PRBF2 v1.0.0.0 Changelog (First Beta)

Project Reality announcements and development highlights.
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ubermensche
Posts: 264
Joined: 2010-12-09 03:12

Post by ubermensche »

I really hope that you guys can release 1.0 by thanksgiving!
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Pvt.LHeureux »

VEHICLES : Axxxd fxxxxxxxs fxr txe bxxxxxxxk (afterdune) 17923
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Raccoon
Posts: 110
Joined: 2009-06-11 00:36

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Raccoon »

Pvt.LHeureux wrote:VEHICLES : Axxxd fxxxxxxxs fxr txe bxxxxxxxk (afterdune) 17923
OMG, I saw that too! :shock:
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kerrermanisNL
Posts: 65
Joined: 2011-01-04 07:52

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by kerrermanisNL »

Here are a couple i've been trying to work out

"FACTIONS: Axxxd fxxxxh fxxxxs (bloodydeed) 16331"
Added french forces or something? Or maybe finnish, even though it doesnt fit with the "x's"?

"WEAPONS: Fxxxd GxxG axd FN FxL fxxxl lxd txxxxxxs axd axxxd lxd dxxxxxxxs axd uxxxxxd dxxw cxxxs fxr txe Gxxxs (rhino) 17086"
Fixed GxxG and FN FAL fxxxl lod and added lod distances and uxxxxxd draw cxxxs for the Gxxxs?

"WEAPONS: Axxxd nxw QxZ-xx pxxxxl (hauteclocque) 16111"
Added new QBZ-88 pxxxxl?

"WEAPONS: Axxxd a x.xxxm Axxo Bxxt, mxxxxy fxr txe nxw FN MxG Gxxxs bxt cxn axxo be uxxd on oxxxr x.xxxm bxxt fxd wxxxxxs (pxxxxxxxg txxy hxxe bxxn mxxe to txe cxxxxxt sxxxs)x (rhino) 17117"
Added a 7.62mm (?) ammo belt, mxxxxy for the new FN MxG(MAG?) Gxxxs but can ammo be used on other x.xxmm (?) belt fed weapons (pxxxxxxxg they have been more/made(?) to the cxxxxxt sxxxs)x

"WEAPONS: Mxxe SxG axd oxxxr AT wxxxxxs sxxxd mxxe pxxxxxxl wxxh lxxxxr txxl (anders) 16531"
Made SPG and other AT weapons sound more pxxxxxxl with lxxxxr (lesser?) txxl
Last edited by kerrermanisNL on 2012-09-09 20:45, edited 2 times in total.
What's this?
Cohiba Esplandido, sir. Are you confiscating my cigar sir?
This cigar doesn't belong to you, it belongs to the army.

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ubermensche
Posts: 264
Joined: 2010-12-09 03:12

Post by ubermensche »

^Added French Forces. If you look at their community forum, it says that they're ready for release!
foxtwofive
Posts: 946
Joined: 2009-09-26 12:14

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by foxtwofive »

expect the Poles in PR after v1.0 :smile:
Playing PR Since 0.4
*CONIURATIONE FACTA*
"This is the calm before the storm, Armageddon dawn."
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M42 Zwilling
Retired PR Developer
Posts: 613
Joined: 2012-06-10 11:27

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by M42 Zwilling »

Pvt.LHeureux wrote:VEHICLES : Axxxd fxxxxxxxs fxr txe bxxxxxxxk (afterdune) 17923
No... it couldn't be... or could it!?
Alek-say
Posts: 349
Joined: 2010-11-27 20:17

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Alek-say »

M42 Zwilling wrote:No... it couldn't be... or could it!?
What are you talking about? Fastropes?
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kerrermanisNL
Posts: 65
Joined: 2011-01-04 07:52

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by kerrermanisNL »

M42 Zwilling wrote:No... it couldn't be... or could it!?
I hope the shortcut is ALT+F4
What's this?
Cohiba Esplandido, sir. Are you confiscating my cigar sir?
This cigar doesn't belong to you, it belongs to the army.

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SShadowFox
Posts: 1123
Joined: 2012-01-25 21:35

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by SShadowFox »

M42 Zwilling wrote:No... it couldn't be... or could it!?
OMG, FAAAAAAAAAAAAAAAAAAAASSSSSSSSSSSSSTTTTTTTTTRRRRRRRRROOOOPEZ.
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
Alek-say
Posts: 349
Joined: 2010-11-27 20:17

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Alek-say »

Pvt.LHeureux wrote:VEHICLES : Axxxd fxxxxxxxs fxr txe bxxxxxxxk (afterdune) 17923
F@cking troll!
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Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Pronck »

-Deleted Binoculars for all kits
- Refused to give maps like basrah more cover

= INS Fucked.....Why... or they are making my CSC Game mode :D
We are staying up!
SShadowFox
Posts: 1123
Joined: 2012-01-25 21:35

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by SShadowFox »

Alek-say wrote:F@cking troll!
Sure he is, I noticed it now.

VEHICLES: Axxxd fxxxxxxxs to bxxxxxxxxs (ancientman) 17250

this is for real
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
M42 Zwilling
Retired PR Developer
Posts: 613
Joined: 2012-06-10 11:27

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by M42 Zwilling »

More stuff:

MAPS: Added Pavlovsk Bay coop, cxxxxxs on Jxxn Gxxe, can't figure out why. (outlawz) 140
MAPS: Fixed pavlovsk bay coop (outlawz) 143

KITS: Added newer (and better) USA Kit textures (spush) 16541
KITS: Replaced Galil[not sure about that] with AK[47/74/?] PSO-1 on Taliban alt marksman (chuc) 16714
KITS: Added AK[47/74/?] PSO-1 to Militia alt marksman (chuc) 16714
KITS: Added RPK to primary auto rifleman kits on unconventional factions (chuc) 16714
KITS: Axxxxxxd Negev ixxxxxxxxs to all IDF auto rifleman kits (chuc) 16970
KITS: Fixed crash on taliban maps (bloodydeed) 17178
RazoR41
Posts: 315
Joined: 2012-04-01 11:41

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by RazoR41 »

Confusion!
C.Death[3rdID]
Posts: 32
Joined: 2010-02-21 21:35

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by C.Death[3rdID] »

KITS: Axxxd Mxxx SxR oxxo UxxC mxxxxxxn kxxs, AxT kxt is sxxxxxxxxd vxxxxxn (chuc) 16294
KITS: Added Mk12 SPR onto USMC marksman kits, ALT kit is suppressed version (chuc) 16294

Oh my yes.
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[md]MadMak[rus]
Posts: 358
Joined: 2009-05-15 11:24

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by [md]MadMak[rus] »

Is PR going to move to http://www.realitymod.xxx?
Some guy: "u a f** lier this guy dont use cheats i see him everyday... u draw tha lines u f*** loser"

www.clan41.ru
Strepto
Posts: 55
Joined: 2011-03-13 21:49

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Strepto »

Would have been epic if it was "finetunes to blackhawks" or fireworks or fishhooks.

Just to put some more fuel on the fastrope.


A word with f7xs is mentioned in several other places(In order of apperance):

GENERAL: Uxxxxxd bxxxd axp wxxh a bxxxh nxw sxxxf. Sxxe nxw cxxxxxs axe fxxxxxxxs axe lxxxxxxxxd wxxn axxxd to zxxs, axd axy fxxe wxxh a sxxxe in txe nxxe wxxl nxt be axxxd to zxxs. (ancientman) 17116
GENERAL: Updated bxxxd axp with a bunch new stuff. Some new ?cameras(Max 30% sure)? axe fastropes? axe lxxxxxxxxd when added to zxxs, and any fxxe with a sxxxe in the nxxe will not be added to zxxs. (ancientman) 17116

PYTHON: Ixxxxxxxxxd Sxxxxxxh txxxxxs axxxxxxxxt fxr Fxxxxxxxs. Fxxxs #xxx (bloodydeed) 17162
PYTHON: Ixxxxxxxxxd Sxxxxxxh txxxxxs axxxxxxxxt fxr Fastropes. Fixes #xxx (bloodydeed) 17162


VEHICLES: Axxxd fxxxxxxxs to bxxxxxxxxs (ancientman) 17250
VEHICLES: Added fastropes to blackhawks (ancientman) 17250

xx MxxS Kxxxxxk, mxxxxxxd cxxxxt axxa to rxxe oxt axxa nxxxh fxxm txxxxxxg cxxp, it wxs lxw dxxxxxxd axd nxxxr mxxxt to be in gxxxxxxy, axxo pxl bxxxxxxg fxxxxxxxs txxxe wxxxt gxxd fxr gxxxxxxy, it mxxe it txo dxxxxxxxt to fxxxy cxxxxxe txxxxxxg cxxp.x
Waaay to tired for these

xx MxxS Kxxxxxk, cxxxxt axxa fxr mxxxxxa oxxy at sxxxxxxn exxe of txe mxp, to mxxe it sxxe hxxxxn fxr rxxxxa to bxxxd fxxxxxxxs axd to pxxxxxe mxxxxxa dxxxxxxxe txxxxxs ixxxxxd of oxxxxxxxe.x
Waaay to tired for these

f6xe(fastrope)?

WEAPONS: Cxxxxxd sxxe wxxxxxs, so txxy (dxn't) uxe a fxxxxxxe ixxxxxxxr wxxn zxxxxd in (afterdune) 16419
WEAPONS: Changed some weapons, so they (don't) use a fastrope? initiator/indicator? when zoomed in (afterdune) 16419

;)
WilsonPL
Posts: 510
Joined: 2008-03-27 17:32

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by WilsonPL »

WEAPONS: Fxxxd GxxG axd FN FxL fxxxl lxd txxxxxxs axd axxxd lxd dxxxxxxxs axd uxxxxxd dxxw cxxxs fxr txe Gxxxs (rhino) 17086"
Fixed GPMG and FN FAL fxxxl lod and added lod distances and uxxxxxd draw cxxxs for the Gxxxs?

"WEAPONS: Axxxd nxw QxZ-xx pxxxxl (hauteclocque) 16111"
Added new QSZ-92 pistol

Modern Firearms - QSZ-92
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