Remove the kill counter?
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waldov
- Posts: 753
- Joined: 2012-06-26 04:01
Re: Remove the kill counter?
Yeah i agree all your kills should come up as soon as you completely dead so you can at least see how well you did.
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Banok
- Posts: 62
- Joined: 2012-02-04 05:07
Re: Remove the kill counter?
Should have been a poll option to make it like tf2 where points are on scoreboard, but you can see your own kills/deaths/assists.
and ideally also your own: enemies wounded / enemies killed / revives / vechicles destroyed etc.
and ideally also your own: enemies wounded / enemies killed / revives / vechicles destroyed etc.
Last edited by Banok on 2012-09-13 23:30, edited 1 time in total.
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Johny Akbar
- Posts: 7
- Joined: 2011-09-04 05:29
Re: Remove the kill counter?
This is too much info, and most of its is useless unless you like masturbating to screenshots of your scores...Banok wrote:Should have been a poll option to make it like tf2 where points are on scoreboard, but you can see your own kills/deaths/assists.
and ideally also your own: enemies wounded / enemies killed / revives / vechicles destroyed etc.
I think 82nd AB on COD4:MW1 had the right idea on their so-called "realism" server, where the score-board showed nothing but zeros until the end of the map, and then you got to see who did the best... it also helped to keep the mystery of "did I actually kill that guy, or did he just duck and evade me?" because no matter how long you waited, you'd never know if you killed the guy or not. You had to in many cases go and visually confirm the kill for yourself, or have a squad mate confirm for you. In PR, if you're patient enough, you can wait for 15-20 seconds or so and when they give up you get the point. Usually as soon as you kill the squads medic, you'll see your kills jump up as they all click the give-up button.
I DONT WANT TO KNOW THAT YOU GAVE UP! I want that tension to be there, even if your whole squad got wiped out and there is no chance of you reviving, I don't want there to be a DEFINITE and UNMISTAKABLE indicator that you are dead and have totally given up... its not realistic if I can tell that you gave up.
I would like to see an accuracy % at the end of the map however (just a simple hit/miss percentage). Not for any reason in particular, just a lot of games I've played have them and they can serve to help you improve your playing a little bit.
To help stop greifing, I'd like to see the number of TKs that everyone had at the end of the round as well. This would help identify troublesome players, and it would also help those blind individuals who just can't seem to tell friendly from enemy (I have those days... especially on some of the USMC vs MEC maps) to keep better track of how bad they suck, so they have a desire to improve.
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qubolo
- Posts: 59
- Joined: 2010-12-01 23:54
Re: Remove the kill counter?
'[F|H wrote:Zackyx;1814175']And we also need to implement a hunger bar and a Thirst bar ( a cook kit would be great).
And at the end of each round we should make After action review on mumble and send paper version to the commander (need to add a Military Postal Service Agency kit) , you also need to remove the Reviving capabilities of the medic not realistic .......
Come on guys if you do that you will kill the game for sure its still a game we need an arcade part if you want to be 100% milsim stop playing at games and join the army.(or play dayz :lol![]()
Sorry to disappoint you, but hunger bar and thirst bar would be useless, mostly because pr round lasts up to 2 hours, i doubt it is sufficient to make someone die of thirst. your argument just shows that you do not actually think about what you write here. And "reviving" capabilities are realistic because you bring people conscious, not revive them literally.
I bet some part of the PR playerbase would like to see automatic rocket launchers in game loaded from some belt, and i think we shouldn't listen to them if you know what i mean.
every time someone says this magic sentence "it's just a game" i have huge butthurt. so tell me my dear if its just a game, why don't we fly on magic carpets, shoot gummybears and jump on the moon and back, in this game? ill solve the mystery for you, its because this is military game that is pretty reallistic, and because of that it is nice to play.Removal of the killcounter adds some uncertainty that would bring new feeling to the game. The problem are people like you who say "this is just a game" and "just chill out it's a game".
Last edited by qubolo on 2012-09-15 21:22, edited 1 time in total.
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[F|H]Zackyx
- Posts: 297
- Joined: 2011-11-18 21:47
Re: Remove the kill counter?
qubolo wrote:Sorry to disappoint you, but hunger bar and thirst bar would be useless, mostly because pr round lasts up to 2 hours, i doubt it is sufficient to make someone die of thirst .
Did you ever went to a contry where the temperature can reach over 45? C (muttrah city, Black gold, Kashan, All ins maps ...) and did you try to do physical effort in that kind of condition for 2 hours (playing football, running ...) now imagine a millitary personel whith a full combat loadout around 20-30 kg ( helmet + plate carrier + Battle Dress Uniform + gloves ....) they will kill for water, this why mec forces carry a camelbak.
But the big problem of pr comunauty its not people like me i dont want laser gun or space ship like in starwars what i want its A GAME WITH A COMPETITIVE GAMEPLAY where all the asset are inspired from the reality and where the fight are realistic but where we skip the part before the fight and after it like buidling the FOB the barracks , the maintenance of the vehicles ect.. but for that you need to add arcard features like reviving , wireless repair and reload at main, requesting a kit from a crate, reloading a ATGM from a 10*10 cm ammo bag..., a sprint bar, a scoring system, ....
Now im going to tell you what is the big problem of PR its those people who want to turn this game into a fucking hiking simulation were you should walk around the map during hours ( patrol style ) and then finnaly having a contact of 2 hours call a medivac when you have casualties and return to main to have a rest and briefing. Screw this peoples this A GAME lots of peoples play for the level of teamplay that we can achieve here and to pwn some noobs and not to have a physical and emotional experience of what war look like and if this what you want its the wrong place.
If you want a real PTSD go on the field and throw your computer out the window.
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waldov
- Posts: 753
- Joined: 2012-06-26 04:01
Re: Remove the kill counter?
Better still at round end it should show how well you did in each of your lives so you can see which one you kicked *** in or which one you stuffed up in.
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PlaynCool
- Posts: 711
- Joined: 2008-04-06 21:51
Re: Remove the kill counter?
I think it should only show at the end of a round...IRL you can't be sure if you don'r check.
Forgive my bad English... 
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aurimas
- Posts: 57
- Joined: 2009-09-22 05:21
Re: Remove the kill counter?
bull shit leave it where it is.
Realy guys then remove death counter also then you wound see how fucked up your team is
Realy guys then remove death counter also then you wound see how fucked up your team is
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FrostZeroOne
- Posts: 132
- Joined: 2012-04-05 18:32
Re: Remove the kill counter?
satisfaction is a really big factor of what makes this game so good...and kills give satisfaction...removing it will cause major decrease in motivation of players across servers IMO..

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SCE_BloodyStars
- Posts: 77
- Joined: 2009-03-08 19:52
Re: Remove the kill counter?
IDK where you get your information from but IRL most of the time you do NOT see if you hit the enemy or not.Stemplus wrote:TBH kill count should be reverted to the point that it was in vanilla, so it counts wounded soldiers, not only killed. By this you would be able to tell if the enemy got revived or not, but you would be able to tell the overall "wounded enemies" score. Most of the times IRL when you shoot someone you see if he falls onto the ground or not.
I think it should be shown only at the end of the round simply because you can tell when the enemy has given up, which is not realistic at all.
1st two squads are CAS?.. Well isn't this just going to be a great game..
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ExeTick
- Posts: 855
- Joined: 2011-01-13 22:50
Re: Remove the kill counter?
I agree with this to a 100%.satisfaction is a really big factor of what makes this game so good...and kills give satisfaction...removing it will cause major decrease in motivation of players across servers IMO..
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maarit
- Posts: 1145
- Joined: 2008-02-04 17:21
Re: Remove the kill counter?
yep,,it should be like that you have to confirm your kills somehow.SCE_BloodyStars wrote:IDK where you get your information from but IRL most of the time you do NOT see if you hit the enemy or not.
I think it should be shown only at the end of the round simply because you can tell when the enemy has given up, which is not realistic at all.
https://www.realitymod.com/forum/f18-pr ... ion-2.html
yeah,it was hardcoded but maybe some coding wizard could do this.
so shot the enemy,he goes down...go check his body and get 1 kill.
but cos mod has quite low playercount now,it should leave how it is now.
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ExeTick
- Posts: 855
- Joined: 2011-01-13 22:50
Re: Remove the kill counter?
its not all about realistic. you have to have some fun while playing. and some people love to see there kill score rise.
if you would have a game only built on reality and nothing else that player count would not be so high.
if you would have a game only built on reality and nothing else that player count would not be so high.
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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: Remove the kill counter?
When did this community turn softcore?

Orgies beat masturbation hands down. - Staker
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maniac1031
- Posts: 257
- Joined: 2010-03-16 20:12
Re: Remove the kill counter?
IDK where you get your information from but IRL you don't "Give UP" if I shoot you in the head or chest with a 7.62 and it penetrates your not going to be combat effective again no matter how much epinephrine a medic pumps into you.SCE_BloodyStars wrote: IDK where you get your information from but IRL most of the time you do NOT see if you hit the enemy or not.
I think it should be shown only at the end of the round simply because you can tell when the enemy has given up, which is not realistic at all.
Any one who says oh the kill counter isn't realistic should also be fine with the removal of revives because IRL you cant just magically hit some one with a bit of epinephrine and replace all of the guys insides that the bullet would have removed or replace his brain. If one of your guys goes down he should be DEAD and then you should either have to hold your position until his replacement comes from main or continue on a man short because IRL even if he doesn't die hes most likely not going to be able to fight again......
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[F|H]Zackyx
- Posts: 297
- Joined: 2011-11-18 21:47
Re: Remove the kill counter?
I totaly agree with you i think we should go deeper into the realism, my suggestion is the one life concept (like in real life) all the players should have just have one life and if they die they should be banned from PR for ever (For The Sake of Realism).maniac1031 wrote: Any one who says oh the kill counter isn't realistic should also be fine with the removal of revives because IRL you cant just magically hit some one with a bit of epinephrine and replace all of the guys insides that the bullet would have removed or replace his brain.
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maniac1031
- Posts: 257
- Joined: 2010-03-16 20:12
Re: Remove the kill counter?
Totally because realism>game-play right because that's what it seems people want now days.'[F|H wrote:Zackyx;1821041']I totaly agree with you i think we should go deeper into the realism, my suggestion is the one life concept (like in real life) all the players should have just have one life and if they die they should be banned from PR for ever (For The Sake of Realism).
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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: Remove the kill counter?
Well actually one-life event was the most tense round of PR i have ever played... sarcasm is unneeded.
All kill counter does is it shows you that they gave up, without you checking and its a handy tool to figure out the approximate ticket count of enemie, wich has been hidden for a reason. Look, they removed the ticket counter, it was a unneeded as the kill counter, yet nobody has a problem with it.
All kill counter does is it shows you that they gave up, without you checking and its a handy tool to figure out the approximate ticket count of enemie, wich has been hidden for a reason. Look, they removed the ticket counter, it was a unneeded as the kill counter, yet nobody has a problem with it.

Orgies beat masturbation hands down. - Staker
- Daniel
- Posts: 2225
- Joined: 2010-04-15 16:28
- Contact:
Re: Remove the kill counter?
Killcounter at the end, but don't remove it completely!!!
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a3dboy1
- Posts: 194
- Joined: 2012-09-17 17:40
Re: Remove the kill counter?
For the Sake of Realism!'[F|H wrote:Zackyx;1821041']I totaly agree with you i think we should go deeper into the realism, my suggestion is the one life concept (like in real life) all the players should have just have one life and if they die they should be banned from PR for ever (For The Sake of Realism).


