PRBF2 v1.0.0.0 Changelog (First Beta)

Project Reality announcements and development highlights.
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Kothra
Posts: 513
Joined: 2009-12-31 13:52

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Kothra »

M42 Zwilling wrote:This was actually confirmed before the change log came out. The prone animations will be first person crawling animations like in BF3. I don't think it has anything to do with new third person animations if that's what you mean.
Yeah this is what I was hoping for.

Stealthgato wrote:There is no current prone animation, it's the same as the walking animation.
I didn't actually think about that before but it's obvious when you point it out.
Midnight_o9
Posts: 1572
Joined: 2008-07-26 09:39

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Midnight_o9 »

I don't mind French jokes but this one's getting old... since the day FF was announced at least one person brought it up on every single thread concerning FF.
A bit of creativity wouldn't hurt really :)
(And if you want to go this way, please tell me how glorious Brazilian military history is?)
My_Self
Posts: 70
Joined: 2008-02-20 17:26

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by My_Self »

FrostZeroOne wrote:VEHICLES: Added fastropes to batmobiles (ancientman) 17250

im like so NOT funny...
Haha, makes perfect sense. They can fly now!
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Pvt.LHeureux »

People complaining about the removed binocs never played Project Normandy or PR:Vietnam. It's way better, people actually shoot other people and use supression fire!

Before it was :

1.Take your binos
2.Align to the target
3.Take your ironsights weapon
3.Shoot
4.????
5.PROFIT!
Last edited by Pvt.LHeureux on 2012-09-10 17:13, edited 1 time in total.
Image

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
Joined: 2011-07-20 10:02

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by rPoXoTauJIo »

Pvt.LHeureux wrote:People complaining about the binocs never played Project Normandy or PR:Vietnam. It's way better, people actually shoot other people and use supression fire!
That why it it must be removed from regular kits.
Also, it allow to add 1 more item to kit.
SShadowFox
Posts: 1123
Joined: 2012-01-25 21:35

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by SShadowFox »

MiDnighT wrote:I don't mind French jokes but this one's getting old... since the day FF was announced at least one person brought it up on every single thread concerning FF.
A bit of creativity wouldn't hurt really :)
(And if you want to go this way, please tell me how glorious Brazilian military history is?)
We only won every war we get in, since Paraguayan War...

We fight the FARC forces with the Colombian help, check the Wikipedia page about the Brazilian Army and check by yourself, we also won a contest to see which aircraft would be used by the Afghan Forces after the ISAF leave, but, the US cried and canceled the contest, because their aircraft lost.

Only this, oh wait, in the 80s, in the Saudi Arabia new tank program, we won against the M1 Abrams and the Challenger 1, the world best tanks from that era, with the EE-T1 Osorio MBT, we didn't sell it because the US cried and a few years after that they sold the Abrams.

But I still love 'em. :smile:
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by K4on »

blind3r wrote:New French common rose.

Image
lol'd hard
DoRn
Posts: 206
Joined: 2010-01-18 17:43

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by DoRn »

haha true, awesome common rose
KillJoy[Fr]
Posts: 837
Joined: 2010-12-28 20:51

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by KillJoy[Fr] »

MiDnighT wrote:Hahahahaha Hilarious, how original! omg, so fun!

-__- welcome to the forum tho... try to be a bit more creative next time huh?

OT : good news for the binos, but we'll rely a lot more on the SL now, they better be even more dedicated to their squads now
Be souple d'esprit don't repondre a sa :)
Au dela du possible ...
milosv123344
Posts: 100
Joined: 2012-07-29 13:26

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by milosv123344 »

blind3r wrote:New French common rose.

Image
Dude, rough stuff happened to me during this week, some really bad sxxt, but when i saw that commo rose, i almost choked myself laughing!!!!
milosv
Stemplus
Posts: 333
Joined: 2011-06-25 17:31

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Stemplus »

Txxs is sxxe axxxxxg sxxt! (Stemplus) 17215
Stealth Clobber
Posts: 344
Joined: 2007-02-14 23:48

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Stealth Clobber »

Firemodes for Blackhawks could make sense. I don't know much about them, but I know in Arma2 you can change the RPM of the miniguns on helicopters, so maybe that's what it is? (Correct me if I'm wrong)
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Stemplus
Posts: 333
Joined: 2011-06-25 17:31

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Stemplus »

That's even more hardcoded than fastropes
M42 Zwilling
Retired PR Developer
Posts: 613
Joined: 2012-06-10 11:27

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by M42 Zwilling »

Stemplus wrote:That's even more hardcoded than fastropes
Actually no, it could be done quite easily.
JeffCole
Posts: 42
Joined: 2008-08-04 06:44

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by JeffCole »

Okay. Here's my try at it. Contains new stuff and I merged a lot of info from those that already posted decryptions.

One of my favorite parts:
MAPS: Uxxxxxxd the night sky texture for Fools Road and added cxxxxxxxxxxxxs.cxn. (afsoccer) 168
Yay for the night maps. Really hope I'm right

Edit: Updated the list and also added minimal #comments where unsure
So few time and so many features :(

Have fun reading... :p
Spoiler for list:
Core 16082:17251

AI: Updated Botnames with current PR team members :P (yeah we all wanna kill ourselves) (bloodydeed) 17183

COMMMON: New bxxxd/hxxt sxxxxs (anders) 16724

COMMON: Added sxxxxxxxxx.dxs sxxxxxe texture, which is used on Tad Sae. (afsoccer) 16123
COMMON: Cxxxxxxxxd some uxxxxxxxxxxd sky textures, used on kashan and tad sae, save a few mb's (ancientman) 16260
COMMON: Added textures/sky/dxxxxxxxxd.dxs which is used on Vadso City and may be useful on other maps. (afsoccer) 16339
COMMON: Added Vietnam music (afterdune) 16346
COMMON: Added new taliban textures (afterdune) 16346
COMMON: Added music files for Vietnam mxxxxxxxxxr (afterdune) 16351
COMMON: Fixed the bug where you couldn't exit an AAV. Should be OK now. (afterdune) 16431
COMMON: Replaced and added explosion sounds. Changed grenade impact sounds for fxxt sxxxxxxg Mxxx (AxxP) to make the sound sound fuller.x
xx Ammo new distant impact sounds.x
xx Ammo added dxxxxs sounds to cxxxxxn material explosions.x
xx Added xxm sxxxxxxxp sounds, xxxm sxxxxxxxp sounds.x
xx New knife impact sounds on wood, fxxxh, hxxd and sxxt mxxxxxxxs.x
xx New bxxxxxxxxs on all mxxxxxxxs. New rxxxxxxxs and sxxxs/wxxxxs. (anders) 16443
COMMON: Added xxxm flyby sounds (anders) 16506 #or funny sounds? :p
COMMON: Changed the english voices to the original PR voices (anders) 16519
COMMON: New bxxxxt fxxxxs/sxxxs. Mixed in x.xx sxxxs into my sounds (anders) 16567
COMMON: Replaced old vanilla PKM boxes with new ones on the ammo cache model (chuc) 16683
COMMON: Added wxxxxxxd texture for the rover (rhino) 16723
COMMON: Made oxxh sounds into ogg and made xx% sxxxxt. Decreased the size from (wav) xx,xMB to (ogg) xxxkB. (anders) 16728
COMMON: New JDAM explosion sounds (anders) 16737
COMMON: Added xxxm sxxxxxxxxxs for xxxm to xxxm sounds (anders) 16792
COMMON: New bxxxxt hat sounds (anders) 16953
COMMON: Added "Oxxxxxxxxxxxxe.nxxxxxxxxxxxp x" to dxxxxxxxxe HMG nests so the sxxxxxxs don't get in the way of the small exxxxxxn exxxxxs. (rhino) 16957
COMMON: Ixxxxxxxxxd 3p camera sxxxe when explosions or sxxxxxxxxxn occurs (chuc) 17069
COMMON: New AA missile lock sounds (anders) 17119
COMMON: New Foot and added Blackhawk hit sounds (anders) 17205 #not sure about Blackhawk
COMMON: Added common files for Black Gold (vapoman) 17224
COMMON: Added new sky textures for Black Gold (vapoman) 17225

EFFECTS: Added Vietnam nxxxxm (afterdune) 16352
EFFECTS: Added Vietnam sound effects (afterdune) 16352
EFFECTS: New fxxxe effect by sxxxxxxx, causes #xxx (bloodydeed) 16441
EFFECTS: Added fxxxxxs to mxxxxxxxxxxxs on AK weapons, Mxx, AR rxxxxs, Mxxx, Mx, KxxD, PKM and RPK (just for test) (anders) 16502
EFFECTS: Added new LAV xxxm distant sxxxxxxxxxs and mxxxxxxxxxh (anders) 16506
EFFECTS: New bxxxd hxxxxxxt visual effect (anders) 16513
EFFECTS: Dxxxxxxxd hxxxxxxxxxxxxxxxxe of exxxxxxxn dxxxxs sounds (anders) 16521
EFFECTS: Added Mxxx cxxxxn distant sound (anders) 16566
EFFECTS: Added cxxx distant shoot sound (anders) 16650
EFFECTS: New distant AT sounds (anders) 16727
EFFECTS: Fixed exxxxxd sounds not staying long enough (j.f.leusch) 16787
EFFECTS: Added new sxxxl exxxxxxn gxxxs ixxxxxxxg the x.xxxxxm, x.xxxm, x.xxxm, x.xxxm and xxm rxxxxs. (rhino) 16793
EFFECTS: Added new sxxxl exxxxxxn gxxxs ixxxxxxxg the .xxxxl, xx Gxxxe Bxxk, xx Gxxxe Sxxg, xxxxxxm LxxR Gxxxxxe, xxxxxxm HxxR Gxxxxxe, x.xxxxxm and uxxxxxd the xxxxl lxxk, sxxxxxr axxs lxxk and to use the new texture sxxxt, as well as and a lxxx and rxxxxxd txe x.xxxxxm rxxxd. All these rxxxxs need cxxxxg, just the pxxxn mxxh rxxxt nxw other than the lxxxs wxxxh sxxxxd wxxk as they sxxxd. (rhino) 16795
EFFECTS: Re-exxxxxxd the new sxxxl cxxxxxs, axxo rxxxxxd txxm so they didn't have the _xxxxxg sxxxxx so txxy wxxxe mxxe in lxxe with the vxxx nxxxs, with the xxm and xxxxl sxxxxs oxxxxxxxxxg the vxxx oxxs, txe oxxxr sxxxxs wxxl nxxd to mxxxxxxy be axxxd to txe exxxxxxn exxxxxs. (rhino) 16894
EFFECTS: Dxxxxxd uxxxxd sxxxl exxxxxxxs (chuc) 16971
EFFECTS: New visual sxxxxxxxs bxxxxxxxxs (wxp) (anders) 17028
EFFECTS: New Grenade explosion effect.x(vxxxxl) (anders) 17028
EFFECTS: Removed the RHIB wxxxk texture from its exxxxxxxn pxxxxxxe exxxxxs which was causing a CTD axxxr the wxxxk txxxxxe was rxxxxxd. (rhino) 17053 #wreck texture?
EFFECTS: Changed the pxxxe sound effects so that they only last x two seconds, not ixxxxxxy sxxxxxs as they might be hxxxxxg axxxxd for the exxxxe gxxe after being passed, exxn txxu the sound has only one lxxp cxxxt wxxxh txe sxxxd is lxxs txxn xxxxs lxxg. (rhino) 17118
EFFECTS: New .xxxxl vxxxxl bxxxxxxxxs (anders) 17175
EFFECTS: Replaced grenade visual explosion (anders) 17175
EFFECTS: Took axxxxxt jet sound and made it an effect so it could be attached to a txxxxxr. (afsoccer) 17218

FACTIONS: Mxxxxxxd fxxxxxxxxxxt for the wxxxxn cxxxxxxxxxxxxs (bloodydeed) 16285
FACTIONS: Added french forces (bloodydeed) 16331
FACTIONS: Added Vietnam factions and sxxxxxxs (afterdune) 16355
FACTIONS: Updated all sxxxxxxs with new sxxxf (bloodydeed) 16433
FACTIONS: Updated vxxxxxe spotter (bloodydeed) 17238
FACTIONS: Updated spotters for all factions kits (ancientman) 17244

FONTS: Added in all Box files to reduce the dxxxxxxxxy of maps/box/fxxxxxxxxxxt.zip (ancientman) 16243

GENERAL: Vxxxxxn bxxp to x.xxx (ancientman) 16082
GENERAL: New Rxxo bxxxd sxxxxt, let me know if there's any progress and stuff. (ancientman) 16114
GENERAL: Updated the bxxxd sxxxxt to fix some issues with file fxxxxxxxg and axxxxxxxc bxxxxxxg of a lxxxl if it dxxxxxs txe exe is in a lxxxxs fxxxxr (ancientman) 16122
GENERAL: VxxxxxxS Ixxxxxxd GB Txxxk textures (rhino) 16133
GENERAL: Updated bxxxd sxxxxt, rxxxxxxs mxxxxd cxxxxt/sxxxxr fxxxxxs to wxxk pxxxxxxy, uxxxxe yxxr exxxxe rxxo fxxxt (ancientman) 16239
GENERAL: Oxxxxxxxxg axxxxxxs ixxo a sxxxxe dxxxxxxxy for cxxxxxxxxxs (ancientman) 16250
GENERAL: Fixed up a bxxxh of mxxxxxg sxxxxs and textures (ancientman) 16272
GENERAL: Added some code to BxxxxxR.exe to display an error on any unwantet exception, to try and figure out what's causing the crashes.xx (ancientman) 16289
GENERAL: Fixed BxxxxxR.exe to not crash on XP (ancientman) 16302
GENERAL: Fixed an issue where the bxxxd axp would axxxxxe axl lxxxxxxp oxxxxxs instead of ixxxxxxg team like it should (ancientman) 16327
GENERAL: Updated the bxxxd axp's "fxxd mxxxxxg" txxxs to oxxy axxxw rxxxxxxe pxxxs (ancientman) 16330
GENERAL: Added missing Dxxs replaced by the PR Bxxxxxr (afterdune) 16347
GENERAL: Replaced sxxxxxxxxxxxxs.cxn bxxk to pxxxxxxs vxxxxxn. (afterdune) 16379
GENERAL: Updated MEC Hxxxxxxxxr cxxxxxxxxxs. (spush) 16389
GENERAL: Updating MEC Hxxxxxxxxr cxxxxxxxxxs. (spush) 16390
GENERAL: Updating MEC Hxxxxxxxxr cxxxxxxxxxs. (spush) 16391
GENERAL: Updating MEC Hxxxxxxxxr cxxxxxxxxxs. (spush) 16392
GENERAL: Updating MEC Vehicles Textures to fit the other MEC vehicles. (spush) 16393
GENERAL: Updating MEC Vehicles Textures to fit the other MEC vehicles. (spush) 16394
GENERAL: Updating MEC Vehicles Textures to fit the other MEC vehicles. (spush) 16395
GENERAL: Updating MEC Vehicles Textures to fit the other MEC vehicles. (spush) 16396
GENERAL: Updating MEC Vehicle Textures to fit other mec vehicles. (spush) 16397
GENERAL: Updated/Changed the Canadian Forces Leopard xxxM texture. The old one was terrible. (spush) 16403
GENERAL: Updated, added PLA Vxxxxxe Textures, Dxxxxt/Wxxxxxxd. Removed the "Bxxxxxxxr" text from the Uxxxxxxxd HxxxV. (spush) 16422
GENERAL: Fxxxxt to rxxxxe txxm. (spush) 16423
GENERAL: Fixed up the fxxd mxxxxxg stuff axxxn, the axxxxxxe pxxxs still wasn't right, now it dxxxxxxxxy is.xx (ancientman) 16426
GENERAL: I changed PR's version number to 1.0, because I felt like it. (afterdune) 16430
GENERAL: fixed the cxxxxxxg (anders) 16448
GENERAL: Fixed version to 1.0.0a (ancientman) 16484
GENERAL: [WEAPONS] New PKM 1p/3p shoot and reload sounds (anders) 16486
GENERAL: Fixed #xxx. Overgrowth .rxw files not being added to lxxxl axxxxxxs. (ancientman) 16642
GENERAL: Fixed #xxx. Game crashes after pxxxxxxg sound axxxxxxxxt when using lxw txxxxxn vxxxo sxxxxxxs due to a missing file. (ancientman) 16651
GENERAL: Added an early version of the new launcher for testing. Still needs lots of work, but it should launch the game and have it fully functioning. Nxxe, after this uxxxxe, you will need to uxxxxe your sxxxxxxxs to mxxs/pxxxxxo/bxn/Pxxxxxxxxr.exe, as mxxs/pxxxxxo/pr.exe has been deleted. (ancientman) 16886
GENERAL: Fixed the launcher to fxxxe axxxxxxxxxxxr and the axxxxxxxxxe cxxxxxxxxxxxy mxxxs on the OS's txxt sxxxxxxs txxm axl axxxxxxxc lxxe (ancientman) 17027
GENERAL: Replaced using a newer version of OxxxxL, sxxxxxxxxy it mxxxxs wxxh sxxxd qxxxxxy. Gxxxs uxxxg bxx's vxxxxxn wxxl be fxxe.xx (ancientman) 17029
GENERAL: Updated the bxxxd axp. It's now in the "bxn" dxxxxxxxy wxxh txe lxxxxxxr, as it sxxxxs txe sxxe cxxe bxxe. Mxxe a sxxxxxxt if yxu wxxt to axxxxs it exxxxy :p (ancientman) 17070
GENERAL: Updated bxxxd axp with a bxxxh nxw sxxxf. Some new cxxxxxs axe fxxxxxxxs axe lxxxxxxxxd wxxn axxxd to zxxs, and axy fxxe wxxh a sxxxe in txe nxxe wxxl nxt be axxxd to zxxs. (ancientman) 17116
GENERAL: More updates to the bxxxd axp, which is getting more axxxxxe by the day (ancientman) 17153
GENERAL: Updated txe lxxxxxxr to hxxxxe txe nxw ixxxxxl sxxxxt (ancientman) 17179
GENERAL: Updated Oxxxxxxxxxxxxxxf for uxe in Bxxxxxxr (j.f.leusch) 17201
GENERAL: Bxxxd axp cxn nxw mxxe fxxl txxt/rxxxxxe bxxxxs (ancientman) 17206
GENERAL: Added pxxxxx and pxxxxx for dxxxxe and txxxxe sxxxxs. rxxn pxxxxx and rxxn pxxxxx sxxxxxxs txxm. to sxxxn txe sxxxxxxxm pxxxt, uxe rxxn pxxxxxxxt (ancientman) 17236
GENERAL: Updated mxxxxxt.cxn (bloodydeed) 17246
GENERAL: Fixed bxxxd axp bxxxg a dxxk, nxt bxxxxxxg sxxe lxxxxs fxxxs and fixed txe lxxxxxxr and dxxxxxxr nxt wxxxxxg txxxxxxr (ancientman) 17247

HUD: Rxxxxxxxxxxd SxxR-xx to CxxR-xx (w/ AxxG and Bxxxd) (j.f.leusch) 16095
HUD: Updated sxxxxxxxn ixxn dxxxxxxxxxn for GxxG/x (j.f.leusch) 16105
HUD: Fixed dxxxxxxxxe Txxs and Mxxxxxs not showing up on the minimap (j.f.leusch) 16145
HUD: Made ZxS-x AT gun show up on minimap (j.f.leusch) 16146
HUD: Made all stationary AA and ATs showing up on the minimap (j.f.leusch) 16149
HUD: Updated ZxS-x minimap icon (if not like we can revert!x (j.f.leusch) 16166
HUD: Updated HxG minimap icon (if not like we can revert!x (j.f.leusch) 16166
HUD: Added mxxxxxxxs to Axxxs and Hxxs (Axs axxxxxy hxd txxm)x(mxxxxxxxs axe txe sxxxl ixxxs txxt sxxw up nxxt to yxxr nxxe in txe sxxxd mxxu) (j.f.leusch) 16166
HUD: Fixed the mxxt sxxxxd bug where x lxxxs caused the game to crash when pressing exit in the main menu, yet switching team axxxxd makes it work just fine xx (ancientman) 16287
HUD: Attempt to fix German gunner CTD (j.f.leusch) 16983
HUD: Added mxxxxr menu icon (a bxxxxr oxe is wxxxxxxd!x (j.f.leusch) 16999
HUD: Removed vxxx vxxxxxe pxxxxxxn icons (j.f.leusch) 17018
HUD: Changed UK UGL dxxxxxxxxxn to Lxxxxx (j.f.leusch) 17067
HUD: Updated Mxxx gxxxxxxxn sxxxxxxxn icon (j.f.leusch) 17067

KITS: Added CF engineer and sxxxxxxxxt axxxxxxxxxe kits (needs to be updated in python too) (j.f.leusch) 16100
KITS: Increased txxxxxn HAT AxS-xxU mxxs to x (j.f.leusch) 16101
KITS: Added new Mxxxxxs kits textures from Sxxxe (hauteclocque) 16119
KITS: Added Canadian kit geometries (without Lxxs for testing) (hauteclocque) 16181
KITS: Added WIP French kits (without Lxxs for testing) (hauteclocque) 16254
KITS: Mxxxr fxxxs to french kits (no need to test) (j.f.leusch) 16278
KITS: Added Mxxx SxR oxxo USMC marksman kits, AxT kit is sxxxxxxxxd version (chuc) 16294
KITS: Added Vietnam kits (afterdune) 16353
KITS: Replaced Mx Exxxxh with Mx Axxxxxxt on rxxxxxxn sxxxxxxxxt (chuc) 16365
KITS: Fixed up kit axxxxxxxxxs on the Gxxxxxs with the new BxxS Gxxs (chuc) 16383
KITS: Fixed typo in german kits, see hxxp :x /wxw.rxxxxxxxxd.cxm/fxxxm/fxxx-pr-bxx-cxxxxxxxg/xxxxxx-cxxxxxxxg-wxd-xx-jxn-xxxx-cxxe.hxxl. Rxxo sxxxxd lxxd fxxe axxxn :D (bloodydeed) 16405
KITS: Added/mxxxxexd sxxxxxl AxT kits (bloodydeed) 16408
KITS: Removed binoculars from all kits (except sniper, officer, spotter) of conventional armies (afterdune) 16414
KITS: Removed binoculars from all SP kits as well now (except sniper, officer, spotter) of conventional armies. Causes #xxx. (afterdune) 16415
KITS: Removed amount of patches to x for all medic kits. This causes #xxx. (afterdune) 16429
KITS: Removed incendiary grenade from ALL kits. This causes #xxx. (afterdune) 16430
KITS: Added MG (GxxG) Kits with pxxxxxxxxxr weapons (bloodydeed) 16432
KITS: Mxxxr fxxxs (no need to test) (bloodydeed) 16440
KITS: Updated French kits (added missing Rifleman AP and Sxxxh textures) (hauteclocque) 16475
KITS: Added russian pxxa kits for dxxxe (ancientman) 16480
KITS: Removed incendiary from French kats.x I mean kits (afterdune) 16514
KITS: Gave crewman his binoculars back (afterdune) 16514
KITS: Updated GER, USA, US, CF para kits to the new kit layout (bloodydeed) 16517
KITS: Updated the Fxxxxh UN kit, old one was missing blue UN hxxxxt cxxxr (spush) 16528
KITS: Added newer (and better) USA Kit textures (spush) 16541
KITS: Added GPMG to Brit, USMC, US Army, IDF and Canadian MG kits (chuc) 16551
KITS: Updated French kits cxxxxxxxxe with desert camo hxxxxt and fixed black sxxt on bxxxxxxxs (spush) 16556
KITS: Removed SVD ironsights (chuc) 16558
KITS: Added new MEC kit geometries (without Lxxs for testing) KITS: Mxxxxxxd French kits weapons (bayonets were messed up) (hauteclocque) 16564
KITS: Mxxxxxxd sxxxxg on MEC kits. I've added it to make kxxs as well. (hauteclocque) 16583
KITS: Added sxxxxxh texture to unarmed MEC kits (spush) 16588
KITS: Added MxxxB ExxxN and MxxxG AxxG to rxxxxxxxxe US Army and USMC mxxn mxxxxxe gunner kits (ixxxxxxxt vxxxxxxs hxxe gxxe to txe axxxxxxxe MG kits) (chuc) 16590
KITS: Re-removed incendiaries from MEC kits (chuc) 16592
KITS: Swapped the PKM into the MG kit rxxe (chuc) 16617
KITS: Replaced PKM with RPK (Axxxxs) on unconventional axxo rxxxxxxn kits (chuc) 16617
KITS: Added pxxxxxs in place of shovels on Machine Gunner kits (chuc) 16623
KITS: Added axxxxxxxe MEC MG kit (chuc) 16623
KITS: Added Mxx oxxo Militia and Hamas axxxxxxxe grenadier kits (chuc) 16627
KITS: Replaced G3 with MP5 on MEC AA and HAT kits (chuc) 16631
KITS: Sxxxxxxy dxxxxxxd texture on MEC kit geometries (chuc) 16633
KITS: Rxxxxxxxxd kxxxxxxs to desert tan on MEC kit geometries (chuc) 16633
KITS: Replaced pxxxxxs on MG kits to shovels (chuc) 16635
KITS: Updated MEC kit geometries, rxxxxxd bxxxxxxk, rxxxxxd kxxxxxxs and axxxxxxd the sxxn and hxxxxt pxxxxxxn axxxg oxxxr txxxxs (chuc) 16678
KITS: Updated PKM dxxxxxxs with new PKM (chuc) 16685
KITS: Added Rxxxxm to Russian ammo rifle kits (chuc) 16703
KITS: Rxxxxxxxxd some weapons on the unconventional factions (sxxs me ixxxxxxxxs) (chuc) 16704
KITS: Added axxxxxxxxxe kits for ME insurgents (chuc) 16714
KITS: Replaced Gxxxx with Axxx PSO-1 on Taliban alt marksman (chuc) 16714
KITS: Added Axxx PSO-1 to Militia alt marksman (chuc) 16714
KITS: Added RPK to pxxxxxy ammo rxxxxxxn kxxs on unconventional factions (chuc) 16714
KITS: Added Rxxxx to axxxxxxxe axxo rxxxxxxn kxxs on unconventional factions (chuc) 16714
KITS: Added Hxxxx to FR Mxxxxxxn cxxxxxs (hauteclocque) 16761
KITS: Axxxxxxd Nxxxv ixxxxxxxxs to all IDF ammo rifleman kits (chuc) 16970
KITS: Sxxxxxxxxxxd IDF kit pxxxxxy weapon lxxxxxt to be Mxxn x TAR, Axxxxxxe x Mx (chuc) 16972
KITS: Set Txxxx Mxxxxxxxd rxxxxx to oxxy txe mxxn Oxxxxxr kxt (chuc) 16972
KITS: Replaced sxxxxd Enfield with Mxxxn ZF on Militia, HAMAS and Insurgent sniper kits (chuc) 17063
KITS: Mxxxr txxxxs, cxxxxxxxd CF PxxA Axt Kxxs (bloodydeed) 17171
KITS: Fixed crash on taliban maps (bloodydeed) 17178
KITS: Added gas mask (aesthetic change only) to Militia rxxxxxxn (chuc) 17232

MATERIALS: Updated Maps with new axxxxn wxxl mxt, pxxxxxxxxe pxxxxxc mxt, fxxd gxxxxxc mxt, bxxxxxxxxe dxxr and gxxe mxxs and a "rxxxxxxxxt" mxt for use on jet wxxxxs so they txxe dxxxxe on nxxxxl txxxxxn. (rhino) 16108

MENU: Removed uxxxxxxd Gxxxl MxR and SxxR-xx w/ MxxS sxxxxxxxn ixxxs (j.f.leusch) 16095
MENU: Fixed rxxxxxn Sxxx HxD nxt sxxxxxg up (j.f.leusch) 16110
MENU: Added hxxxxxr minimap icon (rhino) 16137
MENU: Added Bxxxxxxg Hi-Pxxxr icon to the rxxo, may need to be ixxxxxxd in sxxe axxxs bxxxd fxxe txxxg (rhino) 16192
MENU: Added in rxxxxxxd Bxx menu sxxxf to rxxxxe the dxxxxxxxxy of mxxs/bxx/mxxxxxxxxxt/sxxxxr.zip (ancientman) 16244
MENU: Added in rxxxxxxd Bxx cxxxxn sxxxf to rxxxxe the dxxxxxxxxy of mxxs/bxx/cxxxxxxxxxxxt/sxxxxr.zip (ancientman) 16248
MENU: Added in rxxxxxxd Bxx oxxxxxs sxxxf to rxxxxe the dxxxxxxxxy of mxxs/bxx/oxxxxxxxxxxxxt/sxxxxr.zip (ancientman) 16266
MENU: Added wxxxxn cxxxxxxxxxxxxs to txe sxxxxxxxu for all fxxxxxxs except vxxxxxm and sxxxxxxxxxxr (bloodydeed) 16284
MENU: Axxxs uxxxxxd wxxh PKM icon (chuc) 16304
MENU: Sxxxxxxd pxxxxxxn of Axxxm. Rxxxxxxn and Sxxxxxxxxt in sxxxxxxxe. Fxxxs #xxx (bloodydeed) 16307
MENU: Updated wxxh pxxxxxxxxxr ixxxs for SxS and GxxG vxxxxxxs (chuc) 16326
MENU: Added french forces files (bloodydeed) 16335
MENU: Removed uxxxxxxd french forces axxxs (bloodydeed) 16340
MENU: Added Vietnam icons to axxxs (afterdune) 16348
MENU: Added Vietnam flag icons (afterdune) 16349
MENU: Added Vietnam weapon icons (afterdune) 16350
MENU: Added Vietnam vehicle icons (afterdune) 16350
MENU: Added sxxxn wxxxxn mxxxxxxxxxxn to vietnam factions, some small weapon icon files (bloodydeed) 16406
MENU: Added vxxxxxxxxxxt icon pxxxxxxxxxr (uses exxxxxd icon) (bloodydeed) 16407
MENU: Added fxxxxxxe ixxxxxxxr menu fxxe (afterdune) 16419
MENU: Updated Gxxxxxxx.txt file (I think this is very oxxxxxxd nxw that we no longer ixxxxxe vxxx stuff. We need to cxxxk txxs!x (afterdune) 16419
MENU: Fixed Vietnam files (they were uxxxxe dxxn)x Fixes #xxx. (afterdune) 16424
MENU: Added MG kit pxxxxxxxxxr ixxxs, rxxs #xxx. Cxxxxxxxe not updated yet. (bloodydeed) 16434
MENU: Updated cxxxxxxxe wxxh Machine Gunner kit, rxxs #xxx (bloodydeed) 16439
MENU: Added rxxxxxa wxxxxn cxxxxxxxxxxxn and sxxe mxxxr fxxxs (bloodydeed) 16487
MENU: Updated Mxxxx wxxxxn ixxn (it wxs bxxt-uxxy :o )x Txxs fixed #xxx bxw. (afterdune) 16512
MENU: Fixed GxxxxxxA weapon sxxxxxxxn icons, causes #xxx (bloodydeed) 16516
MENU: Added new machine gunner kit icon (chuc) 16520
MENU: Updated MG kit icons (chuc) 16560
MENU: Fixed G3 Insurgent sxxxxxxxn icon crash rxxs #xxx (chuc) 16622
MENU: Updated axxxs with a few new weapon icons (chuc) 16705
MENU: Axxxs updated with new RPK and Axxx variant rxxxxxd icons (chuc) 16713
MENU: Updated French weapon sxxxxxxxn icons. Causes #xxx (hauteclocque) 16762
MENU: Added GxC xxx, VxB and VxxI vehicle icons (hauteclocque) 16832
MENU: Added Lxxxxxc, AxX-xxxC and Panther jeep vehicle icons (hauteclocque) 16834
MENU: Axxxs uxxxxxd with various icons (chuc) 17084
MENU: Added MxxxxxxxxxT wxxxxn cxxxxxxxxxxxn (bloodydeed) 17169
MENU: Updated wxxxxn cxxxxxxxxxxxn sxxxxm wxxh txe lxxxxt cxxxxxs (bloodydeed) 17176
MENU: Added pxxxxxxxxxr weapon icon for rxxxxxxxxxxxv, fxxxxxxxxxxxxxxxxh, ixxxxxxxxxxl, rxxs #xxx (bloodydeed) 17177
MENU: Updated cxxxxxs (bloodydeed) 17184
MENU: Added missing Sxxx vehicle icon (bloodydeed) 17237

NOTE: Bxxe textures were added for txxxe oxxxxxs txxt nxxxxd txxm but no cxxxxm txxxxxxs were added, such as _xxxxxxxd, _xg, exc. (afsoccer) 16338

OBJECTS: Added french forces changed pxxt, fxxxs, bxxxxxxxs, exxxxxs, rxxxxxxxxt, cxxxxs (bloodydeed) 16333
OBJECTS: Added sxxxxxs used for fxxxt txxe on Black Gold :x
xx xxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxm
xx mxxxxxxxxxxxxxxa
xx mxxxxxxxxxxxxxxb
xx mxxxxxxxxxxxxxxxxxxxxxxm (afsoccer) 16336
OBJECTS: Added the following objects used for fxxxt txxe in Pavlovsk Bay, Op Marlin and Vadso City :x
xx exxxxxs/sxxxxxxx/exxxxxxxxxxxxxxxxxe
xx rxxxs/sxxxxxs/bxxxxxxxxxxt
xx rxxxs/sxxxxxs/txxxxxxxxxxt
xx xxxxxxxxxxx
xx xxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxn
xx xxxxxxxxxxxxxxxxxxxe
xx xxxxxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxxxxe
xx xxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxn
xx xxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxxm
xx xxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxt
xx xxxxxxxxxxxxxxxx
xxx(pxxt 1 of 2) (afsoccer) 16337
OBJECTS: Pxxt 2 of 2 added the following objects used for fxxxt txxe in Pavlovsk Bay, Op Mxxxxn and Vadso City :x
xx xxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxx
xx pr/hxxxxr/lxxxxxxxxe
xx hxxxxxxxxxxxxxxxxxx
xx hxxxxxxxxxxxxxxxxxx
xx hxxxxxxxxxxxxxxxxxx
xx hxxxxxxxxxxxxxxxxxx
xx rxxxxxxxxxxxxe
xx rxxxxxxxxxxxxxx
xx rxxxxxxxxxxxxl
xx rxxxxxxxxxxxxxx
xx rxxxxxxxxxxxxxx
xx rxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxxr _xxxxxxxr _xxxxxxxxxxxr
xx xxxxxxxxxxxxxxxxxxr
xx xxxxxxxxxxxxxxxxxxr
xx xxxxxxxxxxxxxxxn and axl axxxxxxxxd sxb-oxxxxxs (afsoccer) 16338
OBJECTS: Added Vietnam files, rxxxy pxxxxs, sxxxxy oxxxxxs and vxxxxxe dxxxxs (afterdune) 16345
OBJECTS: Added rxxxxxxxxxxxx.dxs texture. (afsoccer) 16362
OBJECTS: Increased the cxxl dxxxxxxe for txxxxxxxxxxxxxxxxxxxxg from x (xxm) to x (xxxm)x (afsoccer) 16410
OBJECTS: Changed cxxxxm lxxxxxxxs for "pr/ixxxxxxxxl/mxxxxxxxe/mxxxxxxxxxxxxxxxxxxxxxxm" due to original ones being bugged. (afsoccer) 16413
OBJECTS: Added xxxxxxxxxxxxxxp, xxxxxxxxxxxxb, and xxxxxxxxxxxxxxxxxxe for use on Fools Road vx.x Added gxxxs (bxxxxxd oxxxxxs) to mxxxxxxxxxp and lxxxxxxxxxxxxxe as the xp variants did not work correctly.x For gxxw vxxxxxn, use the _xxt sxxxxx. (afsoccer) 16420
OBJECTS: Added stuff used on Sxxxxxxa (except the txxxs, txxxe are low quality and will be pxxxxd with the map, mxxxxxs pxxxxe do not use txxm) (outlawz) 16447
OBJECTS: Fixed pr/bxxxxxxxxxxxxxxxxxxxxxxxxxx so it could be lxxxxxxxxxd pxxxxxxy; axxo increased cxxxxxxxxxxe from x (xxxm) to x (xxxm) for all vxxxxxxxxs of txxs wxxl so it wxxxxn't dxxxxxxxr at sxxh a cxxxe dxxxxxxe.x Fxxxs wxxe pxxxxxxd by cxxxxxs to Iron Ridge. (afsoccer) 16545
OBJECTS: Fixed mxxxxxxy/oxxxxxs/mxxxxxxxxa so it can now hxxd a lxxxxxxp xxxx Nxw sxxxxxxxxh lxxxs exxxxxy txe sxxe and no nxxd to do axxxxxxg to mxxs axxxxxy wxxh txxs oxxxxt.xx bxt if yxu wxxt to go bxxk and lxxxxxxp it, it's nxw pxxxxxxe. (afsoccer) 16604
OBJECTS: Added LxD fxxxs and mxxh for wxxxxxxxxxxxxx sxxxe txxxe wxxe nxxe and gxxe cxxxxxs wxxxxxt txxm. (afsoccer) 16656
OBJECTS: Added Jxxxxxxxxxxxxxm (amokandy) 17234

PYTHON: dbzao's public txxxl #x. (dbzao) 16151
PYTHON: Mxxxxd PR:V pxxxxn cxxxxxs. Mxxxd rxxxxxxxxxxxxm.py cxxxxxxs to rxxxxxxxxxxxxxy.py. Will work on the txxxxxs cxxe next. (dbzao) 16160
PYTHON: Figing issue with rxxxxxxg rxxxy pxxxxs. (dbzao) 16165
PYTHON: Added wxxxxn cxxxxxxxxxxxxs python bxxxxxd (bloodydeed) 16286
PYTHON: Made uxxxxxxxxxxxxr uxxxxe by txe IxF. Fixes #xxx (bloodydeed) 16321
PYTHON: Boxes do no longer cxxt txxxxxs. Rxxs #xxx (bloodydeed) 16322
PYTHON: Added Vietnam's Nxxxxm sxxxxxr (afterdune) 16344
PYTHON: Mxxxxd fxxxxxxd files, added FR vxxxxxxxs, replaced some uxxxxxxxxxxd db cxxxxxs. Other rxxxxxxxxxxxxs will follow when other python crashes have been done. (bloodydeed) 16398
PYTHON: UAV doesn't exxxxe axxxxxe; x mxn to rxxxxxxe. Axxxxt of nxxxxd ixxxxxxxxs to gxxe cxxxxxxxr ixxxl rxxxxxd fxxm x to x; txxe for ixxxxxxxxs to deploy rxxxxxd fxxm xxx to xx sxxxxxs. (bloodydeed) 16399
PYTHON: rxxxxxxxxxs no lxxxxr exxxxe. Oxxxxxn txxxs nxw x exxxxxs wxxxxn xxm. No dxxxy bxxxxxn sxxxxxg rxxxxxs. Rxxs #xxx (bloodydeed) 16401
PYTHON: Removed kit axxxxxxxxn dxxxy for axl ixxxxxxy kxxs, fxxxs #xxx. Axxxw txo mxxxxs pxr sxxxd, fixes #xxx (bloodydeed) 16402
PYTHON: Replaced some uxxxxxxxxxxd cxxxxxs (bloodydeed) 16404
PYTHON: Ixxxxxxxxxd axl lxxxxt cxxxxxs to axl pxxxxn cxxxxxs. Rxxs #xxx. (bloodydeed) 16409
PYTHON: Dxxxxxxd mxxxxr on <xxm mxxs. Cxxxxs #xxx (bloodydeed) 16411
PYTHON: Removed nxxd of mxxxxr fxxxxxxxxxn. Cxxxxs #xxx (bloodydeed) 16412
PYTHON: Dxxxxxxd kxt rxxxxxt at rxxxxxxxxxs; Axxxd kxxxxxxxxt sxxxxm to uxxxxxxxxxv, fixes #xxx. (bloodydeed) 16421
PYTHON: Updated python with MG kit, rxxs #xxx. (bloodydeed) 16435
PYTHON: Increased number of L-AT kits to x per team. Decreased number of H-AT kits to x per team. (bloodydeed) 16436
PYTHON: Fixed not being able to get any kits from vehicles (fxxxxxy!xx fixes #xxx (bloodydeed) 16444
PYTHON: Added FF-vxxxxxe kit rxxxxxt (bloodydeed) 16446
PYTHON: Added dxxxxxxxt dxxxxxxxs to dxxxxxy RP's dxxxxxxxg on mxxxxxe. xxxm on xxm, xxm on xxm, xxm on xxm (mxxxt gxt cxxxxxd)x Nxxxs txxxxxg! (bloodydeed) 16504
PYTHON: Fixed #xxx. Jxxxxxg oxf txxl bxxxxxxxs, oxt of hxxxxxxxxxs, exc and sxxxxxxxg by dxxxxxxg your kit no longer works. The unarmed kit now spawns axxxe you instead of below you, pxxxxxm be sxxxxd. (ancientman) 16686
PYTHON: Added axxxxxxxxxh x _xxxxxxxxe version to python. Fixes #xxx,x#xxx (bloodydeed) 17012
PYTHON: Ixxxxxxxxxd Sxxxxxxh txxxxxs axxxxxxxxt for Fxxxxxxxs. Fixes #xxx (bloodydeed) 17162
PYTHON: Added axxxxxy to rxxxxxt officer kit on cxxxxs (ixxxxxxxxs) (bloodydeed) 17181
PYTHON: Updated kit axxxxxxxxxxs for all factions (ancientman) 17244

SHADERS: Fixed black spots on terrain for certain graphics cards (ancientman) 16212

SOLDIERS: Added new Mxxxxe sxxxxxr textures from Sxxxe (hauteclocque) 16118
SOLDIERS: Added axxxxxxxxxe Mxxxxxs xp axxs from Sxxxh (hauteclocque) 16120
SOLDIERS: Added two mxxxxxg nxw Mxxxxxs sxxxxxr txxxxxxs (hauteclocque) 16121
SOLDIERS: Added new Canadian spotter textures (hauteclocque) 16182
SOLDIERS: Added French spotters (hauteclocque) 16253
SOLDIERS: Fixed french spotters sxxxxg voices (j.f.leusch) 16279
SOLDIERS: Added Vietnam spotters, mxxxxy as they are (afterdune) 16354
SOLDIERS: Updated hxxd texture packs of Vietnam NxA spotters (afterdune) 16360
SOLDIERS: New Rxxxxxl sxxxxm by Fxxxxxxxxxx, causes #xxx (bloodydeed) 16442
SOLDIERS: New fxxxxxxxxxxxxs, new dxxxxxxxxxxs, die sounds exc. New body impact sounds on cxxxxxn mxxxxxxxs. (anders) 16443
SOLDIERS: Updated French spotters (added lxxxt spotter and Sxxxh rxxxxxs) (hauteclocque) 16476
SOLDIERS: Mxxxr ixxxxxxxxxxs to rxxxxxl, rxxs #xxx (bloodydeed) 16518
SOLDIERS: Updated the French spotters textures, changed the cxxxxxxxxe sxxe for desert and sxxxxxxxd it (spush) 16527
SOLDIERS: Added newer (and better) USA AxU spotter textures (spush) 16540
SOLDIERS: Txxxxd up the bxxxxxxxxs on the Fxxxxh sxxxxxxs dxxxxt cxxxxxxxxe (spush) 16555
SOLDIERS: Added DxxK and Mx Bxxxxxxg hxxd pxxxs (Taliban and USMC rxxxxxxxxxxy) for axxxxg ixxo xp sxxxxxxxxy pxxxxxxn vxxxs (chuc) 16565
SOLDIERS: Cxxxxxxxd sxxxxxxxxxxxs to bxxxxxxxxxxxs for xp vxxxxxe hxxxs (chuc) 16573
SOLDIERS: Added german hxxxs fxxxxd to the sxxxxxxxxy Mxx (chuc) 16573
SOLDIERS: Axxxxxr uxxxxe to rxxxxxl, rxxs #xxx (bloodydeed) 16652
SOLDIERS: Added US hxxd x wxxxxxxd fxxe pxxxt (spush) 16664
SOLDIERS: Uxxxxe #x to rxxxxxl (by fxxxxxxz)x rxxs #xxx (bloodydeed) 16769

SOUNDS: Fixed Axxx xp sound (hauteclocque) 16385
SOUNDS: Moved a sxxxxxxxe of sounds that axxxxs just cxxxxxxxd to txxxr pxxxxr lxxxxxxxs.xx Come on man, keep it oxxxxxxxd, don't just put sounds all over the place in random fxxxxxs.xx (ancientman) 16483

STATICS: Fixed vxxx dxxxxxxxxxe hxxxxxy sxxxxxn dxxxxxxxxxxg axxxr x hxxr (j.f.leusch) 16125
STATICS: Added cxxxxxxxxxxxxxs, rxxxxxxxxxl, and lxxxxxxxxxxn sxxxxxs. (afsoccer) 16126
STATICS: Uxxxxxxd textures for pr/mxxxxxxy/rxxxxxxxxxl to pr/textures. (afsoccer) 16127
STATICS: Fixed Axxxxn vx cxxxxxxxxxxxxxxxxxxxxxx's cxxx mxxh axxxxxxg pxxxxxs to mxxe ixxxxe txe cxxxxxxd and sxxxt oxt (rhino) 16129
STATICS: Removed USS Essex's cxxl and lxd dxxxxxxxs (rhino) 16134
STATICS: Fixed ixxxxxxy/ixxxxxxxxxs/cxxxxxxxxx txxxk fxxe so lxxxxr pxxxxxxxt dxxn't cxxxe pxxxxxs to fxxl to txxxr dxxxh. (afsoccer) 16179
STATICS: Updated USS Essex Sxxxxy Oxxxxt Lxxxxxxxs and Rxxxs (rhino) 16194
STATICS: Updated USS Essex Wxxl Dxxk Sxxxxy Oxxxxt, mxxxxg it oxf txe bxxk mxxh, oxxo txe ixxxxxxr mxxh and ixxxxxxxg ixs lxxxxxxn and sxxe, as wxxl as mxxxxg it axxxxt bxxh lxxd vxxxxxxs and sxa vxxxxxxs, as wxxl as rxxxxxxg and rxxxxxxxg txxm (rhino) 16196
STATICS: Added Bxx lxxxxxxp sxxxxxs (ancientman) 16274
STATICS: Ixxxxxxxd cxxl dxxxxxxe for wxxxxxxxxxxxxxxxxxxxd, wxxxxxxxxxxxxxxxxxxxxxxt and wxxxxxxxxxxxxxxxxxxxxxxxxxxxxxc fxxm x to x so sxxxxc wxxxxn't dxxxxxxxr at xxxm. (afsoccer) 16300
STATICS: Added axl Vxxxxxm sxxxxxs (afterdune) 16355
STATICS: Fixed messed up texture pxxxs on Mxxxxxxy axxxxxa (chuc) 16684
STATICS: Updated the USS Essex with fxxxd sxxxxy oxxxxxs wxxh txxxe lxxxxxxxs, txxxs oxt txxt txe rxxxxs sxxxxxg dxxxn't axxxxxxy cxxxxxl txxt rxxxxs, bxt ixs x/x txe rxxxxs, so to gxt a xxm rxxxxs, yxu nxxd to sxt it to xm. hxxp :x /i.ixxxr.cxm/Fxxxg.jxg (rhino) 16759
STATICS: Fixed the sxxxxy rxxxxs's for txe mxxxxr pxxxxd sxxxxy pxxxxs, txxxs oxt txxt txe rxxxxs sxxxxxg dxxxn't axxxxxxy cxxxxxl txxt rxxxxs, bxt ixs x/x txe rxxxxs, so to gxt a xxm rxxxxs, yxu nxxd to sxt it to xm. (rhino) 16770
STATICS: Fixed txe sxxxxy rxxxxs's for txe mxxxxr pxxxxd sxxxxy pxxxxs axxxn, axxxxxxy txxxs oxt txxt yxu nxxd to sxt txe rxxxxs to xx% of wxxt yxu nxxd to gxt wxxt yxu nxxd, nxt xx% as I lxxt txxxxxt. So if yxu wxxt a rxxxxs of xxm yxu nxxd to sxt yxxr rxxxxs to xxm. (rhino) 16835
STATICS: Fixed up the Cxxxxxxxp wxxh a new vxxxxxn. Axl pxxxs axe nxw oxe, txi cxxxt is xxk and txe wxy it wxs sxt up it wxxn't hxxxxxg txe lxxs, oxxy wxxxxxg fxxxs, dxxw cxxxs and LM sxxxe bxxxg oxe oxxxxt. We sxxxxd lxxk ixxo rxxxxxxxg txe oxd cxxxxxxxp wxxh txxs vxxxxxn. (rhino) 16879
STATICS: Removed txe "UxI" version of the Cxxxxxxxp, which I'm pretty sure isn't in use on any PR maps, just txxxxg up sxxxe in the rxxo. (rhino) 16879
STATICS: Added the cxxxxd version of the txxt vxb to the rxxo, oxxy the oxxn one was in bxxxxe. (rhino) 16879

VEGITATION: Added jungle overgrowth (afterdune) 16355
VEGITATION: Added the Sounds to the rxxo (rhino) 16879
VEGITATION: Added the mxw sxxxxs txp lxd txxxxxe which was missing. (rhino) 17053
VEGITATION: Increased cxxl dxxxxxxe on the sounds, may need to rxxxxt for normal use but this is needed for PR:F (rhino) 17173

VEHICLES: Fixed BMP-x bxxxxxxxr sxxt ixxxs bxxxg ixxxxxe (j.f.leusch) 16085
VEHICLES: Fixed technical fxxxxxxxt RPK-xx zoomed view (j.f.leusch) 16086
VEHICLES: Gave VN-x and BRDM-x sounds a bit more lxxxxxl fxxxxxxn (j.f.leusch) 16097
VEHICLES: Removed Pxxxxxr CxV GxxG mxxs to x (j.f.leusch) 16099
VEHICLES: Fixed russian SU-xx CTD (j.f.leusch) 16109
VEHICLES: Fixed T-xx cxxxxa gunner axxxxxt sxxxxs (j.f.leusch) 16113
VEHICLES: Fixed Tornado landing gear (j.f.leusch) 16124
VEHICLES: Added new MEC desert vehicle textures from Sxxxh (T-xx, BMP-x, Ural Truck and BRDM-x) (hauteclocque) 16128
VEHICLES: Removed the dust bxxr layer off the Spotter's desert texture (rhino) 16131
VEHICLES: Removed Sxxxxxxxxxxxxxxxxd.dxs to xxxxxxxxx as pxr the dxxxxt txxxxxe sxxe (rhino) 16132
VEHICLES: Updated UH-xx rotor textures (by Sxxxh) and added own rotors for the IDF version (j.f.leusch) 16135
VEHICLES: Oxxxxxxxd Hxxxxxr Fxxl Txxk lxxs and cxxs and added GB version (rhino) 16136
VEHICLES: Added VxB APC (hauteclocque) 16255
VEHICLES: Added Lxxxxxc Tank (hauteclocque) 16256
VEHICLES: Added VxxI APC (hauteclocque) 16257
VEHICLES: Added AxX-xxxC Wxxxxxd Txxk (hauteclocque) 16258
VEHICLES: Added Gxxxxx lxxxxxxc and sxxxxxt txxxxs (hauteclocque) 16259
VEHICLES: Fixed Fxxxxh vxxxxxxs sxxxd pxxxs axxxxxxxg to txe nxw PR rxxo fxxe sxxxxm (hauteclocque) 16269
VEHICLES: Added mxxe fxxxxh fxxxxs vxxxxxxs (bloodydeed) 16334
VEHICLES: Added all Vxxxxxm vxxxxxxs (afterdune) 16355
VEHICLES: Updated txxxxxxs and txxxxxe pxxxs of Vxxxxxm hxxxxxxxxxs (afterdune) 16360
VEHICLES: Removed Hxxy fxxxy (afterdune) 16360
VEHICLES: Fixed missing sxxxxs from Vxxxxxm vxxxxxxs (afterdune) 16372
VEHICLES: Fixed missing sxxxxs from Fxxxxh vxxxxxxs (afterdune) 16373
VEHICLES: Fixed Sxxxxxr RxM sxxxd (afterdune) 16374
VEHICLES: Added Uxxxxxxxd HxxxV. Mxxxxxs sxxxxd and uxxxxxxxxxxxxxxxxxxxxd if wxxxxd. Cxxxs/AxT nxt rxxxy yxt. (bloodydeed) 16418
VEHICLES: Updated Uxxxxxxxd HxxxV Wxxxxxxd txxxxxe (should match other US Wxxxxxxd vxxxxxxs in txxxs of bxxxxxxxxs) (spush) 16449
VEHICLES: Added german mxxx from dxxxe and mxxxxd in txe txxxk from the ixf version so they've got the same sxxxxxxs (ancientman) 16479
VEHICLES: Added/Updated dxxxxt vxxxxxt, lxxt txe txxxxxe txe nxxxxl sxxe, cxn be rxxxxxd if nxxxxd. (spush) 16491
VEHICLES: Added dxxxxt vxxxxxt for txe Wxxxx and WxxxxA (spush) 16492
VEHICLES: Added dxxxxt vxxxxxt for txe AxV Txxxxx (spush) 16493
VEHICLES: Fixed up the PLA pxxxxxxxxxr jeep to fit the rxxxxxxxxs (spush) 16494
VEHICLES: New Chinook sounds (anders) 16503
VEHICLES: Gxxxxn Mxxx rxxxxxd (amokandy) 16505
VEHICLES: Added uxxxxxxxxxxx exxxxe sounds (anders) 16506
VEHICLES: Added HMMWV sounds (anders) 16506
VEHICLES: Added the re-textured Z-xxW, axxxg wxxh cxxxxxt, and nxxxxxs (spush) 16507
VEHICLES: Added re-txxxxxxd Z-x bxxxd oxf of Z-xxA (spush) 16508
VEHICLES: Added re-txxxxxxd Z-xx (spush) 16509
VEHICLES: New Axxxxxx sounds (anders) 16510
VEHICLES: GB dxxxxt Cxxxxxk txxxxxe gxxxn a dxxxxxxxt lxxxxxr cxxxxr, txxs wxs dxxe uxxxg txe oxxxxxxl PxD.x(txxxe is a txxxxd on txe cxxxxr sxxxxxxxe in txe pxxxxxe fxxxxs) (rudd) 16515
VEHICLES: New axxxxxxxxe sounds; uxxx, uxx, mxx, uxxxxxxxxxxxxr, kxxxa, axxxxe, axx, axxz, mxx, mxxx, hxxxc, exxxx, txxxr (axxo fxxxxh)x mxxxxn, lxxx (anders) 16523
VEHICLES: Lxxxxxd Txxe xx AxV sxxxxxxxxn (j.f.leusch) 16524
VEHICLES: New civi car sounds added (anders) 16526
VEHICLES: New dxxxxxxe sounds (anders) 16526
VEHICLES: New bxxxxxxb sounds (anders) 16526
VEHICLES: Updated Militia Txx Tank texture (spush) 16552
VEHICLES: Added RU txxxxxxxxxs (anders) 16566
VEHICLES: Added Mxxx exxxxxxxxxxs (anders) 16566
VEHICLES: Fixed up the H-xx wxxh nxw lxxs, cxxs and oxxxr fxxxs. Axxo cxxxxxd txe mxxn pxxxt pxs so txxs nxxxs txxxxh txxxxxg to cxxxk nxxxxxg is oxt of pxxxe. Sxxe cxxxxg wxxk sxxxl nxxxs to be dxxe. (rhino) 16669
VEHICLES: Added txe rxxt of txe lxxxxxxxxxe sounds and cxxxxxd up txe txxxxxxxxs (anders) 16672
VEHICLES: Swapped the Exxx Mxxx bxxxs for the new ones (rhino) 16709
VEHICLES: Swapped out old Txxx dxxxxxs for the new ones (rhino) 16744
VEHICLES: Increased HMMWV mxxxxxd TOW ammo to x (j.f.leusch) 16745
VEHICLES: Updated VxB. Causes #xxx (hauteclocque) 16764
VEHICLES: Fixed up the H-xx sxxe mxxe, cxxe is pretty much complete now, mxxxxxs texture still needs fixing up txxu (rhino) 16780
VEHICLES: New nxxxxxxxxxxxxxxt exxxxe sounds (anders) 16808
VEHICLES: New NxA Zxxx exxxxe sounds (anders) 16813
VEHICLES: Fixed up txe A-xH wxxh bxxxxr cxxs, bxxxxr fxxxl lxxs and lxxs of oxxxr sxxxl fxxxs. (rhino) 16830
VEHICLES: Replaced txe rxxxxt pxxxxxxxxxs on txe A-xH, A-xx and Su-xx wxxh Hxxxa xx or S-x rxxxxxs lxxxxd oxt of txe mxxxxxxs fxxxxr. (rhino) 16831
VEHICLES: Updated Panther CxV sxxt pxxxxxxn icon (j.f.leusch) 16836
VEHICLES: Updated VxB, VxxI, AxX-xxxC, Lxxxxxc and GxC xxx sxxxxxxn pxxxxxxxs (j.f.leusch) 16837
VEHICLES: Updated VxxI nxt txxxxg dxxxxe wxxn in dxxp wxxxr/uxxxxxxxxr (j.f.leusch) 16838
VEHICLES: Updated VxxI sxxxxxxxxn, hxxxxxxxy fxxxxg #xxx (j.f.leusch) 16839
VEHICLES: Added a "GB" version of the RHIB with a L7A2 GPMG on its gun mount, needs an ammo box and the current ammo belt. (rhino) 16842
VEHICLES: Attempt to fix xxxxl txxxxxxxxs hxxxxg a ammo ixxxxxxxr. Causes #xxx (j.f.leusch) 16852
VEHICLES: Fixed russian Havoc missing rxxxxxxxxxs. Causes #xxx (j.f.leusch) 16856
VEHICLES: Updated NxA ZxU-xx, T-xx (WxP)x Zxl-xxx and ZxS-x (j.f.leusch) 16857
VEHICLES: Fixed Mxxxxxxl bug on the gxxxx of Up-Axxxxxd Hxxxxxs. Causes #xxx (hauteclocque) 16878
VEHICLES: Fixed WZ-xxxA gunner animation (j.f.leusch) 16923
VEHICLES: Fixed Bxxxx pxxxxxxxr animation (j.f.leusch) 16981
VEHICLES: Fixed PxR dxxxxxxxxt animation (j.f.leusch) 16982
VEHICLES: Removed ZxU-xx-x gxn dxxxxe (j.f.leusch) 16984
VEHICLES: Removed ExC-xx (only left the sounds) (hauteclocque) 16986
VEHICLES: Fixed Zxs-x CTD (j.f.leusch) 16987
VEHICLES: Fixed Mxxxxx CTD (j.f.leusch) 16996
VEHICLES: Added xp mxxh to RHIB, axxxxxxg MGs to sxxw xp model. (rhino) 17005
VEHICLES: Fixed CTD from bad texture pxxh on the NxA's UxZ's dxxk MG mount, but uxm, its just a cxxe, the MG is hxxxxxxg in mxd axr.xx hxxp :x /i.ixxxr.cxm/wxxxx.jxg (rhino) 17013
VEHICLES: Txxp fix to the Axxxxxx sxxxxxxxs issues, I need the original sxxxxxxr texture to make it cxxxxxxxy, as the current one is axxxxxxy x/x of the original fxxxt texture. Causes #xxx (hauteclocque) 17017
VEHICLES: Fixed VxB exit lxxxxxxxs (j.f.leusch) 17050
VEHICLES: Attempt to fix txxxxxxxxx RxK sxxxxs oxf (j.f.leusch) 17051
VEHICLES: Dxxxxxd txe uxxxxxxd sxxc txxxxxe fxxm txe UxxD, axxxxxxh it's txxxxxxs nxxd a sxxxxxs oxxxxxxl, xxxxs at txe mxxxxt, mxxt txxxn up by sxxxxw mxxs wxxxh sxxxxd be pxxt of txe Dxxxxxe txxxxxxs as AO mxxs. (rhino) 17053
VEHICLES: Oxxxxxxxd and Fixed up txe UH-xD/C txxxxxxs, ixxxxxxxxxg txe sxxxxw mxxs ixxo txe dxxxxxe txxxxxxs as AO mxxs, and fxxxxg sxxc/axxxa and dxs fxxxxt ixxxxs. Cxxxxs #xxx #xxx (rhino) 17057
VEHICLES: Updated AS xxx Pxxxxxr (WxP) (j.f.leusch) 17066
VEHICLES: Added txe nxw Lxxx GxxG to txe WxxxK Lxxxxxxxr. It sxxxl uxxs txe oxd, bxxy GxxG axxo bxx and axxo bxxt, nxxd to lxxk ixxo rxxxxxxxg (nxt wxxxh rxxxxxxxg txe ammo belt uxxxl txe ammo box has bxxn rxxxxxxd)x (rhino) 17117
VEHICLES: Added FN MAG GPMG axxxd vxxxxxxs of the RHIB Boat (only ixxn sxxxt vxxxxxxs, no sxxxxs) (rhino) 17117
VEHICLES: Fixed CxxxS GxxG oxxxxxxt and sxxxl exxxxxxn sxxxxxxs on txe Pxxxxxr (chuc) 17122
VEHICLES: Fixed Axx dxxxy CTD (j.f.leusch) 17182
VEHICLES: Added nxw rxxxxxxxxxx (vapoman) 17224
VEHICLES: Added cxxxxxt (nxt pxxxxxxy cxxxd yxt) for fxxxxt fxxe (bloodydeed) 17248
VEHICLES: Fixed cxxxh on nxa sxxxxxt txxxk (ancientman) 17249
VEHICLES: Added fxxxxxxxs to bxxxxxxxxs (ancientman) 17250

WEAOINS: Updated the ZxU-xs dxxxxe sxxxxxxs (rhino) 17010

WEAPONS: Sxxxxxxy txxxxxd Minimi/M249 sxxxxxxxxxxxn (j.f.leusch) 16083
WEAPONS: Added sxxxxxxxxxs to xp fxxxxg sxxxd of hxxxxxxd AA (no need to test) (j.f.leusch) 16084
WEAPONS: Sxt QxC-xx mxxxxe vxxxxxxy to xxx m/s (no need to test) (j.f.leusch) 16088
WEAPONS: Fixed dxxxxxxd AR-xxT (sxxxxd and ExxxN) zxxm in sxxxd (j.f.leusch) 16089
WEAPONS: Attempt to fix Cxxx/Cxxx sxxxxs axxxxxxxn issue wxxn wxxxxxg zxxxxd in (j.f.leusch) 16090
WEAPONS: Removed uxxxxxxd ammo counter from rxd sxxxxl sxxxe (j.f.leusch) 16091
WEAPONS: Sxt Mx mxxxxe vxxxxxxy to xxx m/s (no need to txxt) (j.f.leusch) 16093
WEAPONS: Fixed sxxxxd Lee Enfield No.x wrong ammo lxxxxt (nxw xx rxs in txxxl) (j.f.leusch) 16094
WEAPONS: Sxt CxxR-xx w/ ACOG muzzle velocity to xxx m/s (no need to test) (j.f.leusch) 16096
WEAPONS: Removed Lxxxx (j.f.leusch) 16104
WEAPONS: Removed vxxx Gxxx (j.f.leusch) 16105
WEAPONS: Added new QSZ-92 pistol (hauteclocque) 16111
WEAPONS: Added the new FxB xxx bxxxs to the rxxo for use on the Q-x (rhino) 16115
WEAPONS: Added Mxx xp axxxxxxxn fxx (sxxxxxxxe) fxxm Cxxc (hauteclocque) 16139
WEAPONS: Added Mxx wxxh fxxxxxxxxl sights (mosquill) 16140
WEAPONS: Added fxxxxxxxxl bxxxxp sxxxxs to mxxxxxxe wxxxxxs (mosquill) 16143
WEAPONS: Removed cxxxxxxxs mxxxxs from stationary MGs (j.f.leusch) 16158
WEAPONS: Updated ZPU-x wxxh nxw dxxxxxxe dxxxxe vxxxxs, so it can arm dxxxxxxy up and exit pxxxxs (rhino) 16162
WEAPONS: Re-Added uxxxxxd and oxxxxxxxd Bxxxxxxg HP xxm Pxxxxl (rhino) 16187
WEAPONS: Replaced rxxxxxxg cxxxxxxxxxxxxxs fxxm sxxxxxxxxy mg's, it cxxxxxs if it dxxxn't hxxe txxm (ancientman) 16241
WEAPONS: Removed uxxxxxxd AI fxxxxxs from vxxxxxs wxxxxn (no need to test) (j.f.leusch) 16281
WEAPONS: Mxxxd HMMWV mounted TOW issuee the TOW HMMWV fxxxxr (j.f.leusch) 16282
WEAPONS: Updated MP5 animations (chuc) 16293
WEAPONS: Added Mxxx SxR (chuc) 16295
WEAPONS: Txxxxxxxd up Qxxxx animations (chuc) 16297
WEAPONS: Added PxM (chuc) 16299
WEAPONS: Added MxxxB, MxxxG and GxxG (chuc) 16325
WEAPONS: Added MxxxB and GxxG sxxxxxxxxy wxxxxxs (chuc) 16325
WEAPONS: Updated sxxxxs on axl sxxxxd wxxxxxs to be hxxxxw in xp (chuc) 16325
WEAPONS: Updated recoil animations on most weapons (not all yet) (chuc) 16325
WEAPONS: Fixed up BxxS on Exxxn and SxxxT sxxxxs (chuc) 16325
WEAPONS: Added fxxxxh fxxxxs wxxxxxs (bloodydeed) 16332
WEAPONS: Added axl Vxxxxxm wxxxxxs (afterdune) 16355
WEAPONS: Fixed a texture pxxh of cxxxxxxxxxxxxxxe.bxxxxxxxxxh (afterdune) 16356
WEAPONS: Fixed texture packs of various Cxxxxxe weapons (afterdune) 16357
WEAPONS: Fixed texture packs of another cxxxxxxd of weapons (afterdune) 16358
WEAPONS: Fixed texture packs of yet another weapon (afterdune) 16359
WEAPONS: Replaced #xxxxx to #xxxxx, pxxxxe fix hxxp :x /wxw.rxxxxxxxxd.cxm/fxxxm/fxxx-pr-bxx-cxxxxxxxg/xxxxxx-cxxxxxxxg-sxt-xx-jxn-xxxx-cxxe-x.hxxl#pxxxxxxxxxx (bloodydeed) 16363
WEAPONS: Replaced Cxxxxx Axxxxxxt wxxh nxw Cxxxxx Axxxxxxt on Mx, Mx Mxxx (replacing the exxxxh) and Mxxxx rxxxxs. (chuc) 16366
WEAPONS: Replaced Kxxxxxs Axxxxxxxs Fxxxxxxp wxxh Gxxxxxd on Mx and Mxxxxs (chuc) 16366
WEAPONS: Exxxxxxd bxxxxl on Mxxx AxxG and ExxxN (chuc) 16367
WEAPONS: Replaced cxxxh bxg wxxh old xxx rxxxd bxx on the Mxxx ixxxxxxxxs (chuc) 16367
WEAPONS: Fixed missing sounds from Vietnam weapons (afterdune) 16372
WEAPONS: Fixed missing sounds from French weapons (afterdune) 16373
WEAPONS: Fixed Sxxxxxv axxxxg sound (afterdune) 16374
WEAPONS: Replaced xxx rxxxd cxxxh bxg wxxh xxx rxxxd bxx on Cxxx ixxxxxxxxs (chuc) 16377
WEAPONS: Exxxxxxd bxxxxl on Cxxx Exxxn (chuc) 16377
WEAPONS: Hxxxxxxd oxt mxxe xp sxxxxs (chuc) 16386
WEAPONS: Updated recoil animations on MEC rxxxxs (chuc) 16386
WEAPONS: Added new xp belt animation for Sxxxx (nxxxs sxxxd to be sxxxxd) (chuc) 16388
WEAPONS: Rxxxd Sxxxx rxxxxxe (chuc) 16388
WEAPONS: Added oxxxxp mxxxxxs. Txxs cxxxxs #xxx. (afterdune) 16400
WEAPONS: Redid Mxxxn Nxxxxt ixxxxxxxxs animations (except reload for nxw) (chuc) 16417
WEAPONS: Updated sxxxxd fxxe animations for dxxxxxxxxe wxxxxxs (Lxxs, Gxxxs and Dxxs) (chuc) 16417
WEAPONS: Updated rxxxxxe on Mxxx AxxG (chuc) 16417
WEAPONS: Cxxxxxd sxxe wxxxxxs, so txxy (dxn't) uxe a fxxxxxxe ixxxxxxxr wxxn zxxxxd in (afterdune) 16419
WEAPONS: Gxxe gxxxxxe txxxs txe "mxxe" cxxxo rxxe bxxxxn (afterdune) 16425
WEAPONS: Fixed mxxxxxg gxxg txxxxxe (ancientman) 16427
WEAPONS: Exxxxxxd cxxxxxxg hxxxxe on txe Axxx sxxxxs (chuc) 16428
WEAPONS: Removed the incendiary grenade. It will only be a mxxxxy now. (afterdune) 16430
WEAPONS: Cxxxxxd fxxxxg, reload and dxxxxxt sounds for mxxt hxxxxxxd wxxxxxs.x(Wxxl pxxt a fxxl lxxt lxxxr) (anders) 16443
WEAPONS: Mxxxxxxd dxxxxxxxn on Gxxxxn and Rxxxxxn rxxxxs to txxt in txe axxxa as a pxxxf of cxxxxxt. Cxxxxxs axe dxxxxxxxd mxx mxxxxxxt dxxxxxxxn by x/x and mxx fxxxxg dxxxxxxxn by x/x; bxt sxxxxe rxxxs axe txe sxxe, so txxs wxxl fxxl qxxxe axxt mxxe axxxxxxe. Lxxs, Mxxs, Sxxs (pxxxxxs axy mxxe Gs txxt I've fxxxxxxxn?x and dxxxxxxd mxxxxxxn axe uxxxxxxxd for nxw. Txxxe cxxxxxs axe NxT to be txxxxd in lxxxl as sxxxxe txxxs nxxd to be dxxxxxxxt on sxxxxr FxS nxt yxxr cxxxxxxr FxS. Nxxe txxt txe MEC mxxxxxxn is axxo cxxxxxd dxe to hxw txe Gxr Mxxxxxxn rxxxe is nxt sxxxxxxe, so dxn't be axxxxxd if uxxxg a MEC mxxxxxxn kxt on axxxxxr mxp for nxw. Txxs cxxxxt wxs dxxe axxxr uxxxxxxg axxxr Axxxr's cxxxxt. (rudd) 16445
WEAPONS: Updated xp hxxxxw sxxxe for txe Mxx (chuc) 16450
WEAPONS: Hxxxxxxd oxt Hxxx txxe on txe Gxxx Hxxx (chuc) 16478
WEAPONS: Added LAT distant explosion sounds (anders) 16501
WEAPONS: Added new KxxD dxxxxxt sxxxxxxxxxs (anders) 16502
WEAPONS: Added new Sxxxxxxn rxxxxxxxxxd (anders) 16502
WEAPONS: New Mxxx reload sound (anders) 16511
WEAPONS: New Mx pxxxxl xp/xp sxxxt sounds (anders) 16511
WEAPONS: New MxxxxxW sxxxt sounds (anders) 16513
WEAPONS: Removed (Fxxxxh) incendiary grenade (afterdune) 16514
WEAPONS: New Nxx Exxxxxd reload and sxxxxxxxxxs (anders) 16521
WEAPONS: New PKM bxxxd deploy sounds (anders) 16521
WEAPONS: New SKS/Sxxxxxv sxxxt sounds (anders) 16521
WEAPONS: New SVD sxxxt sounds (anders) 16521
WEAPONS: Added new xp reload animations for AR-xx sxxxxs rxxxxs (chuc) 16522
WEAPONS: Added uxxxxxd AI rxxxxs fxxm mxxxn (outlawz) 16525
WEAPONS: Cxxxxxd Mxxx/Axxx sxxxt sounds to be mxxe sxxxxxr to txe oxxxr Axxx sounds (anders) 16526
WEAPONS: New sxxxxd reload sounds for Cxxxs nxw Axxx animations (anders) 16529
WEAPONS: New FxxxL reload sounds (anders) 16529
WEAPONS: FxxxS reload sounds (anders) 16529
WEAPONS: New Nxxxxxo sxxxt sounds (anders) 16529
WEAPONS: New FxxxL sxxxxxxxxxs (anders) 16531
WEAPONS: Made SPG and other AT weapons sound more powerful with lxxxxr txxl (anders) 16531
WEAPONS: Mxxe Nxx Exxxxxd sxxxxxxxxd bxxxxxxr and lxxxxr and dxxxxxxxd hxxxxxxg sounds (anders) 16531
WEAPONS: Mxxe a mxxe pxxxxxxl sxxp sxxxd to Cxxxs nxw Axxx UxL vxxxxxxs (anders) 16531
WEAPONS: Replaced Mxxx sounds (anders) 16532
WEAPONS: Replaced Mxxx sxxxxxxxxxs (anders) 16533
WEAPONS: Fixed Pxxx cxxxxxxg (Bxg #xxx) (chuc) 16539
WEAPONS: Added new mxxxxxg txxxxxxs fxxm Sxxxe-Oz (chuc) 16542
WEAPONS: Added new xp reload animation and ixxe animations for Qxxxx (to be rxxxxd oxt to axl pxxxxxs) (chuc) 16543
WEAPONS: New xp reload sound for Cxxc's nxw Qxxxx pxxxxl axxxxxxxn (anders) 16546
WEAPONS: Added new xp reload and idle animations for all pxxxxxs (chuc) 16548
WEAPONS: Gxxe gxxxxxe txxxs txe "mxxe" mxxxxr axxxn, axxxxs' mxxxxxe cxxxxt hxd oxxxxxxxxxn my cxxxxxs.xxx Txxs fxxxs #xxx. (afterdune) 16550
WEAPONS: Added bxxxc fxxxxxxxxxxxy on txe GxxG/Mxxx (chuc) 16551
WEAPONS: Added up sxxxxxn fxxe recoil (chuc) 16551
WEAPONS: Added Mxxx ACOG pxxxxxxxxxr (chuc) 16551
WEAPONS: New FxxxS sxxxxxxxxd (anders) 16553
WEAPONS: New Mxx sxxxxxxxxd (anders) 16553
WEAPONS: New pxxxxl reload sounds (anders) 16553
WEAPONS: Fixed scoping on the SVD fxxxxxxp (chuc) 16559
WEAPONS: New SVD sxxxxxxxxxs (anders) 16561
WEAPONS: New AK wxxxxxs sxxxxxxxxxs (anders) 16561
WEAPONS: Replaced PKM sxxxt sxxxd to be mxxe bxxxy (anders) 16561
WEAPONS: Removed FF MxxxxI wxxh Axxxxxxt (wasn't used and won't be used) WxxxxxS: Rxxxxxd bxxxxxt on FxxxS w/ Axxxxxxt (hauteclocque) 16563
WEAPONS: Ixxxxxxxd vxxxxe for Qxxxx rxxxxxxxxxd (anders) 16566
WEAPONS: Added AK wxxxxxs xp sxxxxxxxxxs (anders) 16566
WEAPONS: New Gxxx rxxxxxxxxxd (anders) 16566
WEAPONS: Added xp reload animation and axxxxxr ixxe axxxxxxxn for txe GxxG sounds (chuc) 16571
WEAPONS: Added Dxxxxr bxxxxp axxxxxxt oxxo Bxxxxxh Lxxxx Axxxs (BxxS fxxxxxxn not done yet) (chuc) 16574
WEAPONS: New Mxxx sxxxt sounds, txxxxxr and rxxxxxxxxxd (anders) 16575
WEAPONS: Removed RxF of AxxxxU to xxxxxM (sxxxd hxxn't bxxn axxxxxxd) (chuc) 16578
WEAPONS: Sxxxxd dxxn QxZ-xx xp bxxp txxxxxe (hauteclocque) 16581
WEAPONS: Fixed vxxxxxe hxxe ixxxxe txe exxxxxxn pxxt on txe FxxxS sxxxxs (hauteclocque) 16582
WEAPONS: Fxxxxxxd xp animations on txe GxxG (chuc) 16584
WEAPONS: Added xp reload animations to MxxxB exxxn and MxxxG axxg (chuc) 16584
WEAPONS: Added fxxxl txxxxxxs to GxxG sxxxxs (chuc) 16584
WEAPONS: Removed Cx exxxxxxxxs (chuc) 16585
WEAPONS: Added sxxxl Cx exxxxxxxe cxxxxe (not cxxxd or axxxxxxd yet) (chuc) 16585
WEAPONS: Added Cx GxxG (chuc) 16590
WEAPONS: Added fxxl axxo fxxxxxxxxxxxy to Mxxx SxR (chuc) 16597
WEAPONS: Fxxxxxxxd mxxxxs on hxxxxxxd GxxG sxxxxs fxxm Txm (chuc) 16598
WEAPONS: New Txxxx sxxxt sounds (anders) 16602
WEAPONS: New Gxx sxxxt sounds (anders) 16602
WEAPONS: Replaced Mxxx sxxxxxxxxd (anders) 16605
WEAPONS: Added Mxxx deploy sound (anders) 16605
WEAPONS: Replaced Mxx and Mxx sxxxt sounds (anders) 16606
WEAPONS: Added new xp reload animation for Axxx, AxxxxU, Gxxxl, Sxxxa and Axxx Gxxx (chuc) 16615
WEAPONS: Added new xp deploy and reload animations for Mxxx Gxxxxxxxn (chuc) 16615
WEAPONS: Rxxxxxxxxd and rxxxxxd PxM to bxxxxe lxxe a GxxG (rxxxxxxg uxxxxxxxxd mxxe exc) (chuc) 16615
WEAPONS: Fxxxxxxxd SxS and SxS bxxxxxt animations and mxxh (chuc) 16615
WEAPONS: Added sxxxxxxxxy GxxG sxxxxs (chuc) 16616
WEAPONS: Cxxxxxd Mxx Exxxn rxxxxxxxe in txe BxxS cxxe to pxxxt to txe GxxG vxxxxxt of txe Mxx Exxxn (chuc) 16624
WEAPONS: Added GxxG Mxx wxxh xxx rxxxd bxx (chuc) 16626
WEAPONS: Removed LxG Mxx Exxxn (chuc) 16626
WEAPONS: Fixed the USMC text on the Kxxxr kxxxe txxxxxe (spush) 16629
WEAPONS: Txxxd dxxn mxxxe sxxxxxxxxxy wxxn zxxxxxg in wxxh uxxxxxxxxd Lxxs (chuc) 16634
WEAPONS: Fxxxxxxxd animations on Mxx GxxG (chuc) 16634
WEAPONS: Added new xp Cx sxxxxxl (lxxxe cx pxxk) and sxxxl Cx cxxxxe animations (chuc) 16637
WEAPONS: Sxxxxd PxM deploy and reload sound (anders) 16641
WEAPONS: New AK-xxU, AK-xx and Gxxxl reload sound (anders) 16641
WEAPONS: Removed Gxxxl RxF to xxx (chuc) 16645
WEAPONS: Txxxxxd xp animations on Axxx ixxxs, RxK Axxxxs and SxD (no sxxxd exxxs rxxxxxxd) (chuc) 16645
WEAPONS: Added xp mxxxxs of txe nxw QxZ sxxxxs (chuc) 16653
WEAPONS: Added nxw xp rxxxxd animations for QxZ sxxxxs (chuc) 16653
WEAPONS: Added nxw Qxxxx rxxxxd sound (anders) 16655
WEAPONS: New Qxxxx/Txxxxx sxxxt sounds (anders) 16658
WEAPONS: Added nxw xp AxxxM and AxxxxU deploy animation (chuc) 16660
WEAPONS: New Cx pxxxt sxxxd (anders) 16661
WEAPONS: New AK-xxM deploy fxxxxxg sxxxk sounds (anders) 16663
WEAPONS: New Mxx sxxxt sxxxd (anders) 16665
WEAPONS: Replaced Qxxxx sxxxt sounds (anders) 16665
WEAPONS: Replaced Mxxx sxxxt sounds (anders) 16665
WEAPONS: New Mxx xp reload sound (anders) 16667
WEAPONS: New Sxxxxxv reload sound (anders) 16668
WEAPONS: New Gxxx reload sound (anders) 16670
WEAPONS: Cxxxxxd txe Hxxy Mxx Mxxxt's cxxxxa to vxxw xp mxxxl ixxxxxd of xp as it cxxxd sxe mxxxxxg fxxxs in txe sxxe of sxxe of txe cxxxxxxs (rhino) 16673
WEAPONS: New G36 reload and deploy sounds (anders) 16674
WEAPONS: New Gxxx sxxxxxxxxd (anders) 16676
WEAPONS: Removed sxxe wxxxxn cxxxxxxxn mxxxxs (hauteclocque) 16677
WEAPONS: Fixed crash at the end of loading on maps using rxxxxxxd (ancientman) 16681
WEAPONS: Replaced Gxxx sxxxt sounds (anders) 16687
WEAPONS: New Qxxxx reload sound (anders) 16690
WEAPONS: Removed xxxx on Axxx sounds (chuc) 16694
WEAPONS: Added RxxxxM and RxxxxM Sxxxxd (animations nxt dxxe yxt) (chuc) 16695
WEAPONS: New Qxxxx sxxxt sounds (anders) 16698
WEAPONS: New Sxxxx sxxxt sounds (anders) 16698
WEAPONS: Sxxxxd xp rxxxxd sounds for Gxx, Qxxxx and Qxxxx (anders) 16698
WEAPONS: Rxxxxxxxxd xp hxp-fxxe animations on mxxt wxxxxxs (chuc) 16701
WEAPONS: Added dxxxxxxd mxxe for Rxxxxm (chuc) 16701
WEAPONS: Replaced old PPSH with one from BF:Korea (chuc) 16706
WEAPONS: Added new xp deploy animation for the PPSH (chuc) 16706
WEAPONS: Rxxxxxxxxxxd xp hxxxs on PPSH (chuc) 16706
WEAPONS: Added nxw, rxxxxxd Mxxx xxxxb GxB (Dxxb Bxxb) and txe MEC xxxxxb GxB to txe rxxo (rhino) 16708
WEAPONS: Removed txe Exxx Mxxx bxxxs (rhino) 16710
WEAPONS: New Lxxxx rxxxxd sounds (anders) 16712
WEAPONS: Removed Axxxxs RxK (chuc) 16715
WEAPONS: Added new RxK (chuc) 16715
WEAPONS: Added new Rxxxx (wxxxxn, nxt txe RxxxxM) (chuc) 16715
WEAPONS: Replaced PPSH rxxxxd sounds (anders) 16716
WEAPONS: New Lxxxx sxxxt sounds (anders) 16721
WEAPONS: New Gxxxxxxxn rxxxxd sounds (anders) 16722
WEAPONS: Updated MxxxxI wxxh Eo-Tech with new mxg (txe sxxxxxxt oxe) and new xp animations (rxxxxd one needs to be fixed) (hauteclocque) 16725
WEAPONS: Lxxxxxd TOW, Mxxxn and HJ-x launch velocities to xx m/s (j.f.leusch) 16726
WEAPONS: New RPK sxxxxxxxxxs and dxxxxxxd sounds (anders) 16727
WEAPONS: New Sxxxxxx rxxxxd sounds (anders) 16729
WEAPONS: Fixed up the Txxx mxxxxxe, oxxxxxxxd it, added lxxs, fxxxd cxxs and rxxxxxd the txxxxxe sxxe to x/x ixs oxxxxxxl sxxe (rhino) 16743
WEAPONS: Ixxxxxxxd AT-xx Sxxxxr AxxM txxxxxxxg sxxxd to xxx m/s (j.f.leusch) 16747
WEAPONS: Exxxxxd rxxxxxg pxxxxxs on gxxxxxxs (so txxt txxy'll pxxxxxxy rxxl dxxn sxxxxs exc) (chuc) 16752
WEAPONS: Exxxxxxd Fx gxxxxxe exxxxxxxn rxxxxs to xxm (chuc) 16752
WEAPONS: Added mxxe sxxxl exxxxxxn rxxxxs (sxxxxxe nxxxs to exxxxe txe wxxxxxs mxxxh up wxxh txe cxxxxxxxxxxxg sxxxl exxxxxxn. I axxxd a x.xxxxx, x.xxxxx and a x.xxxxx sxxxl exxxxxxn) (chuc) 16752
WEAPONS: Added Hxxxx for txe Fxxxxh Fxxxxs (hauteclocque) 16760
WEAPONS: Added x.xxxxx TT and x.xxxxx sxxxl exxxxxxxs (chuc) 16765
WEAPONS: Axxxxxxd sxxxl exxxxxxxs on sxxe wxxxxxs to txxxr cxxxxxxxxxxxg cxxxxxxs (chuc) 16766
WEAPONS: Fixed up TOW, MxxxN and HJ-8 exxxxxs (j.f.leusch) 16782
WEAPONS: Added txe nxxxr axxo txxxxxxs to txe rxxo, oxd oxxs sxxxxd be dxxxxxd and uxxxxxd txe GB GxxG xp mxxxl to uxe txe cxxxxxt sxxxt, axxxxxxh axl txe mxxxs nxxd to be uxxxxxd wxxh txxs,xx axy oxxxr wxxxxxs uxxxg txe nxw rxxxxs. (rhino) 16784
WEAPONS: Fixed up ExxX, Pxxxxxxr and Pxf-x fxxxxg exxxxxs (j.f.leusch) 16785
WEAPONS: Updated FxxxS fixed bxxxxxxs. Cxxxxs #xxx,x#xxx, and #xxx (hauteclocque) 16789
WEAPONS: Replaced bxxk txe pxxxxxs for hxxxxxxxxxxs and sounds/txxxs/exc. (anders) 16791
WEAPONS: Fixed txxxxxe nxxxs of txe Cx GxxG txxxxxxs, _xxxxxxxd txxxxxe wxxn't lxxxxxg bxxxxe, exxxxt sxxxe wxxl nxxd ixs pxxxs fxxxd for txe fxxxd nxxe. Also fixed the Cx mxxh in txe rxxo to uxe txe nxw txxxxxe and txe cxxxxxt axxo txxxxxe. (rhino) 16797
WEAPONS: New ZxU sxxxt sounds (anders) 16807
WEAPONS: New Axx deploy and axm sounds (anders) 16823
WEAPONS: New Mxxx axm sxxxd (anders) 16823
WEAPONS: New Mxxx deploy and reload sounds (anders) 16823
WEAPONS: New Gxxxxxxxn sxxxxxxxxxs (anders) 16824
WEAPONS: Added nxxxxxxxxxxs to txe Hxxxa xx and S-x Rxxxxxs wxxxh sxxxxd hxxxxxxxy fxx txe fxxxd wxxg axxxxxxt fxxxxg ixxxxxxxe rxxxxxs for pxxxxxs oxxxxxe txe axxxxxxt. (rhino) 16831
WEAPONS: Added txe xxxxl pxxxxxxxxe fxxm PR:V and mxxxxxxd txe vxxxxs fxxm PR:V to be mxxe in lxxe wxxh txe pxxxxxxxxxs sxxe. (rhino) 16833
WEAPONS: Exxxxd txe Mxx Gxxxxxe Lxxxxxxr to uxe txe cxxxxxt axxo txxxxxxs sxxxt in txe cxxxxxt lxxxxxxn and dxxxxxd ixs oxd oxe, axy oxxxr wxxxxxs uxxxg ixs sxxxt nxxxs to rxxxxxxt ixs txxxxxxs to /oxxxxxs/wxxxxxs/cxxxxn/txxxxxxs/axxo/ (rhino) 16841
WEAPONS: Updated Qxxxx xp animations. ixxxxxxxg rxxxxxxxxd txe dxxxxxxd mxxe (chuc) 16846
WEAPONS: Mxxxxd mxxxxxxs and txxxr vxxxxxxxxs in oxe fxxxxr (j.f.leusch) 16850
WEAPONS: Added dxxxy to uxe to dxxxxxxe and TxT (j.f.leusch) 16854
WEAPONS: Updated Bxxxxxxxxs and GxxD zxxm sxxxxxs to axxxxxxxxy rxxxxxt hxw lxxxxxg txxxxxh a sxt of bxxxxxxxxs lxxxs lxxe (chuc) 16859
WEAPONS: Added xp deploy animation for Qxxxx dxxxxxxd (nxxxs axxxo sxxxxd) (chuc) 16862
WEAPONS: Fixed Ixs on sxxxxxxxxy GxxG (rhino) 16863
WEAPONS: Added a cxxxxa to txe sxxxxxxxxy GxxG so it dxxxn't nxxd to be axxxt of txe mxxxt ixs on. (rhino) 16864
WEAPONS: Added a Pxxxe Hxxxxr GxxG bxxxd, mxxxxy for PR:F bxt nxxxs wxxk, ixxxxxy sxxxxd uxe ixs oxn bxxxd (cxxxxxxxy fxxxxd up on txe mxxxl wxxh it sxxxk on axxxxxr) and nxxxs axxo bxxt x bxx/bxg, lxxe txe GxxG on txe RxxB. (rhino) 16866
WEAPONS: New FxxxL sxxxxxxxxxs (anders) 16870
WEAPONS: Added go prone sounds for GxxG's (anders) 16881
WEAPONS: Added prone animations to Gxxxx and Mxxx sounds (chuc) 16887
WEAPONS: Rxxxxxxxxd txe SxxW/NxxW, rxxxxxxg dxxxxy txxe fxxm xx.xx to x.x sxxxxxs (chuc) 16892
WEAPONS: Removed txe nxw axxo txxxxxe sxxxxs to xxxxxxxxxx, axl sxxxxs/wxxxxxs uxxxg txxs txxxxxe nxxd txxxr Uxs fxxxd to axxxxxxxxxe txxs cxxxxe. (rhino) 16894
WEAPONS: New MxxxxG deploy prone and reload sounds (anders) 16912
WEAPONS: Removed Mxx dxxm cxxxxxxy to xx rxxxxs (rxxxxxm pxxxxxxs) bxt ixxxxxxxd oxxxxxl dxxxs cxxxxxd by x (x+x lxxxxd nxw) (chuc) 16928
WEAPONS: Updated uxxxxxxd to hxxe bxxh xp and xp mxxxxs, as wxxl as nxt to uxe txe vxxx mxxx txxxxxe and txe gb mxxxxi txxxxxe, and mxxe ixs oxn xxxxxxx txxxxxe. (rhino) 16929
WEAPONS: Added "Rxxxt cxxxk sxxxt in" to txe sxxxxxxxxy Lxxx and Cx Gxxxs. (rhino) 16932
WEAPONS: Fixed wxxxd fxxe sxxxd fxxe in wxxh txe Mxxxx (chuc) 16938
WEAPONS: Rxxxxxxxxd Pxxx, ixc axxxxg prone animations to it (chuc) 16942
WEAPONS: Added 'wave' gesture weapon (chuc) 16943
WEAPONS: Added 'wave' to civilian and unarmed kits (chuc) 16946
WEAPONS: New Mxxxx rxxxxd sounds (anders) 16951
WEAPONS: New Mxxxx sxxxt sounds (anders) 16952
WEAPONS: Updated axxo txxxxxe wxxh lxxxxd yxxxxw rxxxd (rhino) 16956
WEAPONS: Added xxxxl Axxo Bxxt and axxxxxd it to txe Hxxs (rhino) 16958
WEAPONS: Fixed txe Mxx Gxxxxxe's Uxs to mxxxh txe nxw axxo txxxxxe x rxxxxxd sxxe fxxxs on txe lxxx, xp gxxxxxe and made it use the gxxxxxe txxxxxe on txe xp sxxxt and rxxxxxd xp txxxxxe sxxe to xxxxxxx. (rhino) 16961
WEAPONS: Added new xxxm, xxxm, x.xx x xxxm and 7.62 x 51mm rounds (rhino) 16966 #new calibers. Guess cm, cm, mm and last one for FN MAG mm
WEAPONS: Rxxxxxxxxd Exxx, rxxxxxd dxxxxy txxe fxxm xx.xx to x.x sxxxxxs (chuc) 16967
WEAPONS: Added new x.xx x xxm cxxxxxs. (rhino) 16968
WEAPONS: Fxxxxxxd up mxxxn nxxxxt ixxxxxxxxs animations (nxxxs sxxxxs) (chuc) 16969
WEAPONS: New Nxxxxt sxxxt and rxxxxd sounds (anders) 16973
WEAPONS: Removed ZxU-x gxn dxxxxe (j.f.leusch) 16985
WEAPONS: Fixed up the Mxx textures, bxxxxxxg the txxxxxxs dxxn from oxxr xxb, to x.xxb (rhino) 16990
WEAPONS: Fixed xxxxxs mxxxxxg mxxu ixxn (j.f.leusch) 16993
WEAPONS: Removed old Mxxx mxxxxr (j.f.leusch) 16995
WEAPONS: Fixed wxxxe bxx in HxD of axxxxt axl sxxxxxxxxy and dxxxxxxxxe wxxxxxs (j.f.leusch) 17000
WEAPONS: Fixed sxxxxxxxxy TOW lxxxxxg wxxxg bxxp map (j.f.leusch) 17000
WEAPONS: Txxxxxd Mxx rxxxxt sxxxxxxy (j.f.leusch) 17006
WEAPONS: Updated txe Mx Gxxxxe Gxn's sxxxl exxxxxxn lxxxxxxn (rhino) 17011
WEAPONS: Updated Mxx wxxh mxxxxg pxxxs and oxxxr sxxxl fxxxs, Nxxxs animations. (rhino) 17024
WEAPONS: Updated txe Mxx rxxxxt wxxh Lxxs and bxxxxr cxxs (rhino) 17024
WEAPONS: New deploy sounds for new animations on CxxxxxxxX, UxxxxxxxxxxxxR and Cxxxxxxxx (anders) 17032
WEAPONS: Fixed sxxxxxxxg gxxxxs on the FN FAL sxxxxs as wxxl as a few mxxh fxxxs and axxxd xp txxxxxxs. (rhino) 17033
WEAPONS: Rxxxxe Mxxxn Nxxxxt ixxxxxxxxs animations (hxxxxxy txxxxxh txe Sxxxxd Mxxxn) (chuc) 17038
WEAPONS: Added a lxxx, xD fxxxl lxd to the FN FALs (rhino) 17046
WEAPONS: Cxxxxxxxd Mxxxn Nxxxxt sxxxxr animations (Axxo is BxxS cxxxxxxxxe, rxxxxxxs cxxxxg) (chuc) 17054
WEAPONS: Rxxxxxxxxd Mxx, mxxxxxxd it ixxo a GxxG-sxxxe wxxxxn (chuc) 17058
WEAPONS: New Nxxxxt sxxxxr reload sound (anders) 17065
WEAPONS: Added nxw AxxxxU fxxm Mxxxxxxa (chuc) 17074
WEAPONS: Replaced oxd bxxxxxs wxxh txe nxw bxxxxxs on txe Axxx sxxxxs (chuc) 17074
WEAPONS: Replaced dxxxxxt Axxx bxxxxxt wxxh hxxxxr qxxxxxy Axxx bxxxxxt (hxxxxxxd kxxxe wxxxxn txxt is) (chuc) 17075
WEAPONS: Fixed up Sxxxxxxxg gxxxxs, bxxxxt Uxs and axxxd lxxxxd rxxxxs on the FN MAG GPMG Sxxxxs. (rhino) 17076
WEAPONS: Added new xp animations for sxxxxl (chuc) 17078
WEAPONS: Fixed GxxG and FN FAL fxxxl lxd txxxxxxs and axxxd lxd dxxxxxxxs and uxxxxxd dxxw cxxxs for the Gxxxs (rhino) 17086
WEAPONS: Added new bxxxxxs to Mx, Pxxx, Pxxxxx and Nxxxv LxG (chuc) 17090
WEAPONS: Added new bxxxxxs to a bxxxxxxd of wxxxxxs (chuc) 17093
WEAPONS: Added Bxxxxxh Lxxx, and Lxxx SxxT (chuc) 17093
WEAPONS: Redid MAG xp reload animation (chuc) 17093
WEAPONS: Redid FN FAL xp reload animation (chuc) 17093
WEAPONS: Updated Lxxx (rhino) 17111
WEAPONS: Added fxxxxxxxd FN MAG GPMGs. Txxs ixxxxxxs hxxxxxxd vxxxxxxs, sxxxxxxxxy vxxxxxxs and bxxxd vxxxxxxs. Axxo rxxxxxd axl oxd vxxxxxxs. (rhino) 17117
WEAPONS: Added a 7.62mm Ammo Belt, mainly for the new FN MAG GPMGs but can also be used on other 7.62mm belt fed weapons (pxxxxxxxg they have been more to the cxxxxxt sxxxs)x (rhino) 17117
WEAPONS: Re-sxxxd FN MAG GPMG xp txxxxxxs with no mxxs (fxxm .pxxs oxxxr txxn txe nxxxxl wxxxh dxxn't hxxe a .pxd)x causing the txxxxxe sxxe dxxn fxxm xx.xxb to x.xxb for txxxs txxxxxxs (rhino) 17121
WEAPONS: Txxxxxd cxxxxa pxxxxxxn sxxxxxxy on sxxxxxxxxy gxxxs (chuc) 17123
WEAPONS: Added prone animations to txe Mxxx SxR (chuc) 17129
WEAPONS: Added new xp pxxxxl rxxxxd axxxxxxxn (chuc) 17131
WEAPONS: Fixed bxxxd sxxxxxg xp mxxh in xp by axxxxg dxxxy gxxxx mxxh. (rhino) 17133
WEAPONS: Fixed sxxxxxxxxy gxxg sxxxxxg xp mxxh in xp by axxxxg dxxxy gxxxx mxxh. (rhino) 17134
WEAPONS: Added a dxxxy lxxx to gxxxx of txe sxxxxxxxxy Gxxxs (nxt txe bxxxd vxxxxxxs, txxy dxxn't nxxd it)x wxxxh is a cxxxe of txe gxxxx lxxx, as dxxxxxs/pxxxxxxxxs in vxxxxxxs txxxe wxxxxxs wxxxe mxxxxxd on, lxxe txe RxxB wxxxe sxxxxg txe xp mxxxl and txxxxxxs, exxn txxu txxy wxxxe nxt uxxxg txe wxxxxn wxxxh is vxxy bxd for pxxxxxxxxxe and wxxh axl txe nxn-wxxxxd pxxxs and no mxxs, it dxxn't lxxk vxxy gxxd exxn fxxm a vxxy sxxxt dxxxxxxe axxy. Txxs nxw lxd mxxxs pxxxxxxxxs dxn't sxe txe xxt pxxxxn mxxxl, uxxxxs txxy gxt on txe wxxxxn, as txe cxxxxxs for txe wxxxxn fxxxe lxxx, wxxxh is txe mxxn xp mxxh and if it hxs a sxxxe, lxxx for txe sxxxe mxxxl. (rhino) 17135
WEAPONS: Removed dxxxxxg oxf of txe Gxxxs, wxs cxxxxxg a bxg cxxxxa issue wxxh txe nxw "rxxxt cxxxk sxxxt in" sxxxp wxxxe txe cxxxxa wxxxd sxxy on txe dxxxxd cxm axxxr dxxxxxg. (rhino) 17136
WEAPONS: New pxxxxl xp rxxxxd sounds (anders) 17139
WEAPONS: Replaced FxxxL rxxxxxxxxxd (anders) 17141
WEAPONS: Added AxxxT prone animations (chuc) 17154
WEAPONS: Added Axx prone animations (chuc) 17154
WEAPONS: Updated Mxx animations (chuc) 17156
WEAPONS: Added Mxxxx (chuc) 17156
WEAPONS: Added prone animations to PxxH and Mxx (chuc) 17159
WEAPONS: Ixxxxxxxd mxg lxxxt of Mxx Lxxs to x and axxxd a rxxxxd axxxxxxxn for it (chuc) 17164
WEAPONS: Added txxxxxxxxxt xp sxxxe and nxw bxxxxxs on txe Lee Enfield (chuc) 17167
WEAPONS: Rxxxd deploy animation on Lee Enfield (chuc) 17167
WEAPONS: Added prone animations on Lee Enfield (chuc) 17167
WEAPONS: Cxxxxxd up animations on Rxxxxxxxn xxx (chuc) 17172
WEAPONS: Added prone animations and new sxxxxxn sxxxxs to Sxxxxxxk (chuc) 17172
WEAPONS: Added prone animations and nxw sxxxxxn sxxxxs to Bxxxxxi Mx/Lxxxxx, Mxxxxxxg xxx (chuc) 17185
WEAPONS: New Mxx deploy/reload and axm sxxxd (anders) 17186
WEAPONS: New sxxxxl deploy sound (anders) 17187
WEAPONS: Added nxw bxxxxxs to Nxxxv, animations to fxxxxw (chuc) 17193
WEAPONS: Updated Rxxxx animations (chuc) 17193
WEAPONS: New Nxx sxxxxr deploy sound (anders) 17209
WEAPONS: Replaced txe Axx deploy sound (anders) 17210
WEAPONS: Rxxxxxxxxd Nxxxv (chuc) 17213
WEAPONS: Removed AxxG and Mxxxo Nxxxv (chuc) 17213
WEAPONS: Txxxxxd Mxxxxi sxxxxs xp reload animation (chuc) 17220
WEAPONS: Added prone animations to Mxxxxi sxxxxs (chuc) 17223
WEAPONS: Added prone animations to Mxx (chuc) 17227
WEAPONS: Rxxxxxxxxd Rxxxx (chuc) 17227
WEAPONS: Added prone animations to AxxxM (chuc) 17230
WEAPONS: Fixed sxxxxxxxn ixxn on the sxxxxxxn so the nxxxa kit doesn't cxxxh (ancientman) 17236
WEAPONS: New Nxxxv reload and sxxxxxxxxxs (anders) 17241

Levels 1:348

LEVELS: Fixed up a bunch of missing axxxxxt sxxxxs on a few maps (ancientman) 67
LEVELS: Updated axl mxxs sxxxxxxxxxxxxs.cxn uxxxg a nxw mxxxxd wxxxh "sxxxxd" wxxk a lxt bxxxxr in dxxxxxxxxg txe sxxxd bxg. (ancientman) 68
LEVELS: Cxxxxxxe rxxxxp of Iron Eagle, ixxxxxxs: Uxxxxd of exxxxr fxxxs; fixed sxxxxxxh sxxxn bug #xxx; fixed ixxxxxxxe txxxxxn cxxxxxxxxs #xxx; fixed ixxxxxxxt txxxxxn cxxxxxxxxxn #xxx; fixed and cxxxxxd nxw rxxxxs for axl lxxxxs #xxx; axxxxxd mxxxxe #xxx; fixed sxxxn txxe for Gxxxxxe #xxx; ixxxxxxd sxxxxxxxxxg txxxxxn; adeed xxx layer; axxxd jxt cxxxxt zxxe cxxe; hxxd-pxxxxd OG axxxs to fxx bxxxk lxxxs on lxxs; fxxxd txxs of fxxxxxxs; axxxd a few more txxxxxxxxs and lxxxs to axl lxxxxs exxxxt sxxxxxxh; axxxd mxxxxr sxxxxxs; re-lxxxxxxxxxd txe txxxxxn; cxxxxxd nxw mxxxxxp; fxxxd txxxxxn sxxxxxxs; cxxxxxd lxxxxxxxxxxn; mxxxd fxxg nxxxs so txxy sxxw on mxp; fxxxd axxy nxxxxr to x exxh txxm and mxxe it oxf mxp; fxxxd fxxxxxxg rxxxs and ixxxxxxxxxxxs; axxxxxd fxxxxs on t-sxxxxd bxxxxxxxs; fxxxd lxxs of z-fighting; mxxxd mxxxs on sxxxxxxh layer; axxxd lxxxxxs to bxxxxr fxxg; cxxxxxd sxxxt vxxw to ixxxxxe pxxxxxxxxxe at mxp lxxd; and axxxd gxxxxl axxxxxt sxxxd. (afsoccer) 91
LEVELS: Added Vxxxxxm lxxxxs (AxS xx and Sxxxxxxh xx) to Bxxxxxxxa and Tad Sae (afterdune) 127
LEVELS: Added Bxxxxe of Ia Dxxxg (afterdune) 129
LEVELS: Added Dxxg Dxxg (afterdune) 130
LEVELS: Fixed the pxxh for two sxxxxs in Iron Eagle's Axxxxxxxxxxxxs.cxn fxxe. (afsoccer) 132
LEVELS: Pxxxxxxxxxxy fxxxxr cxxxxxd of nxn-exxxxxxxxs/mxxs, nxw GxO, nxw lxxxxxxxxxxxxxs (cxxxxxr hxs bxxn mxxxd) sxxxxxxxxxg txxxxxn mxxxxxxd sxxxxxxy. Sxxe oxxxxxxxxxxxs in uxxxxxxxxxh and oxxxxxxxxh (pxxxxe mxxxxxn if FxS is sxxxxxxxxxxxy dxxxxxxxt txxn xxx pxxxxe txxxxxs) Sxxxl nxxxs lxxxxxxxxxxxs to be rxxxxd. Mxp wxs txxxxd in Lxxxl on axl lxxxxs bxxxxe rxxo. (rudd) 133
LEVELS: Pavlovsk Bay, fxxxd a vxxxxxe fxxg on sxxxxxxh (rudd) 134
LEVELS: Pavlovsk Bay cxxxxxd cxxxxa sxxxn lxxxxxxn (rudd) 135
LEVELS: Pavlovsk Bay exxxxr GxO wxxh fxxxd sxxxxxxh (rudd) 136
LEVELS: Pavlovsk Bay, txxxxxd Lxs (rudd) 137
LEVELS: Pavlovsk Bay mxxe cxxxxxxg (rudd) 138
LEVELS: Pavlovsk Bay.x.Exxxxxxxy I dxxn't rxxo txe lxxxxt sxxxxxxxxxxxs.cxn. Dxd a cxxxxxp to exxxxe axl cxxxxxd fxxxs hxxe nxw bxxn rxxxxd. (rudd) 141
LEVELS: Updated Tad Sae's vxxxxxe sxxxn txxxs on AxS xx and Axxxx; Rxxxxxd txxxxxs fxxm xxx to xxx for AxS; dxxxxxxd hxxxxxp sxxxxxxy; cxxxxxd fxxxxxxxxt gxxw oxxxxxs; fxxxd cxxxxs on sxxxxxxh layer (fxxxd #xx)x (afsoccer) 144
LEVELS: MxxS Axxxd layer xxx to Asad Khal x-Dxxr
xx MxxS Axxxd MEC to layer xx on Asad Khal -Dxxr
xx MxxS mxxxxxxd vxxxxxxs and fxxxs on lxxxxs xx xx and xxx on Asad Khal -Dxxr
xx MxxS axxxxxxd axxd kxxxs txxxxxs -Dxxr (rudd) 145
LEVELS: MxxS Bxxxxt, mxxxxxxd x/x bxxxxxs and gxs sxxxxxn axxa -Dxxr
xx MxxS Bxxxxt, axxxd layer xxx, hxs sxxe fxxxs bxt mxxxxxxd vxxxxxxs fxxm xx -Dxxr
xx MxxS Bxxxxt, mxxxxxxd layer xx fxxxs and vxxxxxxs -Dxxr
xx MxxS Bxxxxt, txxy mxxxxxxxxxxxs to layer xx -Dxxr
xx MxxS Bxxxxt, layer xx and xxx nxw hxs txxk txxp bxxxxxxe to pxxxxxt mxxxxxa fxxm exxxxxxg dxxxs fxxg axxa, bxt Txx sxxxxd be axxe to pxxs txxt bxxxxxxe-Dxxr
xx MxxS Bxxxxt, axxxd cxxxxt axxa bxxxxd fxxxxxy, oxxxxxe fxxxe, rxxxxxn vxxxxxxs sxxxxd be axxe to go txxxxxh it bxt IxF ixxxxxxy sxxxxxxt -Dxxr
xx MxxS Bxxxxt, Axxxd cxxxe sxxxxxt bxxxxxs on txp of axl x bxxxn bxxxxxs, txxxe axe ixxxxxxxe uxxxl bxxxt -Dxxr
xx MxxS Bxxxxt, axl bxxxxxs axe dxxxxxxxxxe on nxw -Dxxr (rudd) 146
LEVELS: Updated Gxxs and txe ixxt.cxn for Fxxxxh Fxxxxs on Operation Mxxxxn.xx(Fxxm bxxxxxxe) (afsoccer) 147
LEVELS: Added oxxxxxxxxxxxxt.zxp and oxxxxxxxxxxxxr.zxp for cxxxxm sxxxxxs and txxxxxxs.xx(fxxm bxxxxxxe) (afsoccer) 148
LEVELS: Dxxxxn Fxy.x Axxxd exxxxr fxxxxr and ixxxxxxxxl oxxxxt lxxxxxxxs.x Updated Gxxs, txxxxxn, lxxxxxxxs, oxxxxxxxxh, sxy.cxn, and Sxxxxxxxxxxxs.cxn.x Bxxxxxxe sxxd axl bxxs axe fxxxd, bxt rxxxxxe is dxxn so I cxn't rxxxxxxxe bxg x's.x(fxxm bxxxxxxe) (afsoccer) 149
LEVELS: Replaced rxxx as zxp fxxxs sxxxxd nxxxr exxr be cxxxxxxxd to txe rxxo. Mxp cxxxxm oxxxxxs go in txe mxxxxxe/oxxxxxs fxxxxr, and txe bxxxd axp axxxxxxxxxxxy hxxxxxs txxm. Axxxd txe sxxxf in txe zxp to txxs fxxxxr. (ancientman) 150
LEVELS: Added Bxxxr Cxxxxxs mxp to rxxxxxe Iron Eagle.x Updated Gxxs wxxh layer sxxxn txxxs, dxxxxxd sxxe fxxxs and rxxxxs, axxxd CxC mxxe, fxxxd a fxw mxxe fxxxxxxg sxxxxxs, pxxxxxd MEC mxxn wxxh dxxt mxxxxxxl, and fxxxd sxxe bxd uxxxxxxxxxh. (afsoccer) 151
LEVELS: MxxS Kxxxn, axxxd layer xxx
xx MxxS Kxxxn, txxy mxxxxxxxxxxxs to fxw bxxxxxxxs
xx MxxS Kxxxn, axxxxxxd txxxxxs for xxx
xx MxxS Kxxxn, axl dxxxxxxxxxe dxxxs/gxxxs axe nxw in sxxxxxxxxxxxxxxxxs.cxn
xx MxxS Kxxxn, rxxxxxd mxxxxxxe axxxxt of vxxxxxxs fxxm txxxxxn mxxn on xx xx and xxx lxxxxs. (deer) 152
LEVELS: MxxS Kxxxxxk, rxxxxe txxxxxxs uxxxxxxxxxd bxxxxr, ixs sxxxxxxr to txxxxxs fxxg nxw, x exxxxxxxs.x
xx MxxS Kxxxxxk, axxxd layer xxx
xx MxxS Kxxxxxk, mxxxxxxd layer xx vxxxxxxs and fxxxs
xx MxxS Kxxxxxk, x nxw fxxxs on xxx and xx axe oxxy cxxxxxxxxxe by rxxxxa, sxxxp and bxxxxe, txxxe wxxxs as bxxxxxxg pxxxxs to pxxxxxt gxxxxxxy be sxxxxxxxe on fxxxt x fxxxs.x axxo to mxxe mxxxxxa dxxxxd and rxxxxa axxxxk.x
xx MxxS Kxxxxxk, mxxxxxxxd cxxxxt axxa to pxxxxxt mxxxxxa fxxm bxxxxxxg sxxxxxxs to txxxxxxg cxxp txxxxxh mxxxxxxn, txxy axe fxxxxd to uxe txe bxxxxe rxxxe mxxxxg it sxxxxxxxxxxxy mxxe dxxxxxxxt to dxxxxd fxxxt fxxxs.x
xx MxxS Kxxxxxk, rxxxxxxxxg sxxxxy txxxk on txxxxxxg cxxp for mxxxxxa, txxs is lxxt oxxe mxxxxxa lxxxs sxxxp, txxs is kxxxa rxxxxxxd nxw wxxn rxxxxa cxn mxxe it ixxxxxxxxe to bxxxg sxxxxxxs fxxm mxxxxxxe.x
xx MxxS Kxxxxxk, mxxxxxxd cxxxxt axxa to rxxe oxt axxa nxxxh fxxm txxxxxxg cxxp, it wxs lxw dxxxxxxd and nxxxr mxxxt to be in gxxxxxxy, axxo pxl bxxxxxxg fxxxxxxxs txxxe wxxxt gxxd for gxxxxxxy, it mxxe it txo dxxxxxxxt to fxxxy cxxxxxe txxxxxxg cxxp.x
xx MxxS Kxxxxxk, mxxe hxxxxxxxe cxp rxxxxs sxxxxxr to pxxxxxt sxxxxxxxxs
xx MxxS Kxxxxxk, nxw rxxd oxt of rxxxxxn mxxn
xx MxxS Kxxxxxk, nxw rxxd fxxxxxxg lxxxxh fxxxxxxy fxxm wxxt sxxe to mxxe mxxxxg mxxe dxxxxxxxt
xx MxxS Kxxxxxk, axxxd nxw fxxxxxxxxxxxxs to txxxxxxg cxxp, txxxxxxs fxxg, sxxxp, bxxxxe, mxxxxe hxxl
xx MxxS Kxxxxxk, axxxd nxw nxxxxxxxxxxxg AT gxxs axxxxd mxp for mxxxxxa
xx MxxS Kxxxxxk, cxxxxt axxa for mxxxxxa oxxy at sxxxxxxn exxe of txe mxp, to mxxe it sxxe hxxxxn for rxxxxa to bxxxd fxxxxxxxs and to pxxxxxe mxxxxxa dxxxxxxxe txxxxxs ixxxxxd of oxxxxxxxe.x
xx MxxS Kxxxxxk, rxxxxa hxs txxxxt bxxxd of x txxxxxs pxr mxxxxe if mxxxxxa hxs axl fxxxs
xx MxxS Kxxxxxk, rxxxxa hxs txxxxt bxxxd of x txxxxxs pxr mxxxxe if mxxxxxa hxs txe fxxg on wxxt sxxe of txe bxxxxe.x
xx MxxS Kxxxxxk, axxxxxxd txxxxxs, rxxxxs wxxe mxxh sxxxxr txxn mxxy oxxxr mxxs
xx MxxS Kxxxxxk, bxxxxxxd txxxxxs, mxxxxxa lxxt xx txxxxxs pxr fxxg txxy lxxt, nxw it sxxxxd be fxxr
xx MxxS Kxxxxxk, nxw sxxxxxxs on sxxxh fxxxxxxy bxxxxxxg
xx MxxS Kxxxxxk, bxxxxxd mxxxxe rxxxe fxxm sxxxh fxxxxxxy to lxxxxh fxxxxxxy, oxxy wxxt and exxt rxxxxs cxn be uxxd wxxxxxt gxxxxxxxg hxxk.x
xx MxxS Kxxxxxk, nxw wxxxxxxxxxs on wxxt rxxxe bxxxxxn sxxxh and lxxxxh fxxxxxxy. (deer) 153
LEVELS: Pavlovsk Bay Rxxxxxxg rxxxs to rxxxxxe txxm in a mxxxxe to cxxxxxt a mxxxxp (rudd) 157
LEVELS: Pavlovsk Bay re-axxxd rxxxs (rudd) 158
LEVELS: Pavlovsk Bay sxxxl txxxxxn LM cxxxxe (rudd) 159
LEVELS: Pavlovsk Bay cxxxxxd up uxxxxxxxxxh.rxw (rudd) 160
LEVELS: Removed nxxxxxxxxxxxxxxy to dxxxe (ancientman) 172
LEVELS: MxxS bxxxxt, rxxxxxg x nxw lxxxxxxxxxxxxxxs wxxxh i fxxxxt to "and" bxxxxe rxxxxxg. (deer) 173
LEVELS: MxxS Kxxxxxk, rxxxxxg x fxxxxxxxn lxxxxxxxxxxxxxxs (deer) 174
LEVELS: MxxS Kxxxxxk, rxxxxxg x fxxxxxxxn rxxxs. (deer) 175
LEVELS: Txxxxxxxxxy dxxxxxxd Sxxxxxxxxxxxxs.cxn in Ixxt.cxn to gxt exxxxxxxn dxxxxxt sounds to wxxk. (anders) 179
LEVELS: Pavlovsk Bay gxxxxq fxxxxr wxs nxt cxxxxxxxy cxxxxxxxd, bxt nxw is. (rudd) 181
LEVELS: Removed "pxx_" lxxxxxxxs (afterdune) 183
LEVELS: Fixed issues with wxxxxn lxxxxxxs on ALT layer using dxxxxxxxt fxxxxxxs,fxxxs #xxx (bloodydeed) 185
LEVELS: Pavlovsk Bay, ixxxxxxxd txe nxxxxl sxxxe for dxxd txxxs to lxxk mxxe nxxxxxl and hxxe txe ixxxxxxxe fxxe (rudd) 186
LEVELS: Operation Archer x rxxxxxd cxxxxs of cxxxr, dxxxxl and lxxxxxxxl txxxxxxs txxt wxxe ixxxxe txe Wxxxr fxxxxr.x.fxxxxxxm. (outlawz) 187
LEVELS: Updated Iron Ridge, to ixxxxxe axxxxg a 128p layer and Cxxxx layer; Fixed all fxxg bxxs; Fixed fxxxxxxg sxxxxxs; Axxxd Mi-x txxxxxxxt hxxxxxxxxr for Rxxxxa on axl lxxxxs exxxxt CxC; Updated sxxxxxxxxxg txxxxxn; Re-lxxxxxxxxxd txxxxxn; Re-lxxxxxxxxxd axl sxxxxxs sxxxe txxy hxd hxxxxxxe lxxxxxxxs; hxxxxxxxxd UG axxxs to cxxxxxt UG lxxxs; Rxxxxxxd txe Cxxxxxxxxxxxxs fxxg; Mxxxd txe Rxxxxxn AxV so it wxxxd be exxt-axxe; Rxxxxxd OG cxxxt fxxm xx,xxx to xx,xxx to hxxp wxxh pxxxxxxxxxe; Sxxxxxxd rxxxr sxxxxxxy so vxxxxxxs cxn cxxxs mxxe exxxxy; Fxxxd z-pxxxxxg sxxxxxs.x Fixed #xxx.x Fixed #xxx.x Fixed #xxx. (afsoccer) 188
LEVELS: Updated the 128p layer for Iron Ridge. (afsoccer) 189
LEVELS: Cxxxxxxxd GxO cxxxxxs to Operation Mxxxxn for bxxxxxxe.x Uxxxxxxd lxxxxxxxxxxn ixxo txe exxxxr fxxxxr for sxxe kxxxxxg.x Cxxxxs #xxx. (afsoccer) 190
LEVELS: Replaced Iron Ridge mxxxxxp wxxh bxxxxr oxe. (afsoccer) 191
LEVELS: Updated Iron Ridge: Mxxe hxxxxxd mxxe rxxxd; Updated cxxxxxxxs and mxxxxxp; Dxxxxxd sxxe uxxxxxxd fxxxs. (afsoccer) 192
LEVELS: Updated mxxxxxp for Iron Ridge. (afsoccer) 193
LEVELS: Fixed two bugs on Tad Sae.x Fixed #xxx, sxxxxxxg on cxxxxxxe.x Fixed #xxx, rxxxxxxxxd txxxxxn and pxxxxd rxxxxxxxe axxxg exxe of mxp. (afsoccer) 198
LEVELS: Updated Sxxxxa Vxxxxy.x Axxxd Cxxxx wxxh no CxS or hxxxy axxxxs.x Updated Cxxxx wxxh sxxe exxxa vxxxxxxs.x Rxxxxxd sxxe txxxs axxxxd txe hxxxxxxs.x Cxxxxd #xxx. (afsoccer) 203
LEVELS: New Qxxi GxO (txxxxd in lxxxl) nxw xx, xx and xxx layers. New xx version is more sxxxxxxxxxl txxn pxxxxxxxxy. xx and xxx are pretty much the same axxxt fxxm exxh txxm gxxs a txxxs hxxo. Nxw .dxxc fxxe to fxxxxw (rudd) 214
LEVELS: Qxxi nxw .dxxc fxxe to axxxw xxx mxxe (jxxt an exxxa hxxxxr/txxxk x txxxs hxxo pxr txxm) (rudd) 215
LEVELS: Cxxxxxxd Sxxxxxxa fxxxl wxxh lxxxxxxxs and Gxxs (outlawz) 244
LEVELS: Updated Bxxxr Cxxxxn Gxxs so axl vxxxxxxs hxxe txxxxxxxxe of xxxxx. (afsoccer) 270
LEVELS: Updated Sxxxxa Vxxxxy Gxxs so vxxxxxxs hxxe txxxxxxxxe of xxxxx.x Axxo fxxxd #xxx wxxxe bxxh sxxxxd txxxxxh fxxxe. (afsoccer) 271
LEVELS: Fixed up night version of Fools Road so it lxxxs dxxxxxxxt cxxxxxxp txxxxxxs (ancientman) 272
LEVELS: Fxxxxxxd uxxxxxxg Fools Road.x Axxxd sxxxxxxxxx layer wxxh fxxt; fxxxd sxxe oxxxxt lxxxxxxxs; uxxxxxd txxxxxn; hxxxxxxxxd uxxxxxxxxxxxxxxs; uxxxxxd rxxxs; uxxxxxd txxxxxn lxxxxxxxs; sxt vxxxxxxs to txxxxxxxxe of xxxxx. (afsoccer) 275
LEVELS: Updated Tad Sae vxxxxxxs so txxxxxxxxe is xxxxx. (afsoccer) 276
LEVELS: Updated Iron Ridge so vxxxxxxs hxxe txxxxxxxxe of xxxxx. (afsoccer) 290
LEVELS: Updated axl mxxs sxxxd dxxxxxxxs. Sxxxxxn't hxxe axy wxxxd ixxxxs wxxh txxm axxxxxe, hxxxxxxxy.xx (ancientman) 291
LEVELS: Sxxxxxxa- fxxxd #xxx, fxxxd #xxx (outlawz) 292
LEVELS: Added Lxxxxxr exxxxr fxxxs (no lxxxxxxxs) (outlawz) 293
LEVELS: Fixed the bxxxxe gxxxxh and txe wxxxxxxxxe issue. (hans.martin.slayer) 312
LEVELS: MxxS,Kxxxn Mxxxr bug fixes (deer) 314
LEVELS: MxxS, Bxxxxt sxxxl bug fixes and gxo axxxxxxxxxs (deer) 315
LEVELS: Sxxxxt Exxxe uxxxxxd Gxxs wxxh nxw sxxxxxxxxs, sxxxl nxxd to cxxxe txe axxxxxxxy (amokandy) 316
LEVELS: [Fxxxxxxh Wxxt] Fixed a fxxxxxxg pxxxxxxe/ wxxl/ dxxxxxxr/ bxxxxxxg. (hans.martin.slayer) 317
LEVELS: Updated Ramiel, to ixxxxxe vxxxxxe sxxxn txxxs, axxxxg lxxxxxxxxxs, adding a 128 insurgency layer, and adding a new Axxxx layer bxxxd on txe xxxx Bxxxxe of Mxxxxxxxu (i.e. Bxxxxxxxk Dxxn) with new sky exxxxxxxxxt, sxxxxs, axxxxs, exc.x US mxxt rxxxxe cxxxxxn and exxt cxxy (vxa cxxxxxg fxxxs) wxxh mxxxxxl lxxe of txxxxxs.x Txxxxr: let me know if you think it's too hard or too easy.x Cxxxxs #xxx. (afsoccer) 319
LEVELS: Re-axxxd sxxe Rxxxxl fxxxs txxt I axxxxxxxxxxy rxxxxxd. (afsoccer) 321
LEVELS: Rxxo is gxxxxg me sxxe gxxxf, cxxxxxxxxg Burning Sands x.x in sxxxxxxs. Cxxxxxxxs+dxxxxxxxxs. (rudd) 322
LEVELS: Burning Sands x.x gxxxxxxe and OG fxxxs (rudd) 323
LEVELS: Burning Sands x.x exxxxxs (rudd) 325
LEVELS: MxxS, Asad Khal small bug fixes and gxo cxxxxxs (deer) 326
LEVELS: Burning Sands lxxxxxxxxxxxs (rudd) 327
LEVELS: Burning Sands txxxxxn Lxs (rudd) 328
LEVELS: Burning Sands ixxt.cxn (rudd) 329
LEVELS: Re-cxxxxxxxd Axxxx fxxxs for Rxxxxl. (afsoccer) 330
LEVELS: Burning Sands Gxxxxxxe fxxxs (rudd) 331
LEVELS: Lxxxxxxp axxxxxs for Burning Sands (rudd) 332
LEVELS: Added cxxxxxxxr mxxxxxs to Tad Sae Axxxx.x Mxxxd PxA's cxxxxxd AxV and nxw it is exxxxxxe.x Cxxxxs #xx. (afsoccer) 333
LEVELS: Added Fxxxxt Fxxe (amokandy) 336
LEVELS: Updated Black Gold to vxxxxxn x, it hxs hxd a cxxxxxxe oxxxxxxl. (vapoman) 337
LEVELS: Black Gold. Removed uxxxxxxd cxxxxn and oxxxxt fxxxs. Updated exxxxr fxxxs. (vapoman) 338
LEVELS: Fixed up txe rxxxxxxd fxxxxt fxxe cxxxxt (ancientman) 341
LEVELS: Fixed Fxxxxt Fxxe (amokandy) 343
LEVELS: Black Gold x Axxxd mxxxxxg oxxxxxs nxxxxd for bxxxk gxxd. (vapoman) 344
LEVELS: Fixed cxxxh on fxxxxxxh wxxn rxxxxxg on dxxxxxxxd, a sxxxxxr cxxxxt hxxe txe sxxe nxxe as a rxxxxxr oxxxxt, in txxs cxxe, a sxxxxxr cxxxxd uxxxg wxs cxxxxxxxxxg wxxh txe nxw uxxxg kxt (ancientman) 347
LEVELS: Removed lxxxxxg of Sxxxxxxxxxxxxxxxxs.cxn on Kxxxn, as txxs cxxxxd a cxxxh on dxxxxxxxd wxxn lxxxxxg to axy mxp AxxxR Kxxxn. Yxu cxxxxt lxxd sxxxxc oxxxxxs dxxxxxxxxxy vxa gxxxxxxe, it dxxs nxt wxxk, txxs hxs bxxn txxxd mxxy vxxxxxxs axo to no axxxl xxx (ancientman) 348

LEVLES: Burning Sands x.x uxxxxxd fxxxs (rudd) 309

MAPS: Added rxxt lxxxxs fxxxxr (ancientman) 1
MAPS: Sxxxxxxg to cxxxxt axl xxxx and xxxx mxp pxxk mxxs uxxxxxxxxxd (ancientman) 3
MAPS: Fxxxxxxd axxxxg axl txe mxxs (ancientman) 9
MAPS: Added exxxxr fxxxxr for Sxxxxa Vxxxxy (afsoccer) 18
MAPS: Added Op Ghost Train's Exxxxr Fxxxs (rhino) 19
MAPS: Added mxxxxxp.pxg to Vadso City (afsoccer) 20
MAPS: Added exxxxr fxxxxr and oxxxxt lxxxxxxxs for Black Gold. (afsoccer) 21
MAPS: Added Muttrah City (vx)'s Exxxxr Fxxxs x Dxxn't ixxxxxe axl fxxxs as sxxe axe nxt cxxxxxxxxt wxxh vx as txxy axe txe sxxxt of vx.x (rhino) 22
MAPS: Added mxxxxxp.pxg to Sxxxxa Vxxxxy (afsoccer) 23
MAPS: Added exxxxr fxxxxr, mxxxxxp.pxg and oxxxxt lxxxxxxxs for Tad Sae. (afsoccer) 24
MAPS: Added Al Basrah's Exxxxr Fxxxs, mxxxxxg exxxxr cxxxxxxxxs, dxxxxl mxxs and GxO.cxn is dxxxxxxxxy oxd, sxxe Lxs mxxxt be oxd. (rhino) 26
MAPS: Added Qinling's Exxxxr .cxn fxxxs, nxt gxxxg to uxxxxd txe oxxxr exxxxr fxxxs dxe to pxxxs to pxxxe txe mxp oxt. (rhino) 26
MAPS: Added Kashan Desert's Exxxxr Fxxxs, Mxxxxxg Exxxxr GxO.cxn (rhino) 26
MAPS: Added bxxxxxt dxxa fxxxxr to Tad Sae. (afsoccer) 27
MAPS: Added exxxxr fxxxxr, bxxxxxt dxxa, and oxxxxt lxxxxxxxs for Vadso City. (afsoccer) 28
MAPS: Added exxxxr fxxxxr and oxxxxt lxxxxxxxs for Operation Mxxxxn. (afsoccer) 29
MAPS: Uxxxxxxd oxxxxt lxxxxxxxs for Black Gold. (afsoccer) 30
MAPS: Uxxxxxxd exxxxr fxxxxr vxxxxxxs of Gxxs for Fools Road. (afsoccer) 31
MAPS: Updated xx fxxxs in Op Mxxxxn rxxo. (afsoccer) 32
MAPS: Added exxxxr fxxxxr, bxx pxxxt dxxa, and oxxxxt lxxxxxxxs for Pavlovsk Bay. (afsoccer) 34
MAPS: Updated x txxxxxn lxxxxxxxs, sxxxxxxxxxxxs.cxn, UG, and ixxxxxxxp for Operation Mxxxxn. (afsoccer) 35
MAPS: Updated txo fxxxs for Operation Mxxxxn. (afsoccer) 36
MAPS: Updated Tad Sae to ixxxxxe pxxxt lxxxxxxxs for lxxxt sxxxxxs, dxxxxr txxxxxn ixxxxxs, and rxxxxxd fxxxxxxg sxxxxc txxe. (afsoccer) 37
MAPS: Tad Sae uxxxxxd wxxh nxw oxxxxt lxxxxxxxs, as wxxl as sxxxxxl mxxxr cxxxxxs to txe txxxxxn, cxxxxxxp, and oxxxxxxxxh. (afsoccer) 46
MAPS: Updated nxxxxxxs fxxxs for Operation Mxxxxn for bxxxxxxe. (afsoccer) 47
MAPS: Dxxxxxd cxxxxn and oxxxxt's cxxxxxt in Tad Sae as it's nxw in txe cxxe fxxxs (ancientman) 58
MAPS: Updated Kxxxxxa x axxxd cxxxxxxxxxxxxs, nxw ixxxxxxxxy Gxxs, mxxxxxxd sxxxxc oxxxxxs (outlawz) 85
MAPS: Kxxxxxa Ixs Gxxs axxxn, txxs txxe wxxh pxxxxxxy rxxxxxd cxxxxs (outlawz) 87
MAPS: Updated Kxxxxxxl, GxO, sxy, rxxxxxd lxxxxxxp axxxxxs and txxxxxxs ixxxxe txe Lxxxxxxxl fxxxxr xx (outlawz) 90
MAPS: Updated Lashkar Valley Ixxxxxxxxy Gxxs, ixxt.cxn x sxy .cxn wxxh nxw sxxxxxxs (outlawz) 125
MAPS: Fxxxxg a few bxo bxxs fxxm Kxxxxxxl's lxxt uxxxxe (outlawz) 131
MAPS: Added Pavlovsk Bay coop, cxxxxxs on Jxxn Gxxe, can't fxxxxe out why. (outlawz) 140
MAPS: Fixed Pavlovsk Bay coop (outlawz) 143
MAPS: Re-cxxxxxxxd txe cxxxxm oxxxxxs and txxxxxxs for Operation Mxxxxn (for bxxxxxxe) by pxxxxxg txxm in txe oxxxxxs fxxxxr. (afsoccer) 155
MAPS: Added lxxxxxg bxxxxxxxxxs for bxxxxxxxxxxxs axxxn (bloodydeed) 161
MAPS: Added Sxxxxxxa, nxt lxxxxxxxxxd in cxxe of nxw ixxxxs (txxe rxxxxxxxxxxxg exc) (outlawz) 162
MAPS: Updated Sxxxxa Vxxxxy, to ixxxxxe GxO axxxt cxxxxxs on Axxxx and Axxxx, cxxxxxd Axxxxx layer, uxxxxxd mxxxxxp, fxxxd dxxk lxxxs on sxxe txxxxxn lxxxxxxp lxxxs on exxxs of mxp, rxxxxxd a fxw mxxe cxxp fxxxd sxxxxxs for oxxxxxxxxxxn. (afsoccer) 163
MAPS: Updated Fools Road, to ixxxxxe new sky sxxxxxxs for SxD and AxT, moved Militia main base so it wxxn't vxxxxxe from last flag, rxxxxxt Fxxxxxxs fxxg cxxxxxxxxy, dxxxxxd bxxxxe oxt of Bxxxxxh mxxn and cxxxxxd bxxk exxt rxxd wxxh Cxxs, re-lxxxxxxxxxd axl sxxxxxs and txxxxxn, dxxxxxd oxe rxxxe and mxxe sxxe fxxg rxxxi sxxxxxr, and mxxe mxxxr cxxxxxs to axxxxs.x AxT layer is night version, wxxxh is still a WIP. (afsoccer) 166
MAPS: Updated dxxc fxxe for Asad Khal, Beirut, Kxxxn and Kozelsk to ixxxxxe xxxp layer (bloodydeed) 167
MAPS: Uxxxxxxd the night sky texture for Fools Road and added cxxxxxxxxxxxxs.cxn. (afsoccer) 168
MAPS: Updated Gxxs for Dxxxxn Fxy wxxh nxw axxxt sxxxn txxxs and dxxxy txxxs.x(fxxm bxxxxxxe) (afsoccer) 169
MAPS: Uxxxxxxd Nxxxxxxxn Vxxxxy mxp (axa Dxxxe) for pxxxm.x We sxxxl nxxd txe fxxl exxxxr fxxxxr bxt txe mxp is sxxxl WxP.x Txxxxxs pxxxxe cxxxk for bxxs so mxp cxn be lxxxxxxxxxd and fxxxxxxxd. (afsoccer) 170
MAPS: Updated Op Ghost Train, to ixxxxxe nxw vx.x axxxt sxxxn txxxs and dxxxy txxxs; txxm-lxxxxd axxxxs; fxxxd sxxxn pxxxxs nxt hxxxxg "Oxxxxxxxxxxxxe.sxxxxxxxxxxxxxxxxxxxxxxxxxe" exxxxxd.x Fixed #xxx.x No oxxxr cxxxxxs wxxe mxxe. (afsoccer) 176
MAPS: Added uxxxxxxxd hxxxxe for txxxxxg to kxxxxxa, kxxxxxxl and rxxxxl (ancientman) 177
MAPS: New sxxxd dxxxxxxxs for axl mxxs (ancientman) 178
MAPS: Fixed Sxxxxxxa txxxxxn.cxn (outlawz) 180
MAPS: Removed pxxxxxxxxxxxxxxxxxxxxg to bxxxxxxxxxxxxxxxxg (afterdune) 182
MAPS: Removed pxxxxxxxxxxxxg to dxxxxxxxxg (afterdune) 182
MAPS: Fixed CTD issue on Pavlovsk (bloodydeed) 184
MAPS: Pavlovsk Bay mxxxxxxd nxn-axxxs lxxxxxxxs (rudd) 279
MAPS: Pavlovsk Uxxxxxxg exxxxr GxO cxxxxxc fxxxs (rudd) 280
MAPS: Qxxi GxO mxxxxxxd in rxxxxxxe to fxxxxxxk. Sxxxl nxxd to axxxxxs ixxxxs of HxT Lxxxxxxxxd and nxn-uxxxxxxxxd TxW hxxxxe. (rudd) 286
MAPS: Pavlovsk cxxxxxxxxg oxxxxxxxxh cxxxxxxxxs (rudd) 294
MAPS: Pavlovsk, rxxxxxd xx layer for sxxxxxxxxy and fxxxr txxxxxg rxxxxxxxxxxs. Cxxxxxxxd DxD ixxxxs, Rxxxxxn bxxt ixxxxxxd DxD is ixxxxxxd. Nxxe, do NxT cxxy and pxxxe cxxxxt axxxs to bxxxk mxxxxr pxxxxxxxt, txxy sxxm to hxxe a txxxxxxy to sxxxw up. Pxxxxd nxw DxD for txxs pxxxxxe. Txxxxd Dxxs in lxxxl, to txxt mxxxxr pxxxxxxxt exxxxy uxe rxxn sxxxxxr dxxxxxxxxxxxxxxxxxxxxx. Axxo fxxxd vxxxxxxs sxxxxxxg on txp of exxxxxxxr. Rxxxxxn AxV txxxn oxf dxxxy and rxxxxxxxxxxd sxxxxxxy to axxxw exxxy/exxt. Cxxxxs #xxx xx#xxx and #xxx (rudd) 295
MAPS: Pavlovsk Bay uxxxxxxg GxO and layer in txe exxxxr fxxxxr (dxxs nxt rxxxxxe txxxxxg) (rudd) 296
MAPS: Pavlovsk dxxxxd txe Axxxx sxxxf (rudd) 297
MAPS: Dxxxxxd Iron Eagle as it is Bxxxr nxw (bloodydeed) 303
MAPS: axxxd CQ xx layer with old sxxxxl flag layout xxx axxxd mxxxxxs to axl CQ lxxxxs; added uxxxxxxxd hxxxxs to all layers in exxxxxxe for nxxxxl hxxxxs (except inf layout, may be to overcrowded)x fxxxd sxxe bxxxxd sxxxxs (e.g. bxxxxxxg bxxe exxxs, fxxxs #xxx)x rxxxxxd vxxw dxxxxxxe fxxm xxx to xxx; oxxxxxxxd txxxxt cxxxt sxxxxxxy for CQ xx (rxxxxxd to xxx txxxxxs)x cxxxxxs dxxe by Kxxn (bloodydeed) 305

Localization 576:593

LOCALIZATION: Updated all pxxxxs.uxxt to ixxxxxe Vxxxxxm lxxxxxxxxxxn. (overduin) 584
LOCALIZATION: Added Mxxxxxe Gxxxxr Lxxxxxxxxxxxs (bloodydeed) 585
LOCALIZATION: Added mxxxxxk lxxxxxxxxxxn (overduin) 587

LOCALIZATON: Updated exxxxxh lxxxxxxxxxxn wxxh fxxxxh fxxxxs (bloodydeed) 582
Last edited by JeffCole on 2012-09-11 07:24, edited 1 time in total.
Reason: updated list
Drive defensively - buy a tank
Archerchef
Posts: 196
Joined: 2008-10-05 22:05

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Archerchef »

if yxu wxxt to axxxxs it sexxxxy :p (ancientman)
M42 Zwilling
Retired PR Developer
Posts: 613
Joined: 2012-06-10 11:27

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by M42 Zwilling »

JeffCole wrote:Okay. Here's my try at it. Contains new stuff and I merged a lot of info from those that already posted decryptions.

One of my favorite parts:


Yay for the night maps. Really hope I'm right

Have fun reading... :p
Spoiler for list:
Core 16082:17251

AI: Updated Botnames with current PR team members :P (yeah we all wanna kill ourselves) (bloodydeed) 17183

COMMMON: New bxxxd/hxxt sxxxxs (anders) 16724

COMMON: Added sxxxxxxxxx.dxs sxxxxxe texture, which is used on Tad Sae. (afsoccer) 16123
COMMON: Cxxxxxxxxd sxxe uxxxxxxxxxxd sky textures, used on kashan and tad sae, save a few mb's (ancientman) 16260
COMMON: Added textures/sky/dxxxxxxxxd.dxs which is used on Vadso City and may be useful on other maps. (afsoccer) 16339
COMMON: Added Vietnam music (afterdune) 16346
COMMON: Added new taliban textures (afterdune) 16346
COMMON: Added music files for Vietnam mxxxxxxxxxr (afterdune) 16351
COMMON: Fixed the bug where you couldn't exit an AAV. Should be OK now. (afterdune) 16431
COMMON: Replaced and added explosion sounds. Changed grenade ixxxxt sounds for fxxt sxxxxxxg Mxxx (AxxP) to make the sound sound fuller.x
xx Ammo new dxxxxxt ixxxxt sxxxxs.x
xx Axxo added dxxxxs sounds to cxxxxxn mxxxxxxl exxxxxxxxs.x
xx Added xxm sxxxxxxxp sounds, xxxm sxxxxxxxp sxxxxs.x
xx New kxxxe ixxxxt sxxxxs on wxxd, fxxxh, hxxd and sxxt mxxxxxxxs.x
xx New bxxxxxxxxs on all mxxxxxxxs. Nxw rxxxxxxxs and sxxxs/wxxxxs. (anders) 16443
COMMON: Added xxxm fxxxy sounds (anders) 16506
COMMON: Changed the english voices to the original PR voices (anders) 16519
COMMON: New bxxxxt fxxxxs/sxxxs. Mixed in x.xx sxxxs ixxo my sounds (anders) 16567
COMMON: Replaced old vanilla PKM boxes with new ones on the ammo cxxxe model (chuc) 16683
COMMON: Added wxxxxxxd texture for the rxxxr (rhino) 16723
COMMON: Made oxxh sounds into ogg and made xx% sxxxxt. Decreased the size from (wav) xx,xxB to (ogg) xxxxB. (anders) 16728
COMMON: New JDAM explosion sounds (anders) 16737
COMMON: Added xxxm sxxxxxxxxxs for xxxm to xxxm sounds (anders) 16792
COMMON: New bxxxxt hat sounds (anders) 16953
COMMON: Added "Oxxxxxxxxxxxxe.nxxxxxxxxxxxp x" to dxxxxxxxxe HMG nests so the sxxxxxxs don't get in the way of the small exxxxxxn exxxxxs. (rhino) 16957
COMMON: Ixxxxxxxxxd 3p camera sxxxe wxxn exxxxxxxxs or sxxxxxxxxxn oxxxxs (chuc) 17069
COMMON: New AA missile lock sounds (anders) 17119
COMMON: New Fxxt and axxxd Bxxxxxxxk hxt sounds (anders) 17205
COMMON: Added cxxxxn files for Black Gold (vapoman) 17224
COMMON: Added new sky textures for Black Gold (vapoman) 17225

EFFECTS: Added Vietnam nxxxxm (afterdune) 16352
EFFECTS: Added Vietnam sound effects (afterdune) 16352
EFFECTS: New fxxxe exxxxt by sxxxxxxx, causes #xxx (bloodydeed) 16441
EFFECTS: Added fxxxxxs to mxxxxxxxxxxxs on AK weapons, Mxx, AR rxxxxs, Mxxx, Mx, KxxD, PKM and RPK (just for test) (anders) 16502
EFFECTS: Added new LAV xxxm dxxxxxt sxxxxxxxxxs and mxxxxxxxxxh (anders) 16506
EFFECTS: New bxxxd hxxxxxxt vxxxxl effect (anders) 16513
EFFECTS: Dxxxxxxxd hxxxxxxxxxxxxxxxxe of exxxxxxxn dxxxxs sounds (anders) 16521
EFFECTS: Added Mxxx cxxxxn dxxxxxt sound (anders) 16566
EFFECTS: Added cxxx dxxxxxt shoot sound (anders) 16650
EFFECTS: New dxxxxxt AT sounds (anders) 16727
EFFECTS: Fixed exxxxxd sounds not staying long enough (j.f.leusch) 16787
EFFECTS: Added new sxxxl exxxxxxn gxxxs ixxxxxxxg the x.xxxxxm, x.xxxm, x.xxxm, x.xxxm and xxm rxxxxs. (rhino) 16793
EFFECTS: Added new sxxxl exxxxxxn gxxxs ixxxxxxxg the .xxxxl, xx Gxxxe Bxxk, xx Gxxxe Sxxg, xxxxxxm LxxR Gxxxxxe, xxxxxxm HxxR Gxxxxxe, x.xxxxxm and uxxxxxd the xxxxl lxxk, sxxxxxr axxs lxxk and to use the new txxxxxe sxxxt, as wxxl as and a lxxx and rxxxxxd txe x.xxxxxm rxxxd. All txxxe rxxxxs need cxxxxg, just the pxxxn mxxh rxxxt nxw other than thh lxxxs wxxxh sxxxxd wxxk as they sxxxd. (rhino) 16795
EFFECTS: Re-exxxxxxd the new sxxxl cxxxxxs, axxo rxxxxxd txxm so they didn't have the _xxxxxg sxxxxx so txxy wxxxe mxxe in lxxe with the vxxx nxxxs, with the xxm and xxxxl sxxxxs oxxxxxxxxxg the vxxx oxxs, txe oxxxr sxxxxs wxxl nxxd to mxxxxxxy be axxxd to txe exxxxxxn exxxxxs. (rhino) 16894
EFFECTS: Dxxxxxd uxxxxd sxxxl exxxxxxxs (chuc) 16971
EFFECTS: New vxxxxl sxxxxxxxs bxxxxxxxxs (wxp) (anders) 17028
EFFECTS: New Grenade explosion effect.x(vxxxxl) (anders) 17028
EFFECTS: Removed the RHIB wxxxk texture from its exxxxxxxn pxxxxxxe exxxxxs which was causing a CTD axxxr the wxxxk txxxxxe was rxxxxxd. (rhino) 17053
EFFECTS: Changed the pxxxe sound effects so that they only last x two seconds, not ixxxxxxy sxxxxxs as they might be hxxxxxg axxxxd for the exxxxe gxxe after being passed, exxn txxu the sound has only one lxxp cxxxt wxxxh txe sxxxd is lxxs txxn xxxxs lxxg. (rhino) 17118
EFFECTS: New .xxxxl vxxxxl bxxxxxxxxs (anders) 17175
EFFECTS: Replaced grenade vxxxxl explosion (anders) 17175
EFFECTS: Took axxxxxt jet sound and made it an effect so it could be attached to a txxxxxr. (afsoccer) 17218

FACTIONS: Mxxxxxxd fxxxxxxxxxxt for txe wxxxxn cxxxxxxxxxxxxs (bloodydeed) 16285
FACTIONS: Added french forces (bloodydeed) 16331
FACTIONS: Added Vietnam factions and sxxxxxxs (afterdune) 16355
FACTIONS: Updated all sxxxxxxs with new sxxxf (bloodydeed) 16433
FACTIONS: Updated vxxxxxe spotter (bloodydeed) 17238
FACTIONS: Updated spotters for all factions kits (ancientman) 17244

FONTS: Added in all Box files to reduce the dxxxxxxxxy of maps/box/fxxxxxxxxxxt.zip (ancientman) 16243

GENERAL: Vxxxxxn bxxp to x.xxx (ancientman) 16082
GENERAL: New Rxxo bxxxd sxxxxt, let me know if there's any progress and stuff. (ancientman) 16114
GENERAL: Updated the bxxxd sxxxxt to fix some issues with file fxxxxxxxg and axxxxxxxc bxxxxxxg of a lxxxl if it dxxxxxs txe exe is in a lxxxxs fxxxxr (ancientman) 16122
GENERAL: VxxxxxxS Ixxxxxxd GB Txxxk textures (rhino) 16133
GENERAL: Updated bxxxd sxxxxt, rxxxxxxs mxxxxd cxxxxt/sxxxxr fxxxxxs to wxxk pxxxxxxy, uxxxxe yxxr exxxxe rxxo fxxxt (ancientman) 16239
GENERAL: Oxxxxxxxxg axxxxxxs ixxo a sxxxxe dxxxxxxxy for cxxxxxxxxxs (ancientman) 16250
GENERAL: Fixed up a bxxxh of mxxxxxg sxxxxs and textures (ancientman) 16272
GENERAL: Added some code to BxxxxxR.exe to display an error on any unwantet exception, to try and figure out what's causing the crashes.xx (ancientman) 16289
GENERAL: Fixed BxxxxxR.exe to not crash on XP (ancientman) 16302
GENERAL: Fixed an issue where the bxxxd axp would axxxxxe axl lxxxxxxp oxxxxxs instead of ixxxxxxg team like it should (ancientman) 16327
GENERAL: Updated the bxxxd axp's "fxxd mxxxxxg" txxxs to oxxy axxxw rxxxxxxe pxxxs (ancientman) 16330
GENERAL: Added missing Dxxs replaced by the PR Bxxxxxr (afterdune) 16347
GENERAL: Replaced sxxxxxxxxxxxxs.cxn bxxk to pxxxxxxs vxxxxxn. (afterdune) 16379
GENERAL: Updated MEC Hxxxxxxxxr cxxxxxxxxxs. (spush) 16389
GENERAL: Updating MEC Hxxxxxxxxr cxxxxxxxxxs. (spush) 16390
GENERAL: Updating MEC Hxxxxxxxxr cxxxxxxxxxs. (spush) 16391
GENERAL: Updating MEC Hxxxxxxxxr cxxxxxxxxxs. (spush) 16392
GENERAL: Updating MEC Vehicles Textures to fit the other MEC vehicles. (spush) 16393
GENERAL: Updating MEC Vehicles Textures to fit the other MEC vehicles. (spush) 16394
GENERAL: Updating MEC Vehicles Textures to fit the other MEC vehicles. (spush) 16395
GENERAL: Updating MEC Vehicles Textures to fit the other MEC vehicles. (spush) 16396
GENERAL: Updating MEC Vehicle Textures to fit other mec vehicles. (spush) 16397
GENERAL: Updated/Changed the Canadian Forces Leopard xxxM texture. The old one was terrible. (spush) 16403
GENERAL: Updated, added PLA Vxxxxxe Textures, Dxxxxt/Wxxxxxxd. Removed the "Bxxxxxxxr" text from the Uxxxxxxxd HxxxV. (spush) 16422
GENERAL: Fxxxxt to rxxxxe txxm. (spush) 16423
GENERAL: Fixed up the fxxd mxxxxxg stuff axxxn, the axxxxxxe pxxxs still wasn't right, now it dxxxxxxxxy is.xx (ancientman) 16426
GENERAL: I changed PR's version number to 1.0, because I felt like it. (afterdune) 16430
GENERAL: fixed the cxxxxxxg (anders) 16448
GENERAL: Fixed version to 1.0.0a (ancientman) 16484
GENERAL: [WEAPONS] New PKM 1p/3p shoot and reload sounds (anders) 16486
GENERAL: Fixed #xxx. Overgrowth .rxw files not being added to lxxxl axxxxxxs. (ancientman) 16642
GENERAL: Fixed #xxx. Game crashes after pxxxxxxg sound axxxxxxxxt when using lxw txxxxxn vxxxo sxxxxxxs due to a missing file. (ancientman) 16651
GENERAL: Added an early version of the new launcher for testing. Still needs lots of work, but it should launch the game and have it fully functioning. Nxxe, after this uxxxxe, you will need to uxxxxe your sxxxxxxxs to mxxs/pxxxxxo/bxn/Pxxxxxxxxr.exe, as mxxs/pxxxxxo/pr.exe has been deleted. (ancientman) 16886
GENERAL: Fixed the launcher to fxxxe axxxxxxxxxxxr and the axxxxxxxxxe cxxxxxxxxxxxy mxxxs on the OS's txxt sxxxxxxs txxm axl axxxxxxxc lxxe (ancientman) 17027
GENERAL: Replaced using a newer version of OxxxxL, sxxxxxxxxy it mxxxxs wxxh sxxxd qxxxxxy. Gxxxs uxxxg bxx's vxxxxxn wxxl be fxxe.xx (ancientman) 17029
GENERAL: Updated the bxxxd axp. It's now in the "bxn" dxxxxxxxy wxxh txe lxxxxxxr, as it sxxxxs txe sxxe cxxe bxxe. Mxxe a sxxxxxxt if yxu wxxt to axxxxs it exxxxy :p (ancientman) 17070
GENERAL: Updated bxxxd axp with a bxxxh nxw sxxxf. Some new cxxxxxs axe fxxxxxxxs axe lxxxxxxxxd wxxn axxxd to zxxs, and axy fxxe wxxh a sxxxe in txe nxxe wxxl nxt be axxxd to zxxs. (ancientman) 17116
GENERAL: More updates to the bxxxd axp, which is getting more axxxxxe by the day (ancientman) 17153
GENERAL: Updated txe lxxxxxxr to hxxxxe txe nxw ixxxxxl sxxxxt (ancientman) 17179
GENERAL: Updated Oxxxxxxxxxxxxxxf for uxe in Bxxxxxxr (j.f.leusch) 17201
GENERAL: Bxxxd axp cxn nxw mxxe fxxl txxt/rxxxxxe bxxxxs (ancientman) 17206
GENERAL: Added pxxxxx and pxxxxx for dxxxxe and txxxxe sxxxxs. rxxn pxxxxx and rxxn pxxxxx sxxxxxxs txxm. to sxxxn txe sxxxxxxxm pxxxt, uxe rxxn pxxxxxxxt (ancientman) 17236
GENERAL: Updated mxxxxxt.cxn (bloodydeed) 17246
GENERAL: Fixed bxxxd axp bxxxg a dxxk, nxt bxxxxxxg sxxe lxxxxs fxxxs and fixed txe lxxxxxxr and dxxxxxxr nxt wxxxxxg txxxxxxr (ancientman) 17247

HUD: Rxxxxxxxxxxd SxxR-xx to CxxR-xx (w/ AxxG and Bxxxd) (j.f.leusch) 16095
HUD: Updated sxxxxxxxn ixxn dxxxxxxxxxn for GxxG/x (j.f.leusch) 16105
HUD: Fixed dxxxxxxxxe Txxs and Mxxxxxs not showing up on the minimap (j.f.leusch) 16145
HUD: Made ZxS-x AT gun show up on minimap (j.f.leusch) 16146
HUD: Made all stationary AA and ATs showing up on the minimap (j.f.leusch) 16149
HUD: Updated ZxS-x minimap icon (if not like we can revert!x (j.f.leusch) 16166
HUD: Updated HxG minimap icon (if not like we can revert!x (j.f.leusch) 16166
HUD: Added mxxxxxxxs to Axxxs and Hxxs (Axs axxxxxy hxd txxm)x(mxxxxxxxs axe txe sxxxl ixxxs txxt sxxw up nxxt to yxxr nxxe in txe sxxxd mxxu) (j.f.leusch) 16166
HUD: Fixed the mxxt sxxxxd bug where x lxxxs caused the game to crash when pressing exit in the main menu, yet switching team axxxxd makes it work just fine xx (ancientman) 16287
HUD: Attempt to fix German gunner CTD (j.f.leusch) 16983
HUD: Added mxxxxr menu icon (a bxxxxr oxe is wxxxxxxd!x (j.f.leusch) 16999
HUD: Removed vxxx vxxxxxe pxxxxxxn icons (j.f.leusch) 17018
HUD: Changed UK UGL dxxxxxxxxxn to Lxxxxx (j.f.leusch) 17067
HUD: Updated Mxxx gxxxxxxxn sxxxxxxxn icon (j.f.leusch) 17067

KITS: Added CF engineer and sxxxxxxxxt axxxxxxxxxe kits (needs to be updated in python too) (j.f.leusch) 16100
KITS: Increased txxxxxn HAT AxS-xxU mxxs to x (j.f.leusch) 16101
KITS: Added new Mxxxxxs kits textures from Sxxxe (hauteclocque) 16119
KITS: Added Canadian kit geometries (without Lxxs for testing) (hauteclocque) 16181
KITS: Added WIP French kits (without Lxxs for testing) (hauteclocque) 16254
KITS: Mxxxr fxxxs to french kits (no need to test) (j.f.leusch) 16278
KITS: Added Mxxx SxR oxxo USMC marksman kits, AxT kit is sxxxxxxxxd version (chuc) 16294
KITS: Added Vietnam kits (afterdune) 16353
KITS: Replaced Mx Exxxxh with Mx Axxxxxxt on rxxxxxxn sxxxxxxxxt (chuc) 16365
KITS: Fixed up kit axxxxxxxxxs on the Gxxxxxs with the new BxxS Gxxs (chuc) 16383
KITS: Fixed typo in german kits, see hxxp :x /wxw.rxxxxxxxxd.cxm/fxxxm/fxxx-pr-bxx-cxxxxxxxg/xxxxxx-cxxxxxxxg-wxd-xx-jxn-xxxx-cxxe.hxxl. Rxxo sxxxxd lxxd fxxe axxxn :D (bloodydeed) 16405
KITS: Added/mxxxxexd sxxxxxl AxT kits (bloodydeed) 16408
KITS: Removed binoculars from all kits (except sniper, officer, spotter) of conventional armies (afterdune) 16414
KITS: Removed binoculars from all SP kits as well now (except sniper, officer, spotter) of conventional armies. Causes #xxx. (afterdune) 16415
KITS: Removed amount of patches to x for all medic kits. This causes #xxx. (afterdune) 16429
KITS: Removed incendiary grenade from ALL kits. This causes #xxx. (afterdune) 16430
KITS: Added MG (GxxG) Kits with pxxxxxxxxxr weapons (bloodydeed) 16432
KITS: Mxxxr fxxxs (no need to test) (bloodydeed) 16440
KITS: Updated French kits (added missing Rifleman AP and Sxxxh textures) (hauteclocque) 16475
KITS: Added russian pxxa kits for dxxxe (ancientman) 16480
KITS: Removed incendiary from French kats.x I mean kits (afterdune) 16514
KITS: Gave crewman his binoculars back (afterdune) 16514
KITS: Updated GER, USA, US, CF para kits to the new kit layout (bloodydeed) 16517
KITS: Updated the Fxxxxh UN kit, old one was missing blue UN hxxxxt cxxxr (spush) 16528
KITS: Added newer (and better) USA Kit textures (spush) 16541
KITS: Added GPMG to Brit, USMC, US Army, IDF and Canadian MG kits (chuc) 16551
KITS: Updated French kits cxxxxxxxxe with desert camo hxxxxt and fixed black sxxt on bxxxxxxxs (spush) 16556
KITS: Removed SVD insurgents (chuc) 16558
KITS: Added new MEC kit geometries (without Lxxs for testing) KITS: Mxxxxxxd French kits weapons (bayonets were messed up) (hauteclocque) 16564
KITS: Mxxxxxxd sxxxxg on MEC kits. I've added it to make kxxs as well. (hauteclocque) 16583
KITS: Added sxxxxxh texture to unarmed MEC kits (spush) 16588
KITS: Added MxxxB ExxxN and MxxxG AxxG to rxxxxxxxxe US Army and USMC mxxn mxxxxxe gunner kits (ixxxxxxxt vxxxxxxs hxxe gxxe to txe axxxxxxxe MG kits) (chuc) 16590
KITS: Re-removed incendiaries from MEC kits (chuc) 16592
KITS: Swapped the PKM into the MG kit rxxe (chuc) 16617
KITS: Replaced PKM with RPK (Axxxxs) on unconventional axxo rxxxxxxn kits (chuc) 16617
KITS: Added pxxxxxs in place of shovels on Machine Gunner kits (chuc) 16623
KITS: Added axxxxxxxe MEC MG kit (chuc) 16623
KITS: Added Mxx oxxo Militia and Hamas axxxxxxxe grenadier kits (chuc) 16627
KITS: Replaced G3 with MP5 on MEC AA and HAT kits (chuc) 16631
KITS: Sxxxxxxy dxxxxxxd texture on MEC kit geometries (chuc) 16633
KITS: Rxxxxxxxxd kxxxxxxs to desert tan on MEC kit geometries (chuc) 16633
KITS: Replaced pxxxxxs on MG kits to shovels (chuc) 16635
KITS: Updated MEC kit geometries, rxxxxxd bxxxxxxk, rxxxxxd kxxxxxxs and axxxxxxd the sxxn and hxxxxt pxxxxxxn axxxg oxxxr txxxxs (chuc) 16678
KITS: Updated PKM dxxxxxxs with new PKM (chuc) 16685
KITS: Added Rxxxxm to Russian ammo rifle kits (chuc) 16703
KITS: Rxxxxxxxxd some weapons on the unconventional factions (sxxs me ixxxxxxxxs) (chuc) 16704
KITS: Added axxxxxxxxxe kits for ME insurgents (chuc) 16714
KITS: Replaced Gxxxx with Axxx PSO-1 on Taliban alt marksman (chuc) 16714
KITS: Added Axxx PSO-1 to Militia alt marksman (chuc) 16714
KITS: Added RPK to pxxxxxy ammo rxxxxxxn kxxs on unconventional factions (chuc) 16714
KITS: Added Rxxxx to axxxxxxxe axxo rxxxxxxn kxxs on unconventional factions (chuc) 16714
KITS: Added Hxxxx to FR Mxxxxxxn cxxxxxs (hauteclocque) 16761
KITS: Axxxxxxd Nxxxv ixxxxxxxxs to all IDF ammo rifleman kits (chuc) 16970
KITS: Sxxxxxxxxxxd IDF kit pxxxxxy weapon lxxxxxt to be Mxxn x TAR, Axxxxxxe x Mx (chuc) 16972
KITS: Set Txxxx Mxxxxxxxd rxxxxx to oxxy txe mxxn Oxxxxxr kxt (chuc) 16972
KITS: Replaced sxxxxd Enfield with Mxxxn ZF on Militia, HAMAS and Insurgent sniper kits (chuc) 17063
KITS: Mxxxr txxxxs, cxxxxxxxd CF PxxA Axt Kxxs (bloodydeed) 17171
KITS: Fixed crash on taliban maps (bloodydeed) 17178
KITS: Added gas mask (aesthetic change only) to Militia rxxxxxxn (chuc) 17232

MATERIALS: Updated Maps with new axxxxn wxxl mxt, pxxxxxxxxe pxxxxxc mxt, fxxd gxxxxxc mxt, bxxxxxxxxe dxxr and gxxe mxxs and a "rxxxxxxxxt" mxt for use on jet wxxxxs so they txxe dxxxxe on nxxxxl txxxxxn. (rhino) 16108

MENU: Removed uxxxxxxd Gxxxl MxR and SxxR-xx w/ MxxS sxxxxxxxn ixxxs (j.f.leusch) 16095
MENU: Fixed rxxxxxn Sxxx HxD nxt sxxxxxg up (j.f.leusch) 16110
MENU: Added hxxxxxr minimap icon (rhino) 16137
MENU: Added Bxxxxxxg Hi-Pxxxr icon to the rxxo, may need to be ixxxxxxd in sxxe axxxs bxxxd fxxe txxxg (rhino) 16192
MENU: Added in rxxxxxxd Bxx mxxu sxxxf to rxxxxe txe dxxxxxxxxy of mxxs/bxx/mxxxxxxxxxt/sxxxxr.zxp (ancientman) 16244
MENU: Added in rxxxxxxd Bxx cxxxxn sxxxf to rxxxxe txe dxxxxxxxxy of mxxs/bxx/cxxxxxxxxxxxt/sxxxxr.zxp (ancientman) 16248
MENU: Added in rxxxxxxd Bxx oxxxxxs sxxxf to rxxxxe txe dxxxxxxxxy of mxxs/bxx/oxxxxxxxxxxxxt/sxxxxr.zxp (ancientman) 16266
MENU: Added wxxxxn cxxxxxxxxxxxxs to txe sxxxxxxxu for axl fxxxxxxs exxxxt vxxxxxm and sxxxxxxxxxxr (bloodydeed) 16284
MENU: Axxxs uxxxxxd wxxh PxM ixxn (chuc) 16304
MENU: Sxxxxxxd pxxxxxxn of Axxxm. Rxxxxxxn and Sxxxxxxxxt in sxxxxxxxe. Fxxxs #xxx (bloodydeed) 16307
MENU: Updated wxxh pxxxxxxxxxr ixxxs for SxS and GxxG vxxxxxxs (chuc) 16326
MENU: Added french forces files (bloodydeed) 16335
MENU: Removed uxxxxxxd french forces axxxs (bloodydeed) 16340
MENU: Added Vietnam icons to axxxs (afterdune) 16348
MENU: Added Vietnam flag icons (afterdune) 16349
MENU: Added Vietnam weapon icons (afterdune) 16350
MENU: Added Vietnam vehicle icons (afterdune) 16350
MENU: Added sxxxn wxxxxn mxxxxxxxxxxn to vietnam factions, some small weapon icon files (bloodydeed) 16406
MENU: Added vxxxxxxxxxxt icon pxxxxxxxxxr (uses exxxxxd icon) (bloodydeed) 16407
MENU: Added fxxxxxxe ixxxxxxxr menu fxxe (afterdune) 16419
MENU: Updated Gxxxxxxx.txt file (I think this is very oxxxxxxd nxw that we no longer ixxxxxe vxxx stuff. We need to cxxxk txxs!x (afterdune) 16419
MENU: Fixed Vietnam files (they were uxxxxe dxxn)x Fixes #xxx. (afterdune) 16424
MENU: Added MG kit pxxxxxxxxxr ixxxs, rxxs #xxx. Cxxxxxxxe not updated yet. (bloodydeed) 16434
MENU: Updated cxxxxxxxe wxxh Machine Gunner kit, rxxs #xxx (bloodydeed) 16439
MENU: Added rxxxxxa wxxxxn cxxxxxxxxxxxn and sxxe mxxxr fxxxs (bloodydeed) 16487
MENU: Updated Mxxxx wxxxxn ixxn (it wxs bxxt-uxxy :o )x Txxs fixed #xxx bxw. (afterdune) 16512
MENU: Fixed GxxxxxxA weapon sxxxxxxxn icons, causes #xxx (bloodydeed) 16516
MENU: Added new machine gunner kit icon (chuc) 16520
MENU: Updated MG kit icons (chuc) 16560
MENU: Fixed G3 Insurgent sxxxxxxxn icon crash rxxs #xxx (chuc) 16622
MENU: Updated axxxs with a few new weapon icons (chuc) 16705
MENU: Axxxs updated with new RPK and Axxx variant rxxxxxd icons (chuc) 16713
MENU: Updated French weapon sxxxxxxxn icons. Causes #xxx (hauteclocque) 16762
MENU: Added GxC xxx, VxB and VxxI vehicle icons (hauteclocque) 16832
MENU: Added Lxxxxxc, AxX-xxxC and Panther jeep vehicle icons (hauteclocque) 16834
MENU: Axxxs uxxxxxd with various icons (chuc) 17084
MENU: Added MxxxxxxxxxT wxxxxn cxxxxxxxxxxxn (bloodydeed) 17169
MENU: Updated wxxxxn cxxxxxxxxxxxn sxxxxm wxxh txe lxxxxt cxxxxxs (bloodydeed) 17176
MENU: Added pxxxxxxxxxr weapon icon for rxxxxxxxxxxxv, fxxxxxxxxxxxxxxxxh, ixxxxxxxxxxl, rxxs #xxx (bloodydeed) 17177
MENU: Updated cxxxxxs (bloodydeed) 17184
MENU: Added missing Sxxx vehicle icon (bloodydeed) 17237

NOTE: Bxxe textures were added for txxxe oxxxxxs txxt nxxxxd txxm but no cxxxxm txxxxxxs were added, such as _xxxxxxxd, _xg, exc. (afsoccer) 16338

OBJECTS: Added french forces changed pxxt, fxxxs, bxxxxxxxs, exxxxxs, rxxxxxxxxt, cxxxxs (bloodydeed) 16333
OBJECTS: Added sxxxxxs used for fxxxt txxe on Black Gold :x
xx xxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxm
xx mxxxxxxxxxxxxxxa
xx mxxxxxxxxxxxxxxb
xx mxxxxxxxxxxxxxxxxxxxxxxm (afsoccer) 16336
OBJECTS: Added the following objects used for fxxxt txxe in Pavlovsk Bay, Op Marlin and Vadso City :x
xx exxxxxs/sxxxxxxx/exxxxxxxxxxxxxxxxxe
xx rxxxs/sxxxxxs/bxxxxxxxxxxt
xx rxxxs/sxxxxxs/txxxxxxxxxxt
xx xxxxxxxxxxx
xx xxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxn
xx xxxxxxxxxxxxxxxxxxxe
xx xxxxxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxxxxe
xx xxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxn
xx xxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxxm
xx xxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxt
xx xxxxxxxxxxxxxxxx
xxx(pxxt 1 of 2) (afsoccer) 16337
OBJECTS: Pxxt 2 of 2 added the following objects used for fxxxt txxe in Pavlovsk Bay, Op Mxxxxn and Vadso City :x
xx xxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxx
xx pr/hxxxxr/lxxxxxxxxe
xx hxxxxxxxxxxxxxxxxxx
xx hxxxxxxxxxxxxxxxxxx
xx hxxxxxxxxxxxxxxxxxx
xx hxxxxxxxxxxxxxxxxxx
xx rxxxxxxxxxxxxe
xx rxxxxxxxxxxxxxx
xx rxxxxxxxxxxxxl
xx rxxxxxxxxxxxxxx
xx rxxxxxxxxxxxxxx
xx rxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxxr _xxxxxxxr _xxxxxxxxxxxr
xx xxxxxxxxxxxxxxxxxxr
xx xxxxxxxxxxxxxxxxxxr
xx xxxxxxxxxxxxxxxn and axl axxxxxxxxd sxb-oxxxxxs (afsoccer) 16338
OBJECTS: Added Vietnam files, rxxxy pxxxxs, sxxxxy oxxxxxs and vxxxxxe dxxxxs (afterdune) 16345
OBJECTS: Added rxxxxxxxxxxxx.dxs texture. (afsoccer) 16362
OBJECTS: Increased the cxxl dxxxxxxe for txxxxxxxxxxxxxxxxxxxxg from x (xxm) to x (xxxm)x (afsoccer) 16410
OBJECTS: Changed cxxxxm lxxxxxxxs for "pr/ixxxxxxxxl/mxxxxxxxe/mxxxxxxxxxxxxxxxxxxxxxxm" due to original ones being bugged. (afsoccer) 16413
OBJECTS: Added xxxxxxxxxxxxxxp, xxxxxxxxxxxxb, and xxxxxxxxxxxxxxxxxxe for use on Fools Road vx.x Added gxxxs (bxxxxxd oxxxxxs) to mxxxxxxxxxp and lxxxxxxxxxxxxxe as the xp variants did not work correctly.x For gxxw vxxxxxn, use the _xxt sxxxxx. (afsoccer) 16420
OBJECTS: Added stuff used on Sxxxxxxa (except the txxxs, txxxe are low quality and will be pxxxxd with the map, mxxxxxs pxxxxe do not use txxm) (outlawz) 16447
OBJECTS: Fixed pr/bxxxxxxxxxxxxxxxxxxxxxxxxxx so it could be lxxxxxxxxxd pxxxxxxy; axxo increased cxxxxxxxxxxe from x (xxxm) to x (xxxm) for all vxxxxxxxxs of txxs wxxl so it wxxxxn't dxxxxxxxr at sxxh a cxxxe dxxxxxxe.x Fxxxs wxxe pxxxxxxd by cxxxxxs to Iron Ridge. (afsoccer) 16545
OBJECTS: Fixed mxxxxxxy/oxxxxxs/mxxxxxxxxa so it can now hxxd a lxxxxxxp xxxx Nxw sxxxxxxxxh lxxxs exxxxxy txe sxxe and no nxxd to do axxxxxxg to mxxs axxxxxy wxxh txxs oxxxxt.xx bxt if yxu wxxt to go bxxk and lxxxxxxp it, it's nxw pxxxxxxe. (afsoccer) 16604
OBJECTS: Added LxD fxxxs and mxxh for wxxxxxxxxxxxxx sxxxe txxxe wxxe nxxe and gxxe cxxxxxs wxxxxxt txxm. (afsoccer) 16656
OBJECTS: Added Jxxxxxxxxxxxxxm (amokandy) 17234

PYTHON: dbzao's public txxxl #x. (dbzao) 16151
PYTHON: Mxxxxd PR:V pxxxxn cxxxxxs. Mxxxd rxxxxxxxxxxxxm.py cxxxxxxs to rxxxxxxxxxxxxxy.py. Will work on the txxxxxs cxxe next. (dbzao) 16160
PYTHON: Figing issue with rxxxxxxg rxxxy pxxxxs. (dbzao) 16165
PYTHON: Added wxxxxn cxxxxxxxxxxxxs python bxxxxxd (bloodydeed) 16286
PYTHON: Made uxxxxxxxxxxxxr uxxxxe by txe IxF. Fixes #xxx (bloodydeed) 16321
PYTHON: Boxes do no longer cxxt txxxxxs. Rxxs #xxx (bloodydeed) 16322
PYTHON: Added Vietnam's Nxxxxm sxxxxxr (afterdune) 16344
PYTHON: Mxxxxd fxxxxxxd files, added FR vxxxxxxxs, replaced some uxxxxxxxxxxd db cxxxxxs. Other rxxxxxxxxxxxxs will follow when other python crashes have been done. (bloodydeed) 16398
PYTHON: UAV doesn't exxxxe axxxxxe; x mxn to rxxxxxxe. Axxxxt of nxxxxd ixxxxxxxxs to gxxe cxxxxxxxr ixxxl rxxxxxd fxxm x to x; txxe for ixxxxxxxxs to deploy rxxxxxd fxxm xxx to xx sxxxxxs. (bloodydeed) 16399
PYTHON: rxxxxxxxxxs no lxxxxr exxxxe. Oxxxxxn txxxs nxw x exxxxxs wxxxxn xxm. No dxxxy bxxxxxn sxxxxxg rxxxxxs. Rxxs #xxx (bloodydeed) 16401
PYTHON: Removed kit axxxxxxxxn dxxxy for axl ixxxxxxy kxxs, fxxxs #xxx. Axxxw txo mxxxxs pxr sxxxd, fixes #xxx (bloodydeed) 16402
PYTHON: Replaced some uxxxxxxxxxxd cxxxxxs (bloodydeed) 16404
PYTHON: Ixxxxxxxxxd axl lxxxxt cxxxxxs to axl pxxxxn cxxxxxs. Rxxs #xxx. (bloodydeed) 16409
PYTHON: Dxxxxxxd mxxxxr on <xxm mxxs. Cxxxxs #xxx (bloodydeed) 16411
PYTHON: Removed nxxd of mxxxxr fxxxxxxxxxn. Cxxxxs #xxx (bloodydeed) 16412
PYTHON: Dxxxxxxd kxt rxxxxxt at rxxxxxxxxxs; Axxxd kxxxxxxxxt sxxxxm to uxxxxxxxxxv, fixes #xxx. (bloodydeed) 16421
PYTHON: Updated python with MG kit, rxxs #xxx. (bloodydeed) 16435
PYTHON: Increased number of L-AT kits to x per team. Decreased number of H-AT kits to x per team. (bloodydeed) 16436
PYTHON: Fixed not being able to get any kits from vehicles (fxxxxxy!xx fixes #xxx (bloodydeed) 16444
PYTHON: Added FF-vxxxxxe kit rxxxxxt (bloodydeed) 16446
PYTHON: Added dxxxxxxxt dxxxxxxxs to dxxxxxy RP's dxxxxxxxg on mxxxxxe. xxxm on xxm, xxm on xxm, xxm on xxm (mxxxt gxt cxxxxxd)x Nxxxs txxxxxg! (bloodydeed) 16504
PYTHON: Fixed #xxx. Jxxxxxg oxf txxl bxxxxxxxs, oxt of hxxxxxxxxxs, exc and sxxxxxxxg by dxxxxxxg your kit no longer works. The unarmed kit now spawns axxxe you instead of below you, pxxxxxm be sxxxxd. (ancientman) 16686
PYTHON: Added axxxxxxxxxh x _xxxxxxxxe version to python. Fixes #xxx,x#xxx (bloodydeed) 17012
PYTHON: Ixxxxxxxxxd Sxxxxxxh txxxxxs axxxxxxxxt for Fxxxxxxxs. Fixes #xxx (bloodydeed) 17162
PYTHON: Added axxxxxy to rxxxxxt officer kit on cxxxxs (ixxxxxxxxs) (bloodydeed) 17181
PYTHON: Updated kit axxxxxxxxxxs for all factions (ancientman) 17244

SHADERS: Fixed black spots on terrain for certain graphics cards (ancientman) 16212

SOLDIERS: Added new Mxxxxe sxxxxxr textures from Sxxxe (hauteclocque) 16118
SOLDIERS: Added axxxxxxxxxe Mxxxxxs xp axxs from Sxxxh (hauteclocque) 16120
SOLDIERS: Added two mxxxxxg nxw Mxxxxxs sxxxxxr txxxxxxs (hauteclocque) 16121
SOLDIERS: Added new Canadian spotter textures (hauteclocque) 16182
SOLDIERS: Added French spotters (hauteclocque) 16253
SOLDIERS: Fixed french spotters sxxxxg voices (j.f.leusch) 16279
SOLDIERS: Added Vietnam spotters, mxxxxy as they are (afterdune) 16354
SOLDIERS: Updated hxxd texture packs of Vietnam NxA spotters (afterdune) 16360
SOLDIERS: New Rxxxxxl sxxxxm by Fxxxxxxxxxx, causes #xxx (bloodydeed) 16442
SOLDIERS: New fxxxxxxxxxxxxs, nxw dxxxxxxxxxxs, dxe sounds exc. New bxxy ixxxxt sounds on cxxxxxn mxxxxxxxs. (anders) 16443
SOLDIERS: Updated French spotters (added lxxxt spotter and Sxxxh rxxxxxs) (hauteclocque) 16476
SOLDIERS: Mxxxr ixxxxxxxxxxs to rxxxxxl, rxxs #xxx (bloodydeed) 16518
SOLDIERS: Updated the French spotters textures, changed the cxxxxxxxxe sxxe for desert and sxxxxxxxd it (spush) 16527
SOLDIERS: Added newer (and better) USA AxU spotter textures (spush) 16540
SOLDIERS: Txxxxd up the bxxxxxxxxs on the Fxxxxh sxxxxxxs dxxxxt cxxxxxxxxe (spush) 16555
SOLDIERS: Added DxxK and Mx Bxxxxxxg hxxd pxxxs (Taliban and USMC rxxxxxxxxxxy) for axxxxg ixxo xp sxxxxxxxxy pxxxxxxn vxxxs (chuc) 16565
SOLDIERS: Cxxxxxxxd sxxxxxxxxxxxs to bxxxxxxxxxxxs for xp vxxxxxe hxxxs (chuc) 16573
SOLDIERS: Added german hxxxs fxxxxd to the sxxxxxxxxy Mxx (chuc) 16573
SOLDIERS: Axxxxxr uxxxxe to rxxxxxl, rxxs #xxx (bloodydeed) 16652
SOLDIERS: Added US hxxd x wxxxxxxd fxxe pxxxt (spush) 16664
SOLDIERS: Uxxxxe #x to rxxxxxl (by fxxxxxxz)x rxxs #xxx (bloodydeed) 16769

SOUNDS: Fixed Axxx xp sound (hauteclocque) 16385
SOUNDS: Moved a sxxxxxxxe of sounds that axxxxs just cxxxxxxxd to txxxr pxxxxr lxxxxxxxs.xx Come on man, keep it oxxxxxxxd, don't just put sounds all over the place in random fxxxxxs.xx (ancientman) 16483

STATICS: Fixed vxxx dxxxxxxxxxe hxxxxxy sxxxxxn dxxxxxxxxxxg axxxr x hxxr (j.f.leusch) 16125
STATICS: Added cxxxxxxxxxxxxxs, rxxxxxxxxxl, and lxxxxxxxxxxn sxxxxxs. (afsoccer) 16126
STATICS: Uxxxxxxd textures for pr/mxxxxxxy/rxxxxxxxxxl to pr/textures. (afsoccer) 16127
STATICS: Fixed Axxxxn vx cxxxxxxxxxxxxxxxxxxxxxx's cxxx mxxh axxxxxxg pxxxxxs to mxxe ixxxxe txe cxxxxxxd and sxxxt oxt (rhino) 16129
STATICS: Removed USS Essex's cxxl and lxd dxxxxxxxs (rhino) 16134
STATICS: Fixed ixxxxxxy/ixxxxxxxxxs/cxxxxxxxxx txxxk fxxe so lxxxxr pxxxxxxxt dxxn't cxxxe pxxxxxs to fxxl to txxxr dxxxh. (afsoccer) 16179
STATICS: Updated USS Essex Sxxxxy Oxxxxt Lxxxxxxxs and Rxxxs (rhino) 16194
STATICS: Updated USS Essex Wxxl Dxxk Sxxxxy Oxxxxt, mxxxxg it oxf txe bxxk mxxh, oxxo txe ixxxxxxr mxxh and ixxxxxxxg ixs lxxxxxxn and sxxe, as wxxl as mxxxxg it axxxxt bxxh lxxd vxxxxxxs and sxa vxxxxxxs, as wxxl as rxxxxxxg and rxxxxxxxg txxm (rhino) 16196
STATICS: Added Bxx lxxxxxxp sxxxxxs (ancientman) 16274
STATICS: Ixxxxxxxd cxxl dxxxxxxe for wxxxxxxxxxxxxxxxxxxxd, wxxxxxxxxxxxxxxxxxxxxxxt and wxxxxxxxxxxxxxxxxxxxxxxxxxxxxxc fxxm x to x so sxxxxc wxxxxn't dxxxxxxxr at xxxm. (afsoccer) 16300
STATICS: Added axl Vxxxxxm sxxxxxs (afterdune) 16355
STATICS: Fixed messed up texture pxxxs on Mxxxxxxy axxxxxa (chuc) 16684
STATICS: Updated the USS Essex with fxxxd sxxxxy oxxxxxs wxxh txxxe lxxxxxxxs, txxxs oxt txxt txe rxxxxs sxxxxxg dxxxn't axxxxxxy cxxxxxl txxt rxxxxs, bxt ixs x/x txe rxxxxs, so to gxt a xxm rxxxxs, yxu nxxd to sxt it to xm. hxxp :x /i.ixxxr.cxm/Fxxxg.jxg (rhino) 16759
STATICS: Fixed the sxxxxy rxxxxs's for txe mxxxxr pxxxxd sxxxxy pxxxxs, txxxs oxt txxt txe rxxxxs sxxxxxg dxxxn't axxxxxxy cxxxxxl txxt rxxxxs, bxt ixs x/x txe rxxxxs, so to gxt a xxm rxxxxs, yxu nxxd to sxt it to xm. (rhino) 16770
STATICS: Fixed txe sxxxxy rxxxxs's for txe mxxxxr pxxxxd sxxxxy pxxxxs axxxn, axxxxxxy txxxs oxt txxt yxu nxxd to sxt txe rxxxxs to xx% of wxxt yxu nxxd to gxt wxxt yxu nxxd, nxt xx% as I lxxt txxxxxt. So if yxu wxxt a rxxxxs of xxm yxu nxxd to sxt yxxr rxxxxs to xxm. (rhino) 16835
STATICS: Fixed up the Cxxxxxxxp wxxh a new vxxxxxn. Axl pxxxs axe nxw oxe, txi cxxxt is xxk and txe wxy it wxs sxt up it wxxn't hxxxxxg txe lxxs, oxxy wxxxxxg fxxxs, dxxw cxxxs and LM sxxxe bxxxg oxe oxxxxt. We sxxxxd lxxk ixxo rxxxxxxxg txe oxd cxxxxxxxp wxxh txxs vxxxxxn. (rhino) 16879
STATICS: Removed txe "UxI" version of the Cxxxxxxxp, which I'm pretty sure isn't in use on any PR maps, just txxxxg up sxxxe in the rxxo. (rhino) 16879
STATICS: Added the cxxxxd version of the txxt vxb to the rxxo, oxxy the oxxn one was in bxxxxe. (rhino) 16879

VEGITATION: Added jungle overgrowth (afterdune) 16355
VEGITATION: Added the Sounds to the rxxo (rhino) 16879
VEGITATION: Added the mxw sxxxxs txp lxd txxxxxe which was missing. (rhino) 17053
VEGITATION: Increased cxxl dxxxxxxe on the sounds, may need to rxxxxt for normal use but this is needed for PR:F (rhino) 17173

VEHICLES: Fixed BMP-x bxxxxxxxr sxxt ixxxs bxxxg ixxxxxe (j.f.leusch) 16085
VEHICLES: Fixed technical fxxxxxxxt RPK-xx zoomed view (j.f.leusch) 16086
VEHICLES: Gave VN-x and BRDM-x sounds a bit more lxxxxxl fxxxxxxn (j.f.leusch) 16097
VEHICLES: Removed Pxxxxxr CxV GxxG mxxs to x (j.f.leusch) 16099
VEHICLES: Fixed russian SU-xx CTD (j.f.leusch) 16109
VEHICLES: Fixed T-xx cxxxxa gunner axxxxxt sxxxxs (j.f.leusch) 16113
VEHICLES: Fixed Tornado landing gear (j.f.leusch) 16124
VEHICLES: Added new MEC desert vehicle textures from Sxxxh (T-xx, BMP-x, Ural Truck and BRDM-x) (hauteclocque) 16128
VEHICLES: Removed the dust bxxr layer off the Spotter's desert texture (rhino) 16131
VEHICLES: Removed Sxxxxxxxxxxxxxxxxd.dxs to xxxxxxxxx as pxr the dxxxxt txxxxxe sxxe (rhino) 16132
VEHICLES: Updated UH-xx rotor textures (by Sxxxh) and added own rotors for the IDF version (j.f.leusch) 16135
VEHICLES: Oxxxxxxxd Hxxxxxr Fxxl Txxk lxxs and cxxs and added GB version (rhino) 16136
VEHICLES: Added VxB APC (hauteclocque) 16255
VEHICLES: Added Lxxxxxc Tank (hauteclocque) 16256
VEHICLES: Added VxxI APC (hauteclocque) 16257
VEHICLES: Added AxX-xxxC Wxxxxxd Txxk (hauteclocque) 16258
VEHICLES: Added Gxxxxx lxxxxxxc and sxxxxxt txxxxs (hauteclocque) 16259
VEHICLES: Fixed Fxxxxh vxxxxxxs sxxxd pxxxs axxxxxxxg to txe nxw PR rxxo fxxe sxxxxm (hauteclocque) 16269
VEHICLES: Added mxxe fxxxxh fxxxxs vxxxxxxs (bloodydeed) 16334
VEHICLES: Added all Vxxxxxm vxxxxxxs (afterdune) 16355
VEHICLES: Updated txxxxxxs and txxxxxe pxxxs of Vxxxxxm hxxxxxxxxxs (afterdune) 16360
VEHICLES: Removed Hxxy fxxxy (afterdune) 16360
VEHICLES: Fixed missing sxxxxs from Vxxxxxm vxxxxxxs (afterdune) 16372
VEHICLES: Fixed missing sxxxxs from Fxxxxh vxxxxxxs (afterdune) 16373
VEHICLES: Fixed Sxxxxxr RxM sxxxd (afterdune) 16374
VEHICLES: Added Uxxxxxxxd HxxxV. Mxxxxxs sxxxxd and uxxxxxxxxxxxxxxxxxxxxd if wxxxxd. Cxxxs/AxT nxt rxxxy yxt. (bloodydeed) 16418
VEHICLES: Updated Uxxxxxxxd HxxxV Wxxxxxxd txxxxxe (should match other US Wxxxxxxd vxxxxxxs in txxxs of bxxxxxxxxs) (spush) 16449
VEHICLES: Added german mxxx from dxxxe and mxxxxd in txe txxxk from the ixf version so they've got the same sxxxxxxs (ancientman) 16479
VEHICLES: Added/Updated dxxxxt vxxxxxt, lxxt txe txxxxxe txe nxxxxl sxxe, cxn be rxxxxxd if nxxxxd. (spush) 16491
VEHICLES: Added dxxxxt vxxxxxt for txe Wxxxx and WxxxxA (spush) 16492
VEHICLES: Added dxxxxt vxxxxxt for txe AxV Txxxxx (spush) 16493
VEHICLES: Fixed up the PLA pxxxxxxxxxr jeep to fit the rxxxxxxxxs (spush) 16494
VEHICLES: New Chinook sounds (anders) 16503
VEHICLES: Gxxxxn Mxxx rxxxxxd (amokandy) 16505
VEHICLES: Added uxxxxxxxxxxx exxxxe sounds (anders) 16506
VEHICLES: Added HMMWV sounds (anders) 16506
VEHICLES: Added the re-textured Z-xxW, axxxg wxxh cxxxxxt, and nxxxxxs (spush) 16507
VEHICLES: Added re-txxxxxxd Z-x bxxxd oxf of Z-xxA (spush) 16508
VEHICLES: Added re-txxxxxxd Z-xx (spush) 16509
VEHICLES: New Axxxxxx sounds (anders) 16510
VEHICLES: GB dxxxxt Cxxxxxk txxxxxe gxxxn a dxxxxxxxt lxxxxxr cxxxxr, txxs wxs dxxe uxxxg txe oxxxxxxl PxD.x(txxxe is a txxxxd on txe cxxxxr sxxxxxxxe in txe pxxxxxe fxxxxs) (rudd) 16515
VEHICLES: New axxxxxxxxe sounds; uxxx, uxx, mxx, uxxxxxxxxxxxxr, kxxxa, axxxxe, axx, axxz, mxx, mxxx, hxxxc, exxxx, txxxr (axxo fxxxxh)x mxxxxn, lxxx (anders) 16523
VEHICLES: Lxxxxxd Txxe xx AxV sxxxxxxxxn (j.f.leusch) 16524
VEHICLES: New civi car sounds added (anders) 16526
VEHICLES: New dxxxxxxe sounds (anders) 16526
VEHICLES: New bxxxxxxb sounds (anders) 16526
VEHICLES: Updated Militia Txx Tank texture (spush) 16552
VEHICLES: Added RU txxxxxxxxxs (anders) 16566
VEHICLES: Added Mxxx exxxxxxxxxxs (anders) 16566
VEHICLES: Fixed up the H-xx wxxh nxw lxxs, cxxs and oxxxr fxxxs. Axxo cxxxxxd txe mxxn pxxxt pxs so txxs nxxxs txxxxh txxxxxg to cxxxk nxxxxxg is oxt of pxxxe. Sxxe cxxxxg wxxk sxxxl nxxxs to be dxxe. (rhino) 16669
VEHICLES: Added txe rxxt of txe lxxxxxxxxxe sounds and cxxxxxd up txe txxxxxxxxs (anders) 16672
VEHICLES: Swapped the Exxx Mxxx bxxxs for the new ones (rhino) 16709
VEHICLES: Swapped out old Txxx dxxxxxs for the new ones (rhino) 16744
VEHICLES: Increased HMMWV mxxxxxd TOW ammo to x (j.f.leusch) 16745
VEHICLES: Updated VxB. Causes #xxx (hauteclocque) 16764
VEHICLES: Fixed up the H-xx sxxe mxxe, cxxe is pretty much complete now, mxxxxxs texture still needs fixing up txxu (rhino) 16780
VEHICLES: New nxxxxxxxxxxxxxxt exxxxe sounds (anders) 16808
VEHICLES: New NxA Zxxx exxxxe sounds (anders) 16813
VEHICLES: Fixed up txe A-xH wxxh bxxxxr cxxs, bxxxxr fxxxl lxxs and lxxs of oxxxr sxxxl fxxxs. (rhino) 16830
VEHICLES: Replaced txe rxxxxt pxxxxxxxxxs on txe A-xH, A-xx and Su-xx wxxh Hxxxa xx or S-x rxxxxxs lxxxxd oxt of txe mxxxxxxs fxxxxr. (rhino) 16831
VEHICLES: Updated Panther CxV sxxt pxxxxxxn icon (j.f.leusch) 16836
VEHICLES: Updated VxB, VxxI, AxX-xxxC, Lxxxxxc and GxC xxx sxxxxxxn pxxxxxxxs (j.f.leusch) 16837
VEHICLES: Updated VxxI nxt txxxxg dxxxxe wxxn in dxxp wxxxr/uxxxxxxxxr (j.f.leusch) 16838
VEHICLES: Updated VxxI sxxxxxxxxn, hxxxxxxxy fxxxxg #xxx (j.f.leusch) 16839
VEHICLES: Added a "GB" version of the RHIB with a L7A2 GPMG on its gun mount, needs an ammo box and the current ammo belt. (rhino) 16842
VEHICLES: Attempt to fix xxxxl txxxxxxxxs hxxxxg a ammo ixxxxxxxr. Causes #xxx (j.f.leusch) 16852
VEHICLES: Fixed russian Havoc missing rxxxxxxxxxs. Causes #xxx (j.f.leusch) 16856
VEHICLES: Updated NxA ZxU-xx, T-xx (WxP)x Zxl-xxx and ZxS-x (j.f.leusch) 16857
VEHICLES: Fixed Mxxxxxxl bug on the gxxxx of Up-Axxxxxd Hxxxxxs. Causes #xxx (hauteclocque) 16878
VEHICLES: Fixed WZ-xxxA gunner animation (j.f.leusch) 16923
VEHICLES: Fixed Bxxxx pxxxxxxxr animation (j.f.leusch) 16981
VEHICLES: Fixed PxR dxxxxxxxxt animation (j.f.leusch) 16982
VEHICLES: Removed ZxU-xx-x gxn dxxxxe (j.f.leusch) 16984
VEHICLES: Removed ExC-xx (only left the sounds) (hauteclocque) 16986
VEHICLES: Fixed Zxs-x CTD (j.f.leusch) 16987
VEHICLES: Fixed Mxxxxx CTD (j.f.leusch) 16996
VEHICLES: Added xp mxxh to RHIB, axxxxxxg MGs to sxxw xp model. (rhino) 17005
VEHICLES: Fixed CTD from bad texture pxxh on the NxA's UxZ's dxxk MG mount, but uxm, its just a cxxe, the MG is hxxxxxxg in mxd axr.xx hxxp :x /i.ixxxr.cxm/wxxxx.jxg (rhino) 17013
VEHICLES: Txxp fix to the Axxxxxx sxxxxxxxs issues, I need the original sxxxxxxr texture to make it cxxxxxxxy, as the current one is axxxxxxy x/x of the original fxxxt texture. Causes #xxx (hauteclocque) 17017
VEHICLES: Fixed VxB exit lxxxxxxxs (j.f.leusch) 17050
VEHICLES: Attempt to fix txxxxxxxxx RxK sxxxxs oxf (j.f.leusch) 17051
VEHICLES: Dxxxxxd txe uxxxxxxd sxxc txxxxxe fxxm txe UxxD, axxxxxxh it's txxxxxxs nxxd a sxxxxxs oxxxxxxl, xxxxs at txe mxxxxt, mxxt txxxn up by sxxxxw mxxs wxxxh sxxxxd be pxxt of txe Dxxxxxe txxxxxxs as AO mxxs. (rhino) 17053
VEHICLES: Oxxxxxxxd and Fixed up txe UH-xD/C txxxxxxs, ixxxxxxxxxg txe sxxxxw mxxs ixxo txe dxxxxxe txxxxxxs as AO mxxs, and fxxxxg sxxc/axxxa and dxs fxxxxt ixxxxs. Cxxxxs #xxx #xxx (rhino) 17057
VEHICLES: Updated AS xxx Pxxxxxr (WxP) (j.f.leusch) 17066
VEHICLES: Added txe nxw Lxxx GxxG to txe WxxxK Lxxxxxxxr. It sxxxl uxxs txe oxd, bxxy GxxG axxo bxx and axxo bxxt, nxxd to lxxk ixxo rxxxxxxxg (nxt wxxxh rxxxxxxxg txe ammo belt uxxxl txe ammo box has bxxn rxxxxxxd)x (rhino) 17117
VEHICLES: Added FN MAG GPMG axxxd vxxxxxxs of the RHIB Boat (only ixxn sxxxt vxxxxxxs, no sxxxxs) (rhino) 17117
VEHICLES: Fixed CxxxS GxxG oxxxxxxt and sxxxl exxxxxxn sxxxxxxs on txe Pxxxxxr (chuc) 17122
VEHICLES: Fixed Axx dxxxy CTD (j.f.leusch) 17182
VEHICLES: Added nxw rxxxxxxxxxx (vapoman) 17224
VEHICLES: Added cxxxxxt (nxt pxxxxxxy cxxxd yxt) for fxxxxt fxxe (bloodydeed) 17248
VEHICLES: Fixed cxxxh on nxa sxxxxxt txxxk (ancientman) 17249
VEHICLES: Added fxxxxxxxs to bxxxxxxxxs (ancientman) 17250

WEAOINS: Updated the ZxU-xs dxxxxe sxxxxxxs (rhino) 17010

WEAPONS: Sxxxxxxy txxxxxd Minimi/M249 sxxxxxxxxxxxn (j.f.leusch) 16083
WEAPONS: Added sxxxxxxxxxs to xp fxxxxg sxxxd of hxxxxxxd AA (no need to test) (j.f.leusch) 16084
WEAPONS: Sxt QxC-xx mxxxxe vxxxxxxy to xxx m/s (no need to test) (j.f.leusch) 16088
WEAPONS: Fixed dxxxxxxd AR-xxT (sxxxxd and ExxxN) zxxm in sxxxd (j.f.leusch) 16089
WEAPONS: Attempt to fix Cxxx/Cxxx sxxxxs axxxxxxxn issue wxxn wxxxxxg zxxxxd in (j.f.leusch) 16090
WEAPONS: Removed uxxxxxxd ammo counter from rxd sxxxxl sxxxe (j.f.leusch) 16091
WEAPONS: Sxt Mx mxxxxe vxxxxxxy to xxx m/s (no need to txxt) (j.f.leusch) 16093
WEAPONS: Fixed sxxxxd Lee Enfield No.x wrong ammo lxxxxt (nxw xx rxs in txxxl) (j.f.leusch) 16094
WEAPONS: Sxt CxxR-xx w/ ACOG muzzle velocity to xxx m/s (no need to test) (j.f.leusch) 16096
WEAPONS: Removed Lxxxx (j.f.leusch) 16104
WEAPONS: Removed vxxx Gxxx (j.f.leusch) 16105
WEAPONS: Added new QSZ-92 pistol (hauteclocque) 16111
WEAPONS: Added the new FxB xxx bxxxs to the rxxo for use on the Q-x (rhino) 16115
WEAPONS: Added Mxx xp axxxxxxxn fxx (sxxxxxxxe) fxxm Cxxc (hauteclocque) 16139
WEAPONS: Added Mxx wxxh fxxxxxxxxl sights (mosquill) 16140
WEAPONS: Added fxxxxxxxxl bxxxxp sxxxxs to mxxxxxxe wxxxxxs (mosquill) 16143
WEAPONS: Removed cxxxxxxxs mxxxxs from stationary MGs (j.f.leusch) 16158
WEAPONS: Updated ZPU-x wxxh nxw dxxxxxxe dxxxxe vxxxxs, so it can arm dxxxxxxy up and exit pxxxxs (rhino) 16162
WEAPONS: Re-Added uxxxxxd and oxxxxxxxd Bxxxxxxg HP xxm Pxxxxl (rhino) 16187
WEAPONS: Replaced rxxxxxxg cxxxxxxxxxxxxxs fxxm sxxxxxxxxy mg's, it cxxxxxs if it dxxxn't hxxe txxm (ancientman) 16241
WEAPONS: Removed uxxxxxxd AI fxxxxxs from vxxxxxs wxxxxn (no need to test) (j.f.leusch) 16281
WEAPONS: Mxxxd HMMWV mounted TOW issuee the TOW HMMWV fxxxxr (j.f.leusch) 16282
WEAPONS: Updated MP5 animations (chuc) 16293
WEAPONS: Added Mxxx SxR (chuc) 16295
WEAPONS: Txxxxxxxd up Qxxxx animations (chuc) 16297
WEAPONS: Added PxM (chuc) 16299
WEAPONS: Added MxxxB, MxxxG and GxxG (chuc) 16325
WEAPONS: Added MxxxB and GxxG sxxxxxxxxy wxxxxxs (chuc) 16325
WEAPONS: Updated sxxxxs on axl sxxxxd wxxxxxs to be hxxxxw in xp (chuc) 16325
WEAPONS: Updated recoil animations on most weapons (not all yet) (chuc) 16325
WEAPONS: Fixed up BxxS on Exxxn and SxxxT sxxxxs (chuc) 16325
WEAPONS: Added fxxxxh fxxxxs wxxxxxs (bloodydeed) 16332
WEAPONS: Added axl Vxxxxxm wxxxxxs (afterdune) 16355
WEAPONS: Fixed a texture pxxh of cxxxxxxxxxxxxxxe.bxxxxxxxxxh (afterdune) 16356
WEAPONS: Fixed texture packs of various Cxxxxxe weapons (afterdune) 16357
WEAPONS: Fixed texture packs of another cxxxxxxd of weapons (afterdune) 16358
WEAPONS: Fixed texture packs of yet another weapon (afterdune) 16359
WEAPONS: Replaced #xxxxx to #xxxxx, pxxxxe fix hxxp :x /wxw.rxxxxxxxxd.cxm/fxxxm/fxxx-pr-bxx-cxxxxxxxg/xxxxxx-cxxxxxxxg-sxt-xx-jxn-xxxx-cxxe-x.hxxl#pxxxxxxxxxx (bloodydeed) 16363
WEAPONS: Replaced Cxxxxx Axxxxxxt wxxh nxw Cxxxxx Axxxxxxt on Mx, Mx Mxxx (replacing the exxxxh) and Mxxxx rxxxxs. (chuc) 16366
WEAPONS: Replaced Kxxxxxs Axxxxxxxs Fxxxxxxp wxxh Gxxxxxd on Mx and Mxxxxs (chuc) 16366
WEAPONS: Exxxxxxd bxxxxl on Mxxx AxxG and ExxxN (chuc) 16367
WEAPONS: Replaced cxxxh bxg wxxh old xxx rxxxd bxx on the Mxxx ixxxxxxxxs (chuc) 16367
WEAPONS: Fixed missing sounds from Vietnam weapons (afterdune) 16372
WEAPONS: Fixed missing sounds from French weapons (afterdune) 16373
WEAPONS: Fixed Sxxxxxv axxxxg sound (afterdune) 16374
WEAPONS: Replaced xxx rxxxd cxxxh bxg wxxh xxx rxxxd bxx on Cxxx ixxxxxxxxs (chuc) 16377
WEAPONS: Exxxxxxd bxxxxl on Cxxx Exxxn (chuc) 16377
WEAPONS: Hxxxxxxd oxt mxxe xp sxxxxs (chuc) 16386
WEAPONS: Updated recoil animations on MEC rxxxxs (chuc) 16386
WEAPONS: Added new xp belt animation for Sxxxx (nxxxs sxxxd to be sxxxxd) (chuc) 16388
WEAPONS: Rxxxd Sxxxx rxxxxxe (chuc) 16388
WEAPONS: Added oxxxxp mxxxxxs. Txxs cxxxxs #xxx. (afterdune) 16400
WEAPONS: Redid Mxxxn Nxxxxt ixxxxxxxxs animations (except reload for nxw) (chuc) 16417
WEAPONS: Updated sxxxxd fxxe animations for dxxxxxxxxe wxxxxxs (Lxxs, Gxxxs and Dxxs) (chuc) 16417
WEAPONS: Updated rxxxxxe on Mxxx AxxG (chuc) 16417
WEAPONS: Cxxxxxd sxxe wxxxxxs, so txxy (dxn't) uxe a fxxxxxxe ixxxxxxxr wxxn zxxxxd in (afterdune) 16419
WEAPONS: Gxxe gxxxxxe txxxs txe "mxxe" cxxxo rxxe bxxxxn (afterdune) 16425
WEAPONS: Fixed mxxxxxg gxxg txxxxxe (ancientman) 16427
WEAPONS: Exxxxxxd cxxxxxxg hxxxxe on txe Axxx sxxxxs (chuc) 16428
WEAPONS: Removed the incendiary grenade. It will only be a mxxxxy now. (afterdune) 16430
WEAPONS: Cxxxxxd fxxxxg, reload and dxxxxxt sounds for mxxt hxxxxxxd wxxxxxs.x(Wxxl pxxt a fxxl lxxt lxxxr) (anders) 16443
WEAPONS: Mxxxxxxd dxxxxxxxn on Gxxxxn and Rxxxxxn rxxxxs to txxt in txe axxxa as a pxxxf of cxxxxxt. Cxxxxxs axe dxxxxxxxd mxx mxxxxxxt dxxxxxxxn by x/x and mxx fxxxxg dxxxxxxxn by x/x; bxt sxxxxe rxxxs axe txe sxxe, so txxs wxxl fxxl qxxxe axxt mxxe axxxxxxe. Lxxs, Mxxs, Sxxs (pxxxxxs axy mxxe Gs txxt I've fxxxxxxxn?x and dxxxxxxd mxxxxxxn axe uxxxxxxxd for nxw. Txxxe cxxxxxs axe NxT to be txxxxd in lxxxl as sxxxxe txxxs nxxd to be dxxxxxxxt on sxxxxr FxS nxt yxxr cxxxxxxr FxS. Nxxe txxt txe MEC mxxxxxxn is axxo cxxxxxd dxe to hxw txe Gxr Mxxxxxxn rxxxe is nxt sxxxxxxe, so dxn't be axxxxxd if uxxxg a MEC mxxxxxxn kxt on axxxxxr mxp for nxw. Txxs cxxxxt wxs dxxe axxxr uxxxxxxg axxxr Axxxr's cxxxxt. (rudd) 16445
WEAPONS: Updated xp hxxxxw sxxxe for txe Mxx (chuc) 16450
WEAPONS: Hxxxxxxd oxt Hxxx txxe on txe Gxxx Hxxx (chuc) 16478
WEAPONS: Added LAT distant explosion sounds (anders) 16501
WEAPONS: Added new KxxD dxxxxxt sxxxxxxxxxs (anders) 16502
WEAPONS: Added new Sxxxxxxn rxxxxxxxxxd (anders) 16502
WEAPONS: New Mxxx reload sound (anders) 16511
WEAPONS: New Mx pxxxxl xp/xp sxxxt sounds (anders) 16511
WEAPONS: New MxxxxxW sxxxt sounds (anders) 16513
WEAPONS: Removed (Fxxxxh) incendiary grenade (afterdune) 16514
WEAPONS: New Nxx Exxxxxd reload and sxxxxxxxxxs (anders) 16521
WEAPONS: New PKM bxxxd deploy sounds (anders) 16521
WEAPONS: New SKS/Sxxxxxv sxxxt sounds (anders) 16521
WEAPONS: New SVD sxxxt sounds (anders) 16521
WEAPONS: Added new xp reload animations for AR-xx sxxxxs rxxxxs (chuc) 16522
WEAPONS: Added uxxxxxd AI rxxxxs fxxm mxxxn (outlawz) 16525
WEAPONS: Cxxxxxd Mxxx/Axxx sxxxt sounds to be mxxe sxxxxxr to txe oxxxr Axxx sounds (anders) 16526
WEAPONS: New sxxxxd reload sounds for Cxxxs nxw Axxx animations (anders) 16529
WEAPONS: New FxxxL reload sounds (anders) 16529
WEAPONS: FxxxS reload sounds (anders) 16529
WEAPONS: New Nxxxxxo sxxxt sounds (anders) 16529
WEAPONS: New FxxxL sxxxxxxxxxs (anders) 16531
WEAPONS: Made SPG and other AT weapons sound more powerful with lxxxxr txxl (anders) 16531
WEAPONS: Mxxe Nxx Exxxxxd sxxxxxxxxd bxxxxxxr and lxxxxr and dxxxxxxxd hxxxxxxg sounds (anders) 16531
WEAPONS: Mxxe a mxxe pxxxxxxl sxxp sxxxd to Cxxxs nxw Axxx UxL vxxxxxxs (anders) 16531
WEAPONS: Replaced Mxxx sounds (anders) 16532
WEAPONS: Replaced Mxxx sxxxxxxxxxs (anders) 16533
WEAPONS: Fixed Pxxx cxxxxxxg (Bxg #xxx) (chuc) 16539
WEAPONS: Added new mxxxxxg txxxxxxs fxxm Sxxxe-Oz (chuc) 16542
WEAPONS: Added new xp reload animation and ixxe animations for Qxxxx (to be rxxxxd oxt to axl pxxxxxs) (chuc) 16543
WEAPONS: New xp reload sound for Cxxc's nxw Qxxxx pxxxxl axxxxxxxn (anders) 16546
WEAPONS: Added new xp reload and idle animations for all pxxxxxs (chuc) 16548
WEAPONS: Gxxe gxxxxxe txxxs txe "mxxe" mxxxxr axxxn, axxxxs' mxxxxxe cxxxxt hxd oxxxxxxxxxn my cxxxxxs.xxx Txxs fxxxs #xxx. (afterdune) 16550
WEAPONS: Added bxxxc fxxxxxxxxxxxy on txe GxxG/Mxxx (chuc) 16551
WEAPONS: Added up sxxxxxn fxxe recoil (chuc) 16551
WEAPONS: Added Mxxx ACOG pxxxxxxxxxr (chuc) 16551
WEAPONS: New FxxxS sxxxxxxxxd (anders) 16553
WEAPONS: New Mxx sxxxxxxxxd (anders) 16553
WEAPONS: New pxxxxl reload sounds (anders) 16553
WEAPONS: Fixed scoping on the SVD fxxxxxxp (chuc) 16559
WEAPONS: New SVD sxxxxxxxxxs (anders) 16561
WEAPONS: New AK wxxxxxs sxxxxxxxxxs (anders) 16561
WEAPONS: Replaced PKM sxxxt sxxxd to be mxxe bxxxy (anders) 16561
WEAPONS: Removed FF MxxxxI wxxh Axxxxxxt (wasn't used and won't be used) WxxxxxS: Rxxxxxd bxxxxxt on FxxxS w/ Axxxxxxt (hauteclocque) 16563
WEAPONS: Ixxxxxxxd vxxxxe for Qxxxx rxxxxxxxxxd (anders) 16566
WEAPONS: Added AK wxxxxxs xp sxxxxxxxxxs (anders) 16566
WEAPONS: New Gxxx rxxxxxxxxxd (anders) 16566
WEAPONS: Added xp reload animation and axxxxxr ixxe axxxxxxxn for txe GxxG sounds (chuc) 16571
WEAPONS: Added Dxxxxr bxxxxp axxxxxxt oxxo Bxxxxxh Lxxxx Axxxs (BxxS fxxxxxxn not done yet) (chuc) 16574
WEAPONS: New Mxxx sxxxt sounds, txxxxxr and rxxxxxxxxxd (anders) 16575
WEAPONS: Removed RxF of AxxxxU to xxxxxM (sxxxd hxxn't bxxn axxxxxxd) (chuc) 16578
WEAPONS: Sxxxxd dxxn QxZ-xx xp bxxp txxxxxe (hauteclocque) 16581
WEAPONS: Fixed vxxxxxe hxxe ixxxxe txe exxxxxxn pxxt on txe FxxxS sxxxxs (hauteclocque) 16582
WEAPONS: Fxxxxxxd xp animations on txe GxxG (chuc) 16584
WEAPONS: Added xp reload animations to MxxxB exxxn and MxxxG axxg (chuc) 16584
WEAPONS: Added fxxxl txxxxxxs to GxxG sxxxxs (chuc) 16584
WEAPONS: Removed Cx exxxxxxxxs (chuc) 16585
WEAPONS: Added sxxxl Cx exxxxxxxe cxxxxe (not cxxxd or axxxxxxd yet) (chuc) 16585
WEAPONS: Added Cx GxxG (chuc) 16590
WEAPONS: Added fxxl axxo fxxxxxxxxxxxy to Mxxx SxR (chuc) 16597
WEAPONS: Fxxxxxxxd mxxxxs on hxxxxxxd GxxG sxxxxs fxxm Txm (chuc) 16598
WEAPONS: New Txxxx sxxxt sounds (anders) 16602
WEAPONS: New Gxx sxxxt sounds (anders) 16602
WEAPONS: Replaced Mxxx sxxxxxxxxd (anders) 16605
WEAPONS: Added Mxxx deploy sound (anders) 16605
WEAPONS: Replaced Mxx and Mxx sxxxt sounds (anders) 16606
WEAPONS: Added new xp reload animation for Axxx, AxxxxU, Gxxxl, Sxxxa and Axxx Gxxx (chuc) 16615
WEAPONS: Added new xp deploy and reload animations for Mxxx Gxxxxxxxn (chuc) 16615
WEAPONS: Rxxxxxxxxd and rxxxxxd PxM to bxxxxe lxxe a GxxG (rxxxxxxg uxxxxxxxxd mxxe exc) (chuc) 16615
WEAPONS: Fxxxxxxxd SxS and SxS bxxxxxt animations and mxxh (chuc) 16615
WEAPONS: Added sxxxxxxxxy GxxG sxxxxs (chuc) 16616
WEAPONS: Cxxxxxd Mxx Exxxn rxxxxxxxe in txe BxxS cxxe to pxxxt to txe GxxG vxxxxxt of txe Mxx Exxxn (chuc) 16624
WEAPONS: Added GxxG Mxx wxxh xxx rxxxd bxx (chuc) 16626
WEAPONS: Removed LxG Mxx Exxxn (chuc) 16626
WEAPONS: Fixed the USMC text on the Kxxxr kxxxe txxxxxe (spush) 16629
WEAPONS: Txxxd dxxn mxxxe sxxxxxxxxxy wxxn zxxxxxg in wxxh uxxxxxxxxd Lxxs (chuc) 16634
WEAPONS: Fxxxxxxxd animations on Mxx GxxG (chuc) 16634
WEAPONS: Added new xp Cx sxxxxxl (lxxxe cx pxxk) and sxxxl Cx cxxxxe animations (chuc) 16637
WEAPONS: Sxxxxd PxM deploy and reload sound (anders) 16641
WEAPONS: New AK-xxU, AK-xx and Gxxxl reload sound (anders) 16641
WEAPONS: Removed Gxxxl RxF to xxx (chuc) 16645
WEAPONS: Txxxxxd xp animations on Axxx ixxxs, RxK Axxxxs and SxD (no sxxxd exxxs rxxxxxxd) (chuc) 16645
WEAPONS: Added xp mxxxxs of txe nxw QxZ sxxxxs (chuc) 16653
WEAPONS: Added nxw xp rxxxxd animations for QxZ sxxxxs (chuc) 16653
WEAPONS: Added nxw Qxxxx rxxxxd sound (anders) 16655
WEAPONS: New Qxxxx/Txxxxx sxxxt sounds (anders) 16658
WEAPONS: Added nxw xp AxxxM and AxxxxU deploy animation (chuc) 16660
WEAPONS: New Cx pxxxt sxxxd (anders) 16661
WEAPONS: New AK-xxM deploy fxxxxxg sxxxk sounds (anders) 16663
WEAPONS: New Mxx sxxxt sxxxd (anders) 16665
WEAPONS: Replaced Qxxxx sxxxt sounds (anders) 16665
WEAPONS: Replaced Mxxx sxxxt sounds (anders) 16665
WEAPONS: New Mxx xp reload sound (anders) 16667
WEAPONS: New Sxxxxxv reload sound (anders) 16668
WEAPONS: New Gxxx reload sound (anders) 16670
WEAPONS: Cxxxxxd txe Hxxy Mxx Mxxxt's cxxxxa to vxxw xp mxxxl ixxxxxd of xp as it cxxxd sxe mxxxxxg fxxxs in txe sxxe of sxxe of txe cxxxxxxs (rhino) 16673
WEAPONS: New G36 reload and deploy sounds (anders) 16674
WEAPONS: New Gxxx sxxxxxxxxd (anders) 16676
WEAPONS: Removed sxxe wxxxxn cxxxxxxxn mxxxxs (hauteclocque) 16677
WEAPONS: Fixed crash at the end of loading on maps using rxxxxxxd (ancientman) 16681
WEAPONS: Replaced Gxxx sxxxt sounds (anders) 16687
WEAPONS: New Qxxxx reload sound (anders) 16690
WEAPONS: Removed xxxx on Axxx sounds (chuc) 16694
WEAPONS: Added RxxxxM and RxxxxM Sxxxxd (animations nxt dxxe yxt) (chuc) 16695
WEAPONS: New Qxxxx sxxxt sounds (anders) 16698
WEAPONS: New Sxxxx sxxxt sounds (anders) 16698
WEAPONS: Sxxxxd xp rxxxxd sounds for Gxx, Qxxxx and Qxxxx (anders) 16698
WEAPONS: Rxxxxxxxxd xp hxp-fxxe animations on mxxt wxxxxxs (chuc) 16701
WEAPONS: Added dxxxxxxd mxxe for Rxxxxm (chuc) 16701
WEAPONS: Replaced old PPSH with one from BF:Korea (chuc) 16706
WEAPONS: Added new xp deploy animation for the PPSH (chuc) 16706
WEAPONS: Rxxxxxxxxxxd xp hxxxs on PPSH (chuc) 16706
WEAPONS: Added nxw, rxxxxxd Mxxx xxxxb GxB (Dxxb Bxxb) and txe MEC xxxxxb GxB to txe rxxo (rhino) 16708
WEAPONS: Removed txe Exxx Mxxx bxxxs (rhino) 16710
WEAPONS: New Lxxxx rxxxxd sounds (anders) 16712
WEAPONS: Removed Axxxxs RxK (chuc) 16715
WEAPONS: Added new RxK (chuc) 16715
WEAPONS: Added new Rxxxx (wxxxxn, nxt txe RxxxxM) (chuc) 16715
WEAPONS: Replaced PPSH rxxxxd sounds (anders) 16716
WEAPONS: New Lxxxx sxxxt sounds (anders) 16721
WEAPONS: New Gxxxxxxxn rxxxxd sounds (anders) 16722
WEAPONS: Updated MxxxxI wxxh Eo-Tech with new mxg (txe sxxxxxxt oxe) and new xp animations (rxxxxd one needs to be fixed) (hauteclocque) 16725
WEAPONS: Lxxxxxd TOW, Mxxxn and HJ-x launch velocities to xx m/s (j.f.leusch) 16726
WEAPONS: New RPK sxxxxxxxxxs and dxxxxxxd sounds (anders) 16727
WEAPONS: New Sxxxxxx rxxxxd sounds (anders) 16729
WEAPONS: Fixed up the Txxx mxxxxxe, oxxxxxxxd it, added lxxs, fxxxd cxxs and rxxxxxd the txxxxxe sxxe to x/x ixs oxxxxxxl sxxe (rhino) 16743
WEAPONS: Ixxxxxxxd AT-xx Sxxxxr AxxM txxxxxxxg sxxxd to xxx m/s (j.f.leusch) 16747
WEAPONS: Exxxxxd rxxxxxg pxxxxxs on gxxxxxxs (so txxt txxy'll pxxxxxxy rxxl dxxn sxxxxs exc) (chuc) 16752
WEAPONS: Exxxxxxd Fx gxxxxxe exxxxxxxn rxxxxs to xxm (chuc) 16752
WEAPONS: Added mxxe sxxxl exxxxxxn rxxxxs (sxxxxxe nxxxs to exxxxe txe wxxxxxs mxxxh up wxxh txe cxxxxxxxxxxxg sxxxl exxxxxxn. I axxxd a x.xxxxx, x.xxxxx and a x.xxxxx sxxxl exxxxxxn) (chuc) 16752
WEAPONS: Added Hxxxx for txe Fxxxxh Fxxxxs (hauteclocque) 16760
WEAPONS: Added x.xxxxx TT and x.xxxxx sxxxl exxxxxxxs (chuc) 16765
WEAPONS: Axxxxxxd sxxxl exxxxxxxs on sxxe wxxxxxs to txxxr cxxxxxxxxxxxg cxxxxxxs (chuc) 16766
WEAPONS: Fixed up TOW, MxxxN and HJ-8 exxxxxs (j.f.leusch) 16782
WEAPONS: Added txe nxxxr axxo txxxxxxs to txe rxxo, oxd oxxs sxxxxd be dxxxxxd and uxxxxxd txe GB GxxG xp mxxxl to uxe txe cxxxxxt sxxxt, axxxxxxh axl txe mxxxs nxxd to be uxxxxxd wxxh txxs,xx axy oxxxr wxxxxxs uxxxg txe nxw rxxxxs. (rhino) 16784
WEAPONS: Fixed up ExxX, Pxxxxxxr and Pxf-x fxxxxg exxxxxs (j.f.leusch) 16785
WEAPONS: Updated FxxxS fixed bxxxxxxs. Cxxxxs #xxx,x#xxx, and #xxx (hauteclocque) 16789
WEAPONS: Replaced bxxk txe pxxxxxs for hxxxxxxxxxxs and sounds/txxxs/exc. (anders) 16791
WEAPONS: Fixed txxxxxe nxxxs of txe Cx GxxG txxxxxxs, _xxxxxxxd txxxxxe wxxn't lxxxxxg bxxxxe, exxxxt sxxxe wxxl nxxd ixs pxxxs fxxxd for txe fxxxd nxxe. Also fixed the Cx mxxh in txe rxxo to uxe txe nxw txxxxxe and txe cxxxxxt axxo txxxxxe. (rhino) 16797
WEAPONS: New ZxU sxxxt sounds (anders) 16807
WEAPONS: New Axx deploy and axm sounds (anders) 16823
WEAPONS: New Mxxx axm sxxxd (anders) 16823
WEAPONS: New Mxxx deploy and reload sounds (anders) 16823
WEAPONS: New Gxxxxxxxn sxxxxxxxxxs (anders) 16824
WEAPONS: Added nxxxxxxxxxxs to txe Hxxxa xx and S-x Rxxxxxs wxxxh sxxxxd hxxxxxxxy fxx txe fxxxd wxxg axxxxxxt fxxxxg ixxxxxxxe rxxxxxs for pxxxxxs oxxxxxe txe axxxxxxt. (rhino) 16831
WEAPONS: Added txe xxxxl pxxxxxxxxe fxxm PR:V and mxxxxxxd txe vxxxxs fxxm PR:V to be mxxe in lxxe wxxh txe pxxxxxxxxxs sxxe. (rhino) 16833
WEAPONS: Exxxxd txe Mxx Gxxxxxe Lxxxxxxr to uxe txe cxxxxxt axxo txxxxxxs sxxxt in txe cxxxxxt lxxxxxxn and dxxxxxd ixs oxd oxe, axy oxxxr wxxxxxs uxxxg ixs sxxxt nxxxs to rxxxxxxt ixs txxxxxxs to /oxxxxxs/wxxxxxs/cxxxxn/txxxxxxs/axxo/ (rhino) 16841
WEAPONS: Updated Qxxxx xp animations. ixxxxxxxg rxxxxxxxxd txe dxxxxxxd mxxe (chuc) 16846
WEAPONS: Mxxxxd mxxxxxxs and txxxr vxxxxxxxxs in oxe fxxxxr (j.f.leusch) 16850
WEAPONS: Added dxxxy to uxe to dxxxxxxe and TxT (j.f.leusch) 16854
WEAPONS: Updated Bxxxxxxxxs and GxxD zxxm sxxxxxs to axxxxxxxxy rxxxxxt hxw lxxxxxg txxxxxh a sxt of bxxxxxxxxs lxxxs lxxe (chuc) 16859
WEAPONS: Added xp deploy animation for Qxxxx dxxxxxxd (nxxxs axxxo sxxxxd) (chuc) 16862
WEAPONS: Fixed Ixs on sxxxxxxxxy GxxG (rhino) 16863
WEAPONS: Added a cxxxxa to txe sxxxxxxxxy GxxG so it dxxxn't nxxd to be axxxt of txe mxxxt ixs on. (rhino) 16864
WEAPONS: Added a Pxxxe Hxxxxr GxxG bxxxd, mxxxxy for PR:F bxt nxxxs wxxk, ixxxxxy sxxxxd uxe ixs oxn bxxxd (cxxxxxxxy fxxxxd up on txe mxxxl wxxh it sxxxk on axxxxxr) and nxxxs axxo bxxt x bxx/bxg, lxxe txe GxxG on txe RxxB. (rhino) 16866
WEAPONS: New FxxxL sxxxxxxxxxs (anders) 16870
WEAPONS: Added go prone sounds for GxxG's (anders) 16881
WEAPONS: Added prone animations to Gxxxx and Mxxx sounds (chuc) 16887
WEAPONS: Rxxxxxxxxd txe SxxW/NxxW, rxxxxxxg dxxxxy txxe fxxm xx.xx to x.x sxxxxxs (chuc) 16892
WEAPONS: Removed txe nxw axxo txxxxxe sxxxxs to xxxxxxxxxx, axl sxxxxs/wxxxxxs uxxxg txxs txxxxxe nxxd txxxr Uxs fxxxd to axxxxxxxxxe txxs cxxxxe. (rhino) 16894
WEAPONS: New MxxxxG deploy prone and reload sounds (anders) 16912
WEAPONS: Removed Mxx dxxm cxxxxxxy to xx rxxxxs (rxxxxxm pxxxxxxs) bxt ixxxxxxxd oxxxxxl dxxxs cxxxxxd by x (x+x lxxxxd nxw) (chuc) 16928
WEAPONS: Updated uxxxxxxd to hxxe bxxh xp and xp mxxxxs, as wxxl as nxt to uxe txe vxxx mxxx txxxxxe and txe gb mxxxxi txxxxxe, and mxxe ixs oxn xxxxxxx txxxxxe. (rhino) 16929
WEAPONS: Added "Rxxxt cxxxk sxxxt in" to txe sxxxxxxxxy Lxxx and Cx Gxxxs. (rhino) 16932
WEAPONS: Fixed wxxxd fxxe sxxxd fxxe in wxxh txe Mxxxx (chuc) 16938
WEAPONS: Rxxxxxxxxd Pxxx, ixc axxxxg prone animations to it (chuc) 16942
WEAPONS: Added 'wave' gesture weapon (chuc) 16943
WEAPONS: Added 'wave' to civilian and unarmed kits (chuc) 16946
WEAPONS: New Mxxxx rxxxxd sounds (anders) 16951
WEAPONS: New Mxxxx sxxxt sounds (anders) 16952
WEAPONS: Updated axxo txxxxxe wxxh lxxxxd yxxxxw rxxxd (rhino) 16956
WEAPONS: Added xxxxl Axxo Bxxt and axxxxxd it to txe Hxxs (rhino) 16958
WEAPONS: Fixed txe Mxx Gxxxxxe's Uxs to mxxxh txe nxw axxo txxxxxe x rxxxxxd sxxe fxxxs on txe lxxx, xp gxxxxxe and made it use the gxxxxxe txxxxxe on txe xp sxxxt and rxxxxxd xp txxxxxe sxxe to xxxxxxx. (rhino) 16961
WEAPONS: Added new xxxm, xxxm, x.xx x xxxm and 7.62 x 51mm rounds (rhino) 16966 #new calibers. Guess cm, cm, mm and last one for FN MAG mm
WEAPONS: Rxxxxxxxxd Exxx, rxxxxxd dxxxxy txxe fxxm xx.xx to x.x sxxxxxs (chuc) 16967
WEAPONS: Added new x.xx x xxm cxxxxxs. (rhino) 16968
WEAPONS: Fxxxxxxd up mxxxn nxxxxt ixxxxxxxxs animations (nxxxs sxxxxs) (chuc) 16969
WEAPONS: New Nxxxxt sxxxt and rxxxxd sounds (anders) 16973
WEAPONS: Removed ZxU-x gxn dxxxxe (j.f.leusch) 16985
WEAPONS: Fixed up the Mxx textures, bxxxxxxg the txxxxxxs dxxn from oxxr xxb, to x.xxb (rhino) 16990
WEAPONS: Fixed xxxxxs mxxxxxg mxxu ixxn (j.f.leusch) 16993
WEAPONS: Removed old Mxxx mxxxxr (j.f.leusch) 16995
WEAPONS: Fixed wxxxe bxx in HxD of axxxxt axl sxxxxxxxxy and dxxxxxxxxe wxxxxxs (j.f.leusch) 17000
WEAPONS: Fixed sxxxxxxxxy TOW lxxxxxg wxxxg bxxp map (j.f.leusch) 17000
WEAPONS: Txxxxxd Mxx rxxxxt sxxxxxxy (j.f.leusch) 17006
WEAPONS: Updated txe Mx Gxxxxe Gxn's sxxxl exxxxxxn lxxxxxxn (rhino) 17011
WEAPONS: Updated Mxx wxxh mxxxxg pxxxs and oxxxr sxxxl fxxxs, Nxxxs animations. (rhino) 17024
WEAPONS: Updated txe Mxx rxxxxt wxxh Lxxs and bxxxxr cxxs (rhino) 17024
WEAPONS: New deploy sounds for new animations on CxxxxxxxX, UxxxxxxxxxxxxR and Cxxxxxxxx (anders) 17032
WEAPONS: Fixed sxxxxxxxg gxxxxs on the FN FAL sxxxxs as wxxl as a few mxxh fxxxs and axxxd xp txxxxxxs. (rhino) 17033
WEAPONS: Rxxxxe Mxxxn Nxxxxt ixxxxxxxxs animations (hxxxxxy txxxxxh txe Sxxxxd Mxxxn) (chuc) 17038
WEAPONS: Added a lxxx, xD fxxxl lxd to the FN FALs (rhino) 17046
WEAPONS: Cxxxxxxxd Mxxxn Nxxxxt sxxxxr animations (Axxo is BxxS cxxxxxxxxe, rxxxxxxs cxxxxg) (chuc) 17054
WEAPONS: Rxxxxxxxxd Mxx, mxxxxxxd it ixxo a GxxG-sxxxe wxxxxn (chuc) 17058
WEAPONS: New Nxxxxt sxxxxr reload sound (anders) 17065
WEAPONS: Added nxw AxxxxU fxxm Mxxxxxxa (chuc) 17074
WEAPONS: Replaced oxd bxxxxxs wxxh txe nxw bxxxxxs on txe Axxx sxxxxs (chuc) 17074
WEAPONS: Replaced dxxxxxt Axxx bxxxxxt wxxh hxxxxr qxxxxxy Axxx bxxxxxt (hxxxxxxd kxxxe wxxxxn txxt is) (chuc) 17075
WEAPONS: Fixed up Sxxxxxxxg gxxxxs, bxxxxt Uxs and axxxd lxxxxd rxxxxs on the FN MAG GPMG Sxxxxs. (rhino) 17076
WEAPONS: Added new xp animations for sxxxxl (chuc) 17078
WEAPONS: Fixed GxxG and FN FAL fxxxl lxd txxxxxxs and axxxd lxd dxxxxxxxs and uxxxxxd dxxw cxxxs for the Gxxxs (rhino) 17086
WEAPONS: Added new bxxxxxs to Mx, Pxxx, Pxxxxx and Nxxxv LxG (chuc) 17090
WEAPONS: Added new bxxxxxs to a bxxxxxxd of wxxxxxs (chuc) 17093
WEAPONS: Added Bxxxxxh Lxxx, and Lxxx SxxT (chuc) 17093
WEAPONS: Redid MAG xp reload animation (chuc) 17093
WEAPONS: Redid FN FAL xp reload animation (chuc) 17093
WEAPONS: Updated Lxxx (rhino) 17111
WEAPONS: Added fxxxxxxxd FN MAG GPMGs. Txxs ixxxxxxs hxxxxxxd vxxxxxxs, sxxxxxxxxy vxxxxxxs and bxxxd vxxxxxxs. Axxo rxxxxxd axl oxd vxxxxxxs. (rhino) 17117
WEAPONS: Added a 7.62mm Ammo Belt, mainly for the new FN MAG GPMGs but can also be used on other 7.62mm belt fed weapons (pxxxxxxxg they have been more to the cxxxxxt sxxxs)x (rhino) 17117
WEAPONS: Re-sxxxd FN MAG GPMG xp txxxxxxs with no mxxs (fxxm .pxxs oxxxr txxn txe nxxxxl wxxxh dxxn't hxxe a .pxd)x causing the txxxxxe sxxe dxxn fxxm xx.xxb to x.xxb for txxxs txxxxxxs (rhino) 17121
WEAPONS: Txxxxxd cxxxxa pxxxxxxn sxxxxxxy on sxxxxxxxxy gxxxs (chuc) 17123
WEAPONS: Added prone animations to txe Mxxx SxR (chuc) 17129
WEAPONS: Added new xp pxxxxl rxxxxd axxxxxxxn (chuc) 17131
WEAPONS: Fixed bxxxd sxxxxxg xp mxxh in xp by axxxxg dxxxy gxxxx mxxh. (rhino) 17133
WEAPONS: Fixed sxxxxxxxxy gxxg sxxxxxg xp mxxh in xp by axxxxg dxxxy gxxxx mxxh. (rhino) 17134
WEAPONS: Added a dxxxy lxxx to gxxxx of txe sxxxxxxxxy Gxxxs (nxt txe bxxxd vxxxxxxs, txxy dxxn't nxxd it)x wxxxh is a cxxxe of txe gxxxx lxxx, as dxxxxxs/pxxxxxxxxs in vxxxxxxs txxxe wxxxxxs wxxxe mxxxxxd on, lxxe txe RxxB wxxxe sxxxxg txe xp mxxxl and txxxxxxs, exxn txxu txxy wxxxe nxt uxxxg txe wxxxxn wxxxh is vxxy bxd for pxxxxxxxxxe and wxxh axl txe nxn-wxxxxd pxxxs and no mxxs, it dxxn't lxxk vxxy gxxd exxn fxxm a vxxy sxxxt dxxxxxxe axxy. Txxs nxw lxd mxxxs pxxxxxxxxs dxn't sxe txe xxt pxxxxn mxxxl, uxxxxs txxy gxt on txe wxxxxn, as txe cxxxxxs for txe wxxxxn fxxxe lxxx, wxxxh is txe mxxn xp mxxh and if it hxs a sxxxe, lxxx for txe sxxxe mxxxl. (rhino) 17135
WEAPONS: Removed dxxxxxg oxf of txe Gxxxs, wxs cxxxxxg a bxg cxxxxa issue wxxh txe nxw "rxxxt cxxxk sxxxt in" sxxxp wxxxe txe cxxxxa wxxxd sxxy on txe dxxxxd cxm axxxr dxxxxxg. (rhino) 17136
WEAPONS: New pxxxxl xp rxxxxd sounds (anders) 17139
WEAPONS: Replaced FxxxL rxxxxxxxxxd (anders) 17141
WEAPONS: Added AxxxT prone animations (chuc) 17154
WEAPONS: Added Axx prone animations (chuc) 17154
WEAPONS: Updated Mxx animations (chuc) 17156
WEAPONS: Added Mxxxx (chuc) 17156
WEAPONS: Added prone animations to PxxH and Mxx (chuc) 17159
WEAPONS: Ixxxxxxxd mxg lxxxt of Mxx Lxxs to x and axxxd a rxxxxd axxxxxxxn for it (chuc) 17164
WEAPONS: Added txxxxxxxxxt xp sxxxe and nxw bxxxxxs on txe Lee Enfield (chuc) 17167
WEAPONS: Rxxxd deploy animation on Lee Enfield (chuc) 17167
WEAPONS: Added prone animations on Lee Enfield (chuc) 17167
WEAPONS: Cxxxxxd up animations on Rxxxxxxxn xxx (chuc) 17172
WEAPONS: Added prone animations and new sxxxxxn sxxxxs to Sxxxxxxk (chuc) 17172
WEAPONS: Added prone animations and nxw sxxxxxn sxxxxs to Bxxxxxi Mx/Lxxxxx, Mxxxxxxg xxx (chuc) 17185
WEAPONS: New Mxx deploy/reload and axm sxxxd (anders) 17186
WEAPONS: New sxxxxl deploy sound (anders) 17187
WEAPONS: Added nxw bxxxxxs to Nxxxv, animations to fxxxxw (chuc) 17193
WEAPONS: Updated Rxxxx animations (chuc) 17193
WEAPONS: New Nxx sxxxxr deploy sound (anders) 17209
WEAPONS: Replaced txe Axx deploy sound (anders) 17210
WEAPONS: Rxxxxxxxxd Nxxxv (chuc) 17213
WEAPONS: Removed AxxG and Mxxxo Nxxxv (chuc) 17213
WEAPONS: Txxxxxd Mxxxxi sxxxxs xp reload animation (chuc) 17220
WEAPONS: Added prone animations to Mxxxxi sxxxxs (chuc) 17223
WEAPONS: Added prone animations to Mxx (chuc) 17227
WEAPONS: Rxxxxxxxxd Rxxxx (chuc) 17227
WEAPONS: Added prone animations to AxxxM (chuc) 17230
WEAPONS: Fixed sxxxxxxxn ixxn on the sxxxxxxn so the nxxxa kit doesn't cxxxh (ancientman) 17236
WEAPONS: New Nxxxv reload and sxxxxxxxxxs (anders) 17241

Levels 1:348

LEVELS: Fixed up a bunch of missing axxxxxt sxxxxs on a few maps (ancientman) 67
LEVELS: Updated axl mxxs sxxxxxxxxxxxxs.cxn uxxxg a nxw mxxxxd wxxxh "sxxxxd" wxxk a lxt bxxxxr in dxxxxxxxxg txe sxxxd bxg. (ancientman) 68
LEVELS: Cxxxxxxe rxxxxp of Iron Eagle, ixxxxxxs: Uxxxxd of exxxxr fxxxs; fixed sxxxxxxh sxxxn bug #xxx; fixed ixxxxxxxe txxxxxn cxxxxxxxxs #xxx; fixed ixxxxxxxt txxxxxn cxxxxxxxxxn #xxx; fixed and cxxxxxd nxw rxxxxs for axl lxxxxs #xxx; axxxxxd mxxxxe #xxx; fixed sxxxn txxe for Gxxxxxe #xxx; ixxxxxxd sxxxxxxxxxg txxxxxn; adeed xxx layer; axxxd jxt cxxxxt zxxe cxxe; hxxd-pxxxxd OG axxxs to fxx bxxxk lxxxs on lxxs; fxxxd txxs of fxxxxxxs; axxxd a few more txxxxxxxxs and lxxxs to axl lxxxxs exxxxt sxxxxxxh; axxxd mxxxxr sxxxxxs; re-lxxxxxxxxxd txe txxxxxn; cxxxxxd nxw mxxxxxp; fxxxd txxxxxn sxxxxxxs; cxxxxxd lxxxxxxxxxxn; mxxxd fxxg nxxxs so txxy sxxw on mxp; fxxxd axxy nxxxxr to x exxh txxm and mxxe it oxf mxp; fxxxd fxxxxxxg rxxxs and ixxxxxxxxxxxs; axxxxxd fxxxxs on t-sxxxxd bxxxxxxxs; fxxxd lxxs of z-fighting; mxxxd mxxxs on sxxxxxxh layer; axxxd lxxxxxs to bxxxxr fxxg; cxxxxxd sxxxt vxxw to ixxxxxe pxxxxxxxxxe at mxp lxxd; and axxxd gxxxxl axxxxxt sxxxd. (afsoccer) 91
LEVELS: Added Vxxxxxm lxxxxs (AxS xx and Sxxxxxxh xx) to Bxxxxxxxa and Tad Sae (afterdune) 127
LEVELS: Added Bxxxxe of Ia Dxxxg (afterdune) 129
LEVELS: Added Dxxg Dxxg (afterdune) 130
LEVELS: Fixed the pxxh for two sxxxxs in Iron Eagle's Axxxxxxxxxxxxs.cxn fxxe. (afsoccer) 132
LEVELS: Pxxxxxxxxxxy fxxxxr cxxxxxd of nxn-exxxxxxxxs/mxxs, nxw GxO, nxw lxxxxxxxxxxxxxs (cxxxxxr hxs bxxn mxxxd) sxxxxxxxxxg txxxxxn mxxxxxxd sxxxxxxy. Sxxe oxxxxxxxxxxxs in uxxxxxxxxxh and oxxxxxxxxh (pxxxxe mxxxxxn if FxS is sxxxxxxxxxxxy dxxxxxxxt txxn xxx pxxxxe txxxxxs) Sxxxl nxxxs lxxxxxxxxxxxs to be rxxxxd. Mxp wxs txxxxd in Lxxxl on axl lxxxxs bxxxxe rxxo. (rudd) 133
LEVELS: Pavlovsk Bay, fxxxd a vxxxxxe fxxg on sxxxxxxh (rudd) 134
LEVELS: Pavlovsk Bay cxxxxxd cxxxxa sxxxn lxxxxxxn (rudd) 135
LEVELS: Pavlovsk Bay exxxxr GxO wxxh fxxxd sxxxxxxh (rudd) 136
LEVELS: Pavlovsk Bay, txxxxxd Lxs (rudd) 137
LEVELS: Pavlovsk Bay mxxe cxxxxxxg (rudd) 138
LEVELS: Pavlovsk Bay.x.Exxxxxxxy I dxxn't rxxo txe lxxxxt sxxxxxxxxxxxs.cxn. Dxd a cxxxxxp to exxxxe axl cxxxxxd fxxxs hxxe nxw bxxn rxxxxd. (rudd) 141
LEVELS: Updated Tad Sae's vxxxxxe sxxxn txxxs on AxS xx and Axxxx; Rxxxxxd txxxxxs fxxm xxx to xxx for AxS; dxxxxxxd hxxxxxp sxxxxxxy; cxxxxxd fxxxxxxxxt gxxw oxxxxxs; fxxxd cxxxxs on sxxxxxxh layer (fxxxd #xx)x (afsoccer) 144
LEVELS: MxxS Axxxd layer xxx to Asad Khal x-Dxxr
xx MxxS Axxxd MEC to layer xx on Asad Khal -Dxxr
xx MxxS mxxxxxxd vxxxxxxs and fxxxs on lxxxxs xx xx and xxx on Asad Khal -Dxxr
xx MxxS axxxxxxd axxd kxxxs txxxxxs -Dxxr (rudd) 145
LEVELS: MxxS Bxxxxt, mxxxxxxd x/x bxxxxxs and gxs sxxxxxn axxa -Dxxr
xx MxxS Bxxxxt, axxxd layer xxx, hxs sxxe fxxxs bxt mxxxxxxd vxxxxxxs fxxm xx -Dxxr
xx MxxS Bxxxxt, mxxxxxxd layer xx fxxxs and vxxxxxxs -Dxxr
xx MxxS Bxxxxt, txxy mxxxxxxxxxxxs to layer xx -Dxxr
xx MxxS Bxxxxt, layer xx and xxx nxw hxs txxk txxp bxxxxxxe to pxxxxxt mxxxxxa fxxm exxxxxxg dxxxs fxxg axxa, bxt Txx sxxxxd be axxe to pxxs txxt bxxxxxxe-Dxxr
xx MxxS Bxxxxt, axxxd cxxxxt axxa bxxxxd fxxxxxy, oxxxxxe fxxxe, rxxxxxn vxxxxxxs sxxxxd be axxe to go txxxxxh it bxt IxF ixxxxxxy sxxxxxxt -Dxxr
xx MxxS Bxxxxt, Axxxd cxxxe sxxxxxt bxxxxxs on txp of axl x bxxxn bxxxxxs, txxxe axe ixxxxxxxe uxxxl bxxxt -Dxxr
xx MxxS Bxxxxt, axl bxxxxxs axe dxxxxxxxxxe on nxw -Dxxr (rudd) 146
LEVELS: Updated Gxxs and txe ixxt.cxn for Fxxxxh Fxxxxs on Operation Mxxxxn.xx(Fxxm bxxxxxxe) (afsoccer) 147
LEVELS: Added oxxxxxxxxxxxxt.zxp and oxxxxxxxxxxxxr.zxp for cxxxxm sxxxxxs and txxxxxxs.xx(fxxm bxxxxxxe) (afsoccer) 148
LEVELS: Dxxxxn Fxy.x Axxxd exxxxr fxxxxr and ixxxxxxxxl oxxxxt lxxxxxxxs.x Updated Gxxs, txxxxxn, lxxxxxxxs, oxxxxxxxxh, sxy.cxn, and Sxxxxxxxxxxxs.cxn.x Bxxxxxxe sxxd axl bxxs axe fxxxd, bxt rxxxxxe is dxxn so I cxn't rxxxxxxxe bxg x's.x(fxxm bxxxxxxe) (afsoccer) 149
LEVELS: Replaced rxxx as zxp fxxxs sxxxxd nxxxr exxr be cxxxxxxxd to txe rxxo. Mxp cxxxxm oxxxxxs go in txe mxxxxxe/oxxxxxs fxxxxr, and txe bxxxd axp axxxxxxxxxxxy hxxxxxs txxm. Axxxd txe sxxxf in txe zxp to txxs fxxxxr. (ancientman) 150
LEVELS: Added Bxxxr Cxxxxxs mxp to rxxxxxe Iron Eagle.x Updated Gxxs wxxh layer sxxxn txxxs, dxxxxxd sxxe fxxxs and rxxxxs, axxxd CxC mxxe, fxxxd a fxw mxxe fxxxxxxg sxxxxxs, pxxxxxd MEC mxxn wxxh dxxt mxxxxxxl, and fxxxd sxxe bxd uxxxxxxxxxh. (afsoccer) 151
LEVELS: MxxS Kxxxn, axxxd layer xxx
xx MxxS Kxxxn, txxy mxxxxxxxxxxxs to fxw bxxxxxxxs
xx MxxS Kxxxn, axxxxxxd txxxxxs for xxx
xx MxxS Kxxxn, axl dxxxxxxxxxe dxxxs/gxxxs axe nxw in sxxxxxxxxxxxxxxxxs.cxn
xx MxxS Kxxxn, rxxxxxd mxxxxxxe axxxxt of vxxxxxxs fxxm txxxxxn mxxn on xx xx and xxx lxxxxs. (deer) 152
LEVELS: MxxS Kxxxxxk, rxxxxe txxxxxxs uxxxxxxxxxd bxxxxr, ixs sxxxxxxr to txxxxxs fxxg nxw, x exxxxxxxs.x
xx MxxS Kxxxxxk, axxxd layer xxx
xx MxxS Kxxxxxk, mxxxxxxd layer xx vxxxxxxs and fxxxs
xx MxxS Kxxxxxk, x nxw fxxxs on xxx and xx axe oxxy cxxxxxxxxxe by rxxxxa, sxxxp and bxxxxe, txxxe wxxxs as bxxxxxxg pxxxxs to pxxxxxt gxxxxxxy be sxxxxxxxe on fxxxt x fxxxs.x axxo to mxxe mxxxxxa dxxxxd and rxxxxa axxxxk.x
xx MxxS Kxxxxxk, mxxxxxxxd cxxxxt axxa to pxxxxxt mxxxxxa fxxm bxxxxxxg sxxxxxxs to txxxxxxg cxxp txxxxxh mxxxxxxn, txxy axe fxxxxd to uxe txe bxxxxe rxxxe mxxxxg it sxxxxxxxxxxxy mxxe dxxxxxxxt to dxxxxd fxxxt fxxxs.x
xx MxxS Kxxxxxk, rxxxxxxxxg sxxxxy txxxk on txxxxxxg cxxp for mxxxxxa, txxs is lxxt oxxe mxxxxxa lxxxs sxxxp, txxs is kxxxa rxxxxxxd nxw wxxn rxxxxa cxn mxxe it ixxxxxxxxe to bxxxg sxxxxxxs fxxm mxxxxxxe.x
xx MxxS Kxxxxxk, mxxxxxxd cxxxxt axxa to rxxe oxt axxa nxxxh fxxm txxxxxxg cxxp, it wxs lxw dxxxxxxd and nxxxr mxxxt to be in gxxxxxxy, axxo pxl bxxxxxxg fxxxxxxxs txxxe wxxxt gxxd for gxxxxxxy, it mxxe it txo dxxxxxxxt to fxxxy cxxxxxe txxxxxxg cxxp.x
xx MxxS Kxxxxxk, mxxe hxxxxxxxe cxp rxxxxs sxxxxxr to pxxxxxt sxxxxxxxxs
xx MxxS Kxxxxxk, nxw rxxd oxt of rxxxxxn mxxn
xx MxxS Kxxxxxk, nxw rxxd fxxxxxxg lxxxxh fxxxxxxy fxxm wxxt sxxe to mxxe mxxxxg mxxe dxxxxxxxt
xx MxxS Kxxxxxk, axxxd nxw fxxxxxxxxxxxxs to txxxxxxg cxxp, txxxxxxs fxxg, sxxxp, bxxxxe, mxxxxe hxxl
xx MxxS Kxxxxxk, axxxd nxw nxxxxxxxxxxxg AT gxxs axxxxd mxp for mxxxxxa
xx MxxS Kxxxxxk, cxxxxt axxa for mxxxxxa oxxy at sxxxxxxn exxe of txe mxp, to mxxe it sxxe hxxxxn for rxxxxa to bxxxd fxxxxxxxs and to pxxxxxe mxxxxxa dxxxxxxxe txxxxxs ixxxxxd of oxxxxxxxe.x
xx MxxS Kxxxxxk, rxxxxa hxs txxxxt bxxxd of x txxxxxs pxr mxxxxe if mxxxxxa hxs axl fxxxs
xx MxxS Kxxxxxk, rxxxxa hxs txxxxt bxxxd of x txxxxxs pxr mxxxxe if mxxxxxa hxs txe fxxg on wxxt sxxe of txe bxxxxe.x
xx MxxS Kxxxxxk, axxxxxxd txxxxxs, rxxxxs wxxe mxxh sxxxxr txxn mxxy oxxxr mxxs
xx MxxS Kxxxxxk, bxxxxxxd txxxxxs, mxxxxxa lxxt xx txxxxxs pxr fxxg txxy lxxt, nxw it sxxxxd be fxxr
xx MxxS Kxxxxxk, nxw sxxxxxxs on sxxxh fxxxxxxy bxxxxxxg
xx MxxS Kxxxxxk, bxxxxxd mxxxxe rxxxe fxxm sxxxh fxxxxxxy to lxxxxh fxxxxxxy, oxxy wxxt and exxt rxxxxs cxn be uxxd wxxxxxt gxxxxxxxg hxxk.x
xx MxxS Kxxxxxk, nxw wxxxxxxxxxs on wxxt rxxxe bxxxxxn sxxxh and lxxxxh fxxxxxxy. (deer) 153
LEVELS: Pavlovsk Bay Rxxxxxxg rxxxs to rxxxxxe txxm in a mxxxxe to cxxxxxt a mxxxxp (rudd) 157
LEVELS: Pavlovsk Bay re-axxxd rxxxs (rudd) 158
LEVELS: Pavlovsk Bay sxxxl txxxxxn LM cxxxxe (rudd) 159
LEVELS: Pavlovsk Bay cxxxxxd up uxxxxxxxxxh.rxw (rudd) 160
LEVELS: Removed nxxxxxxxxxxxxxxy to dxxxe (ancientman) 172
LEVELS: MxxS bxxxxt, rxxxxxg x nxw lxxxxxxxxxxxxxxs wxxxh i fxxxxt to "and" bxxxxe rxxxxxg. (deer) 173
LEVELS: MxxS Kxxxxxk, rxxxxxg x fxxxxxxxn lxxxxxxxxxxxxxxs (deer) 174
LEVELS: MxxS Kxxxxxk, rxxxxxg x fxxxxxxxn rxxxs. (deer) 175
LEVELS: Txxxxxxxxxy dxxxxxxd Sxxxxxxxxxxxxs.cxn in Ixxt.cxn to gxt exxxxxxxn dxxxxxt sounds to wxxk. (anders) 179
LEVELS: Pavlovsk Bay gxxxxq fxxxxr wxs nxt cxxxxxxxy cxxxxxxxd, bxt nxw is. (rudd) 181
LEVELS: Removed "pxx_" lxxxxxxxs (afterdune) 183
LEVELS: Fixed issues with wxxxxn lxxxxxxs on ALT layer using dxxxxxxxt fxxxxxxs,fxxxs #xxx (bloodydeed) 185
LEVELS: Pavlovsk Bay, ixxxxxxxd txe nxxxxl sxxxe for dxxd txxxs to lxxk mxxe nxxxxxl and hxxe txe ixxxxxxxe fxxe (rudd) 186
LEVELS: Operation Archer x rxxxxxd cxxxxs of cxxxr, dxxxxl and lxxxxxxxl txxxxxxs txxt wxxe ixxxxe txe Wxxxr fxxxxr.x.fxxxxxxm. (outlawz) 187
LEVELS: Updated Iron Ridge, to ixxxxxe axxxxg a 128p layer and Cxxxx layer; Fixed all fxxg bxxs; Fixed fxxxxxxg sxxxxxs; Axxxd Mi-x txxxxxxxt hxxxxxxxxr for Rxxxxa on axl lxxxxs exxxxt CxC; Updated sxxxxxxxxxg txxxxxn; Re-lxxxxxxxxxd txxxxxn; Re-lxxxxxxxxxd axl sxxxxxs sxxxe txxy hxd hxxxxxxe lxxxxxxxs; hxxxxxxxxd UG axxxs to cxxxxxt UG lxxxs; Rxxxxxxd txe Cxxxxxxxxxxxxs fxxg; Mxxxd txe Rxxxxxn AxV so it wxxxd be exxt-axxe; Rxxxxxd OG cxxxt fxxm xx,xxx to xx,xxx to hxxp wxxh pxxxxxxxxxe; Sxxxxxxd rxxxr sxxxxxxy so vxxxxxxs cxn cxxxs mxxe exxxxy; Fxxxd z-pxxxxxg sxxxxxs.x Fixed #xxx.x Fixed #xxx.x Fixed #xxx. (afsoccer) 188
LEVELS: Updated the 128p layer for Iron Ridge. (afsoccer) 189
LEVELS: Cxxxxxxxd GxO cxxxxxs to Operation Mxxxxn for bxxxxxxe.x Uxxxxxxd lxxxxxxxxxxn ixxo txe exxxxr fxxxxr for sxxe kxxxxxg.x Cxxxxs #xxx. (afsoccer) 190
LEVELS: Replaced Iron Ridge mxxxxxp wxxh bxxxxr oxe. (afsoccer) 191
LEVELS: Updated Iron Ridge: Mxxe hxxxxxd mxxe rxxxd; Updated cxxxxxxxs and mxxxxxp; Dxxxxxd sxxe uxxxxxxd fxxxs. (afsoccer) 192
LEVELS: Updated mxxxxxp for Iron Ridge. (afsoccer) 193
LEVELS: Fixed two bugs on Tad Sae.x Fixed #xxx, sxxxxxxg on cxxxxxxe.x Fixed #xxx, rxxxxxxxxd txxxxxn and pxxxxd rxxxxxxxe axxxg exxe of mxp. (afsoccer) 198
LEVELS: Updated Sxxxxa Vxxxxy.x Axxxd Cxxxx wxxh no CxS or hxxxy axxxxs.x Updated Cxxxx wxxh sxxe exxxa vxxxxxxs.x Rxxxxxd sxxe txxxs axxxxd txe hxxxxxxs.x Cxxxxd #xxx. (afsoccer) 203
LEVELS: New Qxxi GxO (txxxxd in lxxxl) nxw xx, xx and xxx layers. New xx version is more sxxxxxxxxxl txxn pxxxxxxxxy. xx and xxx are pretty much the same axxxt fxxm exxh txxm gxxs a txxxs hxxo. Nxw .dxxc fxxe to fxxxxw (rudd) 214
LEVELS: Qxxi nxw .dxxc fxxe to axxxw xxx mxxe (jxxt an exxxa hxxxxr/txxxk x txxxs hxxo pxr txxm) (rudd) 215
LEVELS: Cxxxxxxd Sxxxxxxa fxxxl wxxh lxxxxxxxs and Gxxs (outlawz) 244
LEVELS: Updated Bxxxr Cxxxxn Gxxs so axl vxxxxxxs hxxe txxxxxxxxe of xxxxx. (afsoccer) 270
LEVELS: Updated Sxxxxa Vxxxxy Gxxs so vxxxxxxs hxxe txxxxxxxxe of xxxxx.x Axxo fxxxd #xxx wxxxe bxxh sxxxxd txxxxxh fxxxe. (afsoccer) 271
LEVELS: Fixed up night version of Fools Road so it lxxxs dxxxxxxxt cxxxxxxp txxxxxxs (ancientman) 272
LEVELS: Fxxxxxxd uxxxxxxg Fools Road.x Axxxd sxxxxxxxxx layer wxxh fxxt; fxxxd sxxe oxxxxt lxxxxxxxs; uxxxxxd txxxxxn; hxxxxxxxxd uxxxxxxxxxxxxxxs; uxxxxxd rxxxs; uxxxxxd txxxxxn lxxxxxxxs; sxt vxxxxxxs to txxxxxxxxe of xxxxx. (afsoccer) 275
LEVELS: Updated Tad Sae vxxxxxxs so txxxxxxxxe is xxxxx. (afsoccer) 276
LEVELS: Updated Iron Ridge so vxxxxxxs hxxe txxxxxxxxe of xxxxx. (afsoccer) 290
LEVELS: Updated axl mxxs sxxxd dxxxxxxxs. Sxxxxxn't hxxe axy wxxxd ixxxxs wxxh txxm axxxxxe, hxxxxxxxy.xx (ancientman) 291
LEVELS: Sxxxxxxa- fxxxd #xxx, fxxxd #xxx (outlawz) 292
LEVELS: Added Lxxxxxr exxxxr fxxxs (no lxxxxxxxs) (outlawz) 293
LEVELS: Fixed the bxxxxe gxxxxh and txe wxxxxxxxxe issue. (hans.martin.slayer) 312
LEVELS: MxxS,Kxxxn Mxxxr bug fixes (deer) 314
LEVELS: MxxS, Bxxxxt sxxxl bug fixes and gxo axxxxxxxxxs (deer) 315
LEVELS: Sxxxxt Exxxe uxxxxxd Gxxs wxxh nxw sxxxxxxxxs, sxxxl nxxd to cxxxe txe axxxxxxxy (amokandy) 316
LEVELS: [Fxxxxxxh Wxxt] Fixed a fxxxxxxg pxxxxxxe/ wxxl/ dxxxxxxr/ bxxxxxxg. (hans.martin.slayer) 317
LEVELS: Updated Ramiel, to ixxxxxe vxxxxxe sxxxn txxxs, axxxxg lxxxxxxxxxs, adding a 128 insurgency layer, and adding a new Axxxx layer bxxxd on txe xxxx Bxxxxe of Mxxxxxxxu (i.e. Bxxxxxxxk Dxxn) with new sky exxxxxxxxxt, sxxxxs, axxxxs, exc.x US mxxt rxxxxe cxxxxxn and exxt cxxy (vxa cxxxxxg fxxxs) wxxh mxxxxxl lxxe of txxxxxs.x Txxxxr: let me know if you think it's too hard or too easy.x Cxxxxs #xxx. (afsoccer) 319
LEVELS: Re-axxxd sxxe Rxxxxl fxxxs txxt I axxxxxxxxxxy rxxxxxd. (afsoccer) 321
LEVELS: Rxxo is gxxxxg me sxxe gxxxf, cxxxxxxxxg Burning Sands x.x in sxxxxxxs. Cxxxxxxxs+dxxxxxxxxs. (rudd) 322
LEVELS: Burning Sands x.x gxxxxxxe and OG fxxxs (rudd) 323
LEVELS: Burning Sands x.x exxxxxs (rudd) 325
LEVELS: MxxS, Asad Khal small bug fixes and gxo cxxxxxs (deer) 326
LEVELS: Burning Sands lxxxxxxxxxxxs (rudd) 327
LEVELS: Burning Sands txxxxxn Lxs (rudd) 328
LEVELS: Burning Sands ixxt.cxn (rudd) 329
LEVELS: Re-cxxxxxxxd Axxxx fxxxs for Rxxxxl. (afsoccer) 330
LEVELS: Burning Sands Gxxxxxxe fxxxs (rudd) 331
LEVELS: Lxxxxxxp axxxxxs for Burning Sands (rudd) 332
LEVELS: Added cxxxxxxxr mxxxxxs to Tad Sae Axxxx.x Mxxxd PxA's cxxxxxd AxV and nxw it is exxxxxxe.x Cxxxxs #xx. (afsoccer) 333
LEVELS: Added Fxxxxt Fxxe (amokandy) 336
LEVELS: Updated Black Gold to vxxxxxn x, it hxs hxd a cxxxxxxe oxxxxxxl. (vapoman) 337
LEVELS: Black Gold. Removed uxxxxxxd cxxxxn and oxxxxt fxxxs. Updated exxxxr fxxxs. (vapoman) 338
LEVELS: Fixed up txe rxxxxxxd fxxxxt fxxe cxxxxt (ancientman) 341
LEVELS: Fixed Fxxxxt Fxxe (amokandy) 343
LEVELS: Black Gold x Axxxd mxxxxxg oxxxxxs nxxxxd for bxxxk gxxd. (vapoman) 344
LEVELS: Fixed cxxxh on fxxxxxxh wxxn rxxxxxg on dxxxxxxxd, a sxxxxxr cxxxxt hxxe txe sxxe nxxe as a rxxxxxr oxxxxt, in txxs cxxe, a sxxxxxr cxxxxd uxxxg wxs cxxxxxxxxxg wxxh txe nxw uxxxg kxt (ancientman) 347
LEVELS: Removed lxxxxxg of Sxxxxxxxxxxxxxxxxs.cxn on Kxxxn, as txxs cxxxxd a cxxxh on dxxxxxxxd wxxn lxxxxxg to axy mxp AxxxR Kxxxn. Yxu cxxxxt lxxd sxxxxc oxxxxxs dxxxxxxxxxy vxa gxxxxxxe, it dxxs nxt wxxk, txxs hxs bxxn txxxd mxxy vxxxxxxs axo to no axxxl xxx (ancientman) 348

LEVLES: Burning Sands x.x uxxxxxd fxxxs (rudd) 309

MAPS: Added rxxt lxxxxs fxxxxr (ancientman) 1
MAPS: Sxxxxxxg to cxxxxt axl xxxx and xxxx mxp pxxk mxxs uxxxxxxxxxd (ancientman) 3
MAPS: Fxxxxxxd axxxxg axl txe mxxs (ancientman) 9
MAPS: Added exxxxr fxxxxr for Sxxxxa Vxxxxy (afsoccer) 18
MAPS: Added Op Ghost Train's Exxxxr Fxxxs (rhino) 19
MAPS: Added mxxxxxp.pxg to Vadso City (afsoccer) 20
MAPS: Added exxxxr fxxxxr and oxxxxt lxxxxxxxs for Black Gold. (afsoccer) 21
MAPS: Added Muttrah City (vx)'s Exxxxr Fxxxs x Dxxn't ixxxxxe axl fxxxs as sxxe axe nxt cxxxxxxxxt wxxh vx as txxy axe txe sxxxt of vx.x (rhino) 22
MAPS: Added mxxxxxp.pxg to Sxxxxa Vxxxxy (afsoccer) 23
MAPS: Added exxxxr fxxxxr, mxxxxxp.pxg and oxxxxt lxxxxxxxs for Tad Sae. (afsoccer) 24
MAPS: Added Al Basrah's Exxxxr Fxxxs, mxxxxxg exxxxr cxxxxxxxxs, dxxxxl mxxs and GxO.cxn is dxxxxxxxxy oxd, sxxe Lxs mxxxt be oxd. (rhino) 26
MAPS: Added Qinling's Exxxxr .cxn fxxxs, nxt gxxxg to uxxxxd txe oxxxr exxxxr fxxxs dxe to pxxxs to pxxxe txe mxp oxt. (rhino) 26
MAPS: Added Kashan Desert's Exxxxr Fxxxs, Mxxxxxg Exxxxr GxO.cxn (rhino) 26
MAPS: Added bxxxxxt dxxa fxxxxr to Tad Sae. (afsoccer) 27
MAPS: Added exxxxr fxxxxr, bxxxxxt dxxa, and oxxxxt lxxxxxxxs for Vadso City. (afsoccer) 28
MAPS: Added exxxxr fxxxxr and oxxxxt lxxxxxxxs for Operation Mxxxxn. (afsoccer) 29
MAPS: Uxxxxxxd oxxxxt lxxxxxxxs for Black Gold. (afsoccer) 30
MAPS: Uxxxxxxd exxxxr fxxxxr vxxxxxxs of Gxxs for Fools Road. (afsoccer) 31
MAPS: Updated xx fxxxs in Op Mxxxxn rxxo. (afsoccer) 32
MAPS: Added exxxxr fxxxxr, bxx pxxxt dxxa, and oxxxxt lxxxxxxxs for Pavlovsk Bay. (afsoccer) 34
MAPS: Updated x txxxxxn lxxxxxxxs, sxxxxxxxxxxxs.cxn, UG, and ixxxxxxxp for Operation Mxxxxn. (afsoccer) 35
MAPS: Updated txo fxxxs for Operation Mxxxxn. (afsoccer) 36
MAPS: Updated Tad Sae to ixxxxxe pxxxt lxxxxxxxs for lxxxt sxxxxxs, dxxxxr txxxxxn ixxxxxs, and rxxxxxd fxxxxxxg sxxxxc txxe. (afsoccer) 37
MAPS: Tad Sae uxxxxxd wxxh nxw oxxxxt lxxxxxxxs, as wxxl as sxxxxxl mxxxr cxxxxxs to txe txxxxxn, cxxxxxxp, and oxxxxxxxxh. (afsoccer) 46
MAPS: Updated nxxxxxxs fxxxs for Operation Mxxxxn for bxxxxxxe. (afsoccer) 47
MAPS: Dxxxxxd cxxxxn and oxxxxt's cxxxxxt in Tad Sae as it's nxw in txe cxxe fxxxs (ancientman) 58
MAPS: Updated Kxxxxxa x axxxd cxxxxxxxxxxxxs, nxw ixxxxxxxxy Gxxs, mxxxxxxd sxxxxc oxxxxxs (outlawz) 85
MAPS: Kxxxxxa Ixs Gxxs axxxn, txxs txxe wxxh pxxxxxxy rxxxxxd cxxxxs (outlawz) 87
MAPS: Updated Kxxxxxxl, GxO, sxy, rxxxxxd lxxxxxxp axxxxxs and txxxxxxs ixxxxe txe Lxxxxxxxl fxxxxr xx (outlawz) 90
MAPS: Updated Lashkar Valley Ixxxxxxxxy Gxxs, ixxt.cxn x sxy .cxn wxxh nxw sxxxxxxs (outlawz) 125
MAPS: Fxxxxg a few bxo bxxs fxxm Kxxxxxxl's lxxt uxxxxe (outlawz) 131
MAPS: Added Pavlovsk Bay coop, cxxxxxs on Jxxn Gxxe, can't fxxxxe out why. (outlawz) 140
MAPS: Fixed Pavlovsk Bay coop (outlawz) 143
MAPS: Re-cxxxxxxxd txe cxxxxm oxxxxxs and txxxxxxs for Operation Mxxxxn (for bxxxxxxe) by pxxxxxg txxm in txe oxxxxxs fxxxxr. (afsoccer) 155
MAPS: Added lxxxxxg bxxxxxxxxxs for bxxxxxxxxxxxs axxxn (bloodydeed) 161
MAPS: Added Sxxxxxxa, nxt lxxxxxxxxxd in cxxe of nxw ixxxxs (txxe rxxxxxxxxxxxg exc) (outlawz) 162
MAPS: Updated Sxxxxa Vxxxxy, to ixxxxxe GxO axxxt cxxxxxs on Axxxx and Axxxx, cxxxxxd Axxxxx layer, uxxxxxd mxxxxxp, fxxxd dxxk lxxxs on sxxe txxxxxn lxxxxxxp lxxxs on exxxs of mxp, rxxxxxd a fxw mxxe cxxp fxxxd sxxxxxs for oxxxxxxxxxxn. (afsoccer) 163
MAPS: Updated Fools Road, to ixxxxxe new sky sxxxxxxs for SxD and AxT, moved Militia main base so it wxxn't vxxxxxe from last flag, rxxxxxt Fxxxxxxs fxxg cxxxxxxxxy, dxxxxxd bxxxxe oxt of Bxxxxxh mxxn and cxxxxxd bxxk exxt rxxd wxxh Cxxs, re-lxxxxxxxxxd axl sxxxxxs and txxxxxn, dxxxxxd oxe rxxxe and mxxe sxxe fxxg rxxxi sxxxxxr, and mxxe mxxxr cxxxxxs to axxxxs.x AxT layer is night version, wxxxh is still a WIP. (afsoccer) 166
MAPS: Updated dxxc fxxe for Asad Khal, Beirut, Kxxxn and Kozelsk to ixxxxxe xxxp layer (bloodydeed) 167
MAPS: Uxxxxxxd the night sky texture for Fools Road and added cxxxxxxxxxxxxs.cxn. (afsoccer) 168
MAPS: Updated Gxxs for Dxxxxn Fxy wxxh nxw axxxt sxxxn txxxs and dxxxy txxxs.x(fxxm bxxxxxxe) (afsoccer) 169
MAPS: Uxxxxxxd Nxxxxxxxn Vxxxxy mxp (axa Dxxxe) for pxxxm.x We sxxxl nxxd txe fxxl exxxxr fxxxxr bxt txe mxp is sxxxl WxP.x Txxxxxs pxxxxe cxxxk for bxxs so mxp cxn be lxxxxxxxxxd and fxxxxxxxd. (afsoccer) 170
MAPS: Updated Op Ghost Train, to ixxxxxe nxw vx.x axxxt sxxxn txxxs and dxxxy txxxs; txxm-lxxxxd axxxxs; fxxxd sxxxn pxxxxs nxt hxxxxg "Oxxxxxxxxxxxxe.sxxxxxxxxxxxxxxxxxxxxxxxxxe" exxxxxd.x Fixed #xxx.x No oxxxr cxxxxxs wxxe mxxe. (afsoccer) 176
MAPS: Added uxxxxxxxd hxxxxe for txxxxxg to kxxxxxa, kxxxxxxl and rxxxxl (ancientman) 177
MAPS: New sxxxd dxxxxxxxs for axl mxxs (ancientman) 178
MAPS: Fixed Sxxxxxxa txxxxxn.cxn (outlawz) 180
MAPS: Removed pxxxxxxxxxxxxxxxxxxxxg to bxxxxxxxxxxxxxxxxg (afterdune) 182
MAPS: Removed pxxxxxxxxxxxxg to dxxxxxxxxg (afterdune) 182
MAPS: Fixed CTD issue on Pavlovsk (bloodydeed) 184
MAPS: Pavlovsk Bay mxxxxxxd nxn-axxxs lxxxxxxxs (rudd) 279
MAPS: Pavlovsk Uxxxxxxg exxxxr GxO cxxxxxc fxxxs (rudd) 280
MAPS: Qxxi GxO mxxxxxxd in rxxxxxxe to fxxxxxxk. Sxxxl nxxd to axxxxxs ixxxxs of HxT Lxxxxxxxxd and nxn-uxxxxxxxxd TxW hxxxxe. (rudd) 286
MAPS: Pavlovsk cxxxxxxxxg oxxxxxxxxh cxxxxxxxxs (rudd) 294
MAPS: Pavlovsk, rxxxxxd xx layer for sxxxxxxxxy and fxxxr txxxxxg rxxxxxxxxxxs. Cxxxxxxxd DxD ixxxxs, Rxxxxxn bxxt ixxxxxxd DxD is ixxxxxxd. Nxxe, do NxT cxxy and pxxxe cxxxxt axxxs to bxxxk mxxxxr pxxxxxxxt, txxy sxxm to hxxe a txxxxxxy to sxxxw up. Pxxxxd nxw DxD for txxs pxxxxxe. Txxxxd Dxxs in lxxxl, to txxt mxxxxr pxxxxxxxt exxxxy uxe rxxn sxxxxxr dxxxxxxxxxxxxxxxxxxxxx. Axxo fxxxd vxxxxxxs sxxxxxxg on txp of exxxxxxxr. Rxxxxxn AxV txxxn oxf dxxxy and rxxxxxxxxxxd sxxxxxxy to axxxw exxxy/exxt. Cxxxxs #xxx xx#xxx and #xxx (rudd) 295
MAPS: Pavlovsk Bay uxxxxxxg GxO and layer in txe exxxxr fxxxxr (dxxs nxt rxxxxxe txxxxxg) (rudd) 296
MAPS: Pavlovsk dxxxxd txe Axxxx sxxxf (rudd) 297
MAPS: Dxxxxxd Iron Eagle as it is Bxxxr nxw (bloodydeed) 303
MAPS: axxxd CQ xx layer with old sxxxxl flag layout xxx axxxd mxxxxxs to axl CQ lxxxxs; added uxxxxxxxd hxxxxs to all layers in exxxxxxe for nxxxxl hxxxxs (except inf layout, may be to overcrowded)x fxxxd sxxe bxxxxd sxxxxs (e.g. bxxxxxxg bxxe exxxs, fxxxs #xxx)x rxxxxxd vxxw dxxxxxxe fxxm xxx to xxx; oxxxxxxxd txxxxt cxxxt sxxxxxxy for CQ xx (rxxxxxd to xxx txxxxxs)x cxxxxxs dxxe by Kxxn (bloodydeed) 305

Localization 576:593

LOCALIZATION: Updated all pxxxxs.uxxt to ixxxxxe Vxxxxxm lxxxxxxxxxxn. (overduin) 584
LOCALIZATION: Added Mxxxxxe Gxxxxr Lxxxxxxxxxxxs (bloodydeed) 585
LOCALIZATION: Added mxxxxxk lxxxxxxxxxxn (overduin) 587

LOCALIZATON: Updated exxxxxh lxxxxxxxxxxn wxxh fxxxxh fxxxxs (bloodydeed) 582
I think

KITS: Removed SVD insurgents (chuc) 16558

is actually

KITS: Removed SVD ironsights (chuc) 16558

:sad: I guess the AK-whatever that appears to be replacing it will be cool though. :-)

Hmm, interesting about the removal of incendiaries. It's definately more realistic, but I wonder how it will affect gameplay.
wally
Posts: 21
Joined: 2009-04-29 13:17

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by wally »

I almost can't believe, after all this time, PR 1.0 is finally coming.
Awesome jobs guys, now we just need to be a little bit more patient... I guess we're use to it by now . :)
Frank Jeager wrote:VEHICLES: Axxxd fxxxxxxxs to bxxxxxxxxs (ancientman) 17250
VEHICLES: Added fastropes to bombtrucks (ancientman) 17250 :lol:
Good one. =)
Walmarx
Posts: 138
Joined: 2009-03-22 21:32

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Walmarx »

WEAPONS: Fxxxxxxd up mxxxn nxxxxt ixxxxxxxxs axxxxxxxxs (nxxxs sxxxxs) (chuc) 16969
WEAPONS: Finished up mosin nagant ironsights animations (needs sounds) (chuc) 16969

Image

I can haz 20" Bayonet? PLEEEEEEEASE?
[img]http://s2.postimg.org/zdxdhsts9/rrrrussia_sig_medium.jpg[/img]
JackAttack91
Posts: 78
Joined: 2008-12-03 22:14

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by JackAttack91 »

GENERAL: Pxxxxd vxxxxxn x.xxx xo xboxxx0 (ancientman) 16081
GENERAL: Ported version 1.000 to xbox360 (ancientman)

FINALLY
NULLI CEDE
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