SKS

Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: SKS

Post by Bringerof_D »

Hunt3r wrote:Just give the SKS a reload animation where it releases the mag to let the rounds tumble out, puts it back in, pulls the bolt back, and then gets a stripper down the receiver. Job done.
i think lowering the rifle and getting a click sound followed by some tumbling rounds would work, if we got a proper animation for it I think a new model would be necessary. that is unless the magazine is already currently a separate piece from the rest of the rifle
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dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Post by dtacs »

CroCop wrote:Or you could simply not use the SKS. Seems to be the best solution so far
I'd rather use it over any other weapon anyday, even the G3. It's low fire rate forces good fire discipline, at least for me anyway. The whole no-reload mechanic doesn't make much difference anyway.
Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: SKS

Post by Hunt3r »

Bringerof_D wrote:i think lowering the rifle and getting a click sound followed by some tumbling rounds would work, if we got a proper animation for it I think a new model would be necessary. that is unless the magazine is already currently a separate piece from the rest of the rifle
That could work too.
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Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: SKS

Post by Stealthgato »

Suggested that some months ago on another thread but don't think anyone noticed.
billysmall44
Posts: 160
Joined: 2011-07-23 20:05

Re: SKS

Post by billysmall44 »

Couldn't you just pull the bolt back and release the rounds manually? Just like a handgun? I don't know if someone already suggested that or not, but that's what I would do.

Question: Does the same thing happen to the Lee Enfield? Do you have to have an empty clip in order to reload? I suppose it wouldn't really matter. The enfield holds like 20 rounds.
Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: SKS

Post by Stealthgato »

No. The SMLE magazine holds 10 rounds. The SKS has a hatch at the bottom of the magazine that can be opened to let rounds out.
godfather_596
Posts: 359
Joined: 2012-02-11 19:48

Re: SKS

Post by godfather_596 »

I personally find it quite powerful and useful at close range and long I also empty clips after every fight anyways so who cares
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: SKS

Post by ComradeHX »

SKS is basically AK47 damage with regular rifle accuracy.

Only bad for close range(and not that bad if you aim) due to it not spraying as fast.
godfather_596
Posts: 359
Joined: 2012-02-11 19:48

Re: SKS

Post by godfather_596 »

it fires fast enough when you click really fast but of course for close combat (and in general) you are better off with our good old AK47
PlaynCool
Posts: 711
Joined: 2008-04-06 21:51

Re: SKS

Post by PlaynCool »

When i use sks if i start firing i always empty my bullets, i don't want to enter in a situation with enemies around me when i have only 2-3 bullets left.So as others said make it reloadable as all PR weapons are.You loose the bullets that are inside.
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risegold8929
Posts: 340
Joined: 2012-02-05 22:13

Re: SKS

Post by risegold8929 »

ComradeHX wrote:SKS is basically AK47 damage with regular rifle accuracy.

Only bad for close range(and not that bad if you aim) due to it not spraying as fast.
I get one shot kills with SKS though? So it must have more damage than the AK47?
Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: SKS

Post by Murphy »

One shot with an SKS/AK47 to the center of mass will generally send someone to black and white almost instantly, which often results in a kill shortly thereafter.
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