PRBF2 v1.0.0.0 Changelog (First Beta)

Project Reality announcements and development highlights.
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TeRR0R
Posts: 451
Joined: 2007-10-20 10:33

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by TeRR0R »

PYTHON: rallypoints no longer expire. [...] (bloodydeed) 16401
PYTHON: Removed kit allocation delay for all infantry kits [...] (bloodydeed) 16402
LEVELS: Updated Black Gold to version 2?, it has had a complete overhaul. (vapoman) 337

:D
UncleSmek
Posts: 1027
Joined: 2008-09-02 05:07

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by UncleSmek »

I dont find this funny at all. Rather annoying..
Spook
Posts: 2458
Joined: 2011-07-12 14:08

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Spook »

PYTHON: rallypoints no longer expire. [...] (bloodydeed) 16401

you cant be serious? so back to TDM again? lets hope it means something different :P
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KillJoy[Fr]
Posts: 837
Joined: 2010-12-28 20:51

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by KillJoy[Fr] »

milosv123344 wrote:SHADERS: Fxxxd bxxxk sxxxs on txxxxxn fxr cxxxxxn gxxxxxxs cxxxs

SHADERS: Fixed black spots on terrain for certain graphics cards.

Never saw black spots on ground in PR , only in vanilla BF2 once i went to an internet cafe for lan parties but their computers are always fxxxxd.
I have sometimes ( Radeon 6950 )
Au dela du possible ...
SubZeroBR
Posts: 16
Joined: 2010-12-18 20:22

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by SubZeroBR »

Originally Posted by Pvt.LHeureux
VEHICLES : Axxxd fxxxxxxxs fxr txe bxxxxxxxk (afterdune) 17923
..........
Navo
Posts: 1389
Joined: 2011-05-22 14:34

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Navo »

TeRR0R wrote:PYTHON: rallypoints no longer expire. [...] (bloodydeed) 16401
PYTHON: Removed kit allocation delay for all infantry kits [...] (bloodydeed) 16402
FUCK

Appealing to the masses, I see. Stay classy.
Aqualiser
Posts: 1
Joined: 2012-09-09 22:42

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Aqualiser »

PYTHON: Ixxxxxxxd nxxxxr of L-AT kxxs to x pxr txxm. Dxxxxxxxd nxxxxr of H-AT kxxs to x pxr txxm.
Increaced number of LAT kits to x per team. Decreaced number of HAT kits to 1 per team.

Oh boy here we go.
Kothra
Posts: 513
Joined: 2009-12-31 13:52

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Kothra »

M42 Zwilling wrote: KITS: Replaced Galil[not sure about that] with AK[47/74/?] PSO-1 on Taliban alt marksman (chuc) 16714
That would be G3SG1, not Galil.

Or so I would think. But I'm fairly certain that the Taliban alternate Marksman is a G3/SG1.
Raccoon
Posts: 110
Joined: 2009-06-11 00:36

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Raccoon »

Kothra Streamdiver wrote:That would be G3SG1, not Galil.
Oh, what I would give to have a Galil with magnified optics :-(
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Spush
Retired PR Developer
Posts: 4359
Joined: 2007-02-19 02:08

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Spush »

Navo wrote:FUCK

Appealing to the masses, I see. Stay classy.
You do realize this is a beta changelog, and not yet set in stone.
UKrealplayER666
Posts: 551
Joined: 2009-02-22 16:33

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by UKrealplayER666 »

All rally point adjustments are part of the DB tests that have been going on, no possible way that will stay in (although it worked back when it was in the game)
milosv123344
Posts: 100
Joined: 2012-07-29 13:26

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by milosv123344 »

AI: Uxxxxxd Bxxxxxxs wxxh cxxxxxt PR txxm mxxxxxs :P (yxxh we axl wxxxa kxxl oxxxxxxxs) (bloodydeed)

AI: Upsized (or updated) Babysits with current PR team members :P (yeah we all wicca kill ourselves(?????))

The frustration with the X's made me make something this stupid :P
milosv
SuperHornet
Posts: 206
Joined: 2011-10-01 17:28

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by SuperHornet »

Yrkidding wrote: KITS: Rxxxxxd bxxxxxxxxs fxxm axl kxxs (exxxxt sxxxxr, oxxxxxr, sxxxxxr) of cxxxxxxxxxxl axxxxs (afterdune) 16414
KITS: Rxxxxxd bxxxxxxxxs fxxm axl SP kxxs as wxxl nxw (exxxxt sxxxxr, oxxxxxr, sxxxxxr) of cxxxxxxxxxxl axxxxs. Cxxxxs #xxx. (afterdune) 16415
KITS: Removed binoculars from all kits (except sniper, officer, sxxxxxr) of cxxxxxxxxxxl axxxxs (afterdune) 16414
KITS: Removed binoculars from all SP kits as well now (except sniper, officer, sxxxxxr) of cxxxxxxxxxxl axxxxs. Cxxxxs #xxx. (afterdune) 16415
Well I'm done.
Last edited by SuperHornet on 2012-09-09 23:57, edited 1 time in total.
FuzzySquirrel
Posts: 1410
Joined: 2008-06-18 06:13

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by FuzzySquirrel »

milosv123344 wrote:AI: Uxxxxxd Bxxxxxxs wxxh cxxxxxt PR txxm mxxxxxs :P (yxxh we axl wxxxa kxxl oxxxxxxxs) (bloodydeed)

AI: Upsized (or updated) Babysits with current PR team members :P (yeah we all wicca kill ourselves(?????))

The frustration with the X's made me make something this stupid :P
Updated botnames with current PR team members :P (yeah we all wanna kill ourselves)

SuperHornet wrote:Well I'm done.

^
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spawncaptain
Posts: 466
Joined: 2009-05-22 20:11

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by spawncaptain »

milosv123344 wrote:AI: Uxxxxxd Bxxxxxxs wxxh cxxxxxt PR txxm mxxxxxs :P (yxxh we axl wxxxa kxxl oxxxxxxxs) (bloodydeed)

AI: Upsized (or updated) Babysits with current PR team members :P (yeah we all wicca kill ourselves(?????))

The frustration with the X's made me make something this stupid :P
Updated Botnames with current PR team members (yeah we all wanna kill ourselves). Not that hard.
User Ubaydah: "I used to play Call of Duty a lot and Battlefield 3. I am really good at those games 10th prestige, High K/d., I can kill people easily, etc. But on PR, for me, to be honest, I kind of suck."

User Not_able_to_kill: "Frontliner, you like evil man who comes to family house during christmas, takes out tree because it's too happy, so they can be just as sad as you"
milosv123344
Posts: 100
Joined: 2012-07-29 13:26

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by milosv123344 »

spawncaptain wrote:Updated Botnames with current PR team members (yeah we all wanna kill ourselves). Not that hard.
Yes its hard when you are from a non English speaking country , where your language is TOTALLY opposite from English. I learned German too and its easy for you guys to learn english , so many similar words.
milosv
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Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Mineral »

GENERAL: Fxxxd bxxxd axp bxxxg a dxxk, nxt bxxxxxxg sxxe lxxxxs fxxxs axd fxxxd txe lxxxxxxr axd dxxxxxxr nxt wxxxxxg txxxxxxr (ancientman) 17247
Fixed bxxxd apc? being a d*ck,...

That must have been an annoying bug :D
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Frank Jeager
Posts: 38
Joined: 2007-12-31 13:02

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Frank Jeager »

VEGITATION: Axxxd jxxxxe oxxxxxxxxh (afterdune) 16355
VEGITATION: Added jungle overgrowth (afterdune) 16355

VEHICLES: Axxxd VxB AxC (hauteclocque) 16255
VEHICLES: Added VAB APC (hauteclocque) 16255

VEHICLES: Axxxd Lxxxxxc Txxk (hauteclocque) 16256
VEHICLES: Added Leclerc Tank (hauteclocque) 16256

VEHICLES: Axxxd VxxI AxC (hauteclocque) 16257
VEHICLES: Added VBCI APC (hauteclocque) 16257

VEHICLES: Axxxd AxX-xxxC Wxxxxxd Txxk (hauteclocque) 16258
VEHICLES: Added AMX-10RC Wheeled Tank (hauteclocque) 16258

VEHICLES: Axxxd Gxxxxx lxxxxxxc axd sxxxxxt txxxxs (hauteclocque) 16259
VEHICLES: Added GBC180 logistic and support trucks (hauteclocque) 16259

VEHICLES: Axxxd Uxxxxxxxd HxxxV. Mxxxxxs sxxxxd axd uxxxxxxxxxxxxxxxxxxxxd if wxxxxd. Cxxxs/AxT nxt rxxxy yxt. (bloodydeed) 16418
VEHICLES: Added Uparmored HMMWV. Mxxxxxs sxxxxd axd uxxxxxxxxxxxxxxxxxxxxd if wxxxxd. Cxxxs/AxT nxt rxxxy yxt. (bloodydeed) 16418

LEVELS: MxxS Axxxd lxxxr xxx to Axxd Kxxl x-Dxxr
LEVELS: MAPS Added layer INS to Asad Khal x-Deer ?

xx MxxS Axxxd MxC to lxxxr xx on Axxd Kxxl -Dxxr
xx MAPS Added MEC to layer xx on Asad Khal -Deer

LEVELS: MxxS Kxxxn, axxxd lxxxr xxx
LEVELS: MAPS Kokan, added layer AAS

xx MxxS Kxxxxxk, axxxd lxxxr xxx
xx MAPS Kozelsk, added layer INS

LEVELS: Axxxd Fxxxxt Fxxe (amokandy) 336
LEVELS: Added Forest Fire (amokandy) 336

Oh, and...

VEHICLES: Axxxd fxxxxxxxs to bxxxxxxxxs (ancientman) 17250
VEHICLES: Added fastropes to bombtrucks (ancientman) 17250 :lol:
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Wird
Posts: 4
Joined: 2012-07-10 18:14

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Wird »

SuperHornet wrote:Well I'm done.
KITS: Rxxxxxd bxxxxxxxxs fxxm axl kxxs (exxxxt sxxxxr, oxxxxxr, sxxxxxr) of cxxxxxxxxxxl axxxxs (afterdune) 16414
KITS: Removed binoculars from all kits (except sniper, officer, spotter) of cxxxxxxxxxxl assets (afterdune) 16414

KITS: Rxxxxxd bxxxxxxxxs fxxm axl SP kxxs as wxxl nxw (exxxxt sxxxxr, oxxxxxr, sxxxxxr) of cxxxxxxxxxxl axxxxs. Cxxxxs #xxx. (afterdune) 16415
KITS: Removed binoculars from all SP kits as well now (except sniper, officer, spotter) of cxxxxxxxxxxl assets. Cxxxxs #xxx. (afterdune) 16415

FIXED.

this looks interesting. Maybe a new kit for sniper team.
Last edited by Wird on 2012-09-10 01:26, edited 2 times in total.
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