[Map] Brecourt Assault (2km) [WIP] (PR:N)

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AfterDune
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Re: [Map] Brecourt Assault (2km) [WIP] (PR:N)

Post by AfterDune »

Rodgrigoma, I'll put that version of the map in the repo, so we can play around with it :) .
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rodrigoma
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Re: [Map] Brecourt Assault (2km) [WIP] (PR:N)

Post by rodrigoma »

[R-DEV]AfterDune wrote:Rodgrigoma, I'll put that version of the map in the repo, so we can play around with it :) .
i was going to update a version with only your necessary files, but if this works great!
does this means you guys can help with the flags and all teh level settings, tickets, aas random or route flags? :-P
AfterDune
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Re: [Map] Brecourt Assault (2km) [WIP] (PR:N)

Post by AfterDune »

I can use this version, I'll just delete what I don't need ;) .

Setting up AAS is no problem. But you can do that yourself too though :) . I'm sure there's tutorial here somewhere.....
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rodrigoma
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Re: [Map] Brecourt Assault (2km) [WIP] (PR:N)

Post by rodrigoma »

[R-DEV]AfterDune wrote:I can use this version, I'll just delete what I don't need ;) .

Setting up AAS is no problem. But you can do that yourself too though :) . I'm sure there's tutorial here somewhere.....
but i still work on my files or there is a shared one that gets updated automatically?
AfterDune
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Re: [Map] Brecourt Assault (2km) [WIP] (PR:N)

Post by AfterDune »

Whenever you have a new update you're satisfied with, just pass me the map again and I'll update the repo for you.
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AfterDune
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Re: [Map] Brecourt Assault (2km) [WIP] (PR:N)

Post by AfterDune »

Btw, do you have EnvMaps in your map?
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rodrigoma
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Re: [Map] Brecourt Assault (2km) [WIP] (PR:N)

Post by rodrigoma »

[R-DEV]AfterDune wrote:Btw, do you have EnvMaps in your map?
i dont have any water planes so i dont have them now, will ned themfor any scopes or such?
Pvt.LHeureux
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Re: [Map] Brecourt Assault (2km) [WIP] (PR:N)

Post by Pvt.LHeureux »

We don't really have scopes either lol
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Rhino
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Re: [Map] Brecourt Assault (2km) [WIP] (PR:N)

Post by Rhino »

You should still have a few as there are more than just scopes and water that use ENV maps, although thous are the most apparent.
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rodrigoma
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Re: [Map] Brecourt Assault (2km) [WIP] (PR:N)

Post by rodrigoma »

[R-DEV]Rhino wrote:You should still have a few as there are more than just scopes and water that use ENV maps, although thouse are the most apparent.
ok ill figure it out then
Amok where you able to download the map files?
thanks,
Amok@ndy
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Re: [Map] Brecourt Assault (2km) [WIP] (PR:N)

Post by Amok@ndy »

yeah but have you got some feedback before so you are sure you wont change anything ?
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rodrigoma
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Re: [Map] Brecourt Assault (2km) [WIP] (PR:N)

Post by rodrigoma »

[R-DEV]Amok@ndy wrote:yeah but have you got some feedback before so you are sure you wont change anything ?
the only thing i was thinking of changing would be that tiling visible in the grass texture, but im not shure how to do it, and darken it up just a tiny bit, on the terrain light
but other than that it is all good
Amok@ndy
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Re: [Map] Brecourt Assault (2km) [WIP] (PR:N)

Post by Amok@ndy »

if you change the textures i have to redo the minimap
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rodrigoma
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Re: [Map] Brecourt Assault (2km) [WIP] (PR:N)

Post by rodrigoma »

http://wtrns.fr/oNZh8V-rmC0Alf
ok here is the last version of the map, i managed to get rid of that tiling, also this version is not playable
here is the minimap preview:
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what i still havent manage to fix is the dissapearing buildings in some edges of the map, i hope you dont have this problem amok
Amok@ndy
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Re: [Map] Brecourt Assault (2km) [WIP] (PR:N)

Post by Amok@ndy »

no i dont have this problem, cause im doing about 30 pics from above and creating a minmap from it

talked with AD and we came to the result that im doing the minimap when PR:N is close to a new release so you can still work on your map :)
Last edited by Amok@ndy on 2012-08-19 13:28, edited 1 time in total.
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rodrigoma
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Re: [Map] Brecourt Assault (2km) [WIP] (PR:N)

Post by rodrigoma »

[R-DEV]Amok@ndy wrote:no i dont have this problem, cause im doing about 30 pics from above and creating a minmap from it

talked with AD and we came to the result that im doing the minimap when PR:N is close to a new release so you can still work on your map :)
mmmmh im not really going to work much more in my map, well only if soemthing new comes out, but ok,
anyways i was bored and wanted to try out photoshop so I tried an idea i had:
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it badly done but I think it ended kind of funny :lol:
sylent/shooter
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Re: [Map] Brecourt Assault (2km) [WIP] (PR:N)

Post by sylent/shooter »

aerial view from a recon plane perhaps? That would actually be really cool for all the normandy minimaps :D

Killing the enemy sylently
Amok@ndy
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Re: [Map] Brecourt Assault (2km) [WIP] (PR:N)

Post by Amok@ndy »

rodrigoma wrote:mmmmh im not really going to work much more in my map, well only if soemthing new comes out, but ok,
anyways i was bored and wanted to try out photoshop so I tried an idea i had:
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it badly done but I think it ended kind of funny :lol:
im usually spending about 3-4 Hours creating a minimap (see silent eagle which took me more then 3 days or Yamalia which took 4 Hours

so i just dont want to redo it again if you can understand my point
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rodrigoma
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Re: [Map] Brecourt Assault (2km) [WIP] (PR:N)

Post by rodrigoma »

[R-DEV]Amok@ndy wrote:im usually spending about 3-4 Hours creating a minimap (see silent eagle which took me more then 3 days or Yamalia which took 4 Hours

so i just dont want to redo it again if you can understand my point
oh i had no idea, is it so you can get the most resolution?
Amok@ndy
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Re: [Map] Brecourt Assault (2km) [WIP] (PR:N)

Post by Amok@ndy »

im creating it in a resolution of 8192 square and scaling it down to 1024 then to get the best result, also im spending much time to make sure i have everybuilding and every bush on the minimap to prevent "black spots"
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