventing canadian team from rushing!
Noted. But please next time try to leave the sarcasm out.
Last edited by Arc_Shielder on 2012-08-10 10:54, edited 2 times in total.
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Pvt. Undies
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Re: PRTA (Europe)

Post by Pvt. Undies »

[R-CON]Wicca wrote:Snipers are whores that need to die a slow aganizing death. We usually kick lone snipers from our servers for lack of teamwork, I do this on a daily basis, one or two each day.
I guess I am a ninja... :p
Wicca
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Re: PRTA (Europe)

Post by Wicca »

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PRTA Maplist Change.
The PRTA Admin team has sat down discussed, and has found the following organization of maps to be run on PRTA servers.

Follow the List
The PRTA admins will keep track of what maps was run the day before, and ensure they pick up the rope where it ended the day before. This means, that the last map that was played, but not finished the day before will be the first map the next day.

Seeding
The server will be seeded as normal, with small skirmish maps, and simple popular maps to get the population going. After the server has gained enough numbers the admins will proceed to follow the maplist.

The PRTA Maplist:
maplist.append "kokan" "gpm_skirmish" 32
maplist.append "jabal" "gpm_skirmish" 16
maplist.append "muttrah_city_2" "gpm_cq" 64
maplist.append "asad_khal" "gpm_cq" 16
maplist.append "qwai" gpm_skirmish" 16
maplist.append "asad_khal" "gpm_cq" 16
maplist.append "assault_on_mestia" "gpm_cq" 16
maplist.append "siege_at_ochamchira" "gpm_cq" 16
maplist.append "muttrah_city_2" "gpm_cq" 64
maplist.append "dragon_fly" "gpm_cq" 64
maplist.append "black_gold" "gpm_cq" 64
maplist.append "op_barracuda" "gpm_cq" 64
maplist.append "fallujah_west" "gpm_insurgency" 64
maplist.append "iron_eagle" "gpm_cq" 32
maplist.append "jabal" "gpm_cq" 64
maplist.append "shijiavalley" "gpm_cq" 64
maplist.append "assault_on_mestia" "gpm_cq" 16
maplist.append "asad_khal" "gpm_cq" 64
maplist.append "kozelsk" "gpm_cq" 64
maplist.append "albasrah" "gpm_insurgency" 64
maplist.append "battle_for_qinling" "gpm_cq" 64
maplist.append "gaza" "gpm_cq" 64
maplist.append "operation_marlin" "gpm_cq" 64
maplist.append "fools_road" "gpm_cq" 64
maplist.append "burning_sands" "gpm_cq" 64
maplist.append "tad_sae" "gpm_cq" 16
maplist.append "beirut" "gpm_cq" 32
maplist.append "kashan_desert" "gpm_cq" 32
maplist.append "silent_eagle" "gpm_cq" 64
maplist.append "operation_ghost_train" "gpm_cq" 16
maplist.append "iron_ridge" "gpm_cq" 64
maplist.append "kokan" "gpm_insurgency" 64
maplist.append "pavlovsk_bay" "gpm_cq" 32
maplist.append "op_barracuda" "gpm_cq" 64
maplist.append "vadso_city" "gpm_cq" 32
maplist.append "ramiel" "gpm_insurgency" 64
maplist.append "yamalia" "gpm_cq" 64
maplist.append "qwai1" "gpm_cq" 64

Feedback.
If you wish to remove, add or rearrange the structure, we will update the maplist once a week, make a suggestion here: Suggestions | PRTA - Project Reality Teamwork Alliance

Vote
If you are a member, you can skip that part and go straight to the voting here:
http://prteamwork.com/forums/voting.80/

Thank you all for playing on PRTA.
Last edited by Wicca on 2012-08-13 22:09, edited 1 time in total.
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Pronck
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Re: PRTA (Europe)

Post by Pronck »

I am not happy with this and I will bring it to the forums in the hope that the opinion of the crowd beats your opinion and your loyalists.
Last edited by Pronck on 2012-08-12 22:54, edited 2 times in total.
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Wicca
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Re: PRTA (Europe)

Post by Wicca »

B.Pronk(NL) wrote:I am not happy with this and I will bring it to the forums in the hope that the opinion of the crowd beats your opinion and your loyalists.
Dafuq you talking about?
Xact Wicca is The Joker. That is all.
Brainlaag
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Re: PRTA (Europe)

Post by Brainlaag »

B.Pronk(NL) wrote:I am not happy with this and I will bring it to the forums in the hope that the opinion of the crowd beats your opinion and your loyalists.
There is a reason why INS is not played all too much and guess what it is, right, IT SUCKS MONKEY CHODE. Sure it's fun from time to time but I'll entirely leave it to the administration staff to determine whether the teamwork is high enough to sustain a insurgency round or not. As the game quality is low through-out currently, ofc you don't see much of it. For the sake of gameplay, I'd never like to see a fixed amount of INS maps in rotation.
[R-CON]Wicca wrote:Dafuq you talking about?
His personal crusade to bring that disgrace of a gamemode back.
Pronck
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Re: PRTA (Europe)

Post by Pronck »

Brainlagg, they do mapvotes every time so why being upset? You just put them in the rotation so you can vote for it and the vote will decide. But this is not only about INS it is also about CnC and vehicle warfare. We all want diversity of gameplay but this maplist only allows you to "kill" maps. So in the end we are crying that every map is overplayed. If we let the admins to decide if we can play INS isn't a solution since you can't vote for it or put it on when it is not in the maplist. By the way AAS is even crappier with a sucky team than INS with a sucky team. The only problem is, whatever I leave it to this in the hooe you will wish fun to other people and stop getti g a boner from shitty AAS rounds on overplayed maps.
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Brainlaag
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Re: PRTA (Europe)

Post by Brainlaag »

You seriously don't get it, do you? Democracy doesn't work on the internet, letting the playerbase choose is like giving a pyromaniac a whole firework factory and tell him to have fun. It's just stupid, votes are nothing but an annoyance, a disease. Maplists are not much of a solution either, as after every server restart you get to play the same maps, at the same time, in the same order. The only logical conclusion is to either create a new maplist every day, or let the admins decide and give them the freedom to provide the biggest variety of maps, layouts and gamemodes to play.
B.Pronk(NL) wrote:By the way AAS is even crappier with a sucky team than INS with a sucky team. The only problem is, whatever I leave it to this in the hope you will wish fun to other people and stop getti g a boner from shitty AAS rounds on overplayed maps.
Defuq are you about? Have you missed out the "idiot" mode that gets activated as soon as someone starts playing as Opfor on INS? Agreed that AAS rounds can turn out quite unbalanced and shitty from time to time but first of all that is a lot more seldom and second, atleast people don't alienate fully from the team and ignore each others request, as often seen in INS with the line "I'm gonna ambush the enemies infront of their main with my AK, herpa derp". Literally 95% of the players turn off their brains while playing INS as Redfor because it's an "unconventional" force, which they take it as "I can do the fuck I want". The round it's self doesn't turn out all too bad, because the whole base the gamemode is built upon is fragile and doesn't incorporate what PR stands for. Your judgment is so biased towards insurgency for whatever reason that you miss out the big picture.

Oh btw, I'd love to see more CnC but the sad truth is, if teams are not on a high standard, that game just turns into a messy rage-festival on either side.

Edit: Which leaves us to the conclusion that certain gamemodes, who require a high amount of teamwork (such as CnC), cannot be predicted in a mapvote and cannot be integrated in the vote system, as people will base their votes upon their personal preference and not the server situation. Only administrators have the point of view and experience to determine whether CnC, INS, or whatever should be played. This leaves in bad days only AAS, as it's the least prone to absolute failure.
Last edited by Brainlaag on 2012-08-13 10:40, edited 10 times in total.
Wicca
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Re: PRTA (Europe)

Post by Wicca »

I think I remember us having this discussion on the PRTA forum. We decided that Insurgency would be reserved for events and CnC when we felt both teams had great SLs and Asset users that equaled the score.

And if you want to add a map to the maplist, just ask Pronk. Its not like you have to fight the system, just suggest it. We will probably add it to the next maplist.
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smiley
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Re: PRTA (Europe)

Post by smiley »

Brainlaag wrote:You seriously don't get it, do you? Democracy doesn't work on the internet, letting the playerbase choose is like giving a pyromaniac a whole firework factory and tell him to have fun. It's just stupid, votes are nothing but an annoyance, a disease. Maplists are not much of a solution either, as after every server restart you get to play the same maps, at the same time, in the same order. The only logical conclusion is to either create a new maplist every day, or let the admins decide and give them the freedom to provide the biggest variety of maps, layouts and gamemodes to play.



Defuq are you about? Have you missed out the "idiot" mode that gets activated as soon as someone starts playing as Opfor on INS? Agreed that AAS rounds can turn out quite unbalanced and shitty from time to time but first of all that is a lot more seldom and second, atleast people don't alienate fully from the team and ignore each others request, as often seen in INS with the line "I'm gonna ambush the enemies infront of their main with my AK, herpa derp". Literally 95% of the players turn off their brains while playing INS as Redfor because it's an "unconventional" force, which they take it as "I can do the fuck I want". The round it's self doesn't turn out all too bad, because the whole base the gamemode is built upon is fragile and doesn't incorporate what PR stands for. Your judgment is so biased towards insurgency for whatever reason that you miss out the big picture.

Oh btw, I'd love to see more CnC but the sad truth is, if teams are not on a high standard, that game just turns into a messy rage-festival on either side.

Edit: Which leaves us to the conclusion that certain gamemodes, who require a high amount of teamwork (such as CnC), cannot be predicted in a mapvote and cannot be integrated in the vote system, as people will base their votes upon their personal preference and not the server situation. Only administrators have the point of view and experience to determine whether CnC, INS, or whatever should be played. This leaves in bad days only AAS, as it's the least prone to absolute failure.


Amen to everything you just said.
Wicca
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Re: PRTA (Europe)

Post by Wicca »

Edit: Which leaves us to the conclusion that certain gamemodes, who require a high amount of teamwork (such as CnC), cannot be predicted in a mapvote and cannot be integrated in the vote system, as people will base their votes upon their personal preference and not the server situation. Only administrators have the point of view and experience to determine whether CnC, INS, or whatever should be played. This leaves in bad days only AAS, as it's the least prone to absolute failure.
This is very very true.
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Mouthpiece
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Re: PRTA (Europe)

Post by Mouthpiece »

Edit: Which leaves us to the conclusion that certain gamemodes, who require a high amount of teamwork (such as CnC), cannot be predicted in a mapvote and cannot be integrated in the vote system, as people will base their votes upon their personal preference and not the server situation. Only administrators have the point of view and experience to determine whether CnC, INS, or whatever should be played. This leaves in bad days only AAS, as it's the least prone to absolute failure.
This man is speaking the truth.
Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Re: PRTA (Europe)

Post by Pronck »

So not integrated into votes and maplist... That means it will never be played unless having an event which is only avaible for 60 people while you can offer the same to more people when giving the chance to either vote for it or put it in the maplist.
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