PRBF2 v1.0.0.0 Changelog (First Beta)
-
saXoni
- Posts: 4180
- Joined: 2010-10-17 21:20
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
It's been over a year since the last big update, why can you not just show us the changelog instead of censoring it?
Last edited by saXoni on 2012-09-09 19:24, edited 2 times in total.
-
Conman51
- Posts: 2628
- Joined: 2008-05-03 00:27
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
KITS: Rxxxxxd bxxxxxxxxs fxxm axl kxxs (exxxxt sxxxxr, oxxxxxr, sxxxxxr) of cxxxxxxxxxxl axxxxs (afterdune) 16414
sxxxxxr = spotter?
sxxxxxr = spotter?
-
Hunterman0101
- Posts: 122
- Joined: 2011-10-02 15:12
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
Where is African Resistante ,Poland,Sweeden factions!!!!!!!?
-
BloodyDeed
- Retired PR Developer
- Posts: 4452
- Joined: 2008-05-07 17:43
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
Keep in mind that this is in NO way the full changelog for 1.0 
It's only for our first beta
It's only for our first beta

-
Hunterman0101
- Posts: 122
- Joined: 2011-10-02 15:12
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
We ll wait the final release date[R-DEV]BloodyDeed wrote:Keep in mind that this is in NO way the full changelog for 1.0
It's only for our first beta![]()
-
ddeo
- Retired PR Developer
- Posts: 790
- Joined: 2012-04-26 08:16
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
Poland? Not just yet, we revived project in this year so don't expect it too soon.quix171 wrote:Where is African Resistante ,Poland,Sweeden factions!!!!!!!?
-
Alek-say
- Posts: 349
- Joined: 2010-11-27 20:17
-
BroCop
- Posts: 4155
- Joined: 2008-03-08 12:28
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
Read this lineAlek-say wrote:No new ragdoll system and ballistics?
[R-DEV]BloodyDeed wrote:It's only for our first beta![]()

-
Sgt.BountyOrig
- Posts: 656
- Joined: 2009-02-22 18:12
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
I can only imagine how many x's the DEV's have gone through whilst developing PR with most of their free time.
Huehuehuehuehuehue
Huehuehuehuehuehue
[NO] Bounty
-
Dev1200
- Posts: 1708
- Joined: 2008-11-30 23:01
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
Indeed.saXoni wrote:It's been over a year since the last big update, why can you not just show us the changelog instead of censoring it?

-
Alek-say
- Posts: 349
- Joined: 2010-11-27 20:17
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
I don't want to read! I want: "Bang" "bang "bang"! "Man dooown!!!"CroCop wrote:Read this line

-
ShockUnitBlack
- Posts: 2100
- Joined: 2010-01-27 20:59
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
Oh god. Oh god. Oh god. Need Google Translate naow!
-
sparks50
- Posts: 1128
- Joined: 2008-07-16 21:30
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
Except we usually don't have zoom to compensate for the eye/monitor difference in prbf2, so I guess squaddies will be more visually challenged than ever. Could make for some good CQBerichhart wrote:Prepare for Project reality, turning into ACE MOD FOR ARMA 2
NO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
-
M42 Zwilling
- Retired PR Developer
- Posts: 613
- Joined: 2012-06-10 11:27
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
As far as I can figure out,
WEAPONS: Rxxxxxxd oxd PxxH wxxh oxe fxxm BF:Kxxxa (chuc) 16706
WEAPONS: Axxxd nxw xp dxxxxy axxxxxxxn fxr txe PxxH (chuc) 16706
means
WEAPONS: Rxxxxxxd old PPSH with one from BF:Korea (chuc) 16706
WEAPONS: Added new xp dxxxxy animation for the PPSH (chuc) 16706
WEAPONS: Rxxxxxxd oxd PxxH wxxh oxe fxxm BF:Kxxxa (chuc) 16706
WEAPONS: Axxxd nxw xp dxxxxy axxxxxxxn fxr txe PxxH (chuc) 16706
means
WEAPONS: Rxxxxxxd old PPSH with one from BF:Korea (chuc) 16706
WEAPONS: Added new xp dxxxxy animation for the PPSH (chuc) 16706
-
Raccoon
- Posts: 110
- Joined: 2009-06-11 00:36
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
I appreciate all of the work that must have gone into making all those x's (I think), but this really is tantalizing. Especially considering it's "Only an early beta". So we're basically going insane trying to decode incomplete information. 

-
dunadan
- Posts: 88
- Joined: 2010-03-27 17:55
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
dat changelog 
-
milosv123344
- Posts: 100
- Joined: 2012-07-29 13:26
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
Umm...potshot 400 meter thing - thats kinda how it is in real life, which PR does a good job recreating.Delfer wrote:Besides PR should be more "lets go kill those guys" and less "contact 400m east, proceed to take potshots"
Which is kinda unfair, most people that i know including myself still play on 19'' monitors. I went to a friend and tried it on 24'' 1920x1080p monitor and the game is stupidly easier and people are incredibly easier to spot, there should be that compensation in pr, at least a little.Delfer wrote:Except we usually don't have zoom to compensate for the eye/monitor difference in prbf2, so I guess squaddies will be more visually challenged than ever. Could make for some good CQB"
milosv
-
PatrickLA_CA
- Posts: 2243
- Joined: 2009-07-14 09:31
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
No fastropes? I am disapoint.
Great job guys
PR 1.0 will be a blast
Great job guys
In-game: Cobra-PR
-
Stemplus
- Posts: 333
- Joined: 2011-06-25 17:31
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
VEHICLES: Fxxxd Txxxxxo lxxxxxg gxxr (j.f.leusch) 16124
VEHICLES: Fixed Tornado landing gear (j.f.leusch) 16124
f**k YES!
VEHICLES: Fixed Tornado landing gear (j.f.leusch) 16124
f**k YES!


