PRBF2 v1.0.0.0 Changelog (First Beta)
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ShockUnitBlack
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Re: PRBF2 v1.0.0.0 Changelog (First Beta)
I'm pretty sure the MG3 will be the MEC's MG, so I highly doubt it will be disappearing from PR any time soon.
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Stealthgato
- Posts: 2676
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Re: PRBF2 v1.0.0.0 Changelog (First Beta)
I hope the reload time of the T62 is getting shortened considerably.
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M42 Zwilling
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Re: PRBF2 v1.0.0.0 Changelog (First Beta)
It would be unrealistic if they did.Stealthgato wrote:I hope the reload time of the T62 is getting shortened considerably.
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40mmrain
- Posts: 1271
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Re: PRBF2 v1.0.0.0 Changelog (First Beta)
it's meant to be a giant piece of shit. Think of it as an anti light armour vehicle, and not much more.
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Walmarx
- Posts: 138
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Re: PRBF2 v1.0.0.0 Changelog (First Beta)
Don't suppose there is secretly a Type 88 in the works for the Chinese? I'd be happy to model one if not!
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Hauteclocque
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Nebsif
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Re: PRBF2 v1.0.0.0 Changelog (First Beta)
Any1 found anything about back up/dual sights in the change log? Chuc's newest blog kinda screaaaaaaaams WE ARE ADDIN LE BACKUP SIGHT HURP DURPPP SILLY AK-74 SCOPE GONNA SUCK LESS NOW LOLOLO.
edit:..and the german aimpoint horripuke...andand.. le SVD scope is mounted high enuff to be able to use irons? O.o *droll*
edit:..and the german aimpoint horripuke...andand.. le SVD scope is mounted high enuff to be able to use irons? O.o *droll*
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Onil
- Posts: 1232
- Joined: 2007-08-19 09:50
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
Yes the backup ironsights are mentioned in the changelog a few times.

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Walmarx
- Posts: 138
- Joined: 2009-03-22 21:32
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
That miiight be something i'm working on[R-DEV]Hauteclocque wrote:If you could go back to your Hilux, it would be awesome.![]()
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FLAP_BRBGOING2MOON
- Posts: 166
- Joined: 2011-02-20 20:56
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
in case nobody saw
LEVELS: Updated Ramiel, to include vehicle spawn times, adding lxxxxxxxxxs, adding a 128 insurgency layer, and adding a new Axxxx layer based on the xxxx Battle of Mogadishu (i.e. Blackhawk Down) with new sky environment, sxxxxs, axxxxs, etc.x US must rescue crewman and exit city (via capping flags) with mxxxxxl lxxe of txxxxxs.x Tester: let me know if you think it's too hard or too easy.x Causes #xxx. (afsoccer) 31
awwww yeahhh time to watch that movie again.
LEVELS: Updated Ramiel, to include vehicle spawn times, adding lxxxxxxxxxs, adding a 128 insurgency layer, and adding a new Axxxx layer based on the xxxx Battle of Mogadishu (i.e. Blackhawk Down) with new sky environment, sxxxxs, axxxxs, etc.x US must rescue crewman and exit city (via capping flags) with mxxxxxl lxxe of txxxxxs.x Tester: let me know if you think it's too hard or too easy.x Causes #xxx. (afsoccer) 31
awwww yeahhh time to watch that movie again.
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SGT.MARCO
- Posts: 341
- Joined: 2010-07-08 03:01
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
All this needs is squad way points and this is a complete log for me 
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40mmrain
- Posts: 1271
- Joined: 2011-08-17 05:23
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
speaking of ramiel, what city is that map based on?FLAP_BRBGOING2MOON wrote:in case nobody saw
LEVELS: Updated Ramiel, to include vehicle spawn times, adding lxxxxxxxxxs, adding a 128 insurgency layer, and adding a new Axxxx layer based on the xxxx Battle of Mogadishu (i.e. Blackhawk Down) with new sky environment, sxxxxs, axxxxs, etc.x US must rescue crewman and exit city (via capping flags) with mxxxxxl lxxe of txxxxxs.x Tester: let me know if you think it's too hard or too easy.x Causes #xxx. (afsoccer) 31
awwww yeahhh time to watch that movie again.
protip: there is no city in existence called "ramiel"
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Adriaan
- Retired PR Developer
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Re: PRBF2 v1.0.0.0 Changelog (First Beta)
The name is in the changelog entry! (hint: it starts with an M)40mmrain wrote:speaking of ramiel, what city is that map based on?
Don't think it's meant to be a faithful recreation however, just general environment.

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Onil
- Posts: 1232
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Re: PRBF2 v1.0.0.0 Changelog (First Beta)
The initial name of that map was actually "BlackHawk Down" when it was started as a community map made by Okita, he even had a building made out of parts of houses, that represented the big compound that gets assaulted in the movie.
Eventually the name was changed to Ramiel and the building was replaced with the T building (G4-4) since the map got the devs attention and they weren't too happy with its connection to the movie.
It did start as a faithful recreation of the movie and that is why you still have the crash sites for example, but it was vastly changed until its final release.
The idea was to eventually add the Mogadishu rebel faction to replace the insurgents in this map so lets see if that is actually happening or not. It would definitely bring something new to the game even if only for its immersion.
Eventually the name was changed to Ramiel and the building was replaced with the T building (G4-4) since the map got the devs attention and they weren't too happy with its connection to the movie.
It did start as a faithful recreation of the movie and that is why you still have the crash sites for example, but it was vastly changed until its final release.
The idea was to eventually add the Mogadishu rebel faction to replace the insurgents in this map so lets see if that is actually happening or not. It would definitely bring something new to the game even if only for its immersion.

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40mmrain
- Posts: 1271
- Joined: 2011-08-17 05:23
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
it is mogadishu?
so the ARF will be the faction on when theyre done I suppose.
so the ARF will be the faction on when theyre done I suppose.
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ExNusquam
- Posts: 89
- Joined: 2011-06-10 19:02
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
Yep, it's Mogadishu. That's also why you get the Marines (Operation Restore Hope) and the US Army (Operation Gothic Serpent).
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ExeTick
- Posts: 855
- Joined: 2011-01-13 22:50
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
when do we get a changelog that isnt full of xxxx and other wierd markers 
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Psyrus
- Retired PR Developer
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Re: PRBF2 v1.0.0.0 Changelog (First Beta)
A few days before the release (upon the official release announcement)ExeTick wrote:when do we get a changelog that isnt full of xxxx and other wierd markers![]()
See:
https://www.realitymod.com/forum/f380-p ... ailer.html
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sabwarfare
- Posts: 88
- Joined: 2009-09-05 07:51
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
I think everyone should submit bug reports in the same manner as this changelog was released
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Spush
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