Normandy task: Flak 18 (8.8 cm)

General discussion of the Project Reality WWII modification.
Ratface
Retired PR Developer
Posts: 962
Joined: 2011-04-21 18:57

Re: Normandy task: Flak 88

Post by Ratface »

Well Ive got 4 days off this week so I'll start it in 2012, what would thr tris/poly limit be on this? This will be my first model done outside of a class so I might need some help along the way :)
Ratface
Retired PR Developer
Posts: 962
Joined: 2011-04-21 18:57

Re: Normandy task: Flak 88

Post by Ratface »

Ok, I took some references from CoH also because it was easy to go into the editor and just place one :P

Take a look, something like this but maybe a little more detail something that would work for the mod?

Flak88Refs pictures by kphillips92 - Photobucket
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Normandy task: Flak 88

Post by AfterDune »

That should be enough to get you started, yeah.
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Ratface
Retired PR Developer
Posts: 962
Joined: 2011-04-21 18:57

Re: Normandy task: Flak 88

Post by Ratface »

I made a WIP post in community modding section, I'll put any uptdates there, also give suggestions there as well :)
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: Normandy task: Flak 88

Post by Tim270 »

Ratface wrote:Well Ive got 4 days off this week so I'll start it in 2012, what would thr tris/poly limit be on this? This will be my first model done outside of a class so I might need some help along the way :)
Aim for under 8,000 Triangles. There is no exact figure, just the basic rule of only use triangles where they are needed.

also

88mm Flak 36 Walk Around Page 1

88mm Flak 36 Walk Around Page 1
doggreen
Posts: 109
Joined: 2007-12-20 03:25

Re: Normandy task: Flak 18 (8.8 cm)

Post by doggreen »

This version do you guys intend to PR Normandy will be fixed or mobile?


Setup procedure for German WW2 8.8cm flak - YouTube

The FlaK 88 of the Wehrmacht - YouTube
This is not the end. It is not even the beginning of the end. But it is, perhaps, the end of the beginning

Winston Churchill
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Normandy task: Flak 18 (8.8 cm)

Post by Pvt.LHeureux »

Fixed position
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
ChallengerCC
Posts: 401
Joined: 2010-08-21 10:35

Re: Normandy task: Flak 18 (8.8 cm)

Post by ChallengerCC »

Do you aske for permission to use FH2 Moddels ? Or did they say no or yes ?
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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Normandy task: Flak 18 (8.8 cm)

Post by AfterDune »

I haven't and I won't. Only some things from French Hope.
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ChallengerCC
Posts: 401
Joined: 2010-08-21 10:35

Re: Normandy task: Flak 18 (8.8 cm)

Post by ChallengerCC »

[R-DEV]AfterDune wrote:I haven't and I won't. Only some things from French Hope.
But why to reinvent the wheel again ? The modding community should support each other.
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Ratface
Retired PR Developer
Posts: 962
Joined: 2011-04-21 18:57

Re: Normandy task: Flak 18 (8.8 cm)

Post by Ratface »

PR devs want to have most things (everything they can do) done themselves or by the community, or at least this is the answer ive seen whenever this question is asked :P

Sorry for no updates recently btw, been extremely busy getting ready for school and with work, but I should be able to work on it again soon :)
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Normandy task: Flak 18 (8.8 cm)

Post by AfterDune »

BF2 mods do share stuff, but I think FH2 would rather have people mod on FH2 rather than use their assets on another mod. Which I can totally understand btw.
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