The Falklands

Project Reality announcements and development highlights.
LightLiberator
Posts: 19
Joined: 2011-02-11 05:38

Re: The Falklands

Post by LightLiberator »

Looks like another fantastic job! You guys are amazing.
Cossack
Posts: 1689
Joined: 2009-06-17 09:25

Re: The Falklands

Post by Cossack »

Anyway, I still wanted to see grass where to hide just a little, but oh well
Image
Sunny
Posts: 12
Joined: 2012-08-28 06:19

Re: The Falklands

Post by Sunny »

Jolly wrote:LOL, all kinds of mode. :)
jolly- - 终于找到你了
PlaynCool
Posts: 711
Joined: 2008-04-06 21:51

Re: The Falklands

Post by PlaynCool »

Awesome as always.
Forgive my bad English... :?
Predator.v2
Posts: 379
Joined: 2010-01-26 13:49

Re: The Falklands

Post by Predator.v2 »

Vehicle Warfare with jets just blew my mind!
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: The Falklands

Post by Pvt.LHeureux »

Rhino, why don't you at least use static fields around the main areas of battle, like flags? Just an idea.
Image

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
ChallengerCC
Posts: 401
Joined: 2010-08-21 10:35

Re: The Falklands

Post by ChallengerCC »

Oh man realy cool shit ! But 5 min respawn and 1000/1500 Tickets, asset waste at its best or what?
I thought a airplain has an value, but i must be wrong.
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: The Falklands

Post by Rhino »

Pvt.LHeureux wrote:Rhino, why don't you at least use static fields around the main areas of battle, like flags? Just an idea.
wouldn't work well.
Image
User avatar
Daniel
Posts: 2225
Joined: 2010-04-15 16:28
Contact:

Re: The Falklands

Post by Daniel »

Does the SA-7 has a longer range now due to the map being bigger? :D
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: The Falklands

Post by Rhino »

SA-7 is only a place holder and still retains the code from 0.973, so same range etc as it was before, but still a very effective weapon and more effective than the Blowpipe its a place holder for :p
Image
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: The Falklands

Post by Pvt.LHeureux »

SA-7 effective? :|
Image

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: The Falklands

Post by Rhino »

I have no problems with it anyways :p

Its range probably needs to be increased a little thou, but its all about how you use it, like all the AA missiles ingame ;)
Image
Kevokpo
Posts: 286
Joined: 2011-09-25 14:40

Re: The Falklands

Post by Kevokpo »

excellent work rhino just a little thing don't know if it is possible but, to leave the helmet to the snipers and not that hat, as it was really cold out there I really doubt that they would like to use those hats :D
Image
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: The Falklands

Post by Rhino »

Ye, hopefully in time we can make proper kit geometries as right now, the reskinned MEC player models for the Argentine forces are using the US Vietnam kit geoms from EOD2 (reskinned) and there is the odd bit of kit on their for sure, but other than that works pretty well.

But the hat is still cool even if out of place :D
Image
Kevokpo
Posts: 286
Joined: 2011-09-25 14:40

Re: The Falklands

Post by Kevokpo »

indeed, another question and I think the last one

will the night maps be as dark as the inf layer that we played on the test event?

I mean I don't like those night maps like tad sae when you see almost the same as in a day map I know you can have full moon and you can see more in nights like that but it was wayyyy to bright.

please don't tell me I have to see it for myself when download is ready :|
Image
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: The Falklands

Post by Rhino »

The night settings have hardly changed from the open beta. Only thing that's really changed since is the point light (man made light from street lights etc) has been darkened a bit, a new sky and a new fog setting to match the new sky. Other than that, pretty much the same.
Image
Kevokpo
Posts: 286
Joined: 2011-09-25 14:40

Re: The Falklands

Post by Kevokpo »

PERFECT!!!!
Image
Image
Nugiman
Posts: 358
Joined: 2008-06-25 11:42

Re: The Falklands

Post by Nugiman »

Really enjoyed reading all that stuff. Nice update!
Can't wait to play on the falklands. ;)

Can you tell me if there will be a 128 player server to test out the 128p version of the map? Would be awesome!
Veni, Vidi, Pwnz0rz. - I came, I saw, I pwnd
40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: The Falklands

Post by 40mmrain »

The skirmish versions are both neatly unique, I do hope theyre played often enough.
AnimalMother.
Posts: 2476
Joined: 2007-02-25 15:38

Re: The Falklands

Post by AnimalMother. »

Well done Rhino! This has come a long way. Seems like only yesterday I was trawling through kit codes.

So whats your next interesting/groundbreaking project?
ex |TG-31st|
AnimalMotherUK - YouTube

vistamaster01: "I just dont get people with girl usernames/pics/sigs lol,
for example I thought AnimalMother was a girl :o ops:"

Arte et Marte
Locked

Return to “Announcements & Highlights”