http://www.youtube.com/watch?v=X5Qpgl7tPAw
This is a very simple yet effective system
Of courselucky.BOY wrote:Sorry to ask even more, but can it be made so unguided rockets (like RPG or Hydras) would be deflected in opposite direction? From what i know about RPG, it is deflected into the wind, because it is rocket propelled. Dont know about other unguided rockets, but should be the same, as they are all based on the same principe..
Would make the life of an unguided AT guy hell, though![]()
That also wold be possible to do, you can practically do this to every single object in the gameAntol.PL wrote:How about helis and jets? Strong wind can affect to flying?
Yes, and it is constant ie I doesn't change at all through the whole round (yet)sweedensniiperr wrote:I assume you can only have one direction and one windspeed on a map?
yes, but does it work with mix of tracers and normal bullets? will they both land in same spot? iirc thats the problem why we have no bulletdropWeeD-KilleR wrote:as far as I can tell he is shooting with tracer ammunition in the video. Not sure, tho'.
The factors that affect projectile movement are wind strenght, which is the same for all projectiles, and muzzle velocity. Tracer and non-tracer roounds land in the same spot if they are fired from the same weapon.Mats391 wrote:yes, but does it work with mix of tracers and normal bullets? will they both land in same spot? iirc thats the problem why we have no bulletdrop
Actually I have little knowledge about the physics in the BF2 engine so if it would ever make to PR, other DEVs would have to do some tweaking'[USF wrote:Doc.Pock;1804037']This woukd be awesome as a fix for tracers. Just aim the wind down, adjust for realistic g value (9.81 m/s^2) and voila you have made a quite working gravity pull for bullets. Its just it couldne be used for choppers snd stuff then
Life is hell for the unguided AT guy alreadylucky.BOY wrote:Would make the life of an unguided AT guy hell, though![]()
