[exporting] exportings 3d models to bf2 goes completly wrong

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ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

[exporting] exportings 3d models to bf2 goes completly wrong

Post by ice_killer »

hey


im running in a bit of a ot problem here

when im exporting the M1 bazooka (for the od part that has its on life when moving

im getting only a .dat and a .material file.

the output files dir is :

C:/Program Files (x86)/Steam/steamapps/common/Battlefield 2/mods/pr_edit/

the other info

Image

this is the output after export
Image

top 1 is a .dat material
2nd 1 is a material file :S...

channel used are
Image


none as you can see, i changer the genericfirearm to channel 1. made no differance.

check'd channel info whit the AT4 of the US, those are all none.

you have any idea?

hell i even used the scene i got back from you ?.... bit weird

btw i did a complete reinstal of W7 ....
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Re: [exporting] exportings 3d models to bf2 goes completly wrong

Post by ice_killer »

mmm i can export now :mrgeen:

but the editor is not showing any files :S.

damm it im getting sick of the bull shit :(
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: [exporting] exportings 3d models to bf2 goes completly wrong

Post by Pvt.LHeureux »

Dude you rock, I might have an new awesome job for you again :D , I'll send a PM later on.
Image

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Re: [exporting] exportings 3d models to bf2 goes completly wrong

Post by ice_killer »

im getting this error

Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.saveInSeparateFile 1 (objects/weapons/handheld/usat_m1bazooka/usat_m1bazooka.con)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.creator icekiller (objects/weapons/handheld/usat_m1bazooka/usat_m1bazooka.con)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.geometry usat_m1bazooka (objects/weapons/handheld/usat_m1bazooka/usat_m1bazooka.con)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.addTemplate 1 (objects/weapons/handheld/usat_m1bazooka/usat_m1bazooka.con)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.setPosition 0.0036/0.0616/-0.6452 (objects/weapons/handheld/usat_m1bazooka/usat_m1bazooka.con)
Ignored Warning[Base] : Template with name: 1 already exists. Setting existing one as active.


any bells ringing here?
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: [exporting] exportings 3d models to bf2 goes completly wrong

Post by Tim270 »

2 things.

I would put your hierarchy with the name of the weapon in there for example

root_bundledmesh_usat_m1
geom0
lod0
1
2
3
usat_m1__GenericFireArm

and so forth.

Also have you coded the weapon after export? I.e take another weapons .tweak and edit it.
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Re: [exporting] exportings 3d models to bf2 goes completly wrong

Post by ice_killer »

Image

life can be so simple

i wont code the weapons, thats up to some 1 else :)

thanks for the help, you made my life that mutch beter today :mrgreen:
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
Hauteclocque
Retired PR Developer
Posts: 3312
Joined: 2008-10-02 17:55

Re: [exporting] exportings 3d models to bf2 goes completly wrong

Post by Hauteclocque »

Just noticed...prefix subparts isn't checked...hence the issue. :p
Image
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Re: [exporting] exportings 3d models to bf2 goes completly wrong

Post by ice_killer »

thanks again :mrgreen:
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
Hauteclocque
Retired PR Developer
Posts: 3312
Joined: 2008-10-02 17:55

Re: [exporting] exportings 3d models to bf2 goes completly wrong

Post by Hauteclocque »

It's my fault, I renamed the parts according to the standard way I work. And somehow the ticker disappeared in your scene...
Image
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Re: [exporting] exportings 3d models to bf2 goes completly wrong

Post by ice_killer »

aah can happen :)
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
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