Silent Eagle Co-op

General discussion of the Project Reality: BF2 modification.
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mezlay2
Posts: 38
Joined: 2010-08-21 13:31

Silent Eagle Co-op

Post by mezlay2 »

Is there a download link or anything like that with a co-op version of Silent Eagle? I really need it.
ChickenPie75
Posts: 8
Joined: 2012-07-05 13:54

Re: Silent Eagle Co-op

Post by ChickenPie75 »

I wish someone would finally make a playable CO-OP version of Silent Eagle or Yamalia, as these are the only real tank battle maps OUTSIDE of a f----ng desert!

I'd do it myself but I don't have 3Ds Max to edit the Navmesh etc. Although there was a CO-OP mappack released for project Reality, but it didn't include any real ARMOR warfare map, only more small desert maps with infantry only... sigh*

It's sad, this mod is now almost 3 years old and still nobody bothered to make Silent Eagle playable for CO-OP. I thinkt is a really great map, but when you don't play online it doesn't help.
SShadowFox
Posts: 1123
Joined: 2012-01-25 21:35

Re: Silent Eagle Co-op

Post by SShadowFox »

3 years old? I can swear that I read somewhere in the forums that PR started being planned even before BF2 was released.
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
ChickenPie75
Posts: 8
Joined: 2012-07-05 13:54

Re: Silent Eagle Co-op

Post by ChickenPie75 »

Which makes it even more sad, that there is still no Silent Eagle for CO-OP mode.
Moszeusz6Pl
Retired PR Developer
Posts: 939
Joined: 2010-06-24 13:41

Re: Silent Eagle Co-op

Post by Moszeusz6Pl »

It is because BF2 engine limitation. From this that I know, you can't navmesh 4km map, only small part of it. And it is sometimes hard to chose right part of map to be played at.

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ChickenPie75
Posts: 8
Joined: 2012-07-05 13:54

Re: Silent Eagle Co-op

Post by ChickenPie75 »

Moszeusz6Pl wrote:It is because BF2 engine limitation. From this that I know, you can't navmesh 4km map, only small part of it. And it is sometimes hard to chose right part of map to be played at.

But still, someone who can edit the mesh could at least try to make a small area of the map playable. Something like 2km*2km shouldn't be a problem for the AI.

If the huge desert map works, so should Silent Eagle.
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