Mortar height settings?

General discussion of the Project Reality: BF2 modification.
Anderson29
Posts: 891
Joined: 2005-12-19 04:44

Re: mortar hight settings?

Post by Anderson29 »

SGT.Ice wrote:From what I remember height is only used for air burst.


read post #16 ice. u trollin????lol
in-game name : Anderson2981
steam : Anderson2981
=HCM= Shwedor
Posts: 432
Joined: 2009-09-04 22:17

Re: Mortar height settings?

Post by =HCM= Shwedor »

I usually use the mortars as a SL and utilize attack markers to "bracket" the target. Using the 50m, I can usually move my markers along the same line and get an exact distance give or take 5m by eyeballing it. I then move the marker to the left and right of the target to get a more accurate direction on the compass. I give the other mortar user the targeting information and the firing begins. Only problem with this is that you need accurate reports of enemy concentrations via VOIP because as a SL you aren't in the field directly spotting for squadmates (this also allows for fewer people in a mortar squad). It is more useful on insurgency maps when you have cache information available.

Height is irrelevant unless you are hitting the castle on Archer, my rule of thumb is to set height to about 100m for that or simply add like 20m of range to the distance shown.
shwedor
SGT.Ice
Posts: 985
Joined: 2010-01-28 02:47

Re: mortar hight settings?

Post by SGT.Ice »

Anderson29 wrote:

read post #16 ice. u trollin????lol
Way to be that guy Anderson. Didn't bother to read through it all as I was assuming & was correct that reading everything would be a waste of time.
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icecreamterror
Posts: 73
Joined: 2008-06-07 14:31

Re: Mortar height settings?

Post by icecreamterror »

.....OK, would just releasing printable topographical map for each map not solve all the problems, and allow mortar teams to actually utilise the full functions intended in the mod?
SGT.Ice
Posts: 985
Joined: 2010-01-28 02:47

Re: Mortar height settings?

Post by SGT.Ice »

I think all of the ingame maps should be converted to topograhical personally. Would make a lot more sense for mortars among other things.
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Anderson29
Posts: 891
Joined: 2005-12-19 04:44

Re: mortar hight settings?

Post by Anderson29 »

SGT.Ice wrote:Way to be that guy Anderson. Didn't bother to read through it all as I was assuming & was correct that reading everything would be a waste of time.
yeah, ill be "that guy" that wants the correct information out there, somebody has to do it. so i guess i should of just left your incorrect statement out there without correcting it so other people like YOU that dont read the whole thread get the wrong information......

im done here.
in-game name : Anderson2981
steam : Anderson2981
SGT.Ice
Posts: 985
Joined: 2010-01-28 02:47

Re: mortar hight settings?

Post by SGT.Ice »

Anderson29 wrote:yeah, ill be "that guy" that wants the correct information out there, somebody has to do it. so i guess i should of just left your incorrect statement out there without correcting it so other people like YOU that dont read the whole thread get the wrong information......

im done here.
Sounds good, slap a stamp on it & ship it.
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