What's happening to servers?

General discussion of the Project Reality: BF2 modification.
Nebsif
Posts: 1512
Joined: 2009-08-22 07:57

Re: What's happening to servers?

Post by Nebsif »

^ I stopped playin PR actively after BF3 came out, played PR mostly for the RL'ike weapons and hBF3 has those..

About them dev hints - pics or it didnt happen. "Hints" like an offtopic wink in a can haz lazers thread dont count.
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: What's happening to servers?

Post by Pvt.LHeureux »

He wants pics lol :

https://www.realitymod.com/forum/f196-p ... tries.html
https://www.realitymod.com/forum/f196-p ... ougar.html
https://www.realitymod.com/forum/f196-p ... redux.html

There is way more, I can't remember all. But French Forces is a pretty big one, new BMPs, integrated vietnam and mumble, new geometries for canada, sks changes, new weapons, china weapons changes. Just wait for the changelog, it's gonna be huge.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: What's happening to servers?

Post by Brainlaag »

Nebsif wrote:^ I stopped playin PR actively after BF3 came out, played PR mostly for the RL'ike weapons and hBF3 has those..

About them dev hints - pics or it didnt happen. "Hints" like an offtopic wink in a can haz lazers thread dont count.
Then you are one of those poor ******** Dice and EA managed to wrap up noobsif :mrgreen: .
Pvt.LHeureux wrote:There is way more, I can't remember all. But French Forces is a pretty big one, new BMPs, integrated vietnam and mumble, new geometries for canada, sks changes, new weapons, china weapons changes. Just wait for the changelog, it's gonna be huge.
The problem is those are all cosmetics. I'm more interested in gameplay changes they made, things they tweaked and stuff like that. Fact is we have little information what they actually changed gameplay wise, they hinted something of a changed deviation and other small things but a more clear answer would me much appreciated. If 1.0 is to 95% cosmetics, I won't even bother to check it out.
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: What's happening to servers?

Post by Brainlaag »

Did they confirm the 1p animation for static emplacements to be implemented into PR?
Antol.PL wrote:and much much more
Like what?
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: What's happening to servers?

Post by AfterDune »

Like this:
[R-DEV]Chuc wrote: Anders xxxxx x xxxxx xxxx xxx xxxx.

1.0 WILL MELT FACES
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Johny_B_Nasty
Posts: 92
Joined: 2007-11-01 11:51

Re: What's happening to servers?

Post by Johny_B_Nasty »

Battlefield 3?! Pleeaase.
I bought this POS. Oh god I hated it almost as I hated vanilla BF2. What was even worse was the player based hit detection. You know, this is when you hide and take shelter and you still get hit 'n killed after 3 seconds.

Not to talk about the lack of basic FPS features like VOIP, commander, tactical planning on a map... An abomination.
KillJoy[Fr]
Posts: 837
Joined: 2010-12-28 20:51

Re: What's happening to servers?

Post by KillJoy[Fr] »

Hotrod525 wrote:Battlefield 3 is killin Battlefield 2 slowly but surely.
ield

Hell no, people are still playing Battlefield 2 you can still watch fully servers same as the demo.
Au dela du possible ...
Hotrod525
Posts: 2215
Joined: 2006-12-10 13:28

Re: What's happening to servers?

Post by Hotrod525 »

Brainlaag wrote:I've stopped with PR as well but surely not because of Bullcrapfield 3. BF3 is not responsible for the dwindling community. Quite some new and popular games have been release in the past months and there are dozens others to come. Some of them look very promising, from RTS, to RPG, not only in the FPS genre (Guild Wars 2, Planetside 2, ArmA III, Dark Souls, etc.). It's the natural course of things. PR 1.0 might get some people back but on the long run I see no later than 3 months after that release the situation backdrop to it's current point (maybe even sooner, depending on the date 1.0 it gets released).

Just like DCS World, Wargame European Esc., etc..etc... there is planty of game that worth playing out there. Honestly, im waiting the 1.0, after playing 0.977 over months... :|
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Kain888
Posts: 954
Joined: 2009-04-22 07:20

Re: What's happening to servers?

Post by Kain888 »

Brainlaag wrote:The problem is those are all cosmetics. I'm more interested in gameplay changes they made, things they tweaked and stuff like that. Fact is we have little information what they actually changed gameplay wise, they hinted something of a changed deviation and other small things but a more clear answer would me much appreciated. If 1.0 is to 95% cosmetics, I won't even bother to check it out.
Although I play PR almost always when I have spare time and not seeing to get bored I have to agree that gameplay changes and balance tweaks is what is the most important. Rest is really not that important.

I think there is one think that has major impact on how refreshing is game and how often you want to play it. It's balance. I don't mean symmetric one of course. But great example is Muttrah City that was tweaked each release till it's in perfect state. Same with Kashan, but it has pretty symmetric layout so it's easier. Still this map is pretty balanced for PR standards.

I find imbalance/bad design of maps main reason many people don't play them. And losing because of not balanced assets, layout, etc. is exhausting and irritating comparing to having match where you stand an equal chance.

I can't think of too many maps in PR in which you don't know outcome before round starts unless teams are heavily stacked on one side.

It would be cool to see balance and additions to the gameplay, like new maps, new tactics, new solutions to existing problems. :)
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Nebsif
Posts: 1512
Joined: 2009-08-22 07:57

Re: What's happening to servers?

Post by Nebsif »

Brainlaag wrote: The problem is those are all cosmetics. I'm more interested in gameplay changes they made, things they tweaked and stuff like that.
Thats what I meant more or less.
New uber epic soviet tech is much much appreciated but new assets grow boring fast.

128p, updated graphics (FH2.4), overhauled insurgency, bigger FOV, new sounds, JDAM'ish HE rounds and other major cosmetics/gameplay tweaks (<--some of those "confirmed") are the sort of things u'd expect to attract and keep a large player base for long.
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: What's happening to servers?

Post by cyberzomby »

Wauw! Even tho those are only cosmetics it sure is something to look forward to! Nice work on that ^_^
Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: What's happening to servers?

Post by Stealthgato »

Antol.PL wrote:1P Animations on PCOs:
This is pretty nice, is it actually coming to PR?
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: What's happening to servers?

Post by Pvt.LHeureux »

No, it wasn't confirmed.

Also gameplay wise, don't forget DB mod tests ;)
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Web_cole
Posts: 1324
Joined: 2010-03-07 09:51

Re: What's happening to servers?

Post by Web_cole »

Re-working Insurgency would go a long way towards making things interesting again, and maybe some attention paid to the other game modes as well. I agree with Kain about the map balance, it would be nice to see all of the maps tweaked into a more balanced state. It would also be interesting to see a bit more variety; for instance not every map has an Alt layer, and what would be cool would be to "do a Kokan" with all the appropriate US maps and put the Canadians on the Alt layer.

I kind of feel like the window for 1.0 is getting smaller and smaller. Really, it seems to me like it has to come this winter. Next spring/summer is both too far away and not the right time of year, and the end of 2013 is surely far to far away to revive the community properly. :(
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Portable.Cougar
Posts: 1192
Joined: 2007-03-03 01:47

Post by Portable.Cougar »

Soccer has been working his butt off on maps
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Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: What's happening to servers?

Post by Psyrus »

Web_cole wrote:Re-working Insurgency would go a long way towards making things interesting again,
Edit: Web_cole, I'm not attacking you individually, your quote was simply a good example to launch from.

I've seen this kind of post crop up a lot over the last 12-18 months on these forums, usually in less of an amicable manner ("Insurgency is broken/sucks/needs to be scrapped") but for the life of me I can't remember seeing a single suggestion about how the devs should actually overhaul insurgency. (That's not to say there hasn't been a suggestion, but I certainly haven't seen any)

I feel that when people see an issue with gameplay, that they should actually take a proactive approach rather than sitting on the forums, constantly bitching that some XYZ problem exists. That helps no one. Suggest a fix.

Also, I don't think I'm a hypocrite for saying the above:

https://www.realitymod.com/forum/f388-p ... pawns.html <- Implemented, and I feel it helped insurgency a LOT.

https://www.realitymod.com/forum/f18-pr ... eplay.html

https://www.realitymod.com/forum/f18-pr ... ystem.html

https://www.realitymod.com/forum/f10-pr ... layer.html

The same goes for issues people have with servers. I see:

The admins suck/are unfair/aren't ever around
The maplist sucks/why do we always play XYZ map?
I wish we actually played Vietnam/CnC/Wanda Shan etc

But you don't see much reported on those people
- Applying to be admins and rectify the situation
- Suggesting "better" maplists (complete)
- Starting up/pairing with servers to create an environment to play the fringe portions of PR
Kain888
Posts: 954
Joined: 2009-04-22 07:20

Re: What's happening to servers?

Post by Kain888 »

Psyrus wrote:https://www.realitymod.com/forum/f388-p ... pawns.html <- Implemented, and I feel it helped insurgency a LOT.
It actually didn't. :P It just made people believe there are more "ghosts" while people know how system works and exploit it. For example, 8 of 9 round on Fallujah have caches in very same spots each experienced player knows. I won't even speak of Karbala... Just made Ins mode more repetitive. Although concept was nice, just implementation isn't.
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sweedensniiperr
Posts: 2784
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Re: What's happening to servers?

Post by sweedensniiperr »

Kain888 wrote:It actually didn't. :P It just made people believe there are more "ghosts" while people know how system works and exploit it. For example, 8 of 9 round on Fallujah have caches in very same spots each experienced player knows. I won't even speak of Karbala... Just made Ins mode more repetitive. Although concept was nice, just implementation isn't.
Agree, he still got a point though. Instead of bitching how everything is bad (not pointing at you) how about doing some work yourself?

It's like the thing with the serious pants server. Obviously there's players WANTING good players/teamwork etc but why don't you just hop on a server make it so? No need for a another server for that.

I've said this before but people are too lazy, they want someone to do the hard work for them. Bitching about admins, if everyone played fair there would hardly be any admins because there would be no work for them.
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Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: What's happening to servers?

Post by Brainlaag »

sweedensniiperr wrote:I've said this before but people are too lazy, they want someone to do the hard work for them. Bitching about admins, if everyone played fair there would hardly be any admins because there would be no work for them.
Yeh bitching is definitely fun :twisted: .
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