Operation: Black Hawk Down SP

If you find a bug within PR:BF2 (including PRSP), please report it here.
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Arab
PR:BF2 Developer
Posts: 2898
Joined: 2012-05-18 03:37

Operation: Black Hawk Down SP

Post by Arab »

There is one bug on the weapon selection of the Insurgent Faction when it doesn't display the correct kit class for the Heavy MG Class.

Very minor. Will post a picture shortly.

Edit: It's actually PR 0.97, or the latest version.
Edit 2: Ahhh **** it's actually a Map Pack from back then, so technically it's not a concern since no-one plays that map. Can be easily fixed.
Last edited by Arab on 2012-08-28 22:52, edited 1 time in total.
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Fastjack
PR:BF2 Contributor
Posts: 525
Joined: 2011-09-04 19:47

re: Operation: Black Hawk Down SP

Post by Fastjack »

Another bug:

Never touch with the canadian apc the BackHawk debris at crashsite or the apc blow up.
But that is not the problem (bug) of the map.
Arab
PR:BF2 Developer
Posts: 2898
Joined: 2012-05-18 03:37

re: Operation: Black Hawk Down SP

Post by Arab »

This is actually for PR 0.95 Map Pack, and one other bug that irritates me is that whenever I die, I get team-switched unless I am in a squad or I create a one-man squad. I notice the ied's function like vanilla c4, probably because it's based on 0.95.

Come to think of it, I don't think it's used to run 0.97 because there's some differences, hence the bugs. And when you add features, you have to also make sure other maps are compatible. Plus this map isn't as good as karbala, or any other maps.

Bots are pretty smart when it comes to this game, makes me feel like I'm playing with some decent players. Except they only use things they know in vanilla bf2 like mg, deployed at launcher, jets, heli, cars, apc, trucks but not gary (Now that's a challenge!), spawnable fobs, using assets, sniper etc. Still, I can't wait for 1.0 information. Wish I could model.
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