Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

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K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

Post by K4on »

UPDATE: Serverpassword is "Keep"
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Over the past months the Project Reality team has been working hard on PR 1.0.
To create the best PR version yet however, we need the help of our faithful community.
Take part in the Official PR 1.0 Closed Deviation Test and help us improve on this crucial gameplay aspect, using your feedback!


Official PR 1.0 Closed Deviation Test
Sunday, September 16th, 2012 at 18:00
Event Time, UTC (Project Reality Time)


Testing Conditions:
We'll be testing these new (work in progress) deviation settings for PR 1.0 on a skirmish layer map.
Basically, you'll play two rounds of PR as usual, but with adjusted deviation.
It is essential to follow admin instructions. The event will take about an hour,
after which all participants will receive a survey which we expect you to answer to your best ability.


What you'll need for the test event:
  • PR: BF2 v0.97
  • PRMumble 1.0.0
  • <5MB download, including the changes
    (details will be provided via PM)

SIGN-UPS CLOSED!

You'll be informed if you're registered for participation in the event a few days in advance,
and receive more detailed information on what's going to happen via PM.


Thanks for your consideration,

- The Project Reality Testing Team
Last edited by K4on on 2012-09-16 19:33, edited 14 times in total.
Reason: SIGN-UPS CLOSED!
BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

Post by BloodyDeed »

Hope many people show up, it's worth it guys :D
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milosv123344
Posts: 100
Joined: 2012-07-29 13:26

Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

Post by milosv123344 »

Im gonna surely show up, because:
This Deviation is Bullshit - YouTube
milosv
richyrich55
Posts: 332
Joined: 2007-07-18 16:04

Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

Post by richyrich55 »

Last edited by richyrich55 on 2012-09-07 12:09, edited 2 times in total.
"What's the advantage of these choppers when compared to a squad medic?"

Pirate

"Medics dont have rotors."

rampo93(FIN)

Kasparas87
Posts: 11
Joined: 2012-04-06 19:47

Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

Post by Kasparas87 »

message deleted
Last edited by Kasparas87 on 2012-09-07 13:51, edited 1 time in total.
shake.v2
Posts: 8
Joined: 2012-09-07 12:46

Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

Post by shake.v2 »

will give my very best :)
rebo4style
Posts: 1
Joined: 2012-04-06 15:59

Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

Post by rebo4style »

Keep up the great work ;-)
Mj Pain
Posts: 1036
Joined: 2008-05-07 21:18

Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

Post by Mj Pain »

Dont know what is being changed but it worries me that you (the R-DEVs)might let random guys without any military training/combat experience decide what is "good devation".
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rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
Joined: 2011-07-20 10:02

Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

Post by rPoXoTauJIo »

We need better deviation to allow MOAR OMG 360 SUPRESSED SHOTGUN NOSCOPE :D
Really, current system good, just need some minor fixes.
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

Post by Pvt.LHeureux »

Mj Pain wrote:Dont know what is being changed but it worries me that you (the R-DEVs)might let random guys without any military training/combat experience decide what is "good devation".
They let random guys decide how the game works and how to MAKE IT FUN and not FRUSTRATING ;)
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
richyrich55
Posts: 332
Joined: 2007-07-18 16:04

Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

Post by richyrich55 »

Mj Pain wrote:Dont know what is being changed but it worries me that you (the R-DEVs)might let random guys without any military training/combat experience decide what is "good devation".

How else are you going to get feedback FROM THE PLAYERS before you release something? That and anyone with half a brain will know that it does NOT take 5+ seconds to settle your rifle for a single god damn shot. You should very well be able to point your rifle at a target, fire, and see the impact WHERE YOU AIMED. NOT five or twenty feet to the left or right. You should very well be able to kill the guy two feet in front of you on full auto and not have the bullets go everywhere but that two feet in front of you. The current deviation is quite honestly heartbreaking. I am challenged to enjoy a round of PR because there are so many things that need fixing. The deviation is one thing that NEEDS to be fixed PROPERLY- ONCE AND FOR ALL! Enough of this changing things around ****, just make the code to the best of your abilities, DEV's, and LEAVE IT THE HELL ALONE until you can IMPROVE upon it and not change it entirely! We want lazer (side note: I find it funny that spell check doesn't have lazer but has "lazes" in its dictionary) like weapons, we don't want frigging airsoft rifles with ammunition that goes all over hells half acre. We're tired of the deviation varying from patch to patch like CoD's deviation varies from second to second.

Please for the love of god make this the final change DEV's!
"What's the advantage of these choppers when compared to a squad medic?"

Pirate

"Medics dont have rotors."

rampo93(FIN)

Mj Pain
Posts: 1036
Joined: 2008-05-07 21:18

Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

Post by Mj Pain »

Why would they need feedback from people who know nothing about reallife shooting?
They are still trying to keep it somewhat realistic arent they?

Its like with the sprintsystem.. people who never tried running around in full combat gear thought PR soldiers are couchpotatoes with no stamina. Now we have supersoldiers that can sprint like olympic athletes despite the 30kg of gear strapped to them.

Also stop exaggerating please..
Deviation is not as bad as you try to make it out to be.
It doesnt take 5sec to hit a mansized target from 50m. It takes less than 2sec.
And if you cant hit a guy 2feet away from you on fullauto, you need to practice more.

The only thing i can agree with you is that the Devs can "leave it the hell alone".
Deviation is pretty good at the moment..

Signed up for the test btw..
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BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

Post by BloodyDeed »

I appreciate your will to discuss the changes but please wait until you've tried it out.
You guys have no idea how much we changed the deviation and even started complaining.
We want to give you guys an insight on our current development and request the feedback before the release.
We havn't turned this into a CoH, I promise guys; the deviation has been improved slightly.

We have very exact orientations and own experience how weapons feel in real life. As we aren't able to model that 1:1 into the game for obvious reasons we try to find compromises.
Maybe you shouldn't forget we are NOT asking the community how we should change it.
We already DID and the only thing we request is feedback on that.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

Post by Rudd »

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STOP SKIPPING AN ALERT LEVEL, WE STILL GOT BTW TO GO!

Gotta do the complaining at the right time :P
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PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

Post by PatrickLA_CA »

I would like to .. but I can't.. won't be home at that time :( I hope you get positive feedback on it :D
In-game: Cobra-PR
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

Post by sweedensniiperr »

Obviously everything can improved that's why I'm glad the devs are running this test.

At least we can all agree on this: it would be stupid WITHOUT deviation.

I heard a guy who played arma saying this system is bad, maybe. But in arma2 you drop down on your belly and fire a LMG accurate within 2s...
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milosv123344
Posts: 100
Joined: 2012-07-29 13:26

Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

Post by milosv123344 »

sweedensniiperr wrote:Obviously everything can improved that's why I'm glad the devs are running this test.

At least we can all agree on this: it would be stupid WITHOUT deviation.

I heard a guy who played arma saying this system is bad, maybe. But in arma2 you drop down on your belly and fire a LMG accurate within 2s...
3 seconds AT LEAST untill you are ready to shoot at a specific target which is fairly realistic, if you use aiming deadzone option.

Aiming deadzone is one of the things i suggest PR devs add to PR which would remove need for deviation in general.. I am afraid however that BF2 engine prevents such thing like it prevents leaning around corners.

And PR devs should make that prone glitch disappear, dont know why its not gone yet, Example - when you go from crouch to prone stance your cant hit anything for about 5 seconds no matter what weapon you use...
Last edited by milosv123344 on 2012-09-07 20:28, edited 1 time in total.
milosv
AxeeLSkyHawK
Posts: 17
Joined: 2012-07-11 00:31

Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

Post by AxeeLSkyHawK »

K4on , Sorry for sending two messages, I put my age wrong.

The message it sends is the red, the other wrote bad
mockingbird0901
Posts: 1053
Joined: 2009-05-13 17:30

Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

Post by mockingbird0901 »

Would love to, but I'm way up in the Artic of all places at that time.
I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.
-Albert Einstein
Volens et potens

Tema567 just might be my new hero
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