Show your models thread...(IMAGE HEAVY)
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Doc.Pock
- Posts: 2899
- Joined: 2010-08-23 14:53
Re: Show your models thread...(IMAGE HEAVY)
well ill tinker with it abit one day. might need some assistance in locating stuff thou
thnx for the info and good night guys. and all ofhter races.
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lucky.BOY
- Posts: 1438
- Joined: 2010-03-03 13:25
Re: Show your models thread...(IMAGE HEAVY)
I have 6 steps on curves on my taxiways, i think i eyeballed it from Rhino. You have few of those, you can well afford 7 steps i think.
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Doc.Pock
- Posts: 2899
- Joined: 2010-08-23 14:53
Re: Show your models thread...(IMAGE HEAVY)
8ll see how it looks with 5 on all first and then increase to 7 if needed
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Spush
- Retired PR Developer
- Posts: 4359
- Joined: 2007-02-19 02:08
Re: Show your models thread...(IMAGE HEAVY)
Modeled the TBG-7V rocket for the RPG-7's
Started out as
http://i.imgur.com/O2Tcm.jpg

There's probably some inaccuracies, but what ever.
Started out as
http://i.imgur.com/O2Tcm.jpg

There's probably some inaccuracies, but what ever.
Last edited by Spush on 2012-09-29 11:42, edited 2 times in total.
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Tim270
- PR:BF2 Developer
- Posts: 5166
- Joined: 2009-02-28 20:05
Re: Show your models thread...(IMAGE HEAVY)
Dayum Spushy you are picking this up quick.
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Ratface
- Retired PR Developer
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- Joined: 2011-04-21 18:57
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AnimalMother.
- Posts: 2476
- Joined: 2007-02-25 15:38
Re: Show your models thread...(IMAGE HEAVY)
Is that for a possible introduction of launchers for the rifleman anti-personnel class?
ex |TG-31st|
AnimalMotherUK - YouTube
AnimalMotherUK - YouTube
vistamaster01: "I just dont get people with girl usernames/pics/sigs lol,
for example I thought AnimalMother was a girl
ops:"
Arte et Marte
for example I thought AnimalMother was a girl
Arte et Marte
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Spush
- Retired PR Developer
- Posts: 4359
- Joined: 2007-02-19 02:08
Re: Show your models thread...(IMAGE HEAVY)
Actually this isn't for PR or any projects. Just some learning projects xD, sorry if I mislead y'all.
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Doc.Pock
- Posts: 2899
- Joined: 2010-08-23 14:53
Re: Show your models thread...(IMAGE HEAVY)
]]Please mind the nongrey stuf is under wip atm. Ill be making a separate thread for it tomorrow. Goodnight and let this new porn here make you fall asleep happy.-
karambaitos
- Posts: 3788
- Joined: 2008-08-02 14:14
Re: Show your models thread...(IMAGE HEAVY)
whats the difference between doing the top of the cylinder like that than to tri it up so all the edges meet at a single vertex in the middle at the top of the cylinder/rocket?'[R-DEV wrote:Spush;1819766']Modeled the TBG-7V rocket for the RPG-7's
Started out as
http://i.imgur.com/O2Tcm.jpg
There's probably some inaccuracies, but what ever.![]()
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.
40k is deep like that.
40k is deep like that.
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lucky.BOY
- Posts: 1438
- Joined: 2010-03-03 13:25
Re: Show your models thread...(IMAGE HEAVY)
If you have a vertex in the middle, you have two unnecessay triangles.
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Show your models thread...(IMAGE HEAVY)
Ye, for a low poly mesh you shouldn't have a central vertex unless you intend to make a cone or you need it for smoothing purposes.
But for a high poly model its better to have one to get better distribution from the sub-division in my experience.
But for a high poly model its better to have one to get better distribution from the sub-division in my experience.
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samogon100500
- Posts: 1134
- Joined: 2009-10-22 12:58
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lucky.BOY
- Posts: 1438
- Joined: 2010-03-03 13:25
Re: Show your models thread...(IMAGE HEAVY)
For what game/mod is that? Also , tris count?
Looking good
Looking good
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samogon100500
- Posts: 1134
- Joined: 2009-10-22 12:58
Re: Show your models thread...(IMAGE HEAVY)
My project based on CryEngine 3.lucky.BOY wrote:For what game/mod is that? Also , tris count?
Looking good![]()
There is lots of combinations with any attachments.I also have M16A4 barrel and butt.
Tricount begins at 8500(Standart M16A4,no attchments,ironsight) and ends at 11500(M4+ACOG+M203)(Too much for Refractor engine)
Also Plans to create M16A2.

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CommunistComma
- Posts: 377
- Joined: 2009-12-28 21:52
Re: Show your models thread...(IMAGE HEAVY)
Why do you make the screeshots so low res?
Dulce et decorum est pro patria mori


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Psyko
- Posts: 4466
- Joined: 2008-01-03 13:34
Re: Show your models thread...(IMAGE HEAVY)

Working on a very short film for college and using Maya. Its about Asperger syndrome.
Edit: the camera is supposed to be zoomed in a little bit more thats why you can see the window frame cutting off lol. forgot about that.
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lucky.BOY
- Posts: 1438
- Joined: 2010-03-03 13:25
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Doc.Pock
- Posts: 2899
- Joined: 2010-08-23 14:53
Re: Show your models thread...(IMAGE HEAVY)
got the new 3ds max 2013 
strated playing with diffrent materials today. never knew you could make them emit light
epic stuff there

strated playing with diffrent materials today. never knew you could make them emit light

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Tim270
- PR:BF2 Developer
- Posts: 5166
- Joined: 2009-02-28 20:05
Re: Show your models thread...(IMAGE HEAVY)
Make sure you download and install all the latest updates for 2013, there was a super annoying bug in the uv editor where it would crash max if you tried to stitch a face to a edge that did not exist (where in all other versions of max you would hear the 'ding' noise') they also fixed a few other things with the updates.


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