[?] error

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CTRifle
Retired PR Developer
Posts: 1056
Joined: 2011-01-03 14:57

[?] error

Post by CTRifle »

Hey, I was testing my map and the error came up that some objects had texture coordinates out of range or something like that. Would that be a cause for a crash? and if so, how do fix it as Ive never gotten that before
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [?] error

Post by Rhino »

is this error in normal PR or in the debugger and would be good if you could crtl+c the error window then paste it here.

But it sounds like a error you only get in the debugger which wont CTD the map ingame, but isn't good for performance and can screw up how a static looks (although most of these errors are related to channels that are not used).
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Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: [?] error

Post by Doc.Pock »

i get lots of ignorred warnings in editor about this. it says something like only allowed to (16,16) biggest is
(55643.,55632) which is a lot of diffrence :)
CTRifle
Retired PR Developer
Posts: 1056
Joined: 2011-01-03 14:57

Re: [?] error

Post by CTRifle »

Alright.. In the debugger I dont get any errors other than what I already said, and when I try to play my level, the mouse doesnt want to move, I even reset controls which ususally worked for the BF2 debugger.. and in normal launcher it just crashes
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temexter
Posts: 397
Joined: 2009-11-23 15:50

Re: [?] error

Post by temexter »

CTRifle wrote:Alright.. In the debugger I dont get any errors other than what I already said, and when I try to play my level, the mouse doesnt want to move, I even reset controls which ususally worked for the BF2 debugger.. and in normal launcher it just crashes
The debugger can't handle controls modified by bf2.exe 'cause it's older than the actual game version (1.5).

Just make a copy of your "My Documents/Battlefield 2" folder and then delete it before running debugger. You can then make a copy of debuggers version of the folder and swap them when needed.
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