[Map] Chernobyl (2km) [Concept]

Maps created by PR community members.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Map] Chernobyl (2km) [Concept]

Post by Rudd »

its a reskin of the PR suburban vehicle, I think the texture was loaded as part of the fallujah files

Its actually a vehicle rather than a static though
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rodrigoma
Posts: 1537
Joined: 2012-03-22 21:21

Re: [Map] Chernobyl (2km) [Concept]

Post by rodrigoma »

what about this: Retextured?
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still a vehicle though :(
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Map] Chernobyl (2km) [Concept]

Post by Rudd »

that's a WiP from a talented community modder iirc; not sure where it is in the dev cycle now
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Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: [Map] Chernobyl (2km) [Concept]

Post by Arc_Shielder »

Well, I don't mind if it's a vehicle. I can make it spawn nearby the Hospital as transportation for the Militia.

Rodrigoma, I've thought of that van but I'm not entirely sure it would pass by as an ambulance - and a very old one at that.

EDIT: There are a few models that might still be used by the ukrainian medical services (as rodrigoma just pointed me out in xfire). But considering the time of the Chernobyl incident, it might actually be realistic to have an old one that was left behind. It will depend if the platform in the top part of the van can be taken out as well as the author's permission to retexture and include a siren up there.
Can you guide me here Rudd about his identity?
Would like to have a chat with him. It's not urgent or even critical for the map's success but would like to talk to him while he's still around.

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Last edited by Arc_Shielder on 2012-09-23 17:50, edited 6 times in total.
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LITOralis.nMd
Retired PR Developer
Posts: 5658
Joined: 2010-04-10 16:15

Re: [Map] Chernobyl (2km) [Concept]

Post by LITOralis.nMd »

rodrigoma wrote:what about this: Retextured?
Image
still a vehicle though :(
That is a Yugoslavian Zastava 900AK,

Model was made by altfuture, Project Reality Forums - View Profile: altfuture

Here is the thread in the forum:
https://www.realitymod.com/forum/f388-p ... ip-20.html

I think it's a great model and hope it gets some use in PR.
rodrigoma
Posts: 1537
Joined: 2012-03-22 21:21

Re: [Map] Chernobyl (2km) [Concept]

Post by rodrigoma »

I have seen altfuture post in several threads lately so Im guessing you will be able to contact him ;)
AfterDune
Retired PR Developer
Posts: 17094
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Re: [Map] Chernobyl (2km) [Concept]

Post by AfterDune »

As far as I know it's being coded.
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sharpie
Posts: 1434
Joined: 2009-11-08 03:41

Re: [Map] Chernobyl (2km) [Concept]

Post by sharpie »

That's a yes :D
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altfuture
Posts: 72
Joined: 2010-03-25 03:10

Re: [Map] Chernobyl (2km) [Concept]

Post by altfuture »

Hey! I'm not very active on forums but email notifies me of a PM so here I am :)

Definitely interesting concept of a map Arc, I'd love to play it. You can certainly adapt my van as far as it concerns me, but it's also up to the devs since the model is technically theirs too. Insurgent version was finished and sent for coding, although I planned to do civilian and militia versions too but didn't have time yet.

Regarding refitting it into an ambulance, considering I have source files of the textures and already planned to make a civ version, I can do it one day in the following months if it's not urgent for you. Feel free to contact me again as the map progresses to the point it's needed.

As for question from PM, the cargo platform on the top can be removed, yeah. Will require baked lighting to be removed from the roof, but that's nothing.

Problem of an ambulance as a vehicle however is that it would require a custom interior. So maybe static is a better option for this instance - or possibly some kind of a two-seater with curtains hiding the rest. We'll figure out something.
BroCop
Posts: 4155
Joined: 2008-03-08 12:28

Re: [Map] Chernobyl (2km) [Concept]

Post by BroCop »

altfuture didnt you actually make a static version aswell (I remember an old, white and abandoned with grass and shiz)?
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jax
Posts: 355
Joined: 2011-08-07 02:47

Re: [Map] Chernobyl (2km) [Concept]

Post by jax »

Will there be dags? Nah im just joking, looks like it will have a creepy vibe to it... Map away!

Off we fuck.
Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: [Map] Chernobyl (2km) [Concept]

Post by Arc_Shielder »

altfuture wrote:Hey! I'm not very active on forums but email notifies me of a PM so here I am :)

Definitely interesting concept of a map Arc, I'd love to play it. You can certainly adapt my van as far as it concerns me, but it's also up to the devs since the model is technically theirs too. Insurgent version was finished and sent for coding, although I planned to do civilian and militia versions too but didn't have time yet.

Regarding refitting it into an ambulance, considering I have source files of the textures and already planned to make a civ version, I can do it one day in the following months if it's not urgent for you. Feel free to contact me again as the map progresses to the point it's needed.

As for question from PM, the cargo platform on the top can be removed, yeah. Will require baked lighting to be removed from the roof, but that's nothing.

Problem of an ambulance as a vehicle however is that it would require a custom interior. So maybe static is a better option for this instance - or possibly some kind of a two-seater with curtains hiding the rest. We'll figure out something.
Thank you for the generosity! :D

Be it a vehicle or a static it doesn't mind to me really, I'm sure we can come up with something. I will contact you when the time comes. :wink:
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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: [Map] Chernobyl (2km) [Concept]

Post by Pvt.LHeureux »

It could be really nice to put "Out of bounds" zones to simulate heavy radioactive areas :)
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
altfuture
Posts: 72
Joined: 2010-03-25 03:10

Re: [Map] Chernobyl (2km) [Concept]

Post by altfuture »

CroCop wrote:altfuture didnt you actually make a static version aswell (I remember an old, white and abandoned with grass and shiz)?
Nah, that was just a photoshopped pic :)
Arcturus_Shielder wrote:Thank you for the generosity! :D

Be it a vehicle or a static it doesn't mind to me really, I'm sure we can come up with something. I will contact you when the time comes. :wink:
np :)
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